1 /* 2 * Copyright 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 // This source file is automatically generated 18 19 package android.opengl; 20 21 /** OpenGL ES 3.2 22 */ 23 public class GLES32 extends GLES31 { 24 25 public static final int GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002; 26 27 public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004; 28 29 public static final int GL_GEOMETRY_SHADER_BIT = 0x00000004; 30 public static final int GL_TESS_CONTROL_SHADER_BIT = 0x00000008; 31 public static final int GL_TESS_EVALUATION_SHADER_BIT = 0x00000010; 32 33 public static final int GL_QUADS = 0x0007; 34 public static final int GL_LINES_ADJACENCY = 0x000A; 35 public static final int GL_LINE_STRIP_ADJACENCY = 0x000B; 36 public static final int GL_TRIANGLES_ADJACENCY = 0x000C; 37 public static final int GL_TRIANGLE_STRIP_ADJACENCY = 0x000D; 38 public static final int GL_PATCHES = 0x000E; 39 public static final int GL_STACK_OVERFLOW = 0x0503; 40 public static final int GL_STACK_UNDERFLOW = 0x0504; 41 public static final int GL_CONTEXT_LOST = 0x0507; 42 public static final int GL_TEXTURE_BORDER_COLOR = 0x1004; 43 public static final int GL_VERTEX_ARRAY = 0x8074; 44 public static final int GL_CLAMP_TO_BORDER = 0x812D; 45 public static final int GL_CONTEXT_FLAGS = 0x821E; 46 public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221; 47 public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242; 48 public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243; 49 public static final int GL_DEBUG_CALLBACK_FUNCTION = 0x8244; 50 public static final int GL_DEBUG_CALLBACK_USER_PARAM = 0x8245; 51 public static final int GL_DEBUG_SOURCE_API = 0x8246; 52 public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247; 53 public static final int GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248; 54 public static final int GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249; 55 public static final int GL_DEBUG_SOURCE_APPLICATION = 0x824A; 56 public static final int GL_DEBUG_SOURCE_OTHER = 0x824B; 57 public static final int GL_DEBUG_TYPE_ERROR = 0x824C; 58 public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D; 59 public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E; 60 public static final int GL_DEBUG_TYPE_PORTABILITY = 0x824F; 61 public static final int GL_DEBUG_TYPE_PERFORMANCE = 0x8250; 62 public static final int GL_DEBUG_TYPE_OTHER = 0x8251; 63 public static final int GL_LOSE_CONTEXT_ON_RESET = 0x8252; 64 public static final int GL_GUILTY_CONTEXT_RESET = 0x8253; 65 public static final int GL_INNOCENT_CONTEXT_RESET = 0x8254; 66 public static final int GL_UNKNOWN_CONTEXT_RESET = 0x8255; 67 public static final int GL_RESET_NOTIFICATION_STRATEGY = 0x8256; 68 public static final int GL_LAYER_PROVOKING_VERTEX = 0x825E; 69 public static final int GL_UNDEFINED_VERTEX = 0x8260; 70 public static final int GL_NO_RESET_NOTIFICATION = 0x8261; 71 public static final int GL_DEBUG_TYPE_MARKER = 0x8268; 72 public static final int GL_DEBUG_TYPE_PUSH_GROUP = 0x8269; 73 public static final int GL_DEBUG_TYPE_POP_GROUP = 0x826A; 74 public static final int GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B; 75 public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C; 76 public static final int GL_DEBUG_GROUP_STACK_DEPTH = 0x826D; 77 public static final int GL_BUFFER = 0x82E0; 78 public static final int GL_SHADER = 0x82E1; 79 public static final int GL_PROGRAM = 0x82E2; 80 public static final int GL_QUERY = 0x82E3; 81 public static final int GL_PROGRAM_PIPELINE = 0x82E4; 82 public static final int GL_SAMPLER = 0x82E6; 83 public static final int GL_MAX_LABEL_LENGTH = 0x82E8; 84 public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C; 85 public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D; 86 public static final int GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F; 87 public static final int GL_GEOMETRY_VERTICES_OUT = 0x8916; 88 public static final int GL_GEOMETRY_INPUT_TYPE = 0x8917; 89 public static final int GL_GEOMETRY_OUTPUT_TYPE = 0x8918; 90 public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C; 91 public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32; 92 public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29; 93 public static final int GL_TEXTURE_BUFFER = 0x8C2A; 94 public static final int GL_TEXTURE_BUFFER_BINDING = 0x8C2A; 95 public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B; 96 public static final int GL_TEXTURE_BINDING_BUFFER = 0x8C2C; 97 public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D; 98 public static final int GL_SAMPLE_SHADING = 0x8C36; 99 public static final int GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37; 100 public static final int GL_PRIMITIVES_GENERATED = 0x8C87; 101 public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7; 102 public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8; 103 public static final int GL_SAMPLER_BUFFER = 0x8DC2; 104 public static final int GL_INT_SAMPLER_BUFFER = 0x8DD0; 105 public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8; 106 public static final int GL_GEOMETRY_SHADER = 0x8DD9; 107 public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF; 108 public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0; 109 public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1; 110 public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E; 111 public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F; 112 public static final int GL_FIRST_VERTEX_CONVENTION = 0x8E4D; 113 public static final int GL_LAST_VERTEX_CONVENTION = 0x8E4E; 114 public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A; 115 public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B; 116 public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C; 117 public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D; 118 public static final int GL_PATCH_VERTICES = 0x8E72; 119 public static final int GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75; 120 public static final int GL_TESS_GEN_MODE = 0x8E76; 121 public static final int GL_TESS_GEN_SPACING = 0x8E77; 122 public static final int GL_TESS_GEN_VERTEX_ORDER = 0x8E78; 123 public static final int GL_TESS_GEN_POINT_MODE = 0x8E79; 124 public static final int GL_ISOLINES = 0x8E7A; 125 public static final int GL_FRACTIONAL_ODD = 0x8E7B; 126 public static final int GL_FRACTIONAL_EVEN = 0x8E7C; 127 public static final int GL_MAX_PATCH_VERTICES = 0x8E7D; 128 public static final int GL_MAX_TESS_GEN_LEVEL = 0x8E7E; 129 public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F; 130 public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80; 131 public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81; 