1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken (at) libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 22 /** 23 * \file SDL_rect.h 24 * 25 * Header file for SDL_rect definition and management functions. 26 */ 27 28 #ifndef _SDL_rect_h 29 #define _SDL_rect_h 30 31 #include "SDL_stdinc.h" 32 #include "SDL_error.h" 33 #include "SDL_pixels.h" 34 #include "SDL_rwops.h" 35 36 #include "begin_code.h" 37 /* Set up for C function definitions, even when using C++ */ 38 #ifdef __cplusplus 39 extern "C" { 40 #endif 41 42 /** 43 * \brief The structure that defines a point 44 * 45 * \sa SDL_EnclosePoints 46 */ 47 typedef struct SDL_Point 48 { 49 int x; 50 int y; 51 } SDL_Point; 52 53 /** 54 * \brief A rectangle, with the origin at the upper left. 55 * 56 * \sa SDL_RectEmpty 57 * \sa SDL_RectEquals 58 * \sa SDL_HasIntersection 59 * \sa SDL_IntersectRect 60 * \sa SDL_UnionRect 61 * \sa SDL_EnclosePoints 62 */ 63 typedef struct SDL_Rect 64 { 65 int x, y; 66 int w, h; 67 } SDL_Rect; 68 69 /** 70 * \brief Returns true if the rectangle has no area. 71 */ 72 SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) 73 { 74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; 75 } 76 77 /** 78 * \brief Returns true if the two rectangles are equal. 79 */ 80 SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) 81 { 82 return (a && b && (a->x == b->x) && (a->y == b->y) && 83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; 84 } 85 86 /** 87 * \brief Determine whether two rectangles intersect. 88 * 89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 90 */ 91 extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, 92 const SDL_Rect * B); 93 94 /** 95 * \brief Calculate the intersection of two rectangles. 96 * 97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 98 */ 99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, 100 const SDL_Rect * B, 101 SDL_Rect * result); 102 103 /** 104 * \brief Calculate the union of two rectangles. 105 */ 106 extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, 107 const SDL_Rect * B, 108 SDL_Rect * result); 109 110 /** 111 * \brief Calculate a minimal rectangle enclosing a set of points 112 * 113 * \return SDL_TRUE if any points were within the clipping rect 114 */ 115 extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, 116 int count, 117 const SDL_Rect * clip, 118 SDL_Rect * result); 119 120 /** 121 * \brief Calculate the intersection of a rectangle and line segment. 122 * 123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 124 */ 125 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * 126 rect, int *X1, 127 int *Y1, int *X2, 128 int *Y2); 129 130 /* Ends C function definitions when using C++ */ 131 #ifdef __cplusplus 132 } 133 #endif 134 #include "close_code.h" 135 136 #endif /* _SDL_rect_h */ 137 138 /* vi: set ts=4 sw=4 expandtab: */ 139