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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.graphics;
     18 
     19 import com.android.ide.common.rendering.api.LayoutLog;
     20 import com.android.layoutlib.bridge.Bridge;
     21 
     22 import android.graphics.Paint_Delegate.FontInfo;
     23 import android.icu.lang.UScript;
     24 import android.icu.lang.UScriptRun;
     25 import android.icu.text.Bidi;
     26 import android.icu.text.BidiRun;
     27 
     28 import java.awt.Font;
     29 import java.awt.Graphics2D;
     30 import java.awt.Toolkit;
     31 import java.awt.font.FontRenderContext;
     32 import java.awt.font.GlyphVector;
     33 import java.awt.geom.Rectangle2D;
     34 import java.util.ArrayList;
     35 import java.util.LinkedList;
     36 import java.util.List;
     37 
     38 /**
     39  * Render the text by breaking it into various scripts and using the right font for each script.
     40  * Can be used to measure the text without actually drawing it.
     41  */
     42 @SuppressWarnings("deprecation")
     43 public class BidiRenderer {
     44 
     45     private static class ScriptRun {
     46         int start;
     47         int limit;
     48         boolean isRtl;
     49         int scriptCode;
     50         Font font;
     51 
     52         public ScriptRun(int start, int limit, boolean isRtl) {
     53             this.start = start;
     54             this.limit = limit;
     55             this.isRtl = isRtl;
     56             this.scriptCode = UScript.INVALID_CODE;
     57         }
     58     }
     59 
     60     private final Graphics2D mGraphics;
     61     private final Paint_Delegate mPaint;
     62     private char[] mText;
     63     // This List can contain nulls. A null font implies that the we weren't able to load the font
     64     // properly. So, if we encounter a situation where we try to use that font, log a warning.
     65     private List<Font> mFonts;
     66     // Bounds of the text drawn so far.
     67     private RectF mBounds;
     68     private float mBaseline;
     69 
     70     /**
     71      * @param graphics May be null.
     72      * @param paint The Paint to use to get the fonts. Should not be null.
     73      * @param text Unidirectional text. Should not be null.
     74      */
     75     public BidiRenderer(Graphics2D graphics, Paint_Delegate paint, char[] text) {
     76         assert (paint != null);
     77         mGraphics = graphics;
     78         mPaint = paint;
     79         mText = text;
     80         mFonts = new ArrayList<Font>(paint.getFonts().size());
     81         for (FontInfo fontInfo : paint.getFonts()) {
     82             if (fontInfo == null) {
     83                 mFonts.add(null);
     84                 continue;
     85             }
     86             mFonts.add(fontInfo.mFont);
     87         }
     88         mBounds = new RectF();
     89     }
     90 
     91     /**
     92      *
     93      * @param x The x-coordinate of the left edge of where the text should be drawn on the given
     94      *            graphics.
     95      * @param y The y-coordinate at which to draw the text on the given mGraphics.
     96      *
     97      */
     98     public BidiRenderer setRenderLocation(float x, float y) {
     99         mBounds = new RectF(x, y, x, y);
    100         mBaseline = y;
    101         return this;
    102     }
    103 
    104     /**
    105      * Perform Bidi Analysis on the text and then render it.
    106      * <p/>
    107      * To skip the analysis and render unidirectional text, see {@link
    108      * #renderText(int, int, boolean, float[], int, boolean)}
    109      */
    110     public RectF renderText(int start, int limit, int bidiFlags, float[] advances,
    111             int advancesIndex, boolean draw) {
    112         Bidi bidi = new Bidi(mText, start, null, 0, limit - start, getIcuFlags(bidiFlags));
    113         for (int i = 0; i < bidi.countRuns(); i++) {
    114             BidiRun visualRun = bidi.getVisualRun(i);
    115             boolean isRtl = visualRun.getDirection() == Bidi.RTL;
    116             renderText(visualRun.getStart(), visualRun.getLimit(), isRtl, advances,
    117                     advancesIndex, draw);
    118         }
    119         return mBounds;
    120     }
    121 
    122     /**
    123      * Render unidirectional text.
    124      * <p/>
    125      * This method can also be used to measure the width of the text without actually drawing it.
    126      * <p/>
    127      * @param start index of the first character
    128      * @param limit index of the first character that should not be rendered.
