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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
      5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 /**
     27  * \file teximage.c
     28  * Texture image-related functions.
     29  */
     30 
     31 #include <stdbool.h>
     32 #include "glheader.h"
     33 #include "bufferobj.h"
     34 #include "context.h"
     35 #include "enums.h"
     36 #include "fbobject.h"
     37 #include "framebuffer.h"
     38 #include "hash.h"
     39 #include "image.h"
     40 #include "imports.h"
     41 #include "macros.h"
     42 #include "mfeatures.h"
     43 #include "state.h"
     44 #include "texcompress.h"
     45 #include "texcompress_cpal.h"
     46 #include "teximage.h"
     47 #include "texobj.h"
     48 #include "texstate.h"
     49 #include "mtypes.h"
     50 #include "glformats.h"
     51 
     52 
     53 /* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
     54  */
     55 #ifndef GL_HALF_FLOAT_OES
     56 #define GL_HALF_FLOAT_OES 0x8D61
     57 #endif
     58 
     59 /**
     60  * State changes which we care about for glCopyTex[Sub]Image() calls.
     61  * In particular, we care about pixel transfer state and buffer state
     62  * (such as glReadBuffer to make sure we read from the right renderbuffer).
     63  */
     64 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
     65 
     66 
     67 
     68 /**
     69  * Return the simple base format for a given internal texture format.
     70  * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
     71  *
     72  * \param ctx GL context.
     73  * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
     74  *
     75  * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
     76  * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
     77  *
     78  * This is the format which is used during texture application (i.e. the
     79  * texture format and env mode determine the arithmetic used.
     80  */
     81 GLint
     82 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
     83 {
     84    switch (internalFormat) {
     85       case GL_ALPHA:
     86       case GL_ALPHA4:
     87       case GL_ALPHA8:
     88       case GL_ALPHA12:
     89       case GL_ALPHA16:
     90          return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1;
     91       case 1:
     92       case GL_LUMINANCE:
     93       case GL_LUMINANCE4:
     94       case GL_LUMINANCE8:
     95       case GL_LUMINANCE12:
     96       case GL_LUMINANCE16:
     97          return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1;
     98       case 2:
     99       case GL_LUMINANCE_ALPHA:
    100       case GL_LUMINANCE4_ALPHA4:
    101       case GL_LUMINANCE6_ALPHA2:
    102       case GL_LUMINANCE8_ALPHA8:
    103       case GL_LUMINANCE12_ALPHA4:
    104       case GL_LUMINANCE12_ALPHA12:
    105       case GL_LUMINANCE16_ALPHA16:
    106          return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1;
    107       case GL_INTENSITY:
    108       case GL_INTENSITY4:
    109       case GL_INTENSITY8:
    110       case GL_INTENSITY12:
    111       case GL_INTENSITY16:
    112          return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1;
    113       case 3:
    114          return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1;
    115       case GL_RGB:
    116       case GL_R3_G3_B2:
    117       case GL_RGB4:
    118       case GL_RGB5:
    119       case GL_RGB8:
    120       case GL_RGB10:
    121       case GL_RGB12:
    122       case GL_RGB16:
    123          return GL_RGB;
    124       case 4:
    125          return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1;
    126       case GL_RGBA:
    127       case GL_RGBA2:
    128       case GL_RGBA4:
    129       case GL_RGB5_A1:
    130       case GL_RGBA8:
    131       case GL_RGB10_A2:
    132       case GL_RGBA12:
    133       case GL_RGBA16:
    134          return GL_RGBA;
    135       default:
    136          ; /* fallthrough */
    137    }
    138 
    139    /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
    140     */
    141    if (_mesa_is_gles(ctx)) {
    142       switch (internalFormat) {
    143          case GL_BGRA:
    144             return GL_RGBA;
    145          default:
    146             ; /* fallthrough */
    147       }
    148    }
    149 
    150    if (ctx->Extensions.ARB_ES2_compatibility) {
    151       switch (internalFormat) {
    152          case GL_RGB565:
    153             return GL_RGB;
    154          default:
    155             ; /* fallthrough */
    156       }
    157    }
    158 
    159    if (ctx->Extensions.ARB_depth_texture) {
    160       switch (internalFormat) {
    161          case GL_DEPTH_COMPONENT:
    162          case GL_DEPTH_COMPONENT16:
    163          case GL_DEPTH_COMPONENT24:
    164          case GL_DEPTH_COMPONENT32:
    165             return GL_DEPTH_COMPONENT;
    166          default:
    167             ; /* fallthrough */
    168       }
    169    }
    170 
    171    switch (internalFormat) {
    172    case GL_COMPRESSED_ALPHA:
    173       return GL_ALPHA;
    174    case GL_COMPRESSED_LUMINANCE:
    175       return GL_LUMINANCE;
    176    case GL_COMPRESSED_LUMINANCE_ALPHA:
    177       return GL_LUMINANCE_ALPHA;
    178    case GL_COMPRESSED_INTENSITY:
    179       return GL_INTENSITY;
    180    case GL_COMPRESSED_RGB:
    181       return GL_RGB;
    182    case GL_COMPRESSED_RGBA:
    183       return GL_RGBA;
    184    default:
    185       ; /* fallthrough */
    186    }
    187 
    188    if (ctx->Extensions.TDFX_texture_compression_FXT1) {
    189       switch (internalFormat) {
    190          case GL_COMPRESSED_RGB_FXT1_3DFX:
    191             return GL_RGB;
    192          case GL_COMPRESSED_RGBA_FXT1_3DFX:
    193             return GL_RGBA;
    194          default:
    195             ; /* fallthrough */
    196       }
    197    }
    198 
    199    if (ctx->Extensions.EXT_texture_compression_s3tc) {
    200       switch (internalFormat) {
    201          case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
    202             return GL_RGB;
    203          case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
    204          case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
    205          case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
    206             return GL_RGBA;
    207          default:
    208             ; /* fallthrough */
    209       }
    210    }
    211 
    212    if (ctx->Extensions.S3_s3tc) {
    213       switch (internalFormat) {
    214          case GL_RGB_S3TC:
    215          case GL_RGB4_S3TC:
    216             return GL_RGB;
    217          case GL_RGBA_S3TC:
    218          case GL_RGBA4_S3TC:
    219             return GL_RGBA;
    220          default:
    221             ; /* fallthrough */
    222       }
    223    }
    224 
    225    if (ctx->Extensions.MESA_ycbcr_texture) {
    226       if (internalFormat == GL_YCBCR_MESA)
    227          return GL_YCBCR_MESA;
    228    }
    229 
    230    if (ctx->Extensions.ARB_texture_float) {
    231       switch (internalFormat) {
    232          case GL_ALPHA16F_ARB:
    233          case GL_ALPHA32F_ARB:
    234             return GL_ALPHA;
    235          case GL_RGBA16F_ARB:
    236          case GL_RGBA32F_ARB:
    237             return GL_RGBA;
    238          case GL_RGB16F_ARB:
    239          case GL_RGB32F_ARB:
    240             return GL_RGB;
    241          case GL_INTENSITY16F_ARB:
    242          case GL_INTENSITY32F_ARB:
    243             return GL_INTENSITY;
    244          case GL_LUMINANCE16F_ARB:
    245          case GL_LUMINANCE32F_ARB:
    246             return GL_LUMINANCE;
    247          case GL_LUMINANCE_ALPHA16F_ARB:
    248          case GL_LUMINANCE_ALPHA32F_ARB:
    249             return GL_LUMINANCE_ALPHA;
    250          default:
    251             ; /* fallthrough */
    252       }
