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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "GLConsumer"
     18 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
     19 //#define LOG_NDEBUG 0
     20 
     21 #define GL_GLEXT_PROTOTYPES
     22 #define EGL_EGLEXT_PROTOTYPES
     23 
     24 #include <EGL/egl.h>
     25 #include <EGL/eglext.h>
     26 #include <GLES2/gl2.h>
     27 #include <GLES2/gl2ext.h>
     28 #include <cutils/compiler.h>
     29 
     30 #include <hardware/hardware.h>
     31 
     32 #include <gui/BufferItem.h>
     33 #include <gui/GLConsumer.h>
     34 #include <gui/IGraphicBufferAlloc.h>
     35 #include <gui/ISurfaceComposer.h>
     36 #include <gui/SurfaceComposerClient.h>
     37 
     38 #include <private/gui/ComposerService.h>
     39 #include <private/gui/SyncFeatures.h>
     40 
     41 #include <utils/Log.h>
     42 #include <utils/String8.h>
     43 #include <utils/Trace.h>
     44 
     45 EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
     46 #define CROP_EXT_STR "EGL_ANDROID_image_crop"
     47 #define PROT_CONTENT_EXT_STR "EGL_EXT_protected_content"
     48 #define EGL_PROTECTED_CONTENT_EXT 0x32C0
     49 
     50 namespace android {
     51 
     52 // Macros for including the GLConsumer name in log messages
     53 #define GLC_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__)
     54 #define GLC_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__)
     55 //#define GLC_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__)
     56 #define GLC_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__)
     57 #define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)
     58 
     59 static const struct {
     60     uint32_t width, height;
     61     char const* bits;
     62 } kDebugData = { 15, 12,
     63     "_______________"
     64     "_______________"
     65     "_____XX_XX_____"
     66     "__X_X_____X_X__"
     67     "__X_XXXXXXX_X__"
     68     "__XXXXXXXXXXX__"
     69     "___XX_XXX_XX___"
     70     "____XXXXXXX____"
     71     "_____X___X_____"
     72     "____X_____X____"
     73     "_______________"
     74     "_______________"
     75 };
     76 
     77 // Transform matrices
     78 static float mtxIdentity[16] = {
     79     1, 0, 0, 0,
     80     0, 1, 0, 0,
     81     0, 0, 1, 0,
     82     0, 0, 0, 1,
     83 };
     84 static float mtxFlipH[16] = {
     85     -1, 0, 0, 0,
     86     0, 1, 0, 0,
     87     0, 0, 1, 0,
     88     1, 0, 0, 1,
     89 };
     90 static float mtxFlipV[16] = {
     91     1, 0, 0, 0,
     92     0, -1, 0, 0,
     93     0, 0, 1, 0,
     94     0, 1, 0, 1,
     95 };
     96 static float mtxRot90[16] = {
     97     0, 1, 0, 0,
     98     -1, 0, 0, 0,
     99     0, 0, 1, 0,
    100     1, 0, 0, 1,
    101 };
    102 
    103 static void mtxMul(float out[16], const float a[16], const float b[16]);
    104 
    105 Mutex GLConsumer::sStaticInitLock;
    106 sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer;
    107 
    108 static bool hasEglAndroidImageCropImpl() {
    109     EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    110     const char* exts = eglQueryStringImplementationANDROID(dpy, EGL_EXTENSIONS);
    111     size_t cropExtLen = strlen(CROP_EXT_STR);
    112     size_t extsLen = strlen(exts);
    113     bool equal = !strcmp(CROP_EXT_STR, exts);
    114     bool atStart = !strncmp(CROP_EXT_STR " ", exts, cropExtLen+1);
    115     bool atEnd = (cropExtLen+1) < extsLen &&
    116             !strcmp(" " CROP_EXT_STR, exts + extsLen - (cropExtLen+1));
    117     bool inMiddle = strstr(exts, " " CROP_EXT_STR " ");
    118     return equal || atStart || atEnd || inMiddle;
    119 }
    120 
    121 static bool hasEglAndroidImageCrop() {
    122     // Only compute whether the extension is present once the first time this
    123     // function is called.
    124     static bool hasIt = hasEglAndroidImageCropImpl();
    125     return hasIt;
    126 }
    127 
    128 static bool hasEglProtectedContentImpl() {
    129     EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    130     const char* exts = eglQueryString(dpy, EGL_EXTENSIONS);
    131     size_t cropExtLen = strlen(PROT_CONTENT_EXT_STR);
    132     size_t extsLen = strlen(exts);
    133     bool equal = !strcmp(PROT_CONTENT_EXT_STR, exts);
    134     bool atStart = !strncmp(PROT_CONTENT_EXT_STR " ", exts, cropExtLen+1);
    135     bool atEnd = (cropExtLen+1) < extsLen &&
    136             !strcmp(" " PROT_CONTENT_EXT_STR, exts + extsLen - (cropExtLen+1));
    137     bool inMiddle = strstr(exts, " " PROT_CONTENT_EXT_STR " ");
    138     return equal || atStart || atEnd || inMiddle;
    139 }
    140 
    141 static bool hasEglProtectedContent() {
    142     // Only compute whether the extension is present once the first time this
    143     // function is called.