    129      * @param isRtl is the text right-to-left
    130      * @param advances If not null, then advances for each character to be rendered are returned
    131      *            here.
    132      * @param advancesIndex index into advances from where the advances need to be filled.
    133      * @param draw If true and {@code graphics} is not null, draw the rendered text on the graphics
    134      *            at the given co-ordinates
    135      * @return A rectangle specifying the bounds of the text drawn.
    136      */
    137     public RectF renderText(int start, int limit, boolean isRtl, float[] advances,
    138             int advancesIndex, boolean draw) {
    139         // We break the text into scripts and then select font based on it and then render each of
    140         // the script runs.
    141         for (ScriptRun run : getScriptRuns(mText, start, limit, isRtl, mFonts)) {
    142             int flag = Font.LAYOUT_NO_LIMIT_CONTEXT | Font.LAYOUT_NO_START_CONTEXT;
    143             flag |= isRtl ? Font.LAYOUT_RIGHT_TO_LEFT : Font.LAYOUT_LEFT_TO_RIGHT;
    144             renderScript(run.start, run.limit, run.font, flag, advances, advancesIndex, draw);
    145             advancesIndex += run.limit - run.start;
    146         }
    147         return mBounds;
    148     }
    149 
    150     /**
    151      * Render a script run to the right of the bounds passed. Use the preferred font to render as
    152      * much as possible. This also implements a fallback mechanism to render characters that cannot
    153      * be drawn using the preferred font.
    154      */
    155     private void renderScript(int start, int limit, Font preferredFont, int flag,
    156             float[] advances, int advancesIndex, boolean draw) {
    157         if (mFonts.size() == 0 || preferredFont == null) {
    158             return;
    159         }
    160 
    161         while (start < limit) {
    162             boolean foundFont = false;
    163             int canDisplayUpTo = preferredFont.canDisplayUpTo(mText, start, limit);
    164             if (canDisplayUpTo == -1) {
    165                 // We can draw all characters in the text.
    166                 render(start, limit, preferredFont, flag, advances, advancesIndex, draw);
    167                 return;
    168             }
    169             if (canDisplayUpTo > start) {
    170                 // We can draw something.
    171                 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw);
    172                 advancesIndex += canDisplayUpTo - start;
    173                 start = canDisplayUpTo;
    174             }
    175 
    176             // The current character cannot be drawn with the preferred font. Cycle through all the
    177             // fonts to check which one can draw it.
    178             int charCount = Character.isHighSurrogate(mText[start]) ? 2 : 1;
    179             for (Font font : mFonts) {
    180                 if (font == null) {
    181                     logFontWarning();
    182                     continue;
    183                 }
    184                 canDisplayUpTo = font.canDisplayUpTo(mText, start, start + charCount);
    185                 if (canDisplayUpTo == -1) {
    186                     render(start, start+charCount, font, flag, advances, advancesIndex, draw);
    187                     start += charCount;
    188                     advancesIndex += charCount;
    189                     foundFont = true;
    190                     break;
    191                 }
    192             }
    193             if (!foundFont) {
    194                 // No font can display this char. Use the preferred font. The char will most
    195                 // probably appear as a box or a blank space. We could, probably, use some
    196                 // heuristics and break the character into the base character and diacritics and
    197                 // then draw it, but it's probably not worth the effort.
    198                 render(start, start + charCount, preferredFont, flag, advances, advancesIndex,
    199                         draw);
    200                 start += charCount;
    201                 advancesIndex += charCount;
    202             }
    203         }
    204     }
    205 
    206     private static void logFontWarning() {
    207         Bridge.getLog().fidelityWarning(LayoutLog.TAG_BROKEN,
    208                 "Some fonts could not be loaded. The rendering may not be perfect. " +
    209                         "Try running the IDE with JRE 7.", null, null);
    210     }
    211 
    212     /**
    213      * Renders the text to the right of the bounds with the given font.
    214      * @param font The font to render the text with.
    215      */
    216     private void render(int start, int limit, Font font, int flag, float[] advances,
    217             int advancesIndex, boolean draw) {
    218 
    219         FontRenderContext frc;
    220         if (mGraphics != null) {
    221             frc = mGraphics.getFontRenderContext();
    222         } else {
    223             frc = Toolkit.getDefaultToolkit().getFontMetrics(font).getFontRenderContext();
    224             // Metrics obtained this way don't have anti-aliasing set. So,
    225             // we create a new FontRenderContext with anti-aliasing set.