    253    }
    254 
    255    if (ctx->Extensions.ATI_envmap_bumpmap) {
    256       switch (internalFormat) {
    257          case GL_DUDV_ATI:
    258          case GL_DU8DV8_ATI:
    259             return GL_DUDV_ATI;
    260          default:
    261             ; /* fallthrough */
    262       }
    263    }
    264 
    265    if (ctx->Extensions.EXT_texture_snorm) {
    266       switch (internalFormat) {
    267          case GL_RED_SNORM:
    268          case GL_R8_SNORM:
    269          case GL_R16_SNORM:
    270             return GL_RED;
    271          case GL_RG_SNORM:
    272          case GL_RG8_SNORM:
    273          case GL_RG16_SNORM:
    274             return GL_RG;
    275          case GL_RGB_SNORM:
    276          case GL_RGB8_SNORM:
    277          case GL_RGB16_SNORM:
    278             return GL_RGB;
    279          case GL_RGBA_SNORM:
    280          case GL_RGBA8_SNORM:
    281          case GL_RGBA16_SNORM:
    282             return GL_RGBA;
    283          case GL_ALPHA_SNORM:
    284          case GL_ALPHA8_SNORM:
    285          case GL_ALPHA16_SNORM:
    286             return GL_ALPHA;
    287          case GL_LUMINANCE_SNORM:
    288          case GL_LUMINANCE8_SNORM:
    289          case GL_LUMINANCE16_SNORM:
    290             return GL_LUMINANCE;
    291          case GL_LUMINANCE_ALPHA_SNORM:
    292          case GL_LUMINANCE8_ALPHA8_SNORM:
    293          case GL_LUMINANCE16_ALPHA16_SNORM:
    294             return GL_LUMINANCE_ALPHA;
    295          case GL_INTENSITY_SNORM:
    296          case GL_INTENSITY8_SNORM:
    297          case GL_INTENSITY16_SNORM:
    298             return GL_INTENSITY;
    299          default:
    300             ; /* fallthrough */
    301       }
    302    }
    303 
    304    if (ctx->Extensions.EXT_packed_depth_stencil) {
    305       switch (internalFormat) {
    306          case GL_DEPTH_STENCIL_EXT:
    307          case GL_DEPTH24_STENCIL8_EXT:
    308             return GL_DEPTH_STENCIL_EXT;
    309          default:
    310             ; /* fallthrough */
    311       }
    312    }
    313 
    314 #if FEATURE_EXT_texture_sRGB
    315    if (ctx->Extensions.EXT_texture_sRGB) {
    316       switch (internalFormat) {
    317       case GL_SRGB_EXT:
    318       case GL_SRGB8_EXT:
    319       case GL_COMPRESSED_SRGB_EXT:
    320       case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
    321          return GL_RGB;
    322       case GL_SRGB_ALPHA_EXT:
    323       case GL_SRGB8_ALPHA8_EXT:
    324       case GL_COMPRESSED_SRGB_ALPHA_EXT:
    325       case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
    326       case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
    327       case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
    328          return GL_RGBA;
    329       case GL_SLUMINANCE_ALPHA_EXT:
    330       case GL_SLUMINANCE8_ALPHA8_EXT:
    331       case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
    332          return GL_LUMINANCE_ALPHA;
    333       case GL_SLUMINANCE_EXT:
    334       case GL_SLUMINANCE8_EXT:
    335       case GL_COMPRESSED_SLUMINANCE_EXT:
    336          return GL_LUMINANCE;
    337       default:
    338          ; /* fallthrough */
    339       }
    340    }
    341 #endif /* FEATURE_EXT_texture_sRGB */
    342 
    343    if (ctx->Version >= 30 ||
    344        ctx->Extensions.EXT_texture_integer) {
    345       switch (internalFormat) {
    346       case GL_RGBA8UI_EXT:
    347       case GL_RGBA16UI_EXT:
    348       case GL_RGBA32UI_EXT:
    349       case GL_RGBA8I_EXT:
    350       case GL_RGBA16I_EXT:
    351       case GL_RGBA32I_EXT:
    352       case GL_RGB10_A2UI:
    353          return GL_RGBA;
    354       case GL_RGB8UI_EXT:
    355       case GL_RGB16UI_EXT:
    356       case GL_RGB32UI_EXT:
    357       case GL_RGB8I_EXT:
    358       case GL_RGB16I_EXT:
    359       case GL_RGB32I_EXT:
    360          return GL_RGB;
    361       }
    362    }
    363 
    364    if (ctx->Extensions.EXT_texture_integer) {
    365       switch (internalFormat) {
    366       case GL_ALPHA8UI_EXT:
    367       case GL_ALPHA16UI_EXT:
    368       case GL_ALPHA32UI_EXT:
    369       case GL_ALPHA8I_EXT:
    370       case GL_ALPHA16I_EXT:
    371       case GL_ALPHA32I_EXT:
    372          return GL_ALPHA;
    373       case GL_INTENSITY8UI_EXT:
    374       case GL_INTENSITY16UI_EXT:
    375       case GL_INTENSITY32UI_EXT:
    376       case GL_INTENSITY8I_EXT:
    377       case GL_INTENSITY16I_EXT:
    378       case GL_INTENSITY32I_EXT:
    379          return GL_INTENSITY;
    380       case GL_LUMINANCE8UI_EXT:
    381       case GL_LUMINANCE16UI_EXT:
    382       case GL_LUMINANCE32UI_EXT:
    383       case GL_LUMINANCE8I_EXT:
    384       case GL_LUMINANCE16I_EXT:
    385       case GL_LUMINANCE32I_EXT:
    386          return GL_LUMINANCE;
    387       case GL_LUMINANCE_ALPHA8UI_EXT:
    388       case GL_LUMINANCE_ALPHA16UI_EXT:
    389       case GL_LUMINANCE_ALPHA32UI_EXT:
    390       case GL_LUMINANCE_ALPHA8I_EXT:
    391       case GL_LUMINANCE_ALPHA16I_EXT:
    392       case GL_LUMINANCE_ALPHA32I_EXT:
    393          return GL_LUMINANCE_ALPHA;
    394       default:
    395          ; /* fallthrough */
    396       }
    397    }
    398 
    399    if (ctx->Extensions.ARB_texture_rg) {
    400       switch (internalFormat) {
    401       case GL_R16F:
    402 	 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
    403 	  */
    404 	 if (!ctx->Extensions.ARB_half_float_pixel)
    405 	    break;
    406 	 /* FALLTHROUGH */
    407       case GL_R32F:
    408 	 if (!ctx->Extensions.ARB_texture_float)
    409 	    break;
    410          return GL_RED;
    411       case GL_R8I:
    412       case GL_R8UI:
    413       case GL_R16I:
    414       case GL_R16UI:
    415       case GL_R32I:
    416       case GL_R32UI:
    417 	 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
    418 	    break;
    419 	 /* FALLTHROUGH */
    420       case GL_R8:
    421       case GL_R16:
    422       case GL_RED:
    423       case GL_COMPRESSED_RED:
    424          return GL_RED;
    425 
    426       case GL_RG16F:
    427 	 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
    428 	  */
    429 	 if (!ctx->Extensions.ARB_half_float_pixel)
    430 	    break;
    431 	 /* FALLTHROUGH */
    432       case GL_RG32F:
    433 	 if (!ctx->Extensions.ARB_texture_float)
    434 	    break;
    435          return GL_RG;
    436       case GL_RG8I:
    437       case GL_RG8UI:
    438       case GL_RG16I:
    439       case GL_RG16UI:
    440       case GL_RG32I:
    441       case GL_RG32UI:
    442 	 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
    443 	    break;
    444 	 /* FALLTHROUGH */
    445       case GL_RG:
    446       case GL_RG8:
    447       case GL_RG16:
    448       case GL_COMPRESSED_RG:
    449          return GL_RG;
    450       default:
    451          ; /* fallthrough */
    452       }
    453    }
    454 
    455    if (ctx->Extensions.EXT_texture_shared_exponent) {
    456       switch (internalFormat) {
    457       case GL_RGB9_E5_EXT:
    458          return GL_RGB;
    459       default:
    460          ; /* fallthrough */
    461       }
    462    }
    463 
    464    if (ctx->Extensions.EXT_packed_float) {
    465       switch (internalFormat) {
    466       case GL_R11F_G11F_B10F_EXT:
    467          return GL_RGB;
    468       default:
    469          ; /* fallthrough */
    470       }
    471    }
    472 
    473    if (ctx->Extensions.ARB_depth_buffer_float) {
    474       switch (internalFormat) {
    475       case GL_DEPTH_COMPONENT32F:
    476          return GL_DEPTH_COMPONENT;
    477       case GL_DEPTH32F_STENCIL8:
    478          return GL_DEPTH_STENCIL;
    479       default:
    480          ; /* fallthrough */
    481       }
    482    }
    483 
    484    if (ctx->Extensions.ARB_texture_compression_rgtc) {
