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      1 #ifndef foosimplehfoo
      2 #define foosimplehfoo
      3 
      4 /***
      5   This file is part of PulseAudio.
      6 
      7   Copyright 2004-2006 Lennart Poettering
      8   Copyright 2006 Pierre Ossman <ossman (at) cendio.se> for Cendio AB
      9 
     10   PulseAudio is free software; you can redistribute it and/or modify
     11   it under the terms of the GNU Lesser General Public License as published
     12   by the Free Software Foundation; either version 2.1 of the License,
     13   or (at your option) any later version.
     14 
     15   PulseAudio is distributed in the hope that it will be useful, but
     16   WITHOUT ANY WARRANTY; without even the implied warranty of
     17   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
     18   General Public License for more details.
     19 
     20   You should have received a copy of the GNU Lesser General Public License
     21   along with PulseAudio; if not, write to the Free Software
     22   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
     23   USA.
     24 ***/
     25 
     26 #include <sys/types.h>
     27 
     28 #include <pulse/sample.h>
     29 #include <pulse/channelmap.h>
     30 #include <pulse/def.h>
     31 #include <pulse/cdecl.h>
     32 #include <pulse/version.h>
     33 
     34 /** \page simple Simple API
     35  *
     36  * \section overv_sec Overview
     37  *
     38  * The simple API is designed for applications with very basic sound
     39  * playback or capture needs. It can only support a single stream per
     40  * connection and has no handling of complex features like events, channel
     41  * mappings and volume control. It is, however, very simple to use and
     42  * quite sufficent for many programs.
     43  *
     44  * \section conn_sec Connecting
     45  *
     46  * The first step before using the sound system is to connect to the
     47  * server. This is normally done this way:
     48  *
     49  * \code
     50  * pa_simple *s;
     51  * pa_sample_spec ss;
     52  *
     53  * ss.format = PA_SAMPLE_S16NE;
     54  * ss.channels = 2;
     55  * ss.rate = 44100;
     56  *
     57  * s = pa_simple_new(NULL,               // Use the default server.
     58  *                   "Fooapp",           // Our application's name.
     59  *                   PA_STREAM_PLAYBACK,
     60  *                   NULL,               // Use the default device.
     61  *                   "Music",            // Description of our stream.
     62  *                   &ss,                // Our sample format.
     63  *                   NULL,               // Use default channel map
     64  *                   NULL,               // Use default buffering attributes.
     65  *                   NULL,               // Ignore error code.
     66  *                   );
     67  * \endcode
     68  *
     69  * At this point a connected object is returned, or NULL if there was a
     70  * problem connecting.
     71  *
     72  * \section transfer_sec Transferring data
     73  *
     74  * Once the connection is established to the server, data can start flowing.
     75  * Using the connection is very similar to the normal read() and write()
     76  * system calls. The main difference is that they're call pa_simple_read()
     77  * and pa_simple_write(). Note that these operations always block.
     78  *
     79  * \section ctrl_sec Buffer control
     80  *
     81  * If a playback stream is used then a few other operations are available:
     82  *
     83  * \li pa_simple_drain() - Will wait for all sent data to finish playing.
     84  * \li pa_simple_flush() - Will throw away all data currently in buffers.
     85  * \li pa_simple_get_playback_latency() - Will return the total latency of
     86  *                                        the playback pipeline.
     87  *
     88  * \section cleanup_sec Cleanup
     89  *
     90  * Once playback or capture is complete, the connection should be closed
     91  * and resources freed. This is done through:
     92  *
     93  * \code
     94  * pa_simple_free(s);
     95  * \endcode
     96  */
     97 
     98 /** \file
     99  * A simple but limited synchronous playback and recording
    100  * API. This is a synchronous, simplified wrapper around the standard
    101  * asynchronous API. */
    102 
    103 /** \example pacat-simple.c
    104  * A simple playback tool using the simple API */
    105 
    106 /** \example parec-simple.c
    107  * A simple recording tool using the simple API */
    108 
    109 PA_C_DECL_BEGIN
    110 
    111 /** \struct pa_simple
    112  * An opaque simple connection object */
    113 typedef struct pa_simple pa_simple;
    114 
    115 /** Create a new connection to the server */
    116 pa_simple* pa_simple_new(
    117     const char *server,                 /**< Server name, or NULL for default */
    118     const char *name,                   /**< A descriptive name for this client (application name, ...) */
    119     pa_stream_direction_t dir,          /**< Open this stream for recording or playback? */
    120     const char *dev,                    /**< Sink (resp. source) name, or NULL for default */
    121     const char *stream_name,            /**< A descriptive name for this client (application name, song title, ...) */
    122     const pa_sample_spec *ss,           /**< The sample type to use */
    123     const pa_channel_map *map,          /**< The channel map to use, or NULL for default */
    124     const pa_buffer_attr *attr,         /**< Buffering attributes, or NULL for default */
    125     int *error                          /**< A pointer where the error code is stored when the routine returns NULL. It is OK to pass NULL here. */
    126     );
    127 
    128 /** Close and free the connection to the server. The connection objects becomes invalid when this is called. */
    129 void pa_simple_free(pa_simple *s);
    130 
    131 /** Write some data to the server */
    132 int pa_simple_write(pa_simple *s, const void*data, size_t bytes, int *error);
    133 
    134 /** Wait until all data already written is played by the daemon */
    135 int pa_simple_drain(pa_simple *s, int *error);
    136 
    137 /** Read some data from the server */
    138 int pa_simple_read(pa_simple *s, void*data, size_t bytes, int *error);
    139 
    140 /** Return the playback latency. */
    141 pa_usec_t pa_simple_get_latency(pa_simple *s, int *error);
    142 
    143 /** Flush the playback buffer. */
    144 int pa_simple_flush(pa_simple *s, int *error);
    145 
    146 PA_C_DECL_END
    147 
    148 #endif
    149