1 #source: start.s 2 #source: sec-6.s 3 #source: a.s 4 #as: -x 5 #ld: -m elf64mmix 6 #objcopy_linked_file: -O mmo 7 #objdump: -xs 8 9 # A non-loaded section with relocs would have the SEC_RELOC bit set in the 10 # output if we didn't clear it. For reference, here's the ELF copied to 11 # mmo, so we make sure no spurious flags are introduced. 12 13 .*: file format mmo 14 .* 15 architecture: mmix, flags 0x0+10: 16 HAS_SYMS 17 start address 0x0+ 18 19 Sections: 20 Idx Name Size VMA LMA File off Algn 21 0 \.text 0+8 0+ 0+ 0+ 2\*\*2 22 CONTENTS, ALLOC, LOAD, CODE 23 1 \.debug_frame 0+10 0+ 0+ 0+ 2\*\*2 24 CONTENTS, READONLY, DEBUGGING 25 SYMBOL TABLE: 26 0+ g \.text Main 27 0+ g \.text _start 28 0+8 g \.text debugb 29 2000000000000000 g \*ABS\* __bss_start 30 2000000000000000 g \*ABS\* _edata 31 2000000000000000 g \*ABS\* _end 32 0+4 g \.text a 33 34 Contents of section \.text: 35 0000 e3fd0001 e3fd0004 .* 36 Contents of section \.debug_frame: 37 0000 00000000 00000004 00000000 00000008 .* 38