    485       switch (internalFormat) {
    486       case GL_COMPRESSED_RED_RGTC1:
    487       case GL_COMPRESSED_SIGNED_RED_RGTC1:
    488          return GL_RED;
    489       case GL_COMPRESSED_RG_RGTC2:
    490       case GL_COMPRESSED_SIGNED_RG_RGTC2:
    491          return GL_RG;
    492       default:
    493          ; /* fallthrough */
    494       }
    495    }
    496 
    497    if (ctx->Extensions.EXT_texture_compression_latc) {
    498       switch (internalFormat) {
    499       case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
    500       case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
    501          return GL_LUMINANCE;
    502       case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
    503       case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
    504          return GL_LUMINANCE_ALPHA;
    505       default:
    506          ; /* fallthrough */
    507       }
    508    }
    509 
    510    if (ctx->Extensions.ATI_texture_compression_3dc) {
    511       switch (internalFormat) {
    512       case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
    513          return GL_LUMINANCE_ALPHA;
    514       default:
    515          ; /* fallthrough */
    516       }
    517    }
    518 
    519    if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
    520       switch (internalFormat) {
    521       case GL_ETC1_RGB8_OES:
    522          return GL_RGB;
    523       default:
    524          ; /* fallthrough */
    525       }
    526    }
    527 
    528    if (ctx->API == API_OPENGLES) {
    529       switch (internalFormat) {
    530       case GL_PALETTE4_RGB8_OES:
    531       case GL_PALETTE4_R5_G6_B5_OES:
    532       case GL_PALETTE8_RGB8_OES:
    533       case GL_PALETTE8_R5_G6_B5_OES:
    534 	 return GL_RGB;
    535       case GL_PALETTE4_RGBA8_OES:
    536       case GL_PALETTE8_RGB5_A1_OES:
    537       case GL_PALETTE4_RGBA4_OES:
    538       case GL_PALETTE4_RGB5_A1_OES:
    539       case GL_PALETTE8_RGBA8_OES:
    540       case GL_PALETTE8_RGBA4_OES:
    541 	 return GL_RGBA;
    542       default:
    543          ; /* fallthrough */
    544       }
    545    }
    546 
    547    return -1; /* error */
    548 }
    549 
    550 
    551 /**
    552  * For cube map faces, return a face index in [0,5].
    553  * For other targets return 0;
    554  */
    555 GLuint
    556 _mesa_tex_target_to_face(GLenum target)
    557 {
    558    if (_mesa_is_cube_face(target))
    559       return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
    560    else
    561       return 0;
    562 }
    563 
    564 
    565 
    566 /**
    567  * Install gl_texture_image in a gl_texture_object according to the target
    568  * and level parameters.
    569  *
    570  * \param tObj texture object.
    571  * \param target texture target.
    572  * \param level image level.
    573  * \param texImage texture image.
    574  */
    575 static void
    576 set_tex_image(struct gl_texture_object *tObj,
    577               GLenum target, GLint level,
    578               struct gl_texture_image *texImage)
    579 {
    580    const GLuint face = _mesa_tex_target_to_face(target);
    581 
    582    ASSERT(tObj);
    583    ASSERT(texImage);
    584    if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
    585       assert(level == 0);
    586 
    587    tObj->Image[face][level] = texImage;
    588 
    589    /* Set the 'back' pointer */
    590    texImage->TexObject = tObj;
    591    texImage->Level = level;
    592    texImage->Face = face;
    593 }
    594 
    595 
    596 /**
    597  * Allocate a texture image structure.
    598  *
    599  * Called via ctx->Driver.NewTextureImage() unless overriden by a device
    600  * driver.
    601  *
    602  * \return a pointer to gl_texture_image struct with all fields initialized to
    603  * zero.
    604  */
    605 struct gl_texture_image *
    606 _mesa_new_texture_image( struct gl_context *ctx )
    607 {
    608    (void) ctx;
    609    return CALLOC_STRUCT(gl_texture_image);
    610 }
    611 
    612 
    613 /**
    614  * Free a gl_texture_image and associated data.
    615  * This function is a fallback called via ctx->Driver.DeleteTextureImage().
    616  *
    617  * \param texImage texture image.
    618  *
    619  * Free the texture image structure and the associated image data.
    620  */
    621 void
    622 _mesa_delete_texture_image(struct gl_context *ctx,
    623                            struct gl_texture_image *texImage)
    624 {
    625    /* Free texImage->Data and/or any other driver-specific texture
    626     * image storage.
    627     */
    628    ASSERT(ctx->Driver.FreeTextureImageBuffer);
    629    ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
    630    free(texImage);
    631 }
    632 
    633 
    634 /**
    635  * Test if a target is a proxy target.
    636  *
    637  * \param target texture target.
    638  *
    639  * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
    640  */
    641 GLboolean
    642 _mesa_is_proxy_texture(GLenum target)
    643 {
    644    /*
    645     * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
    646     * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
    647     */
    648    assert(NUM_TEXTURE_TARGETS == 7 + 2);
    649 
    650    return (target == GL_PROXY_TEXTURE_1D ||
    651            target == GL_PROXY_TEXTURE_2D ||
    652            target == GL_PROXY_TEXTURE_3D ||
    653            target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
    654            target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
    655            target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
    656            target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
    657 }
    658 
    659 
    660 /**
    661  * Return the proxy target which corresponds to the given texture target
    662  */
    663 GLenum
    664 _mesa_get_proxy_target(GLenum target)
    665 {
    666    switch (target) {
    667    case GL_TEXTURE_1D:
    668    case GL_PROXY_TEXTURE_1D:
    669       return GL_PROXY_TEXTURE_1D;
    670    case GL_TEXTURE_2D:
    671    case GL_PROXY_TEXTURE_2D:
    672       return GL_PROXY_TEXTURE_2D;
    673    case GL_TEXTURE_3D:
    674    case GL_PROXY_TEXTURE_3D:
    675       return GL_PROXY_TEXTURE_3D;
    676    case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
    677    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
    678    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
    679    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
    680    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
    681    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
    682    case GL_TEXTURE_CUBE_MAP_ARB:
    683    case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
    684       return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
    685    case GL_TEXTURE_RECTANGLE_NV:
    686    case GL_PROXY_TEXTURE_RECTANGLE_NV:
    687       return GL_PROXY_TEXTURE_RECTANGLE_NV;
    688    case GL_TEXTURE_1D_ARRAY_EXT:
    689    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
    690       return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
    691    case GL_TEXTURE_2D_ARRAY_EXT:
    692    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
    693       return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
    694    default:
    695       _mesa_problem(NULL, "unexpected target in _mesa_get_proxy_target()");
    696       return 0;
    697    }
    698 }
    699 
    700 
    701 /**
    702  * Get the texture object that corresponds to the target of the given
    703  * texture unit.  The target should have already been checked for validity.
    704  *
    705  * \param ctx GL context.
    706  * \param texUnit texture unit.
    707  * \param target texture target.
    708  *
    709  * \return pointer to the texture object on success, or NULL on failure.