    144     static bool hasIt = hasEglProtectedContentImpl();
    145     return hasIt;
    146 }
    147 
    148 static bool isEglImageCroppable(const Rect& crop) {
    149     return hasEglAndroidImageCrop() && (crop.left == 0 && crop.top == 0);
    150 }
    151 
    152 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
    153         uint32_t texTarget, bool useFenceSync, bool isControlledByApp) :
    154     ConsumerBase(bq, isControlledByApp),
    155     mCurrentCrop(Rect::EMPTY_RECT),
    156     mCurrentTransform(0),
    157     mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
    158     mCurrentFence(Fence::NO_FENCE),
    159     mCurrentTimestamp(0),
    160     mCurrentFrameNumber(0),
    161     mDefaultWidth(1),
    162     mDefaultHeight(1),
    163     mFilteringEnabled(true),
    164     mTexName(tex),
    165     mUseFenceSync(useFenceSync),
    166     mTexTarget(texTarget),
    167     mEglDisplay(EGL_NO_DISPLAY),
    168     mEglContext(EGL_NO_CONTEXT),
    169     mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
    170     mAttached(true)
    171 {
    172     GLC_LOGV("GLConsumer");
    173 
    174     memcpy(mCurrentTransformMatrix, mtxIdentity,
    175             sizeof(mCurrentTransformMatrix));
    176 
    177     mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
    178 }
    179 
    180 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget,
    181         bool useFenceSync, bool isControlledByApp) :
    182     ConsumerBase(bq, isControlledByApp),
    183     mCurrentCrop(Rect::EMPTY_RECT),
    184     mCurrentTransform(0),
    185     mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
    186     mCurrentFence(Fence::NO_FENCE),
    187     mCurrentTimestamp(0),
    188     mCurrentFrameNumber(0),
    189     mDefaultWidth(1),
    190     mDefaultHeight(1),
    191     mFilteringEnabled(true),
    192     mTexName(0),
    193     mUseFenceSync(useFenceSync),
    194     mTexTarget(texTarget),
    195     mEglDisplay(EGL_NO_DISPLAY),
    196     mEglContext(EGL_NO_CONTEXT),
    197     mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
    198     mAttached(false)
    199 {
    200     GLC_LOGV("GLConsumer");
    201 
    202     memcpy(mCurrentTransformMatrix, mtxIdentity,
    203             sizeof(mCurrentTransformMatrix));
    204 
    205     mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
    206 }
    207 
    208 status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h)
    209 {
    210     Mutex::Autolock lock(mMutex);
    211     if (mAbandoned) {
    212         GLC_LOGE("setDefaultBufferSize: GLConsumer is abandoned!");
    213         return NO_INIT;
    214     }
    215     mDefaultWidth = w;
    216     mDefaultHeight = h;
    217     return mConsumer->setDefaultBufferSize(w, h);
    218 }
    219 
    220 status_t GLConsumer::updateTexImage() {
    221     ATRACE_CALL();
    222     GLC_LOGV("updateTexImage");
    223     Mutex::Autolock lock(mMutex);
    224 
    225     if (mAbandoned) {
    226         GLC_LOGE("updateTexImage: GLConsumer is abandoned!");
    227         return NO_INIT;
    228     }
    229 
    230     // Make sure the EGL state is the same as in previous calls.
    231     status_t err = checkAndUpdateEglStateLocked();
    232     if (err != NO_ERROR) {
    233         return err;
    234     }
    235 
    236     BufferItem item;
    237 
    238     // Acquire the next buffer.
    239     // In asynchronous mode the list is guaranteed to be one buffer
    240     // deep, while in synchronous mode we use the oldest buffer.
    241     err = acquireBufferLocked(&item, 0);
    242     if (err != NO_ERROR) {
    243         if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
    244             // We always bind the texture even if we don't update its contents.
    245             GLC_LOGV("updateTexImage: no buffers were available");
    246             glBindTexture(mTexTarget, mTexName);
    247             err = NO_ERROR;
    248         } else {
    249             GLC_LOGE("updateTexImage: acquire failed: %s (%d)",
    250                 strerror(-err), err);
    251         }
    252         return err;
    253     }
    254 
    255     // Release the previous buffer.
    256     err = updateAndReleaseLocked(item);
    257     if (err != NO_ERROR) {
    258         // We always bind the texture.
    259         glBindTexture(mTexTarget, mTexName);
    260         return err;
    261     }
    262 
    263     // Bind the new buffer to the GL texture, and wait until it's ready.
    264     return bindTextureImageLocked();
    265 }
    266 
    267 
    268 status_t GLConsumer::releaseTexImage() {
    269     ATRACE_CALL();
    270     GLC_LOGV("releaseTexImage");
    271     Mutex::Autolock lock(mMutex);
    272 
    273     if (mAbandoned) {
    274         GLC_LOGE("releaseTexImage: GLConsumer is abandoned!");
    275         return NO_INIT;
    276     }
    277 
    278     // Make sure the EGL state is the same as in previous calls.
    279     status_t err = NO_ERROR;
    280 
    281     if (mAttached) {
    282         err = checkAndUpdateEglStateLocked(true);
    283         if (err != NO_ERROR) {
    284             return err;
    285         }
    286     } else {
    287         // if we're detached, no need to validate EGL's state -- we won't use it.
    288     }
    289 
    290     // Update the GLConsumer state.
    291     int buf = mCurrentTexture;
    292     if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
    293 
    294         GLC_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached);
    295 
    296         if (mAttached) {
    297             // Do whatever sync ops we need to do before releasing the slot.
    298             err = syncForReleaseLocked(mEglDisplay);
    299             if (err != NO_ERROR) {
    300                 GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
    301                 return err;
    302             }
    303         } else {
    304             // if we're detached, we just use the fence that was created in detachFromContext()
    305             // so... basically, nothing more to do here.
    306         }
    307 
    308         err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
    309         if (err < NO_ERROR) {
    310             GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
    311                     strerror(-err), err);
    312             return err;
    313         }
    314 
    315         if (mReleasedTexImage == NULL) {
    316             mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
    317         }
    318 
    319         mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
    320         mCurrentTextureImage = mReleasedTexImage;
    321         mCurrentCrop.makeInvalid();
    322         mCurrentTransform = 0;
    323         mCurrentTimestamp = 0;
    324         mCurrentFence = Fence::NO_FENCE;
    325 
    326         if (mAttached) {
    327             // This binds a dummy buffer (mReleasedTexImage).
    328             status_t result = bindTextureImageLocked();
    329             if (result != NO_ERROR) {
    330                 return result;
    331             }
    332         } else {
    333             // detached, don't touch the texture (and we may not even have an
    334             // EGLDisplay here.
