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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 
     18 #ifndef ANDROID_NATIVE_ACTIVITY_H
     19 #define ANDROID_NATIVE_ACTIVITY_H
     20 
     21 #include <stdint.h>
     22 #include <sys/types.h>
     23 
     24 #include <jni.h>
     25 
     26 #include <android/asset_manager.h>
     27 #include <android/input.h>
     28 #include <android/native_window.h>
     29 
     30 #ifdef __cplusplus
     31 extern "C" {
     32 #endif
     33 
     34 struct ANativeActivityCallbacks;
     35 
     36 /**
     37  * This structure defines the native side of an android.app.NativeActivity.
     38  * It is created by the framework, and handed to the application's native
     39  * code as it is being launched.
     40  */
     41 typedef struct ANativeActivity {
     42     /**
     43      * Pointer to the callback function table of the native application.
     44      * You can set the functions here to your own callbacks.  The callbacks
     45      * pointer itself here should not be changed; it is allocated and managed
     46      * for you by the framework.
     47      */
     48     struct ANativeActivityCallbacks* callbacks;
     49 
     50     /**
     51      * The global handle on the process's Java VM.
     52      */
     53     JavaVM* vm;
     54 
     55     /**
     56      * JNI context for the main thread of the app.  Note that this field
     57      * can ONLY be used from the main thread of the process; that is, the
     58      * thread that calls into the ANativeActivityCallbacks.
     59      */
     60     JNIEnv* env;
     61 
     62     /**
     63      * The NativeActivity object handle.
     64      *
     65      * IMPORTANT NOTE: This member is mis-named. It should really be named
     66      * 'activity' instead of 'clazz', since it's a reference to the
     67      * NativeActivity instance created by the system for you.
     68      *
     69      * We unfortunately cannot change this without breaking NDK
     70      * source-compatibility.
     71      */
     72     jobject clazz;
     73 
     74     /**
     75      * Path to this application's internal data directory.
     76      */
     77     const char* internalDataPath;
     78 
     79     /**
     80      * Path to this application's external (removable/mountable) data directory.
     81      */
     82     const char* externalDataPath;
     83 
     84     /**
     85      * The platform's SDK version code.
     86      */
     87     int32_t sdkVersion;
     88 
     89     /**
     90      * This is the native instance of the application.  It is not used by
     91      * the framework, but can be set by the application to its own instance
     92      * state.
     93      */
     94     void* instance;
     95 
     96     /**
     97      * Pointer to the Asset Manager instance for the application.  The application
     98      * uses this to access binary assets bundled inside its own .apk file.
     99      */
    100     AAssetManager* assetManager;
    101 
    102     /**
    103      * Available starting with Honeycomb: path to the directory containing
    104      * the application's OBB files (if any).  If the app doesn't have any
    105      * OBB files, this directory may not exist.
    106      */
    107     const char* obbPath;
    108 } ANativeActivity;
    109 
    110 /**
    111  * These are the callbacks the framework makes into a native application.
    112  * All of these callbacks happen on the main thread of the application.
    113  * By default, all callbacks are NULL; set to a pointer to your own function
    114  * to have it called.
    115  */
    116 typedef struct ANativeActivityCallbacks {
    117     /**
    118      * NativeActivity has started.  See Java documentation for Activity.onStart()
    119      * for more information.
    120      */
    121     void (*onStart)(ANativeActivity* activity);
    122 
    123     /**
    124      * NativeActivity has resumed.  See Java documentation for Activity.onResume()
    125      * for more information.
    126      */
    127     void (*onResume)(ANativeActivity* activity);
    128 
    129     /**
    130      * Framework is asking NativeActivity to save its current instance state.
    131      * See Java documentation for Activity.onSaveInstanceState() for more
    132      * information.  The returned pointer needs to be created with malloc();
    133      * the framework will call free() on it for you.  You also must fill in
    134      * outSize with the number of bytes in the allocation.  Note that the
    135      * saved state will be persisted, so it can not contain any active
    136      * entities (pointers to memory, file descriptors, etc).
    137      */
    138     void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize);
    139 
    140     /**
    141      * NativeActivity has paused.  See Java documentation for Activity.onPause()
    142      * for more information.
    143      */
    144     void (*onPause)(ANativeActivity* activity);
    145 
    146     /**
    147      * NativeActivity has stopped.  See Java documentation for Activity.onStop()
    148      * for more information.
    149      */
    150     void (*onStop)(ANativeActivity* activity);
    151 
    152     /**
    153      * NativeActivity is being destroyed.  See Java documentation for Activity.onDestroy()
    154      * for more information.
    155      */
    156     void (*onDestroy)(ANativeActivity* activity);
    157 
    158     /**
    159      * Focus has changed in this NativeActivity's window.  This is often used,
    160      * for example, to pause a game when it loses input focus.
