1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.gallery3d.common; 18 19 import android.content.Context; 20 import android.hardware.SensorManager; 21 import android.os.Build; 22 import android.view.ViewConfiguration; 23 import android.view.animation.AnimationUtils; 24 import android.view.animation.Interpolator; 25 26 27 /** 28 * This class encapsulates scrolling. The duration of the scroll 29 * can be passed in the constructor and specifies the maximum time that 30 * the scrolling animation should take. Past this time, the scrolling is 31 * automatically moved to its final stage and computeScrollOffset() 32 * will always return false to indicate that scrolling is over. 33 */ 34 public class Scroller { 35 private int mMode; 36 37 private int mStartX; 38 private int mStartY; 39 private int mFinalX; 40 private int mFinalY; 41 42 private int mMinX; 43 private int mMaxX; 44 private int mMinY; 45 private int mMaxY; 46 47 private int mCurrX; 48 private int mCurrY; 49 private long mStartTime; 50 private int mDuration; 51 private float mDurationReciprocal; 52 private float mDeltaX; 53 private float mDeltaY; 54 private boolean mFinished; 55 private Interpolator mInterpolator; 56 private boolean mFlywheel; 57 58 private float mVelocity; 59 60 private static final int DEFAULT_DURATION = 250; 61 private static final int SCROLL_MODE = 0; 62 private static final int FLING_MODE = 1; 63 64 private static float DECELERATION_RATE = (float) (Math.log(0.75) / Math.log(0.9)); 65 private static float ALPHA = 800; // pixels / seconds 66 private static float START_TENSION = 0.4f; // Tension at start: (0.4 * total T, 1.0 * Distance) 67 private static float END_TENSION = 1.0f - START_TENSION; 68 private static final int NB_SAMPLES = 100; 69 private static final float[] SPLINE = new float[NB_SAMPLES + 1]; 70 71 private float mDeceleration; 72 private final float mPpi; 73 74 static { 75 float x_min = 0.0f; 76 for (int i = 0; i <= NB_SAMPLES; i++) { 77 final float t = (float) i / NB_SAMPLES; 78 float x_max = 1.0f; 79 float x, tx, coef; 80 while (true) { 81 x = x_min + (x_max - x_min) / 2.0f; 82 coef = 3.0f * x * (1.0f - x); 83 tx = coef * ((1.0f - x) * START_TENSION + x * END_TENSION) + x * x * x; 84 if (Math.abs(tx - t) < 1E-5) break; 85 if (tx > t) x_max = x; 86 else x_min = x; 87 } 88 final float d = coef + x * x * x; 89 SPLINE[i] = d; 90 } 91 SPLINE[NB_SAMPLES] = 1.0f; 92 93 // This controls the viscous fluid effect (how much of it) 94 sViscousFluidScale = 8.0f; 95 // must be set to 1.0 (used in viscousFluid()) 96 sViscousFluidNormalize = 1.0f; 97 sViscousFluidNormalize = 1.0f / viscousFluid(1.0f); 98 } 99 100 private static float sViscousFluidScale; 101 private static float sViscousFluidNormalize; 102 103 /** 104 * Create a Scroller with the default duration and interpolator. 105 */ 106 public Scroller(Context context) { 107 this(context, null); 108 } 109 110 /** 111 * Create a Scroller with the specified interpolator. If the interpolator is 112 * null, the default (viscous) interpolator will be used. "Flywheel" behavior will 113 * be in effect for apps targeting Honeycomb or newer. 114 */ 115 public Scroller(Context context, Interpolator interpolator) { 116 this(context, interpolator, 117 context.getApplicationInfo().targetSdkVersion >= Build.VERSION_CODES.HONEYCOMB); 118 } 119 120 /** 121 * Create a Scroller with the specified interpolator. If the interpolator is 122 * null, the default (viscous) interpolator will be used. Specify whether or 123 * not to support progressive "flywheel" behavior in flinging. 