1 /* 2 Redistribution and use in source and binary forms, with or without 3 modification, are permitted provided that the following conditions are met: 4 5 * Redistributions of source code must retain the above copyright 6 notice, this list of conditions and the following disclaimer. 7 8 * Redistributions in binary form must reproduce the above copyright 9 notice, this list of conditions and the following disclaimer in the 10 documentation and/or other materials provided with the distribution. 11 12 * Neither the name of "The Computer Language Benchmarks Game" nor the 13 name of "The Computer Language Shootout Benchmarks" nor the names of 14 its contributors may be used to endorse or promote products derived 15 from this software without specific prior written permission. 16 17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 18 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 21 LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 22 CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 23 SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 24 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 25 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 26 ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 27 POSSIBILITY OF SUCH DAMAGE. 28 */ 29 30 /* The Computer Language Benchmarks Game 31 * http://shootout.alioth.debian.org/ 32 * 33 * contributed by The Go Authors. 34 * based on C program by Kevin Carson 35 */ 36 37 package main 38 39 import ( 40 "flag" 41 "fmt" 42 ) 43 44 var n = flag.Int("n", 15, "depth") 45 46 type Node struct { 47 item int 48 left, right *Node 49 } 50 51 type Arena struct { 52 head *Node 53 } 54 55 var arena Arena 56 57 func (n *Node) free() { 58 if n.left != nil { 59 n.left.free() 60 } 61 if n.right != nil { 62 n.right.free() 63 } 64 n.left = arena.head 65 arena.head = n 66 } 67 68 func (a *Arena) New(item int, left, right *Node) *Node { 69 if a.head == nil { 70 nodes := make([]Node, 3<<uint(*n)) 71 for i := 0; i < len(nodes)-1; i++ { 72 nodes[i].left = &nodes[i+1] 73 } 74 a.head = &nodes[0] 75 } 76 n := a.head 77 a.head = a.head.left 78 n.item = item 79 n.left = left 80 n.right = right 81 return n 82 } 83 84 func bottomUpTree(item, depth int) *Node { 85 if depth <= 0 { 86 return arena.New(item, nil, nil) 87 } 88 return arena.New(item, bottomUpTree(2*item-1, depth-1), bottomUpTree(2*item, depth-1)) 89 } 90 91 func (n *Node) itemCheck() int { 92 if n.left == nil { 93 return n.item 94 } 95 return n.item + n.left.itemCheck() - n.right.itemCheck() 96 } 97 98 const minDepth = 4 99 100 func main() { 101 flag.Parse() 102 103 maxDepth := *n 104 if minDepth+2 > *n { 105 maxDepth = minDepth + 2 106 } 107 stretchDepth := maxDepth + 1 108 109 check := bottomUpTree(0, stretchDepth).itemCheck() 110 fmt.Printf("stretch tree of depth %d\t check: %d\n", stretchDepth, check) 111 112 longLivedTree := bottomUpTree(0, maxDepth) 113 114 for depth := minDepth; depth <= maxDepth; depth += 2 { 115 iterations := 1 << uint(maxDepth-depth+minDepth) 116 check = 0 117 118 for i := 1; i <= iterations; i++ { 119 t := bottomUpTree(i, depth) 120 check += t.itemCheck() 121 t.free() 122 t = bottomUpTree(-i, depth) 123 check += t.itemCheck() 124 t.free() 125 } 126 fmt.Printf("%d\t trees of depth %d\t check: %d\n", iterations*2, depth, check) 127 } 128 fmt.Printf("long lived tree of depth %d\t check: %d\n", maxDepth, longLivedTree.itemCheck()) 129 } 130