    161      */
    162     void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus);
    163 
    164     /**
    165      * The drawing window for this native activity has been created.  You
    166      * can use the given native window object to start drawing.
    167      */
    168     void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);
    169 
    170     /**
    171      * The drawing window for this native activity has been resized.  You should
    172      * retrieve the new size from the window and ensure that your rendering in
    173      * it now matches.
    174      */
    175     void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window);
    176 
    177     /**
    178      * The drawing window for this native activity needs to be redrawn.  To avoid
    179      * transient artifacts during screen changes (such resizing after rotation),
    180      * applications should not return from this function until they have finished
    181      * drawing their window in its current state.
    182      */
    183     void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window);
    184 
    185     /**
    186      * The drawing window for this native activity is going to be destroyed.
    187      * You MUST ensure that you do not touch the window object after returning
    188      * from this function: in the common case of drawing to the window from
    189      * another thread, that means the implementation of this callback must
    190      * properly synchronize with the other thread to stop its drawing before
    191      * returning from here.
    192      */
    193     void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window);
    194 
    195     /**
    196      * The input queue for this native activity's window has been created.
    197      * You can use the given input queue to start retrieving input events.
    198      */
    199     void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue);
    200 
    201     /**
    202      * The input queue for this native activity's window is being destroyed.
    203      * You should no longer try to reference this object upon returning from this
    204      * function.
    205      */
    206     void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);
    207 
    208     /**
    209      * The rectangle in the window in which content should be placed has changed.
    210      */
    211     void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect);
    212 
    213     /**
    214      * The current device AConfiguration has changed.  The new configuration can
    215      * be retrieved from assetManager.
    216      */
    217     void (*onConfigurationChanged)(ANativeActivity* activity);
    218 
    219     /**
    220      * The system is running low on memory.  Use this callback to release
    221      * resources you do not need, to help the system avoid killing more
    222      * important processes.
    223      */
    224     void (*onLowMemory)(ANativeActivity* activity);
    225 } ANativeActivityCallbacks;
    226 
    227 /**
    228  * This is the function that must be in the native code to instantiate the
    229  * application's native activity.  It is called with the activity instance (see
    230  * above); if the code is being instantiated from a previously saved instance,
    231  * the savedState will be non-NULL and point to the saved data.  You must make
    232  * any copy of this data you need -- it will be released after you return from
    233  * this function.
    234  */
    235 typedef void ANativeActivity_createFunc(ANativeActivity* activity,
    236         void* savedState, size_t savedStateSize);
    237 
    238 /**
    239  * The name of the function that NativeInstance looks for when launching its
    240  * native code.  This is the default function that is used, you can specify
    241  * "android.app.func_name" string meta-data in your manifest to use a different
    242  * function.
    243  */
    244 extern ANativeActivity_createFunc ANativeActivity_onCreate;
    245 
    246 /**
    247  * Finish the given activity.  Its finish() method will be called, causing it
    248  * to be stopped and destroyed.  Note that this method can be called from
    249  * *any* thread; it will send a message to the main thread of the process
    250  * where the Java finish call will take place.
    251  */
    252 void ANativeActivity_finish(ANativeActivity* activity);
    253 
    254 /**
    255  * Change the window format of the given activity.  Calls getWindow().setFormat()
    256  * of the given activity.  Note that this method can be called from
    257  * *any* thread; it will send a message to the main thread of the process
    258  * where the Java finish call will take place.
    259  */
    260 void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format);
    261 
    262 /**
    263  * Change the window flags of the given activity.  Calls getWindow().setFlags()
    264  * of the given activity.  Note that this method can be called from
    265  * *any* thread; it will send a message to the main thread of the process
    266  * where the Java finish call will take place.  See window.h for flag constants.
    267  */
    268 void ANativeActivity_setWindowFlags(ANativeActivity* activity,
    269         uint32_t addFlags, uint32_t removeFlags);
    270 
    271 /**
    272  * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager
    273  * API for documentation.
    274  */
    275 enum {
    276     ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001,
    277     ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002,
    278 };
    279 
    280 /**
    281  * Show the IME while in the given activity.  Calls InputMethodManager.showSoftInput()
    282  * for the given activity.  Note that this method can be called from
    283  * *any* thread; it will send a message to the main thread of the process
    284  * where the Java finish call will take place.
    285  */
    286 void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags);
    287 
    288 /**
    289  * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager
    290  * API for documentation.
    291  */
    292 enum {
    293     ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001,
    294     ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002,
    295 };
    296 
    297 /**
    298  * Hide the IME while in the given activity.  Calls InputMethodManager.hideSoftInput()
    299  * for the given activity.  Note that this method can be called from
    300  * *any* thread; it will send a message to the main thread of the process
    301  * where the Java finish call will take place.
    302  */
    303 void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags);
    304 
    305 #ifdef __cplusplus
    306 };
    307 #endif
    308 
    309 #endif // ANDROID_NATIVE_ACTIVITY_H
    310 
    311