    710  */
    711 struct gl_texture_object *
    712 _mesa_select_tex_object(struct gl_context *ctx,
    713                         const struct gl_texture_unit *texUnit,
    714                         GLenum target)
    715 {
    716    const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
    717                                ctx->Extensions.EXT_texture_array);
    718 
    719    switch (target) {
    720       case GL_TEXTURE_1D:
    721          return texUnit->CurrentTex[TEXTURE_1D_INDEX];
    722       case GL_PROXY_TEXTURE_1D:
    723          return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
    724       case GL_TEXTURE_2D:
    725          return texUnit->CurrentTex[TEXTURE_2D_INDEX];
    726       case GL_PROXY_TEXTURE_2D:
    727          return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
    728       case GL_TEXTURE_3D:
    729          return texUnit->CurrentTex[TEXTURE_3D_INDEX];
    730       case GL_PROXY_TEXTURE_3D:
    731          return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
    732       case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
    733       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
    734       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
    735       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
    736       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
    737       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
    738       case GL_TEXTURE_CUBE_MAP_ARB:
    739          return ctx->Extensions.ARB_texture_cube_map
    740                 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
    741       case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
    742          return ctx->Extensions.ARB_texture_cube_map
    743                 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
    744       case GL_TEXTURE_RECTANGLE_NV:
    745          return ctx->Extensions.NV_texture_rectangle
    746                 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
    747       case GL_PROXY_TEXTURE_RECTANGLE_NV:
    748          return ctx->Extensions.NV_texture_rectangle
    749                 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
    750       case GL_TEXTURE_1D_ARRAY_EXT:
    751          return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
    752       case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
    753          return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
    754       case GL_TEXTURE_2D_ARRAY_EXT:
    755          return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
    756       case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
    757          return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
    758       case GL_TEXTURE_BUFFER:
    759          return _mesa_is_desktop_gl(ctx)
    760             && ctx->Extensions.ARB_texture_buffer_object
    761             ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
    762       case GL_TEXTURE_EXTERNAL_OES:
    763          return ctx->Extensions.OES_EGL_image_external
    764             ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
    765       default:
    766          _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
    767          return NULL;
    768    }
    769 }
    770 
    771 
    772 /**
    773  * Return pointer to texture object for given target on current texture unit.
    774  */
    775 struct gl_texture_object *
    776 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
    777 {
    778    struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
    779    return _mesa_select_tex_object(ctx, texUnit, target);
    780 }
    781 
    782 
    783 /**
    784  * Get a texture image pointer from a texture object, given a texture
    785  * target and mipmap level.  The target and level parameters should
    786  * have already been error-checked.
    787  *
    788  * \param ctx GL context.
    789  * \param texObj texture unit.
    790  * \param target texture target.
    791  * \param level image level.
    792  *
    793  * \return pointer to the texture image structure, or NULL on failure.
    794  */
    795 struct gl_texture_image *
    796 _mesa_select_tex_image(struct gl_context *ctx,
    797                        const struct gl_texture_object *texObj,
    798 		       GLenum target, GLint level)
    799 {
    800    const GLuint face = _mesa_tex_target_to_face(target);
    801 
    802    ASSERT(texObj);
    803    ASSERT(level >= 0);
    804    ASSERT(level < MAX_TEXTURE_LEVELS);
    805 
    806    return texObj->Image[face][level];
    807 }
    808 
    809 
    810 /**
    811  * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
    812  * it and install it.  Only return NULL if passed a bad parameter or run
    813  * out of memory.
    814  */
    815 struct gl_texture_image *
    816 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
    817                     GLenum target, GLint level)
    818 {
    819    struct gl_texture_image *texImage;
    820 
    821    if (!texObj)
    822       return NULL;
    823 
    824    texImage = _mesa_select_tex_image(ctx, texObj, target, level);
    825    if (!texImage) {
    826       texImage = ctx->Driver.NewTextureImage(ctx);
    827       if (!texImage) {
    828          _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
    829          return NULL;
    830       }
    831 
    832       set_tex_image(texObj, target, level, texImage);
    833    }
    834 
    835    return texImage;
    836 }
    837 
    838 
    839 /**
    840  * Return pointer to the specified proxy texture image.
    841  * Note that proxy textures are per-context, not per-texture unit.
    842  * \return pointer to texture image or NULL if invalid target, invalid
    843  *         level, or out of memory.
    844  */
    845 static struct gl_texture_image *
    846 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
    847 {
    848    struct gl_texture_image *texImage;
    849    GLuint texIndex;
    850 
    851    if (level < 0)
    852       return NULL;
    853 
    854    switch (target) {
    855    case GL_PROXY_TEXTURE_1D:
    856       if (level >= ctx->Const.MaxTextureLevels)
    857          return NULL;
    858       texIndex = TEXTURE_1D_INDEX;
    859       break;
    860    case GL_PROXY_TEXTURE_2D:
    861       if (level >= ctx->Const.MaxTextureLevels)
    862          return NULL;
    863       texIndex = TEXTURE_2D_INDEX;
    864       break;
    865    case GL_PROXY_TEXTURE_3D:
    866       if (level >= ctx->Const.Max3DTextureLevels)
    867          return NULL;
    868       texIndex = TEXTURE_3D_INDEX;
    869       break;
    870    case GL_PROXY_TEXTURE_CUBE_MAP:
    871       if (level >= ctx->Const.MaxCubeTextureLevels)
    872          return NULL;
    873       texIndex = TEXTURE_CUBE_INDEX;
    874       break;
    875    case GL_PROXY_TEXTURE_RECTANGLE_NV:
    876       if (level > 0)
    877          return NULL;
    878       texIndex = TEXTURE_RECT_INDEX;
    879       break;
    880    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
    881       if (level >= ctx->Const.MaxTextureLevels)
    882          return NULL;
    883       texIndex = TEXTURE_1D_ARRAY_INDEX;
    884       break;
    885    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
    886       if (level >= ctx->Const.MaxTextureLevels)
    887          return NULL;
    888       texIndex = TEXTURE_2D_ARRAY_INDEX;
    889       break;
    890    default:
    891       return NULL;
    892    }
    893 
    894    texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
    895    if (!texImage) {
    896       texImage = ctx->Driver.NewTextureImage(ctx);
    897       if (!texImage) {
    898          _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
    899          return NULL;
    900       }
    901       ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
    902       /* Set the 'back' pointer */
    903       texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
    904    }
    905    return texImage;
    906 }
    907 
    908 
    909 /**
    910  * Get the maximum number of allowed mipmap levels.
    911  *
    912  * \param ctx GL context.
    913  * \param target texture target.
    914  *
    915  * \return the maximum number of allowed mipmap levels for the given
    916  * texture target, or zero if passed a bad target.
    917  *
    918  * \sa gl_constants.
    919  */
    920 GLint
    921 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
    922 {
    923    switch (target) {
    924    case GL_TEXTURE_1D:
    925    case GL_PROXY_TEXTURE_1D:
    926    case GL_TEXTURE_2D:
    927    case GL_PROXY_TEXTURE_2D:
    928       return ctx->Const.MaxTextureLevels;
    929    case GL_TEXTURE_3D:
    930    case GL_PROXY_TEXTURE_3D:
    931       return ctx->Const.Max3DTextureLevels;
    932    case GL_TEXTURE_CUBE_MAP:
    933    case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
    934    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
    935    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
    936    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
    937    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
    938    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
    939    case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
    940       return ctx->Extensions.ARB_texture_cube_map
    941          ? ctx->Const.MaxCubeTextureLevels : 0;
    942    case GL_TEXTURE_RECTANGLE_NV:
    943    case GL_PROXY_TEXTURE_RECTANGLE_NV:
    944       return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
    945    case GL_TEXTURE_1D_ARRAY_EXT:
    946    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
    947    case GL_TEXTURE_2D_ARRAY_EXT:
    948    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
    949       return (ctx->Extensions.MESA_texture_array ||
    950               ctx->Extensions.EXT_texture_array)
    951          ? ctx->Const.MaxTextureLevels : 0;
    952    case GL_TEXTURE_BUFFER:
    953       return _mesa_is_desktop_gl(ctx)
    954          && ctx->Extensions.ARB_texture_buffer_object
    955          ? 1 : 0;
    956    case GL_TEXTURE_EXTERNAL_OES:
    957       /* fall-through */
    958    default:
    959       return 0; /* bad target */
    960    }
    961 }
    962 
    963 
    964 /**
    965  * Return number of dimensions per mipmap level for the given texture target.