    335         }
    336     }
    337 
    338     return NO_ERROR;
    339 }
    340 
    341 sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() {
    342     Mutex::Autolock _l(sStaticInitLock);
    343     if (CC_UNLIKELY(sReleasedTexImageBuffer == NULL)) {
    344         // The first time, create the debug texture in case the application
    345         // continues to use it.
    346         sp<GraphicBuffer> buffer = new GraphicBuffer(
    347                 kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
    348                 GraphicBuffer::USAGE_SW_WRITE_RARELY);
    349         uint32_t* bits;
    350         buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
    351         uint32_t stride = buffer->getStride();
    352         uint32_t height = buffer->getHeight();
    353         memset(bits, 0, stride * height * 4);
    354         for (uint32_t y = 0; y < kDebugData.height; y++) {
    355             for (uint32_t x = 0; x < kDebugData.width; x++) {
    356                 bits[x] = (kDebugData.bits[y + kDebugData.width + x] == 'X') ?
    357                     0xFF000000 : 0xFFFFFFFF;
    358             }
    359             bits += stride;
    360         }
    361         buffer->unlock();
    362         sReleasedTexImageBuffer = buffer;
    363     }
    364     return sReleasedTexImageBuffer;
    365 }
    366 
    367 status_t GLConsumer::acquireBufferLocked(BufferItem *item,
    368         nsecs_t presentWhen, uint64_t maxFrameNumber) {
    369     status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen,
    370             maxFrameNumber);
    371     if (err != NO_ERROR) {
    372         return err;
    373     }
    374 
    375     // If item->mGraphicBuffer is not null, this buffer has not been acquired
    376     // before, so any prior EglImage created is using a stale buffer. This
    377     // replaces any old EglImage with a new one (using the new buffer).
    378     if (item->mGraphicBuffer != NULL) {
    379         int slot = item->mSlot;
    380         mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
    381     }
    382 
    383     return NO_ERROR;
    384 }
    385 
    386 status_t GLConsumer::releaseBufferLocked(int buf,
    387         sp<GraphicBuffer> graphicBuffer,
    388         EGLDisplay display, EGLSyncKHR eglFence) {
    389     // release the buffer if it hasn't already been discarded by the
    390     // BufferQueue. This can happen, for example, when the producer of this
    391     // buffer has reallocated the original buffer slot after this buffer
    392     // was acquired.
    393     status_t err = ConsumerBase::releaseBufferLocked(
    394             buf, graphicBuffer, display, eglFence);
    395     mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
    396     return err;
    397 }
    398 
    399 status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item,
    400         PendingRelease* pendingRelease)
    401 {
    402     status_t err = NO_ERROR;
    403 
    404     int slot = item.mSlot;
    405 
    406     if (!mAttached) {
    407         GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
    408                 "ES context");
    409         releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
    410                 mEglDisplay, EGL_NO_SYNC_KHR);
    411         return INVALID_OPERATION;
    412     }
    413 
    414     // Confirm state.
    415     err = checkAndUpdateEglStateLocked();
    416     if (err != NO_ERROR) {
    417         releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
    418                 mEglDisplay, EGL_NO_SYNC_KHR);
    419         return err;
    420     }
    421 
    422     // Ensure we have a valid EglImageKHR for the slot, creating an EglImage
    423     // if nessessary, for the gralloc buffer currently in the slot in
    424     // ConsumerBase.
    425     // We may have to do this even when item.mGraphicBuffer == NULL (which
    426     // means the buffer was previously acquired).
    427     err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay, item.mCrop);
    428     if (err != NO_ERROR) {
    429         GLC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
    430                 mEglDisplay, slot);
    431         releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
    432                 mEglDisplay, EGL_NO_SYNC_KHR);
    433         return UNKNOWN_ERROR;
    434     }
    435 
    436     // Do whatever sync ops we need to do before releasing the old slot.
    437     if (slot != mCurrentTexture) {
    438         err = syncForReleaseLocked(mEglDisplay);
    439         if (err != NO_ERROR) {
    440             // Release the buffer we just acquired.  It's not safe to
    441             // release the old buffer, so instead we just drop the new frame.
    442             // As we are still under lock since acquireBuffer, it is safe to
    443             // release by slot.
    444             releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
    445                     mEglDisplay, EGL_NO_SYNC_KHR);
    446             return err;
    447         }
    448     }
    449 
    450     GLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
    451             mCurrentTexture, mCurrentTextureImage != NULL ?
    452                     mCurrentTextureImage->graphicBufferHandle() : 0,
    453             slot, mSlots[slot].mGraphicBuffer->handle);
    454 
    455     // Hang onto the pointer so that it isn't freed in the call to
    456     // releaseBufferLocked() if we're in shared buffer mode and both buffers are
    457     // the same.
    458     sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage;
    459 
    460     // release old buffer
    461     if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
    462         if (pendingRelease == nullptr) {
    463             status_t status = releaseBufferLocked(
    464                     mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
    465                     mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
    466             if (status < NO_ERROR) {
    467                 GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
    468                         strerror(-status), status);
    469                 err = status;
    470                 // keep going, with error raised [?]
    471             }
    472         } else {
    473             pendingRelease->currentTexture = mCurrentTexture;
    474             pendingRelease->graphicBuffer =
    475                     mCurrentTextureImage->graphicBuffer();
    476             pendingRelease->display = mEglDisplay;
    477             pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence;
    478             pendingRelease->isPending = true;
    479         }
    480     }
    481 
    482     // Update the GLConsumer state.