124 */ 125 public Scroller(Context context, Interpolator interpolator, boolean flywheel) { 126 mFinished = true; 127 mInterpolator = interpolator; 128 mPpi = context.getResources().getDisplayMetrics().density * 160.0f; 129 mDeceleration = computeDeceleration(ViewConfiguration.getScrollFriction()); 130 mFlywheel = flywheel; 131 } 132 133 /** 134 * The amount of friction applied to flings. The default value 135 * is {@link ViewConfiguration#getScrollFriction}. 136 * 137 * @param friction A scalar dimension-less value representing the coefficient of 138 * friction. 139 */ 140 public final void setFriction(float friction) { 141 mDeceleration = computeDeceleration(friction); 142 } 143 144 private float computeDeceleration(float friction) { 145 return SensorManager.GRAVITY_EARTH // g (m/s^2) 146 * 39.37f // inch/meter 147 * mPpi // pixels per inch 148 * friction; 149 } 150 151 /** 152 * 153 * Returns whether the scroller has finished scrolling. 154 * 155 * @return True if the scroller has finished scrolling, false otherwise. 156 */ 157 public final boolean isFinished() { 158 return mFinished; 159 } 160 161 /** 162 * Force the finished field to a particular value. 163 * 164 * @param finished The new finished value. 165 */ 166 public final void forceFinished(boolean finished) { 167 mFinished = finished; 168 } 169 170 /** 171 * Returns how long the scroll event will take, in milliseconds. 172 * 173 * @return The duration of the scroll in milliseconds. 174 */ 175 public final int getDuration() { 176 return mDuration; 177 } 178 179 /** 180 * Returns the current X offset in the scroll. 181 * 182 * @return The new X offset as an absolute distance from the origin. 183 */ 184 public final int getCurrX() { 185 return mCurrX; 186 } 187 188 /** 189 * Returns the current Y offset in the scroll. 190 * 191 * @return The new Y offset as an absolute distance from the origin. 192 */ 193 public final int getCurrY() { 194 return mCurrY; 195 } 196 197 /** 198 * Returns the current velocity. 199 * 200 * @return The original velocity less the deceleration. Result may be 201 * negative. 202 */ 203 public float getCurrVelocity() { 204 return mVelocity - mDeceleration * timePassed() / 2000.0f; 205 } 206 207 /** 208 * Returns the start X offset in the scroll. 209 * 210 * @return The start X offset as an absolute distance from the origin. 211 */ 212 public final int getStartX() { 213 return mStartX; 214 } 215 216 /** 217 * Returns the start Y offset in the scroll. 218 * 219 * @return The start Y offset as an absolute distance from the origin. 220 */ 221 public final int getStartY() { 222 return mStartY; 223 } 224 225 /** 226 * Returns where the scroll will end. Valid only for "fling" scrolls. 227 * 228 * @return The final X offset as an absolute distance from the origin. 229 */ 230 public final int getFinalX() { 231 return mFinalX; 232 } 233 234 /** 235 * Returns where the scroll will end. Valid only for "fling" scrolls. 236 * 237 * @return The final Y offset as an absolute distance from the origin. 238 */ 239 public final int getFinalY() { 240 return mFinalY; 241 } 242 243 /** 244 * Call this when you want to know the new location. If it returns true, 245 * the animation is not yet finished. loc will be altered to provide the 246 * new location. 247 */ 248 public boolean computeScrollOffset() { 249 if (mFinished) { 250 return false; 251 } 252 253 int timePassed = (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime); 254 255 if (timePassed < mDuration) { 256 switch (mMode) { 257 case SCROLL_MODE: 258 float x = timePassed * mDurationReciprocal; 259 260 if (mInterpolator == null) 261 x = viscousFluid(x); 262 else 263 x = mInterpolator.getInterpolation(x); 264 265 mCurrX = mStartX + Math.round(x * mDeltaX); 266 mCurrY = mStartY + Math.round(x * mDeltaY); 267 break; 268 case FLING_MODE: 269 final float t = (float) timePassed / mDuration; 270 final int index = (int) (NB_SAMPLES * t); 271 final float