    226             frc = new FontRenderContext(font.getTransform(), mPaint.isAntiAliased(), frc.usesFractionalMetrics());
    227         }
    228         GlyphVector gv = font.layoutGlyphVector(frc, mText, start, limit, flag);
    229         int ng = gv.getNumGlyphs();
    230         int[] ci = gv.getGlyphCharIndices(0, ng, null);
    231         if (advances != null) {
    232             for (int i = 0; i < ng; i++) {
    233                 int adv_idx = advancesIndex + ci[i];
    234                 advances[adv_idx] += gv.getGlyphMetrics(i).getAdvanceX();
    235             }
    236         }
    237         if (draw && mGraphics != null) {
    238             mGraphics.drawGlyphVector(gv, mBounds.right, mBaseline);
    239         }
    240 
    241         // Update the bounds.
    242         Rectangle2D awtBounds = gv.getLogicalBounds();
    243         RectF bounds = awtRectToAndroidRect(awtBounds, mBounds.right, mBaseline);
    244         // If the width of the bounds is zero, no text had been drawn earlier. Hence, use the
    245         // coordinates from the bounds as an offset.
    246         if (Math.abs(mBounds.right - mBounds.left) == 0) {
    247             mBounds = bounds;
    248         } else {
    249             mBounds.union(bounds);
    250         }
    251     }
    252 
    253     // --- Static helper methods ---
    254 
    255     private static RectF awtRectToAndroidRect(Rectangle2D awtRec, float offsetX, float offsetY) {
    256         float left = (float) awtRec.getX();
    257         float top = (float) awtRec.getY();
    258         float right = (float) (left + awtRec.getWidth());
    259         float bottom = (float) (top + awtRec.getHeight());
    260         RectF androidRect = new RectF(left, top, right, bottom);
    261         androidRect.offset(offsetX, offsetY);
    262         return androidRect;
    263     }
    264 
    265     /* package */  static List<ScriptRun> getScriptRuns(char[] text, int start, int limit,
    266             boolean isRtl, List<Font> fonts) {
    267         LinkedList<ScriptRun> scriptRuns = new LinkedList<ScriptRun>();
    268 
    269         int count = limit - start;
    270         UScriptRun uScriptRun = new UScriptRun(text, start, count);
    271         while (uScriptRun.next()) {
    272             int scriptStart = uScriptRun.getScriptStart();
    273             int scriptLimit = uScriptRun.getScriptLimit();
    274             ScriptRun run = new ScriptRun(scriptStart, scriptLimit, isRtl);
    275             run.scriptCode = uScriptRun.getScriptCode();
    276             setScriptFont(text, run, fonts);
    277             scriptRuns.add(run);
    278         }
    279 
    280         return scriptRuns;
    281     }
    282 
    283     // TODO: Replace this method with one which returns the font based on the scriptCode.
    284     private static void setScriptFont(char[] text, ScriptRun run,
    285             List<Font> fonts) {
    286         for (Font font : fonts) {
    287             if (font == null) {
    288                 logFontWarning();
    289                 continue;
    290             }
    291             if (font.canDisplayUpTo(text, run.start, run.limit) == -1) {
    292                 run.font = font;
    293                 return;
    294             }
    295         }
    296         run.font = fonts.get(0);
    297     }
    298 
    299     private static int getIcuFlags(int bidiFlag) {
    300         switch (bidiFlag) {
    301             case Paint.BIDI_LTR:
    302             case Paint.BIDI_FORCE_LTR:
    303                 return Bidi.DIRECTION_LEFT_TO_RIGHT;
    304             case Paint.BIDI_RTL:
    305             case Paint.BIDI_FORCE_RTL:
    306                 return Bidi.DIRECTION_RIGHT_TO_LEFT;
    307             case Paint.BIDI_DEFAULT_LTR:
    308                 return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT;
    309             case Paint.BIDI_DEFAULT_RTL:
    310                 return Bidi.DIRECTION_DEFAULT_RIGHT_TO_LEFT;
    311             default:
    312                 assert false;
    313                 return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT;
    314         }
    315     }
    316 }
    317