    483     mCurrentTexture = slot;
    484     mCurrentTextureImage = nextTextureImage;
    485     mCurrentCrop = item.mCrop;
    486     mCurrentTransform = item.mTransform;
    487     mCurrentScalingMode = item.mScalingMode;
    488     mCurrentTimestamp = item.mTimestamp;
    489     mCurrentFence = item.mFence;
    490     mCurrentFrameNumber = item.mFrameNumber;
    491 
    492     computeCurrentTransformMatrixLocked();
    493 
    494     return err;
    495 }
    496 
    497 status_t GLConsumer::bindTextureImageLocked() {
    498     if (mEglDisplay == EGL_NO_DISPLAY) {
    499         ALOGE("bindTextureImage: invalid display");
    500         return INVALID_OPERATION;
    501     }
    502 
    503     GLenum error;
    504     while ((error = glGetError()) != GL_NO_ERROR) {
    505         GLC_LOGW("bindTextureImage: clearing GL error: %#04x", error);
    506     }
    507 
    508     glBindTexture(mTexTarget, mTexName);
    509     if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT &&
    510             mCurrentTextureImage == NULL) {
    511         GLC_LOGE("bindTextureImage: no currently-bound texture");
    512         return NO_INIT;
    513     }
    514 
    515     status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
    516                                                         mCurrentCrop);
    517     if (err != NO_ERROR) {
    518         GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
    519                 mEglDisplay, mCurrentTexture);
    520         return UNKNOWN_ERROR;
    521     }
    522     mCurrentTextureImage->bindToTextureTarget(mTexTarget);
    523 
    524     // In the rare case that the display is terminated and then initialized
    525     // again, we can't detect that the display changed (it didn't), but the
    526     // image is invalid. In this case, repeat the exact same steps while
    527     // forcing the creation of a new image.
    528     if ((error = glGetError()) != GL_NO_ERROR) {
    529         glBindTexture(mTexTarget, mTexName);
    530         status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay,
    531                                                                mCurrentCrop,
    532                                                                true);
    533         if (result != NO_ERROR) {
    534             GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
    535                     mEglDisplay, mCurrentTexture);
    536             return UNKNOWN_ERROR;
    537         }
    538         mCurrentTextureImage->bindToTextureTarget(mTexTarget);
    539         if ((error = glGetError()) != GL_NO_ERROR) {
    540             GLC_LOGE("bindTextureImage: error binding external image: %#04x", error);
    541             return UNKNOWN_ERROR;
    542         }
    543     }
    544 
    545     // Wait for the new buffer to be ready.
    546     return doGLFenceWaitLocked();
    547 }
    548 
    549 status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) {
    550     EGLDisplay dpy = eglGetCurrentDisplay();
    551     EGLContext ctx = eglGetCurrentContext();
    552 
    553     if (!contextCheck) {
    554         // if this is the first time we're called, mEglDisplay/mEglContext have
    555         // never been set, so don't error out (below).
    556         if (mEglDisplay == EGL_NO_DISPLAY) {
    557             mEglDisplay = dpy;
    558         }
    559         if (mEglContext == EGL_NO_CONTEXT) {
    560             mEglContext = ctx;
    561         }
    562     }
    563 
    564     if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) {
    565         GLC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
    566         return INVALID_OPERATION;
    567     }
    568 
    569     if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) {
    570         GLC_LOGE("checkAndUpdateEglState: invalid current EGLContext");
    571         return INVALID_OPERATION;
    572     }
    573 
    574     mEglDisplay = dpy;
    575     mEglContext = ctx;
    576     return NO_ERROR;
    577 }
    578 
    579 void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
    580     if (fence->isValid() &&
    581             mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
    582         status_t err = addReleaseFence(mCurrentTexture,
    583                 mCurrentTextureImage->graphicBuffer(), fence);
    584         if (err != OK) {
    585             GLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
    586                     strerror(-err), err);
    587         }
    588     }
    589 }
    590 
    591 status_t GLConsumer::detachFromContext() {
    592     ATRACE_CALL();
    593     GLC_LOGV("detachFromContext");
    594     Mutex::Autolock lock(mMutex);
    595 
    596     if (mAbandoned) {
    597         GLC_LOGE("detachFromContext: abandoned GLConsumer");
    598         return NO_INIT;
    599     }
    600 
    601     if (!mAttached) {
    602         GLC_LOGE("detachFromContext: GLConsumer is not attached to a "
    603                 "context");
    604         return INVALID_OPERATION;
    605     }
    606 
    607     EGLDisplay dpy = eglGetCurrentDisplay();
    608     EGLContext ctx = eglGetCurrentContext();
    609 
    610     if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
    611         GLC_LOGE("detachFromContext: invalid current EGLDisplay");
    612         return INVALID_OPERATION;
    613     }
    614 
    615     if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
    616         GLC_LOGE("detachFromContext: invalid current EGLContext");
    617         return INVALID_OPERATION;
    618     }
    619 
    620     if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
    621         status_t err = syncForReleaseLocked(dpy);
    622         if (err != OK) {
    623             return err;
    624         }
    625 
    626         glDeleteTextures(1, &mTexName);
    627     }
    628 
    629     mEglDisplay = EGL_NO_DISPLAY;
    630     mEglContext = EGL_NO_CONTEXT;
    631     mAttached = false;
    632 
    633     return OK;
    634 }
    635 
    636 status_t GLConsumer::attachToContext(uint32_t tex) {
    637     ATRACE_CALL();
    638     GLC_LOGV("attachToContext");
    639     Mutex::Autolock lock(mMutex);
    640 
    641     if (mAbandoned) {
    642         GLC_LOGE("attachToContext: abandoned GLConsumer");
    643         return NO_INIT;
    644     }
    645 
    646     if (mAttached) {
    647         GLC_LOGE("attachToContext: GLConsumer is already attached to a "
    648                 "context");
    649         return INVALID_OPERATION;
    650     }
    651 
    652     EGLDisplay dpy = eglGetCurrentDisplay();
    653     EGLContext ctx = eglGetCurrentContext();
    654 
    655     if (dpy == EGL_NO_DISPLAY) {
    656         GLC_LOGE("attachToContext: invalid current EGLDisplay");
    657         return INVALID_OPERATION;
    658     }
    659 
    660     if (ctx == EGL_NO_CONTEXT) {
    661         GLC_LOGE("attachToContext: invalid current EGLContext");
    662         return INVALID_OPERATION;
    663     }
    664 
    665     // We need to bind the texture regardless of whether there's a current
    666     // buffer.