    966  */
    967 GLint
    968 _mesa_get_texture_dimensions(GLenum target)
    969 {
    970    switch (target) {
    971    case GL_TEXTURE_1D:
    972    case GL_PROXY_TEXTURE_1D:
    973       return 1;
    974    case GL_TEXTURE_2D:
    975    case GL_TEXTURE_RECTANGLE:
    976    case GL_TEXTURE_CUBE_MAP:
    977    case GL_PROXY_TEXTURE_2D:
    978    case GL_PROXY_TEXTURE_RECTANGLE:
    979    case GL_PROXY_TEXTURE_CUBE_MAP:
    980    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
    981    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
    982    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
    983    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
    984    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
    985    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
    986    case GL_TEXTURE_1D_ARRAY:
    987    case GL_PROXY_TEXTURE_1D_ARRAY:
    988    case GL_TEXTURE_EXTERNAL_OES:
    989       return 2;
    990    case GL_TEXTURE_3D:
    991    case GL_PROXY_TEXTURE_3D:
    992    case GL_TEXTURE_2D_ARRAY:
    993    case GL_PROXY_TEXTURE_2D_ARRAY:
    994       return 3;
    995    case GL_TEXTURE_BUFFER:
    996       /* fall-through */
    997    default:
    998       _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
    999                     target);
   1000       return 2;
   1001    }
   1002 }
   1003 
   1004 
   1005 /**
   1006  * Return the maximum number of mipmap levels for the given target
   1007  * and the dimensions.
   1008  * The dimensions are expected not to include the border.
   1009  */
   1010 GLsizei
   1011 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
   1012                              GLsizei depth)
   1013 {
   1014    GLsizei size;
   1015 
   1016    switch (target) {
   1017    case GL_TEXTURE_1D:
   1018    case GL_TEXTURE_1D_ARRAY:
   1019       size = width;
   1020       break;
   1021    case GL_TEXTURE_CUBE_MAP:
   1022    case GL_TEXTURE_CUBE_MAP_ARRAY:
   1023       ASSERT(width == height);
   1024       size = width;
   1025       break;
   1026    case GL_TEXTURE_2D:
   1027    case GL_TEXTURE_2D_ARRAY:
   1028       size = MAX2(width, height);
   1029       break;
   1030    case GL_TEXTURE_3D:
   1031       size = MAX3(width, height, depth);
   1032       break;
   1033    case GL_TEXTURE_RECTANGLE:
   1034       return 1;
   1035    default:
   1036       assert(0);
   1037       return 1;
   1038    }
   1039 
   1040    return _mesa_logbase2(size) + 1;
   1041 }
   1042 
   1043 
   1044 #if 000 /* not used anymore */
   1045 /*
   1046  * glTexImage[123]D can accept a NULL image pointer.  In this case we
   1047  * create a texture image with unspecified image contents per the OpenGL
   1048  * spec.
   1049  */
   1050 static GLubyte *
   1051 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
   1052 {
   1053    const GLint components = _mesa_components_in_format(format);
   1054    const GLint numPixels = width * height * depth;
   1055    GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
   1056 
   1057 #ifdef DEBUG
   1058    /*
   1059     * Let's see if anyone finds this.  If glTexImage2D() is called with
   1060     * a NULL image pointer then load the texture image with something
   1061     * interesting instead of leaving it indeterminate.
   1062     */
   1063    if (data) {
   1064       static const char message[8][32] = {
   1065          "   X   X  XXXXX   XXX     X    ",
   1066          "   XX XX  X      X   X   X X   ",
   1067          "   X X X  X      X      X   X  ",
   1068          "   X   X  XXXX    XXX   XXXXX  ",
   1069          "   X   X  X          X  X   X  ",
   1070          "   X   X  X      X   X  X   X  ",
   1071          "   X   X  XXXXX   XXX   X   X  ",
   1072          "                               "
   1073       };
   1074 
   1075       GLubyte *imgPtr = data;
   1076       GLint h, i, j, k;
   1077       for (h = 0; h < depth; h++) {
   1078          for (i = 0; i < height; i++) {
   1079             GLint srcRow = 7 - (i % 8);
   1080             for (j = 0; j < width; j++) {
   1081                GLint srcCol = j % 32;
   1082                GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
   1083                for (k = 0; k < components; k++) {
   1084                   *imgPtr++ = texel;
   1085                }
   1086             }
   1087          }
   1088       }
   1089    }
   1090 #endif
   1091 
   1092    return data;
   1093 }
   1094 #endif
   1095 
   1096 
   1097 
   1098 /**
   1099  * Set the size and format-related fields of a gl_texture_image struct
   1100  * to zero.  This is used when a proxy texture test fails.
   1101  */
   1102 static void
   1103 clear_teximage_fields(struct gl_texture_image *img)
   1104 {
   1105    ASSERT(img);
   1106    img->_BaseFormat = 0;
   1107    img->InternalFormat = 0;
   1108    img->Border = 0;
   1109    img->Width = 0;
   1110    img->Height = 0;
   1111    img->Depth = 0;
   1112    img->Width2 = 0;
   1113    img->Height2 = 0;
   1114    img->Depth2 = 0;
   1115    img->WidthLog2 = 0;
   1116    img->HeightLog2 = 0;
   1117    img->DepthLog2 = 0;
   1118    img->TexFormat = MESA_FORMAT_NONE;
   1119 }
   1120 
   1121 
   1122 /**
   1123  * Initialize basic fields of the gl_texture_image struct.
   1124  *
   1125  * \param ctx GL context.
   1126  * \param img texture image structure to be initialized.
   1127  * \param width image width.
   1128  * \param height image height.
   1129  * \param depth image depth.
   1130  * \param border image border.
   1131  * \param internalFormat internal format.
   1132  * \param format  the actual hardware format (one of MESA_FORMAT_*)
   1133  *
   1134  * Fills in the fields of \p img with the given information.
   1135  * Note: width, height and depth include the border.
