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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_FILTERFW_CORE_VERTEXFRAME_H
     18 #define ANDROID_FILTERFW_CORE_VERTEXFRAME_H
     19 
     20 #include <GLES2/gl2.h>
     21 
     22 namespace android {
     23 namespace filterfw {
     24 
     25 // A VertexFrame stores vertex attribute data in a VBO. Unlike other frames,
     26 // you often create instances of VertexFrame yourself, to pass vertex data to
     27 // a ShaderProgram. Note, that any kind of reading from VertexFrames is NOT
     28 // supported. Once data is uploaded to a VertexFrame, it cannot be read from
     29 // again.
     30 class VertexFrame {
     31   public:
     32     // Create a VertexFrame of the specified size (in bytes).
     33     explicit VertexFrame(int size);
     34 
     35     ~VertexFrame();
     36 
     37     // Upload the given data to the vertex buffer. The size must match the size
     38     // passed in the constructor for the first upload. Subsequent uploads must
     39     // be able to fit within the allocated space (i.e. size must not exceed the
     40     // frame's size).
     41     bool WriteData(const uint8_t* data, int size);
     42 
     43     // The size of the vertex buffer in bytes.
     44     int Size() const;
     45 
     46     // Return the id of the internal VBO. Returns 0 if no VBO has been
     47     // generated yet. The internal VBO is generated the first time data is
     48     // uploaded.
     49     GLuint GetVboId() const {
     50       return vbo_;
     51     }
     52 
     53     // Returns true if the frame contains an allocated VBO.
     54     bool HasBuffer() const {
     55       return vbo_ != 0;
     56     }
     57 
     58   private:
     59     // Create the VBO
     60     bool CreateBuffer();
     61 
     62     // Returns true if the VBO has been created.
     63     bool HasVBO() const {
     64       return vbo_ != 0;
     65     }
     66 
     67     // The internal VBO handle
     68     GLuint vbo_;
     69 
     70     // The size of this frame in bytes
     71     int size_;
     72 };
     73 
     74 } // namespace filterfw
     75 } // namespace android
     76 
     77 #endif  // ANDROID_FILTERFW_CORE_VERTEXFRAME_H
     78