    667     glBindTexture(mTexTarget, GLuint(tex));
    668 
    669     mEglDisplay = dpy;
    670     mEglContext = ctx;
    671     mTexName = tex;
    672     mAttached = true;
    673 
    674     if (mCurrentTextureImage != NULL) {
    675         // This may wait for a buffer a second time. This is likely required if
    676         // this is a different context, since otherwise the wait could be skipped
    677         // by bouncing through another context. For the same context the extra
    678         // wait is redundant.
    679         status_t err =  bindTextureImageLocked();
    680         if (err != NO_ERROR) {
    681             return err;
    682         }
    683     }
    684 
    685     return OK;
    686 }
    687 
    688 
    689 status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
    690     GLC_LOGV("syncForReleaseLocked");
    691 
    692     if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
    693         if (SyncFeatures::getInstance().useNativeFenceSync()) {
    694             EGLSyncKHR sync = eglCreateSyncKHR(dpy,
    695                     EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
    696             if (sync == EGL_NO_SYNC_KHR) {
    697                 GLC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
    698                         eglGetError());
    699                 return UNKNOWN_ERROR;
    700             }
    701             glFlush();
    702             int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
    703             eglDestroySyncKHR(dpy, sync);
    704             if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
    705                 GLC_LOGE("syncForReleaseLocked: error dup'ing native fence "
    706                         "fd: %#x", eglGetError());
    707                 return UNKNOWN_ERROR;
    708             }
    709             sp<Fence> fence(new Fence(fenceFd));
    710             status_t err = addReleaseFenceLocked(mCurrentTexture,
    711                     mCurrentTextureImage->graphicBuffer(), fence);
    712             if (err != OK) {
    713                 GLC_LOGE("syncForReleaseLocked: error adding release fence: "
    714                         "%s (%d)", strerror(-err), err);
    715                 return err;
    716             }
    717         } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
    718             EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
    719             if (fence != EGL_NO_SYNC_KHR) {
    720                 // There is already a fence for the current slot.  We need to
    721                 // wait on that before replacing it with another fence to
    722                 // ensure that all outstanding buffer accesses have completed
    723                 // before the producer accesses it.
    724                 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
    725                 if (result == EGL_FALSE) {
    726                     GLC_LOGE("syncForReleaseLocked: error waiting for previous "
    727                             "fence: %#x", eglGetError());
    728                     return UNKNOWN_ERROR;
    729                 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
    730                     GLC_LOGE("syncForReleaseLocked: timeout waiting for previous "
    731                             "fence");
    732                     return TIMED_OUT;
    733                 }
    734                 eglDestroySyncKHR(dpy, fence);
    735             }
    736 
    737             // Create a fence for the outstanding accesses in the current
    738             // OpenGL ES context.
    739             fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
    740             if (fence == EGL_NO_SYNC_KHR) {
    741                 GLC_LOGE("syncForReleaseLocked: error creating fence: %#x",
    742                         eglGetError());
    743                 return UNKNOWN_ERROR;
    744             }
    745             glFlush();
    746             mEglSlots[mCurrentTexture].mEglFence = fence;
    747         }
    748     }
    749 
    750     return OK;
    751 }
    752 
    753 bool GLConsumer::isExternalFormat(PixelFormat format)
    754 {
    755     switch (format) {
    756     // supported YUV formats
    757     case HAL_PIXEL_FORMAT_YV12:
    758     // Legacy/deprecated YUV formats
    759     case HAL_PIXEL_FORMAT_YCbCr_422_SP:
    760     case HAL_PIXEL_FORMAT_YCrCb_420_SP:
    761     case HAL_PIXEL_FORMAT_YCbCr_422_I:
    762         return true;
    763     }
    764 
    765     // Any OEM format needs to be considered
    766     if (format>=0x100 && format<=0x1FF)
    767         return true;
    768 
    769     return false;
    770 }
    771 
    772 uint32_t GLConsumer::getCurrentTextureTarget() const {
    773     return mTexTarget;
    774 }
    775 
    776 void GLConsumer::getTransformMatrix(float mtx[16]) {
    777     Mutex::Autolock lock(mMutex);
    778     memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
    779 }
    780 
    781 void GLConsumer::setFilteringEnabled(bool enabled) {
    782     Mutex::Autolock lock(mMutex);
    783     if (mAbandoned) {
    784         GLC_LOGE("setFilteringEnabled: GLConsumer is abandoned!");
    785         return;
    786     }
    787     bool needsRecompute = mFilteringEnabled != enabled;
    788     mFilteringEnabled = enabled;
    789 
    790     if (needsRecompute && mCurrentTextureImage==NULL) {
    791         GLC_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL");
    792     }
    793 
    794     if (needsRecompute && mCurrentTextureImage != NULL) {
    795         computeCurrentTransformMatrixLocked();
    796     }
    797 }
    798 
    799 void GLConsumer::computeCurrentTransformMatrixLocked() {
    800     GLC_LOGV("computeCurrentTransformMatrixLocked");
    801     sp<GraphicBuffer> buf = (mCurrentTextureImage == nullptr) ?