   1136  */
   1137 void
   1138 _mesa_init_teximage_fields(struct gl_context *ctx,
   1139                            struct gl_texture_image *img,
   1140                            GLsizei width, GLsizei height, GLsizei depth,
   1141                            GLint border, GLenum internalFormat,
   1142                            gl_format format)
   1143 {
   1144    GLenum target;
   1145    ASSERT(img);
   1146    ASSERT(width >= 0);
   1147    ASSERT(height >= 0);
   1148    ASSERT(depth >= 0);
   1149 
   1150    target = img->TexObject->Target;
   1151    img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
   1152    ASSERT(img->_BaseFormat > 0);
   1153    img->InternalFormat = internalFormat;
   1154    img->Border = border;
   1155    img->Width = width;
   1156    img->Height = height;
   1157    img->Depth = depth;
   1158 
   1159    img->Width2 = width - 2 * border;   /* == 1 << img->WidthLog2; */
   1160    img->WidthLog2 = _mesa_logbase2(img->Width2);
   1161 
   1162    switch(target) {
   1163    case GL_TEXTURE_1D:
   1164    case GL_TEXTURE_BUFFER:
   1165    case GL_PROXY_TEXTURE_1D:
   1166       if (height == 0)
   1167          img->Height2 = 0;
   1168       else
   1169          img->Height2 = 1;
   1170       img->HeightLog2 = 0;
   1171       if (depth == 0)
   1172          img->Depth2 = 0;
   1173       else
   1174          img->Depth2 = 1;
   1175       img->DepthLog2 = 0;
   1176       break;
   1177    case GL_TEXTURE_1D_ARRAY:
   1178    case GL_PROXY_TEXTURE_1D_ARRAY:
   1179       img->Height2 = height; /* no border */
   1180       img->HeightLog2 = 0; /* not used */
   1181       if (depth == 0)
   1182          img->Depth2 = 0;
   1183       else
   1184          img->Depth2 = 1;
   1185       img->DepthLog2 = 0;
   1186       break;
   1187    case GL_TEXTURE_2D:
   1188    case GL_TEXTURE_RECTANGLE:
   1189    case GL_TEXTURE_CUBE_MAP:
   1190    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
   1191    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
   1192    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
   1193    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
   1194    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
   1195    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
   1196    case GL_TEXTURE_EXTERNAL_OES:
   1197    case GL_PROXY_TEXTURE_2D:
   1198    case GL_PROXY_TEXTURE_RECTANGLE:
   1199    case GL_PROXY_TEXTURE_CUBE_MAP:
   1200       img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
   1201       img->HeightLog2 = _mesa_logbase2(img->Height2);
   1202       if (depth == 0)
   1203          img->Depth2 = 0;
   1204       else
   1205          img->Depth2 = 1;
   1206       img->DepthLog2 = 0;
   1207       break;
   1208    case GL_TEXTURE_2D_ARRAY:
   1209    case GL_PROXY_TEXTURE_2D_ARRAY:
   1210       img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
   1211       img->HeightLog2 = _mesa_logbase2(img->Height2);
   1212       img->Depth2 = depth; /* no border */
   1213       img->DepthLog2 = 0; /* not used */
   1214       break;
   1215    case GL_TEXTURE_3D:
   1216    case GL_PROXY_TEXTURE_3D:
   1217       img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
   1218       img->HeightLog2 = _mesa_logbase2(img->Height2);
   1219       img->Depth2 = depth - 2 * border;   /* == 1 << img->DepthLog2; */
   1220       img->DepthLog2 = _mesa_logbase2(img->Depth2);
   1221       break;
   1222    default:
   1223       _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
   1224                     target);
   1225    }
   1226 
   1227    img->MaxNumLevels =
   1228       _mesa_get_tex_max_num_levels(target,
   1229                                    img->Width2, img->Height2, img->Depth2);
   1230    img->TexFormat = format;
   1231 }
   1232 
   1233 
   1234 /**
   1235  * Free and clear fields of the gl_texture_image struct.
   1236  *
   1237  * \param ctx GL context.
   1238  * \param texImage texture image structure to be cleared.
   1239  *
   1240  * After the call, \p texImage will have no data associated with it.  Its
   1241  * fields are cleared so that its parent object will test incomplete.
   1242  */
   1243 void
   1244 _mesa_clear_texture_image(struct gl_context *ctx,
   1245                           struct gl_texture_image *texImage)
   1246 {
   1247    ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
   1248    clear_teximage_fields(texImage);
   1249 }
   1250 
   1251 
   1252 /**
   1253  * This is the fallback for Driver.TestProxyTexImage().  Test the texture
   1254  * level, width, height and depth against the ctx->Const limits for textures.
   1255  *
   1256  * A hardware driver might override this function if, for example, the
   1257  * max 3D texture size is 512x512x64 (i.e. not a cube).
   1258  *
   1259  * Note that width, height, depth == 0 is not an error.  However, a
   1260  * texture with zero width/height/depth will be considered "incomplete"
   1261  * and texturing will effectively be disabled.
   1262  *
   1263  * \param target  one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
   1264  *                GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
   1265  *                GL_PROXY_TEXTURE_CUBE_MAP_ARB.
   1266  * \param level  as passed to glTexImage
   1267  * \param internalFormat  as passed to glTexImage
   1268  * \param format  as passed to glTexImage
   1269  * \param type  as passed to glTexImage
   1270  * \param width  as passed to glTexImage
   1271  * \param height  as passed to glTexImage
   1272  * \param depth  as passed to glTexImage
   1273  * \param border  as passed to glTexImage
   1274  * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
   1275  */
   1276 GLboolean
   1277 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
   1278                           GLint internalFormat, GLenum format, GLenum type,
   1279                           GLint width, GLint height, GLint depth, GLint border)
   1280 {
   1281    GLint maxSize;
   1282 
   1283    (void) internalFormat;
   1284    (void) format;
   1285    (void) type;
   1286 
   1287    switch (target) {
   1288    case GL_PROXY_TEXTURE_1D:
   1289       if (level >= ctx->Const.MaxTextureLevels)
   1290          return GL_FALSE;
   1291       maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
   1292       maxSize >>= level;  /* level size */
   1293       if (width < 2 * border || width > 2 * border + maxSize)
   1294          return GL_FALSE;
   1295       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
   1296          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
   1297             return GL_FALSE;
   1298       }
   1299       return GL_TRUE;
   1300 
   1301    case GL_PROXY_TEXTURE_2D:
   1302       if (level >= ctx->Const.MaxTextureLevels)
   1303          return GL_FALSE;
   1304       maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
   1305       maxSize >>= level;
   1306       if (width < 2 * border || width > 2 * border + maxSize)
   1307          return GL_FALSE;
   1308       if (height < 2 * border || height > 2 * border + maxSize)
   1309          return GL_FALSE;
   1310       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
   1311          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
   1312             return GL_FALSE;
   1313          if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
   1314             return GL_FALSE;
   1315       }
   1316       return GL_TRUE;
   1317 
   1318    case GL_PROXY_TEXTURE_3D:
   1319       if (level >= ctx->Const.Max3DTextureLevels)
   1320          return GL_FALSE;
   1321       maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
   1322       maxSize >>= level;
   1323       if (width < 2 * border || width > 2 * border + maxSize)
   1324          return GL_FALSE;
   1325       if (height < 2 * border || height > 2 * border + maxSize)
   1326          return GL_FALSE;
   1327       if (depth < 2 * border || depth > 2 * border + maxSize)
   1328          return GL_FALSE;
   1329       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
   1330          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
   1331             return GL_FALSE;
   1332          if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
   1333             return GL_FALSE;
   1334          if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
   1335             return GL_FALSE;
   1336       }
   1337       return GL_TRUE;
   1338 
   1339    case GL_PROXY_TEXTURE_RECTANGLE_NV:
   1340       if (level != 0)
   1341          return GL_FALSE;
   1342       maxSize = ctx->Const.MaxTextureRectSize;
   1343       if (width < 0 || width > maxSize)
   1344          return GL_FALSE;
   1345       if (height < 0 || height > maxSize)
   1346          return GL_FALSE;
   1347       return GL_TRUE;
   1348 
   1349    case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
   1350       if (level >= ctx->Const.MaxCubeTextureLevels)
   1351          return GL_FALSE;
   1352       maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
   1353       maxSize >>= level;
   1354       if (width < 2 * border || width > 2 * border + maxSize)
   1355          return GL_FALSE;
   1356       if (height < 2 * border || height > 2 * border + maxSize)
   1357          return GL_FALSE;
   1358       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
   1359          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
   1360             return GL_FALSE;
   1361          if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
   1362             return GL_FALSE;
   1363       }
   1364       return GL_TRUE;
   1365 
   1366    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
   1367       if (level >= ctx->Const.MaxTextureLevels)
   1368          return GL_FALSE;
   1369       maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
   1370       maxSize >>= level;
   1371       if (width < 2 * border || width > 2 * border + maxSize)
   1372          return GL_FALSE;
   1373       if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
   1374          return GL_FALSE;
   1375       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
   1376          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
   1377             return GL_FALSE;
   1378       }
   1379       return GL_TRUE;
   1380 
   1381    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
   1382       if (level >= ctx->Const.MaxTextureLevels)
   1383          return GL_FALSE;
   1384       maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
   1385       maxSize >>= level;
   1386       if (width < 2 * border || width > 2 * border + maxSize)
   1387          return GL_FALSE;
   1388       if (height < 2 * border || height > 2 * border + maxSize)
   1389          return GL_FALSE;
   1390       if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
   1391          return GL_FALSE;
   1392       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
   1393          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
   1394             return GL_FALSE;
   1395          if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
   1396             return GL_FALSE;
   1397       }
   1398       return GL_TRUE;
   1399 
   1400    default:
   1401       _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
   1402       return GL_FALSE;
   1403    }
   1404 }
   1405 
   1406 
   1407 /**
   1408  * Check if the memory used by the texture would exceed the driver's limit.