t_inf = (float) index / NB_SAMPLES; 272 final float t_sup = (float) (index + 1) / NB_SAMPLES; 273 final float d_inf = SPLINE[index]; 274 final float d_sup = SPLINE[index + 1]; 275 final float distanceCoef = d_inf + (t - t_inf) / (t_sup - t_inf) * (d_sup - d_inf); 276 277 mCurrX = mStartX + Math.round(distanceCoef * (mFinalX - mStartX)); 278 // Pin to mMinX <= mCurrX <= mMaxX 279 mCurrX = Math.min(mCurrX, mMaxX); 280 mCurrX = Math.max(mCurrX, mMinX); 281 282 mCurrY = mStartY + Math.round(distanceCoef * (mFinalY - mStartY)); 283 // Pin to mMinY <= mCurrY <= mMaxY 284 mCurrY = Math.min(mCurrY, mMaxY); 285 mCurrY = Math.max(mCurrY, mMinY); 286 287 if (mCurrX == mFinalX && mCurrY == mFinalY) { 288 mFinished = true; 289 } 290 291 break; 292 } 293 } 294 else { 295 mCurrX = mFinalX; 296 mCurrY = mFinalY; 297 mFinished = true; 298 } 299 return true; 300 } 301 302 /** 303 * Start scrolling by providing a starting point and the distance to travel. 304 * The scroll will use the default value of 250 milliseconds for the 305 * duration. 306 * 307 * @param startX Starting horizontal scroll offset in pixels. Positive 308 * numbers will scroll the content to the left. 309 * @param startY Starting vertical scroll offset in pixels. Positive numbers 310 * will scroll the content up. 311 * @param dx Horizontal distance to travel. Positive numbers will scroll the 312 * content to the left. 313 * @param dy Vertical distance to travel. Positive numbers will scroll the 314 * content up. 315 */ 316 public void startScroll(int startX, int startY, int dx, int dy) { 317 startScroll(startX, startY, dx, dy, DEFAULT_DURATION); 318 } 319 320 /** 321 * Start scrolling by providing a starting point and the distance to travel. 322 * 323 * @param startX Starting horizontal scroll offset in pixels. Positive 324 * numbers will scroll the content to the left. 325 * @param startY Starting vertical scroll offset in pixels. Positive numbers 326 * will scroll the content up. 327 * @param dx Horizontal distance to travel. Positive numbers will scroll the 328 * content to the left. 329 * @param dy Vertical distance to travel. Positive numbers will scroll the 330 * content up. 331 * @param duration Duration of the scroll in milliseconds. 332 */ 333 public void startScroll(int startX, int startY, int dx, int dy, int duration) { 334 mMode = SCROLL_MODE; 335 mFinished = false; 336 mDuration = duration; 337 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 338 mStartX = startX; 339 mStartY = startY; 340 mFinalX = startX + dx; 341 mFinalY = startY + dy; 342 mDeltaX = dx; 343 mDeltaY = dy; 344 mDurationReciprocal = 1.0f / mDuration; 345 } 346 347 /** 348 * Start scrolling based on a fling gesture. The distance travelled will 349 * depend on the initial velocity of the fling. 350 * 351 * @param startX Starting point of the scroll (X) 352 * @param startY Starting point of the scroll (Y) 353 * @param velocityX Initial velocity of the fling (X) measured in pixels per 354 * second. 355 * @param velocityY Initial velocity of the fling (Y) measured in pixels per 356 * second 357 * @param minX Minimum X value. The scroller will not scroll past this 358 * point. 359 * @param maxX Maximum X value. The scroller will not scroll past this 360 * point. 361 * @param minY Minimum Y value. The scroller will not scroll past this 362 * point. 363 * @param maxY Maximum Y value. The scroller will not scroll past this 364 * point. 