132 public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82; 133 public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83; 134 public static final int GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84; 135 public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85; 136 public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86; 137 public static final int GL_TESS_EVALUATION_SHADER = 0x8E87; 138 public static final int GL_TESS_CONTROL_SHADER = 0x8E88; 139 public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89; 140 public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A; 141 public static final int GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009; 142 public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A; 143 public static final int GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C; 144 public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D; 145 public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E; 146 public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F; 147 public static final int GL_IMAGE_BUFFER = 0x9051; 148 public static final int GL_IMAGE_CUBE_MAP_ARRAY = 0x9054; 149 public static final int GL_INT_IMAGE_BUFFER = 0x905C; 150 public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F; 151 public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067; 152 public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A; 153 public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB; 154 public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC; 155 public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD; 156 public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7; 157 public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8; 158 public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9; 159 public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102; 160 public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105; 161 public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B; 162 public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C; 163 public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D; 164 public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123; 165 public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124; 166 public static final int GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143; 167 public static final int GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144; 168 public static final int GL_DEBUG_LOGGED_MESSAGES = 0x9145; 169 public static final int GL_DEBUG_SEVERITY_HIGH = 0x9146; 170 public static final int GL_DEBUG_SEVERITY_MEDIUM = 0x9147; 171 public static final int GL_DEBUG_SEVERITY_LOW = 0x9148; 172 public static final int GL_TEXTURE_BUFFER_OFFSET = 0x919D; 173 public static final int GL_TEXTURE_BUFFER_SIZE = 0x919E; 174 public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F; 175 public static final int GL_MULTIPLY = 0x9294; 176 public static final int GL_SCREEN = 0x9295; 177 public static final int GL_OVERLAY = 0x9296; 178 public static final int GL_DARKEN = 0x9297; 179 public static final int GL_LIGHTEN = 0x9298; 180 public static final int GL_COLORDODGE = 0x9299; 181 public static final int GL_COLORBURN = 0x929A; 182 public static final int GL_HARDLIGHT = 0x929B; 183 public static final int GL_SOFTLIGHT = 0x929C; 184 public static final int GL_DIFFERENCE = 0x929E; 185 public static final int GL_EXCLUSION = 0x92A0; 186 public static final int GL_HSL_HUE = 0x92AD; 187 public static final int GL_HSL_SATURATION = 0x92AE; 188 public static final int GL_HSL_COLOR = 0x92AF; 189 public static final int GL_HSL_LUMINOSITY = 0x92B0; 190 public static final int GL_PRIMITIVE_BOUNDING_BOX = 0x92BE; 191 public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD; 192 public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE; 193 public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF; 194 public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3; 195 public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4; 196 public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5; 197 public static final int GL_DEBUG_OUTPUT = 0x92E0; 198 public static final int GL_IS_PER_PATCH = 0x92E7; 199 public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307; 200 public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308; 201 public static final int GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309; 202 public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312; 203 public static final int GL_MAX_FRAMEBUFFER_LAYERS = 0x9317; 204 public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381; 205 public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382; 206 public static final int GL_COMPRESSED_RGBA_ASTC_4x4 = 0x93B0; 207 public static final int GL_COMPRESSED_RGBA_ASTC_5x4 = 0x93B1; 208 public static final int GL_COMPRESSED_RGBA_ASTC_5x5 = 0x93B2; 209 public static final int GL_COMPRESSED_RGBA_ASTC_6x5 = 0x93B3; 210 public static final int GL_COMPRESSED_RGBA_ASTC_6x6 = 0x93B4; 211 public static final int GL_COMPRESSED_RGBA_ASTC_8x5 = 0x93B5; 212 public static final int GL_COMPRESSED_RGBA_ASTC_8x6 = 0x93B6; 213 public static final int GL_COMPRESSED_RGBA_ASTC_8x8 = 0x93B7; 214 public static final int GL_COMPRESSED_RGBA_ASTC_10x5 = 0x93B8; 215 public static final int GL_COMPRESSED_RGBA_ASTC_10x6 = 0x93B9; 216 public static final int GL_COMPRESSED_RGBA_ASTC_10x8 = 0x93BA; 217 public static final int GL_COMPRESSED_RGBA_ASTC_10x10 = 0x93BB; 218 public static final int GL_COMPRESSED_RGBA_ASTC_12x10 = 0x93BC; 219 public static final int GL_COMPRESSED_RGBA_ASTC_12x12 = 0x93BD; 220 public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0; 221 public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1; 222 public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2; 223 public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3; 224 public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4; 225 public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5; 226 public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6; 227 public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7; 228 public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8; 229 public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9; 230 public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA; 231 public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB; 232 public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC; 233 public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD; 234 235 236 native private static void _nativeClassInit(); 237 static { 238 _nativeClassInit(); 239 } 240 241 private GLES32() {} 242