    802             nullptr : mCurrentTextureImage->graphicBuffer();
    803     if (buf == nullptr) {
    804         GLC_LOGD("computeCurrentTransformMatrixLocked: "
    805                 "mCurrentTextureImage is NULL");
    806     }
    807     computeTransformMatrix(mCurrentTransformMatrix, buf,
    808         isEglImageCroppable(mCurrentCrop) ? Rect::EMPTY_RECT : mCurrentCrop,
    809         mCurrentTransform, mFilteringEnabled);
    810 }
    811 
    812 void GLConsumer::computeTransformMatrix(float outTransform[16],
    813         const sp<GraphicBuffer>& buf, const Rect& cropRect, uint32_t transform,
    814         bool filtering) {
    815 
    816     float xform[16];
    817     for (int i = 0; i < 16; i++) {
    818         xform[i] = mtxIdentity[i];
    819     }
    820     if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
    821         float result[16];
    822         mtxMul(result, xform, mtxFlipH);
    823         for (int i = 0; i < 16; i++) {
    824             xform[i] = result[i];
    825         }
    826     }
    827     if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
    828         float result[16];
    829         mtxMul(result, xform, mtxFlipV);
    830         for (int i = 0; i < 16; i++) {
    831             xform[i] = result[i];
    832         }
    833     }
    834     if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
    835         float result[16];
    836         mtxMul(result, xform, mtxRot90);
    837         for (int i = 0; i < 16; i++) {
    838             xform[i] = result[i];
    839         }
    840     }
    841 
    842     float mtxBeforeFlipV[16];
    843     if (!cropRect.isEmpty()) {
    844         float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
    845         float bufferWidth = buf->getWidth();
    846         float bufferHeight = buf->getHeight();
    847         float shrinkAmount = 0.0f;
    848         if (filtering) {
    849             // In order to prevent bilinear sampling beyond the edge of the
    850             // crop rectangle we may need to shrink it by 2 texels in each
    851             // dimension.  Normally this would just need to take 1/2 a texel
    852             // off each end, but because the chroma channels of YUV420 images
    853             // are subsampled we may need to shrink the crop region by a whole
    854             // texel on each side.
    855             switch (buf->getPixelFormat()) {
    856                 case PIXEL_FORMAT_RGBA_8888:
    857                 case PIXEL_FORMAT_RGBX_8888:
    858                 case PIXEL_FORMAT_RGB_888:
    859                 case PIXEL_FORMAT_RGB_565:
    860                 case PIXEL_FORMAT_BGRA_8888:
    861                     // We know there's no subsampling of any channels, so we
    862                     // only need to shrink by a half a pixel.
    863                     shrinkAmount = 0.5;
    864                     break;
    865 
    866                 default:
    867                     // If we don't recognize the format, we must assume the
    868                     // worst case (that we care about), which is YUV420.
    869                     shrinkAmount = 1.0;
    870                     break;
    871             }
    872         }
    873 
    874         // Only shrink the dimensions that are not the size of the buffer.
    875         if (cropRect.width() < bufferWidth) {
    876             tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
    877             sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
    878                     bufferWidth;
    879         }
    880         if (cropRect.height() < bufferHeight) {
    881             ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
    882                     bufferHeight;
    883             sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
    884                     bufferHeight;
    885         }
    886         float crop[16] = {
    887             sx, 0, 0, 0,
    888             0, sy, 0, 0,
    889             0, 0, 1, 0,
    890             tx, ty, 0, 1,
    891         };
    892 
    893         mtxMul(mtxBeforeFlipV, crop, xform);
    894     } else {
    895         for (int i = 0; i < 16; i++) {
    896             mtxBeforeFlipV[i] = xform[i];
    897         }
    898     }
    899 
    900     // SurfaceFlinger expects the top of its window textures to be at a Y
    901     // coordinate of 0, so GLConsumer must behave the same way.  We don't
    902     // want to expose this to applications, however, so we must add an
    903     // additional vertical flip to the transform after all the other transforms.
    904     mtxMul(outTransform, mtxFlipV, mtxBeforeFlipV);
    905 }
    906 
    907 nsecs_t GLConsumer::getTimestamp() {
    908     GLC_LOGV("getTimestamp");
    909     Mutex::Autolock lock(mMutex);
    910     return mCurrentTimestamp;
    911 }
    912 
    913 uint64_t GLConsumer::getFrameNumber() {
    914     GLC_LOGV("getFrameNumber");
    915     Mutex::Autolock lock(mMutex);
    916     return mCurrentFrameNumber;
    917 }
    918 
    919 sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const {
    920     Mutex::Autolock lock(mMutex);
    921     return (mCurrentTextureImage == NULL) ?
    922             NULL : mCurrentTextureImage->graphicBuffer();
    923 }
    924 
    925 Rect GLConsumer::getCurrentCrop() const {
    926     Mutex::Autolock lock(mMutex);
    927 
    928     Rect outCrop = mCurrentCrop;
    929     if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
    930         uint32_t newWidth = static_cast<uint32_t>(mCurrentCrop.width());
    931         uint32_t newHeight = static_cast<uint32_t>(mCurrentCrop.height());
    932 
    933         if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) {
    934             newWidth = newHeight * mDefaultWidth / mDefaultHeight;
    935             GLC_LOGV("too wide: newWidth = %d", newWidth);
    936         } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) {
    937             newHeight = newWidth * mDefaultHeight / mDefaultWidth;
    938             GLC_LOGV("too tall: newHeight = %d", newHeight);
    939         }
    940 
    941         uint32_t currentWidth = static_cast<uint32_t>(mCurrentCrop.width());
    942         uint32_t currentHeight = static_cast<uint32_t>(mCurrentCrop.height());
    943 
    944         // The crop is too wide
    945         if (newWidth < currentWidth) {
    946             uint32_t dw = currentWidth - newWidth;
    947             auto halfdw = dw / 2;
    948             outCrop.left += halfdw;
    949             // Not halfdw because it would subtract 1 too few when dw is odd
    950             outCrop.right -= (dw - halfdw);
    951         // The crop is too tall
    952         } else if (newHeight < currentHeight) {
    953             uint32_t dh = currentHeight - newHeight;
    954             auto halfdh = dh / 2;
    955             outCrop.top += halfdh;
    956             // Not halfdh because it would subtract 1 too few when dh is odd
    957             outCrop.bottom -= (dh - halfdh);
    958         }
    959 
    960         GLC_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
    961             outCrop.left, outCrop.top,
    962             outCrop.right,outCrop.bottom);
    963     }
    964 
    965     return outCrop;
    966 }
    967 
    968 uint32_t GLConsumer::getCurrentTransform() const {
    969     Mutex::Autolock lock(mMutex);
    970     return mCurrentTransform;
    971 }
    972 
    973 uint32_t GLConsumer::getCurrentScalingMode() const {
    974     Mutex::Autolock lock(mMutex);
    975     return mCurrentScalingMode;
    976 }
    977 
    978 sp<Fence> GLConsumer::getCurrentFence() const {
    979     Mutex::Autolock lock(mMutex);
    980     return mCurrentFence;
    981 }
    982 
    983 status_t GLConsumer::doGLFenceWait() const {
    984     Mutex::Autolock lock(mMutex);
    985     return doGLFenceWaitLocked();
    986 }
    987 
    988 status_t GLConsumer::doGLFenceWaitLocked() const {
    989 
    990     EGLDisplay dpy = eglGetCurrentDisplay();
    991     EGLContext ctx = eglGetCurrentContext();
    992 
    993     if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
    994         GLC_LOGE("doGLFenceWait: invalid current EGLDisplay");
    995         return INVALID_OPERATION;
    996     }
    997 
    998     if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
    999         GLC_LOGE("doGLFenceWait: invalid current EGLContext");
   1000         return INVALID_OPERATION;
   1001     }
   1002 
   1003     if (mCurrentFence->isValid()) {
   1004         if (SyncFeatures::getInstance().useWaitSync()) {
   1005             // Create an EGLSyncKHR from the current fence.