365 */ 366 public void fling(int startX, int startY, int velocityX, int velocityY, 367 int minX, int maxX, int minY, int maxY) { 368 // Continue a scroll or fling in progress 369 if (mFlywheel && !mFinished) { 370 float oldVel = getCurrVelocity(); 371 372 float dx = mFinalX - mStartX; 373 float dy = mFinalY - mStartY; 374 float hyp = (float) Math.hypot(dx, dy); 375 376 float ndx = dx / hyp; 377 float ndy = dy / hyp; 378 379 float oldVelocityX = ndx * oldVel; 380 float oldVelocityY = ndy * oldVel; 381 if (Math.signum(velocityX) == Math.signum(oldVelocityX) && 382 Math.signum(velocityY) == Math.signum(oldVelocityY)) { 383 velocityX += oldVelocityX; 384 velocityY += oldVelocityY; 385 } 386 } 387 388 mMode = FLING_MODE; 389 mFinished = false; 390 391 float velocity = (float) Math.hypot(velocityX, velocityY); 392 393 mVelocity = velocity; 394 final double l = Math.log(START_TENSION * velocity / ALPHA); 395 mDuration = (int) (1000.0 * Math.exp(l / (DECELERATION_RATE - 1.0))); 396 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 397 mStartX = startX; 398 mStartY = startY; 399 400 float coeffX = velocity == 0 ? 1.0f : velocityX / velocity; 401 float coeffY = velocity == 0 ? 1.0f : velocityY / velocity; 402 403 int totalDistance = 404 (int) (ALPHA * Math.exp(DECELERATION_RATE / (DECELERATION_RATE - 1.0) * l)); 405 406 mMinX = minX; 407 mMaxX = maxX; 408 mMinY = minY; 409 mMaxY = maxY; 410 411 mFinalX = startX + Math.round(totalDistance * coeffX); 412 // Pin to mMinX <= mFinalX <= mMaxX 413 mFinalX = Math.min(mFinalX, mMaxX); 414 mFinalX = Math.max(mFinalX, mMinX); 415 416 mFinalY = startY + Math.round(totalDistance * coeffY); 417 // Pin to mMinY <= mFinalY <= mMaxY 418 mFinalY = Math.min(mFinalY, mMaxY); 419 mFinalY = Math.max(mFinalY, mMinY); 420 } 421 422 static float viscousFluid(float x) 423 { 424 x *= sViscousFluidScale; 425 if (x < 1.0f) { 426 x -= (1.0f - (float)Math.exp(-x)); 427 } else { 428 float start = 0.36787944117f; // 1/e == exp(-1) 429 x = 1.0f - (float)Math.exp(1.0f - x); 430 x = start + x * (1.0f - start); 431 } 432 x *= sViscousFluidNormalize; 433 return x; 434 } 435 436 /** 437 * Stops the animation. Contrary to {@link #forceFinished(boolean)}, 438 * aborting the animating cause the scroller to move to the final x and y 439 * position 440 * 441 * @see #forceFinished(boolean) 442 */ 443 public void abortAnimation() { 444 mCurrX = mFinalX; 445 mCurrY = mFinalY; 446 mFinished = true; 447 } 448 449 /** 450 * Extend the scroll animation. This allows a running animation to scroll 451 * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}. 452 * 453 * @param extend Additional time to scroll in milliseconds. 454 * @see #setFinalX(int) 455 * @see #setFinalY(int) 456 */ 457 public void extendDuration(int extend) { 458 int passed = timePassed(); 459 mDuration = passed + extend; 460 mDurationReciprocal = 1.0f / mDuration; 461 mFinished = false; 462 } 463 464 /** 465 * Returns the time elapsed since the beginning of the scrolling. 466 * 467 * @return The elapsed time in milliseconds. 468 */ 469 public int timePassed() { 470 return (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime); 471 } 472 473 /** 474 * Sets the final position (X) for this scroller. 475 * 476 * @param newX The new X offset as an absolute distance from the origin. 477 * @see #extendDuration(int) 478 * @see #setFinalY(int) 479 */ 480 public void setFinalX(int newX) { 481 mFinalX = newX; 482 mDeltaX = mFinalX - mStartX; 483 mFinished = false; 484 } 485 486 /** 487 * Sets the final position (Y) for this scroller. 488 * 489 * @param newY The new Y offset as an absolute distance from the origin. 490 * @see #extendDuration(int) 491 * @see #setFinalX(int) 492 */ 493 public void setFinalY(int newY) { 494 mFinalY = newY; 495 mDeltaY = mFinalY - mStartY; 496 mFinished = false; 497 } 498 499 /** 500 * @hide 501 */ 502 public boolean isScrollingInDirection(float xvel, float yvel) { 503 return !mFinished && Math.signum(xvel) == Math.signum(mFinalX - mStartX) && 504 Math.signum(yvel) == Math.signum(mFinalY - mStartY); 505 } 506 } 507