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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef BASE_MAC_SCOPED_TYPEREF_H_
      6 #define BASE_MAC_SCOPED_TYPEREF_H_
      7 
      8 #include "base/compiler_specific.h"
      9 #include "base/logging.h"
     10 #include "base/memory/scoped_policy.h"
     11 
     12 namespace base {
     13 
     14 // ScopedTypeRef<> is patterned after scoped_ptr<>, but maintains a ownership
     15 // of a reference to any type that is maintained by Retain and Release methods.
     16 //
     17 // The Traits structure must provide the Retain and Release methods for type T.
     18 // A default ScopedTypeRefTraits is used but not defined, and should be defined
     19 // for each type to use this interface. For example, an appropriate definition
     20 // of ScopedTypeRefTraits for CGLContextObj would be:
     21 //
     22 //   template<>
     23 //   struct ScopedTypeRefTraits<CGLContextObj> {
     24 //     static CGLContextObj InvalidValue() { return nullptr; }
     25 //     static CGLContextObj Retain(CGLContextObj object) {
     26 //       CGLContextRetain(object);
     27 //       return object;
     28 //     }
     29 //     static void Release(CGLContextObj object) { CGLContextRelease(object); }
     30 //   };
     31 //
     32 // For the many types that have pass-by-pointer create functions, the function
     33 // InitializeInto() is provided to allow direct initialization and assumption
     34 // of ownership of the object. For example, continuing to use the above
     35 // CGLContextObj specialization:
     36 //
     37 //   base::ScopedTypeRef<CGLContextObj> context;
     38 //   CGLCreateContext(pixel_format, share_group, context.InitializeInto());
     39 //
     40 // For initialization with an existing object, the caller may specify whether
     41 // the ScopedTypeRef<> being initialized is assuming the caller's existing
     42 // ownership of the object (and should not call Retain in initialization) or if
     43 // it should not assume this ownership and must create its own (by calling
     44 // Retain in initialization). This behavior is based on the |policy| parameter,
     45 // with |ASSUME| for the former and |RETAIN| for the latter. The default policy
     46 // is to |ASSUME|.
     47 
     48 template<typename T>
     49 struct ScopedTypeRefTraits;
     50 
     51 template<typename T, typename Traits = ScopedTypeRefTraits<T>>
     52 class ScopedTypeRef {
     53  public:
     54   typedef T element_type;
     55 
     56   ScopedTypeRef(
     57       T object = Traits::InvalidValue(),
     58       base::scoped_policy::OwnershipPolicy policy = base::scoped_policy::ASSUME)
     59       : object_(object) {
     60     if (object_ && policy == base::scoped_policy::RETAIN)
     61       object_ = Traits::Retain(object_);
     62   }
     63 
     64   ScopedTypeRef(const ScopedTypeRef<T, Traits>& that)
     65       : object_(that.object_) {
     66     if (object_)
     67       object_ = Traits::Retain(object_);
     68   }
     69 
     70   ~ScopedTypeRef() {
     71     if (object_)
     72       Traits::Release(object_);
     73   }
     74 
     75   ScopedTypeRef& operator=(const ScopedTypeRef<T, Traits>& that) {
     76     reset(that.get(), base::scoped_policy::RETAIN);
     77     return *this;
     78   }
     79 
     80   // This is to be used only to take ownership of objects that are created
     81   // by pass-by-pointer create functions. To enforce this, require that the
     82   // object be reset to NULL before this may be used.
     83   T* InitializeInto() WARN_UNUSED_RESULT {
     84     DCHECK(!object_);
     85     return &object_;
     86   }
     87 
     88   void reset(T object = Traits::InvalidValue(),
     89              base::scoped_policy::OwnershipPolicy policy =
     90                 base::scoped_policy::ASSUME) {
     91     if (object && policy == base::scoped_policy::RETAIN)
     92       object = Traits::Retain(object);
     93     if (object_)
     94       Traits::Release(object_);
     95     object_ = object;
     96   }
     97 
     98   bool operator==(T that) const {
     99     return object_ == that;
    100   }
    101 
    102   bool operator!=(T that) const {
    103     return object_ != that;
    104   }
    105 
    106   operator T() const {
    107     return object_;
    108   }
    109 
    110   T get() const {
    111     return object_;
    112   }
    113 
    114   void swap(ScopedTypeRef& that) {
    115     T temp = that.object_;
    116     that.object_ = object_;
    117     object_ = temp;
    118   }
    119 
    120   // ScopedTypeRef<>::release() is like scoped_ptr<>::release.  It is NOT
    121   // a wrapper for Release().  To force a ScopedTypeRef<> object to call
    122   // Release(), use ScopedTypeRef<>::reset().
    123   T release() WARN_UNUSED_RESULT {
    124     T temp = object_;
    125     object_ = Traits::InvalidValue();
    126     return temp;
    127   }
    128 
    129  private:
    130   T object_;
    131 };
    132 
    133 }  // namespace base
    134 
    135 #endif  // BASE_MAC_SCOPED_TYPEREF_H_
    136