   1006             int fenceFd = mCurrentFence->dup();
   1007             if (fenceFd == -1) {
   1008                 GLC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
   1009                 return -errno;
   1010             }
   1011             EGLint attribs[] = {
   1012                 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
   1013                 EGL_NONE
   1014             };
   1015             EGLSyncKHR sync = eglCreateSyncKHR(dpy,
   1016                     EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
   1017             if (sync == EGL_NO_SYNC_KHR) {
   1018                 close(fenceFd);
   1019                 GLC_LOGE("doGLFenceWait: error creating EGL fence: %#x",
   1020                         eglGetError());
   1021                 return UNKNOWN_ERROR;
   1022             }
   1023 
   1024             // XXX: The spec draft is inconsistent as to whether this should
   1025             // return an EGLint or void.  Ignore the return value for now, as
   1026             // it's not strictly needed.
   1027             eglWaitSyncKHR(dpy, sync, 0);
   1028             EGLint eglErr = eglGetError();
   1029             eglDestroySyncKHR(dpy, sync);
   1030             if (eglErr != EGL_SUCCESS) {
   1031                 GLC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x",
   1032                         eglErr);
   1033                 return UNKNOWN_ERROR;
   1034             }
   1035         } else {
   1036             status_t err = mCurrentFence->waitForever(
   1037                     "GLConsumer::doGLFenceWaitLocked");
   1038             if (err != NO_ERROR) {
   1039                 GLC_LOGE("doGLFenceWait: error waiting for fence: %d", err);
   1040                 return err;
   1041             }
   1042         }
   1043     }
   1044 
   1045     return NO_ERROR;
   1046 }
   1047 
   1048 void GLConsumer::freeBufferLocked(int slotIndex) {
   1049     GLC_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
   1050     if (slotIndex == mCurrentTexture) {
   1051         mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
   1052     }
   1053     mEglSlots[slotIndex].mEglImage.clear();
   1054     ConsumerBase::freeBufferLocked(slotIndex);
   1055 }
   1056 
   1057 void GLConsumer::abandonLocked() {
   1058     GLC_LOGV("abandonLocked");
   1059     mCurrentTextureImage.clear();
   1060     ConsumerBase::abandonLocked();
   1061 }
   1062 
   1063 void GLConsumer::setName(const String8& name) {
   1064     Mutex::Autolock _l(mMutex);
   1065     if (mAbandoned) {
   1066         GLC_LOGE("setName: GLConsumer is abandoned!");
   1067         return;
   1068     }
   1069     mName = name;
   1070     mConsumer->setConsumerName(name);
   1071 }
   1072 
   1073 status_t GLConsumer::setDefaultBufferFormat(PixelFormat defaultFormat) {
   1074     Mutex::Autolock lock(mMutex);
   1075     if (mAbandoned) {
   1076         GLC_LOGE("setDefaultBufferFormat: GLConsumer is abandoned!");
   1077         return NO_INIT;
   1078     }
   1079     return mConsumer->setDefaultBufferFormat(defaultFormat);
   1080 }
   1081 
   1082 status_t GLConsumer::setDefaultBufferDataSpace(
   1083         android_dataspace defaultDataSpace) {
   1084     Mutex::Autolock lock(mMutex);
   1085     if (mAbandoned) {
   1086         GLC_LOGE("setDefaultBufferDataSpace: GLConsumer is abandoned!");
   1087         return NO_INIT;
   1088     }
   1089     return mConsumer->setDefaultBufferDataSpace(defaultDataSpace);
   1090 }
   1091 
   1092 status_t GLConsumer::setConsumerUsageBits(uint32_t usage) {
   1093     Mutex::Autolock lock(mMutex);
   1094     if (mAbandoned) {
   1095         GLC_LOGE("setConsumerUsageBits: GLConsumer is abandoned!");
   1096         return NO_INIT;
   1097     }
   1098     usage |= DEFAULT_USAGE_FLAGS;
   1099     return mConsumer->setConsumerUsageBits(usage);
   1100 }
   1101 
   1102 status_t GLConsumer::setTransformHint(uint32_t hint) {
   1103     Mutex::Autolock lock(mMutex);
   1104     if (mAbandoned) {
   1105         GLC_LOGE("setTransformHint: GLConsumer is abandoned!");
   1106         return NO_INIT;
   1107     }
   1108     return mConsumer->setTransformHint(hint);
   1109 }
   1110 
   1111 status_t GLConsumer::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
   1112     Mutex::Autolock lock(mMutex);
   1113     if (mAbandoned) {
   1114         GLC_LOGE("setMaxAcquiredBufferCount: GLConsumer is abandoned!");
   1115         return NO_INIT;
   1116     }
   1117     return mConsumer->setMaxAcquiredBufferCount(maxAcquiredBuffers);
   1118 }
   1119 
   1120 void GLConsumer::dumpLocked(String8& result, const char* prefix) const
   1121 {
   1122     result.appendFormat(
   1123        "%smTexName=%d mCurrentTexture=%d\n"
   1124        "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
   1125        prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,
   1126        mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
   1127        mCurrentTransform);
   1128 
   1129     ConsumerBase::dumpLocked(result, prefix);
   1130 }
   1131 
   1132 static void mtxMul(float out[16], const float a[16], const float b[16]) {
   1133     out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
   1134     out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
   1135     out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
   1136     out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