   1409  * This lets us support a max 3D texture size of 8K (for example) but
   1410  * prevents allocating a full 8K x 8K x 8K texture.
   1411  * XXX this could be rolled into the proxy texture size test (above) but
   1412  * we don't have the actual texture internal format at that point.
   1413  */
   1414 static GLboolean
   1415 legal_texture_size(struct gl_context *ctx, gl_format format,
   1416                    GLint width, GLint height, GLint depth)
   1417 {
   1418    uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
   1419    uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
   1420    return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
   1421 }
   1422 
   1423 
   1424 /**
   1425  * Return true if the format is only valid for glCompressedTexImage.
   1426  */
   1427 static GLboolean
   1428 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
   1429 {
   1430    switch (format) {
   1431    case GL_ETC1_RGB8_OES:
   1432    case GL_PALETTE4_RGB8_OES:
   1433    case GL_PALETTE4_RGBA8_OES:
   1434    case GL_PALETTE4_R5_G6_B5_OES:
   1435    case GL_PALETTE4_RGBA4_OES:
   1436    case GL_PALETTE4_RGB5_A1_OES:
   1437    case GL_PALETTE8_RGB8_OES:
   1438    case GL_PALETTE8_RGBA8_OES:
   1439    case GL_PALETTE8_R5_G6_B5_OES:
   1440    case GL_PALETTE8_RGBA4_OES:
   1441    case GL_PALETTE8_RGB5_A1_OES:
   1442       return GL_TRUE;
   1443    default:
   1444       return GL_FALSE;
   1445    }
   1446 }
   1447 
   1448 
   1449 /**
   1450  * Helper function to determine whether a target and specific compression
   1451  * format are supported.
   1452  */
   1453 static GLboolean
   1454 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
   1455                          GLenum intFormat)
   1456 {
   1457    (void) intFormat;  /* not used yet */
   1458 
   1459    switch (target) {
   1460    case GL_TEXTURE_2D:
   1461    case GL_PROXY_TEXTURE_2D:
   1462       return GL_TRUE; /* true for any compressed format so far */
   1463    case GL_PROXY_TEXTURE_CUBE_MAP:
   1464    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
   1465    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
   1466    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
   1467    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
   1468    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
   1469    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
   1470       return ctx->Extensions.ARB_texture_cube_map;
   1471    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
   1472    case GL_TEXTURE_2D_ARRAY_EXT:
   1473       return (ctx->Extensions.MESA_texture_array ||
   1474               ctx->Extensions.EXT_texture_array);
   1475    default:
   1476       return GL_FALSE;
   1477    }
   1478 }
   1479 
   1480 
   1481 /**
   1482  * Check if the given texture target value is legal for a
   1483  * glTexImage1/2/3D call.
   1484  */
   1485 static GLboolean
   1486 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
   1487 {
   1488    switch (dims) {
   1489    case 1:
   1490       switch (target) {
   1491       case GL_TEXTURE_1D:
   1492       case GL_PROXY_TEXTURE_1D:
   1493          return _mesa_is_desktop_gl(ctx);
   1494       default:
   1495          return GL_FALSE;
   1496       }
   1497    case 2:
   1498       switch (target) {
   1499       case GL_TEXTURE_2D:
   1500          return GL_TRUE;
   1501       case GL_PROXY_TEXTURE_2D:
   1502          return _mesa_is_desktop_gl(ctx);
   1503       case GL_PROXY_TEXTURE_CUBE_MAP:
   1504          return _mesa_is_desktop_gl(ctx)
   1505             && ctx->Extensions.ARB_texture_cube_map;
   1506       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
   1507       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
   1508       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
   1509       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
   1510       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
   1511       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
   1512          return ctx->Extensions.ARB_texture_cube_map;
   1513       case GL_TEXTURE_RECTANGLE_NV:
   1514       case GL_PROXY_TEXTURE_RECTANGLE_NV:
   1515          return _mesa_is_desktop_gl(ctx)
   1516             && ctx->Extensions.NV_texture_rectangle;
   1517       case GL_TEXTURE_1D_ARRAY_EXT:
   1518       case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
   1519          return _mesa_is_desktop_gl(ctx)
   1520             && (ctx->Extensions.MESA_texture_array ||
   1521                 ctx->Extensions.EXT_texture_array);
   1522       default:
   1523          return GL_FALSE;
   1524       }
   1525    case 3:
   1526       switch (target) {
   1527       case GL_TEXTURE_3D:
   1528          return GL_TRUE;
   1529       case GL_PROXY_TEXTURE_3D:
   1530          return _mesa_is_desktop_gl(ctx);
   1531       case GL_TEXTURE_2D_ARRAY_EXT:
   1532          return (_mesa_is_desktop_gl(ctx)
   1533                  && (ctx->Extensions.MESA_texture_array ||
   1534                      ctx->Extensions.EXT_texture_array))
   1535             || _mesa_is_gles3(ctx);
   1536       case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
   1537          return _mesa_is_desktop_gl(ctx)
   1538             && (ctx->Extensions.MESA_texture_array ||
   1539                 ctx->Extensions.EXT_texture_array);
   1540       default:
   1541          return GL_FALSE;
   1542       }
   1543    default:
   1544       _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
   1545       return GL_FALSE;
   1546    }
   1547 }
   1548 
   1549 
   1550 /**
   1551  * Check if the given texture target value is legal for a
   1552  * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
   1553  * The difference compared to legal_teximage_target() above is that
   1554  * proxy targets are not supported.
   1555  */
   1556 static GLboolean
   1557 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
   1558 {
   1559    switch (dims) {
   1560    case 1:
   1561       return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
   1562    case 2:
   1563       switch (target) {
   1564       case GL_TEXTURE_2D:
   1565          return GL_TRUE;
   1566       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
   1567       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
   1568       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
   1569       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
   1570       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
   1571       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
   1572          return ctx->Extensions.ARB_texture_cube_map;
   1573       case GL_TEXTURE_RECTANGLE_NV:
   1574          return _mesa_is_desktop_gl(ctx)
   1575             && ctx->Extensions.NV_texture_rectangle;
   1576       case GL_TEXTURE_1D_ARRAY_EXT:
   1577          return _mesa_is_desktop_gl(ctx)
   1578             && (ctx->Extensions.MESA_texture_array ||
   1579                 ctx->Extensions.EXT_texture_array);
   1580       default:
   1581          return GL_FALSE;
   1582       }
   1583    case 3:
   1584       switch (target) {
   1585       case GL_TEXTURE_3D:
   1586          return GL_TRUE;
   1587       case GL_TEXTURE_2D_ARRAY_EXT:
   1588          return (_mesa_is_desktop_gl(ctx)
   1589                  && (ctx->Extensions.MESA_texture_array ||
   1590                      ctx->Extensions.EXT_texture_array))
   1591             || _mesa_is_gles3(ctx);
   1592       default:
   1593          return GL_FALSE;
   1594       }
   1595    default:
   1596       _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
   1597                     dims);
   1598       return GL_FALSE;
   1599    }
   1600 }
   1601 
   1602 
   1603 /**
   1604  * Helper function to determine if a texture object is mutable (in terms
   1605  * of GL_ARB_texture_storage).
