Home | History | Annotate | Download | only in c++
      1 /*
      2  * Author: Jon Trulson <jtrulson (at) ics.com>
      3  * Copyright (c) 2015 Intel Corporation.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining
      6  * a copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be
     14  * included in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     17  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     18  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     19  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
     20  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     21  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     22  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 #include <unistd.h>
     26 #include <iostream>
     27 #include <signal.h>
     28 
     29 #include "nunchuck.h"
     30 
     31 using namespace std;
     32 
     33 bool shouldRun = true;
     34 
     35 void sig_handler(int signo)
     36 {
     37   if (signo == SIGINT)
     38     shouldRun = false;
     39 }
     40 
     41 int main(int argc, char **argv)
     42 {
     43   signal(SIGINT, sig_handler);
     44 
     45 //! [Interesting]
     46   // Instantiate a nunchuck controller bus 0
     47   upm::NUNCHUCK *nunchuck = new upm::NUNCHUCK(0);
     48 
     49   // always do this first
     50   cout << "Initializing... " << endl;
     51   if (!nunchuck->init())
     52     {
     53       cerr << "nunchuck->init() failed." << endl;
     54       return 0;
     55     }
     56 
     57   while (shouldRun)
     58     {
     59       nunchuck->update();
     60 
     61       cout << "stickX: " << nunchuck->stickX
     62            << ", stickY: " << nunchuck->stickY << endl;
     63       cout << "accelX: " << nunchuck->accelX
     64            << ", accelY: " << nunchuck->accelY
     65            << ", accelZ: " << nunchuck->accelZ << endl;
     66 
     67       cout << "button C: "
     68            << ((nunchuck->buttonC) ? "pressed" : "not pressed") << endl;
     69       cout << "button Z: "
     70            << ((nunchuck->buttonZ) ? "pressed" : "not pressed") << endl;
     71       cout << endl;
     72 
     73       usleep(100000);
     74     }
     75   //! [Interesting]
     76 
     77   delete nunchuck;
     78   return 0;
     79 }
     80