   1137 
   1138     out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
   1139     out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
   1140     out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
   1141     out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
   1142 
   1143     out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
   1144     out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
   1145     out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
   1146     out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
   1147 
   1148     out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
   1149     out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
   1150     out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
   1151     out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
   1152 }
   1153 
   1154 GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) :
   1155     mGraphicBuffer(graphicBuffer),
   1156     mEglImage(EGL_NO_IMAGE_KHR),
   1157     mEglDisplay(EGL_NO_DISPLAY),
   1158     mCropRect(Rect::EMPTY_RECT) {
   1159 }
   1160 
   1161 GLConsumer::EglImage::~EglImage() {
   1162     if (mEglImage != EGL_NO_IMAGE_KHR) {
   1163         if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
   1164            ALOGE("~EglImage: eglDestroyImageKHR failed");
   1165         }
   1166         eglTerminate(mEglDisplay);
   1167     }
   1168 }
   1169 
   1170 status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay,
   1171                                               const Rect& cropRect,
   1172                                               bool forceCreation) {
   1173     // If there's an image and it's no longer valid, destroy it.
   1174     bool haveImage = mEglImage != EGL_NO_IMAGE_KHR;
   1175     bool displayInvalid = mEglDisplay != eglDisplay;
   1176     bool cropInvalid = hasEglAndroidImageCrop() && mCropRect != cropRect;
   1177     if (haveImage && (displayInvalid || cropInvalid || forceCreation)) {
   1178         if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
   1179            ALOGE("createIfNeeded: eglDestroyImageKHR failed");
   1180         }
   1181         eglTerminate(mEglDisplay);
   1182         mEglImage = EGL_NO_IMAGE_KHR;
   1183         mEglDisplay = EGL_NO_DISPLAY;
   1184     }
   1185 
   1186     // If there's no image, create one.
   1187     if (mEglImage == EGL_NO_IMAGE_KHR) {
   1188         mEglDisplay = eglDisplay;
   1189         mCropRect = cropRect;
   1190         mEglImage = createImage(mEglDisplay, mGraphicBuffer, mCropRect);
   1191     }
   1192 
   1193     // Fail if we can't create a valid image.
   1194     if (mEglImage == EGL_NO_IMAGE_KHR) {
   1195         mEglDisplay = EGL_NO_DISPLAY;
   1196         mCropRect.makeInvalid();
   1197         const sp<GraphicBuffer>& buffer = mGraphicBuffer;
   1198         ALOGE("Failed to create image. size=%ux%u st=%u usage=0x%x fmt=%d",
   1199             buffer->getWidth(), buffer->getHeight(), buffer->getStride(),
   1200             buffer->getUsage(), buffer->getPixelFormat());
   1201         return UNKNOWN_ERROR;
   1202     }
   1203 
   1204     return OK;
   1205 }
   1206 
   1207 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
   1208     glEGLImageTargetTexture2DOES(texTarget,
   1209             static_cast<GLeglImageOES>(mEglImage));
   1210 }
   1211 
   1212 EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy,
   1213         const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) {
   1214     EGLClientBuffer cbuf =
   1215             static_cast<EGLClientBuffer>(graphicBuffer->getNativeBuffer());
   1216     const bool createProtectedImage =
   1217             (graphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) &&
   1218             hasEglProtectedContent();
   1219     EGLint attrs[] = {
   1220         EGL_IMAGE_PRESERVED_KHR,        EGL_TRUE,
   1221         EGL_IMAGE_CROP_LEFT_ANDROID,    crop.left,
   1222         EGL_IMAGE_CROP_TOP_ANDROID,     crop.top,
   1223         EGL_IMAGE_CROP_RIGHT_ANDROID,   crop.right,
   1224         EGL_IMAGE_CROP_BOTTOM_ANDROID,  crop.bottom,
   1225         createProtectedImage ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
   1226         createProtectedImage ? EGL_TRUE : EGL_NONE,
   1227         EGL_NONE,
   1228     };
   1229     if (!crop.isValid()) {
   1230         // No crop rect to set, so terminate the attrib array before the crop.
   1231         attrs[2] = EGL_NONE;
   1232     } else if (!isEglImageCroppable(crop)) {
   1233         // The crop rect is not at the origin, so we can't set the crop on the
   1234         // EGLImage because that's not allowed by the EGL_ANDROID_image_crop
   1235         // extension.  In the future we can add a layered extension that
   1236         // removes this restriction if there is hardware that can support it.
   1237         attrs[2] = EGL_NONE;
   1238     }
   1239     eglInitialize(dpy, 0, 0);
   1240     EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
   1241             EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
   1242     if (image == EGL_NO_IMAGE_KHR) {
   1243         EGLint error = eglGetError();
   1244         ALOGE("error creating EGLImage: %#x", error);
   1245         eglTerminate(dpy);
   1246     }
   1247     return image;
   1248 }
   1249 
   1250 }; // namespace android
   1251