1 // Copyright 2009 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 // Package rand implements pseudo-random number generators. 6 // 7 // Random numbers are generated by a Source. Top-level functions, such as 8 // Float64 and Int, use a default shared Source that produces a deterministic 9 // sequence of values each time a program is run. Use the Seed function to 10 // initialize the default Source if different behavior is required for each run. 11 // The default Source is safe for concurrent use by multiple goroutines. 12 // 13 // For random numbers suitable for security-sensitive work, see the crypto/rand 14 // package. 15 package rand 16 17 import "sync" 18 19 // A Source represents a source of uniformly-distributed 20 // pseudo-random int64 values in the range [0, 1<<63). 21 type Source interface { 22 Int63() int64 23 Seed(seed int64) 24 } 25 26 // NewSource returns a new pseudo-random Source seeded with the given value. 27 func NewSource(seed int64) Source { 28 var rng rngSource 29 rng.Seed(seed) 30 return &rng 31 } 32 33 // A Rand is a source of random numbers. 34 type Rand struct { 35 src Source 36 } 37 38 // New returns a new Rand that uses random values from src 39 // to generate other random values. 40 func New(src Source) *Rand { return &Rand{src} } 41 42 // Seed uses the provided seed value to initialize the generator to a deterministic state. 43 func (r *Rand) Seed(seed int64) { r.src.Seed(seed) } 44 45 // Int63 returns a non-negative pseudo-random 63-bit integer as an int64. 46 func (r *Rand) Int63() int64 { return r.src.Int63() } 47 48 // Uint32 returns a pseudo-random 32-bit value as a uint32. 49 func (r *Rand) Uint32() uint32 { return uint32(r.Int63() >> 31) } 50 51 // Int31 returns a non-negative pseudo-random 31-bit integer as an int32. 52 func (r *Rand) Int31() int32 { return int32(r.Int63() >> 32) } 53 54 // Int returns a non-negative pseudo-random int. 55 func (r *Rand) Int() int { 56 u := uint(r.Int63()) 57 return int(u << 1 >> 1) // clear sign bit if int == int32 58 } 59 60 // Int63n returns, as an int64, a non-negative pseudo-random number in [0,n). 61 // It panics if n <= 0. 62 func (r *Rand) Int63n(n int64) int64 { 63 if n <= 0 { 64 panic("invalid argument to Int63n") 65 } 66 if n&(n-1) == 0 { // n is power of two, can mask 67 return r.Int63() & (n - 1) 68 } 69 max := int64((1 << 63) - 1 - (1<<63)%uint64(n)) 70 v := r.Int63() 71 for v > max { 72 v = r.Int63() 73 } 74 return v % n 75 } 76 77 // Int31n returns, as an int32, a non-negative pseudo-random number in [0,n). 78 // It panics if n <= 0. 79 func (r *Rand) Int31n(n int32) int32 { 80 if n <= 0 { 81 panic("invalid argument to Int31n") 82 } 83 if n&(n-1) == 0 { // n is power of two, can mask 84 return r.Int31() & (n - 1) 85 } 86 max := int32((1 << 31) - 1 - (1<<31)%uint32(n)) 87 v := r.Int31() 88 for v > max { 89 v = r.Int31() 90 } 91 return v % n 92 } 93 94 // Intn returns, as an int, a non-negative pseudo-random number in [0,n). 95 // It panics if n <= 0. 96 func (r *Rand) Intn(n int) int { 97 if n <= 0 { 98 panic("invalid argument to Intn") 99 } 100 if n <= 1<<31-1 { 101 return int(r.Int31n(int32(n))) 102 } 103 return int(r.Int63n(int64(n))) 104 } 105 106 // Float64 returns, as a float64, a pseudo-random number in [0.0,1.0). 107 func (r *Rand) Float64() float64 { 108 // A clearer, simpler implementation would be: 109 // return float64(r.Int63n(1<<53)) / (1<<53) 110 // However, Go 1 shipped with 111 // return float64(r.Int63()) / (1 << 63) 112 // and we want to preserve that value stream. 113 // 114 // There is one bug in the value stream: r.Int63() may be so close 115 // to 1<<63 that the division rounds up to 1.0, and we've guaranteed 116 // that the result is always less than 1.0. To fix that, we treat the 117 // range as cyclic and map 1 back to 0. This is justified by observing 118 // that while some of the values rounded down to 0, nothing was 119 // rounding up to 0, so 0 was underrepresented in the results. 120 // Mapping 1 back to zero restores some balance. 121 // (The balance is not perfect because the implementation 122 // returns denormalized numbers for very small r.Int63(), 123 // and those steal from what would normally be 0 results.) 124 // The remapping only happens 1/2 of the time, so most clients 125 // will not observe it anyway. 126 f := float64(r.Int63()) / (1 << 63) 127 if f == 1 { 128 f = 0 129 } 130 return f 131 } 132 133 // Float32 returns, as a float32, a pseudo-random number in [0.0,1.0). 134 func (r *Rand) Float32() float32 { 135 // Same rationale as in Float64: we want to preserve the Go 1 value 136 // stream except we want to fix it not to return 1.0 137 // There is a double rounding going on here, but the argument for 138 // mapping 1 to 0 still applies: 0 was underrepresented before, 139 // so mapping 1 to 0 doesn't cause too many 0s. 140 // This only happens 1/2 of the time (plus the 1/2 of the time in Float64). 141 f := float32(r.Float64()) 142 if f == 1 { 143 f = 0 144 } 145 return f 146 } 147 148 // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n). 149 func (r *Rand) Perm(n int) []int { 150 m := make([]int, n) 151 for i := 0; i < n; i++ { 152 j := r.Intn(i + 1) 153 m[i] = m[j] 154 m[j] = i 155 } 156 return m 157 } 158 159 /* 160 * Top-level convenience functions 161 */ 162 163 var globalRand = New(&lockedSource{src: NewSource(1)}) 164 165 // Seed uses the provided seed value to initialize the default Source to a 166 // deterministic state. If Seed is not called, the generator behaves as 167 // if seeded by Seed(1). 168 func Seed(seed int64) { globalRand.Seed(seed) } 169 170 // Int63 returns a non-negative pseudo-random 63-bit integer as an int64 171 // from the default Source. 172 func Int63() int64 { return globalRand.Int63() } 173 174 // Uint32 returns a pseudo-random 32-bit value as a uint32 175 // from the default Source. 176 func Uint32() uint32 { return globalRand.Uint32() } 177 178 // Int31 returns a non-negative pseudo-random 31-bit integer as an int32 179 // from the default Source. 180 func Int31() int32 { return globalRand.Int31() } 181 182 // Int returns a non-negative pseudo-random int from the default Source. 183 func Int() int { return globalRand.Int() } 184 185 // Int63n returns, as an int64, a non-negative pseudo-random number in [0,n) 186 // from the default Source. 187 // It panics if n <= 0. 188 func Int63n(n int64) int64 { return globalRand.Int63n(n) } 189 190 // Int31n returns, as an int32, a non-negative pseudo-random number in [0,n) 191 // from the default Source. 192 // It panics if n <= 0. 193 func Int31n(n int32) int32 { return globalRand.Int31n(n) } 194 195 // Intn returns, as an int, a non-negative pseudo-random number in [0,n) 196 // from the default Source. 197 // It panics if n <= 0. 198 func Intn(n int) int { return globalRand.Intn(n) } 199 200 // Float64 returns, as a float64, a pseudo-random number in [0.0,1.0) 201 // from the default Source. 202 func Float64() float64 { return globalRand.Float64() } 203 204 // Float32 returns, as a float32, a pseudo-random number in [0.0,1.0) 205 // from the default Source. 206 func Float32() float32 { return globalRand.Float32() } 207 208 // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n) 209 // from the default Source. 210 func Perm(n int) []int { return globalRand.Perm(n) } 211 212 // NormFloat64 returns a normally distributed float64 in the range 213 // [-math.MaxFloat64, +math.MaxFloat64] with 214 // standard normal distribution (mean = 0, stddev = 1) 215 // from the default Source. 216 // To produce a different normal distribution, callers can 217 // adjust the output using: 218 // 219 // sample = NormFloat64() * desiredStdDev + desiredMean 220 // 221 func NormFloat64() float64 { return globalRand.NormFloat64() } 222 223 // ExpFloat64 returns an exponentially distributed float64 in the range 224 // (0, +math.MaxFloat64] with an exponential distribution whose rate parameter 225 // (lambda) is 1 and whose mean is 1/lambda (1) from the default Source. 226 // To produce a distribution with a different rate parameter, 227 // callers can adjust the output using: 228 // 229 // sample = ExpFloat64() / desiredRateParameter 230 // 231 func ExpFloat64() float64 { return globalRand.ExpFloat64() } 232 233 type lockedSource struct { 234 lk sync.Mutex 235 src Source 236 } 237 238 func (r *lockedSource) Int63() (n int64) { 239 r.lk.Lock() 240 n = r.src.Int63() 241 r.lk.Unlock() 242 return 243 } 244 245 func (r *lockedSource) Seed(seed int64) { 246 r.lk.Lock() 247 r.src.Seed(seed) 248 r.lk.Unlock() 249 } 250