   1606  */
   1607 static GLboolean
   1608 mutable_tex_object(struct gl_context *ctx, GLenum target)
   1609 {
   1610    if (ctx->Extensions.ARB_texture_storage) {
   1611       struct gl_texture_object *texObj =
   1612          _mesa_get_current_tex_object(ctx, target);
   1613       return !texObj->Immutable;
   1614    }
   1615    return GL_TRUE;
   1616 }
   1617 
   1618 
   1619 GLenum
   1620 _mesa_es_error_check_format_and_type(GLenum format, GLenum type,
   1621                                      unsigned dimensions)
   1622 {
   1623    bool type_valid = true;
   1624 
   1625    switch (format) {
   1626    case GL_ALPHA:
   1627    case GL_LUMINANCE:
   1628    case GL_LUMINANCE_ALPHA:
   1629       type_valid = (type == GL_UNSIGNED_BYTE
   1630                     || type == GL_FLOAT
   1631                     || type == GL_HALF_FLOAT_OES);
   1632       break;
   1633 
   1634    case GL_RGB:
   1635       type_valid = (type == GL_UNSIGNED_BYTE
   1636                     || type == GL_UNSIGNED_SHORT_5_6_5
   1637                     || type == GL_FLOAT
   1638                     || type == GL_HALF_FLOAT_OES);
   1639       break;
   1640 
   1641    case GL_RGBA:
   1642       type_valid = (type == GL_UNSIGNED_BYTE
   1643                     || type == GL_UNSIGNED_SHORT_4_4_4_4
   1644                     || type == GL_UNSIGNED_SHORT_5_5_5_1
   1645                     || type == GL_FLOAT
   1646                     || type == GL_HALF_FLOAT_OES
   1647                     || type == GL_UNSIGNED_INT_2_10_10_10_REV);
   1648       break;
   1649 
   1650    case GL_DEPTH_COMPONENT:
   1651       /* This format is filtered against invalid dimensionalities elsewhere.
   1652        */
   1653       type_valid = (type == GL_UNSIGNED_SHORT
   1654                     || type == GL_UNSIGNED_INT);
   1655       break;
   1656 
   1657    case GL_DEPTH_STENCIL:
   1658       /* This format is filtered against invalid dimensionalities elsewhere.
   1659        */
   1660       type_valid = (type == GL_UNSIGNED_INT_24_8);
   1661       break;
   1662 
   1663    case GL_BGRA_EXT:
   1664       type_valid = (type == GL_UNSIGNED_BYTE);
   1665 
   1666       /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but
   1667        * the format does not appear to be allowed for 3D textures in OpenGL
   1668        * ES.
   1669        */
   1670       if (dimensions != 2)
   1671          return GL_INVALID_VALUE;
   1672 
   1673       break;
   1674 
   1675    default:
   1676       return GL_INVALID_VALUE;
   1677    }
   1678 
   1679    return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
   1680 }
   1681 
   1682 
   1683 
   1684 /**
   1685  * Return expected size of a compressed texture.
   1686  */
   1687 static GLuint
   1688 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
   1689                     GLenum glformat)
   1690 {
   1691    gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
   1692    return _mesa_format_image_size(mesaFormat, width, height, depth);
   1693 }
   1694 
   1695 
   1696 /*
   1697  * Return compressed texture block size, in pixels.
   1698  */
   1699 static void
   1700 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
   1701 {
   1702    gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
   1703    _mesa_get_format_block_size(mesaFormat, bw, bh);
   1704 }
   1705 
   1706 
   1707 /**
   1708  * Special value returned by error some texture error checking functions when
   1709  * an error is detected and the proxy texture image's width/height/depth/format
   1710  * fields should be zeroed-out.
   1711  */
   1712 #define PROXY_ERROR 2
   1713 
   1714 
   1715 /**
   1716  * Test the glTexImage[123]D() parameters for errors.
   1717  *
   1718  * \param ctx GL context.
   1719  * \param dimensions texture image dimensions (must be 1, 2 or 3).
   1720  * \param target texture target given by the user.
   1721  * \param level image level given by the user.
   1722  * \param internalFormat internal format given by the user.
   1723  * \param format pixel data format given by the user.
   1724  * \param type pixel data type given by the user.
   1725  * \param width image width given by the user.
   1726  * \param height image height given by the user.
   1727  * \param depth image depth given by the user.
   1728  * \param border image border given by the user.
   1729  *
   1730  * \return PROXY_ERROR if there's an error that should zero-out the proxy image,
   1731  *         GL_TRUE if a regular GL error is found, or GL_FALSE if no error,
   1732  *
   1733  * Verifies each of the parameters against the constants specified in
   1734  * __struct gl_contextRec::Const and the supported extensions, and according
   1735  * to the OpenGL specification.
   1736  */
   1737 static GLenum
   1738 texture_error_check( struct gl_context *ctx,
   1739                      GLuint dimensions, GLenum target,
   1740                      GLint level, GLint internalFormat,
   1741                      GLenum format, GLenum type,
   1742                      GLint width, GLint height,
   1743                      GLint depth, GLint border )
   1744 {
   1745    const GLenum proxyTarget = _mesa_get_proxy_target(target);
   1746    const GLboolean isProxy = target == proxyTarget;
   1747    GLboolean sizeOK = GL_TRUE;
   1748    GLboolean colorFormat;
   1749    GLenum err;
   1750 
   1751    /* Even though there are no color-index textures, we still have to support
   1752     * uploading color-index data and remapping it to RGB via the
   1753     * GL_PIXEL_MAP_I_TO_[RGBA] tables.
   1754     */
   1755    const GLboolean indexFormat = (format == GL_COLOR_INDEX);
   1756 
   1757    /* Note: for proxy textures, some error conditions immediately generate
   1758     * a GL error in the usual way.  But others do not generate a GL error.
   1759     * Instead, they cause the width, height, depth, format fields of the
   1760     * texture image to be zeroed-out.  The GL spec seems to indicate that the
   1761     * zero-out behaviour is only used in cases related to memory allocation.
   1762     */
   1763 
   1764    /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
   1765    if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
   1766       _mesa_error(ctx, GL_INVALID_VALUE,
   1767                   "glTexImage%dD(level=%d)", dimensions, level);
   1768       return GL_TRUE;
   1769    }
   1770 
   1771    /* Check border */
   1772    if (border < 0 || border > 1 ||
   1773        ((ctx->API != API_OPENGL ||
   1774          target == GL_TEXTURE_RECTANGLE_NV ||
   1775          target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
   1776       _mesa_error(ctx, GL_INVALID_VALUE,
   1777                   "glTexImage%dD(border=%d)", dimensions, border);
   1778       return GL_TRUE;
   1779    }
   1780 
   1781    if (width < 0 || height < 0 || depth < 0) {
   1782       _mesa_error(ctx, GL_INVALID_VALUE,
   1783                   "glTexImage%dD(width, height or depth < 0)", dimensions);
   1784       return GL_TRUE;
   1785    }
   1786 
   1787    /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
   1788     * combinations of format, internalFormat, and type that can be used.
   1789     * Formats and types that require additional extensions (e.g., GL_FLOAT
   1790     * requires GL_OES_texture_float) are filtered elsewhere.
   1791     */
   1792    if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
   1793       if (format != internalFormat) {
   1794          _mesa_error(ctx, GL_INVALID_OPERATION,
   1795                      "glTexImage%dD(format = %s, internalFormat = %s)",
   1796                      dimensions,
   1797                      _mesa_lookup_enum_by_nr(format),
   1798                      _mesa_lookup_enum_by_nr(internalFormat));
   1799          return GL_TRUE;
   1800       }
   1801 
   1802       err = _mesa_es_error_check_format_and_type(format, type, dimensions);
   1803       if (err != GL_NO_ERROR) {
   1804          _mesa_error(ctx, err,
   1805                      "glTexImage%dD(format = %s, type = %s)",
   1806                      dimensions,
   1807                      _mesa_lookup_enum_by_nr(format),
   1808                      _mesa_lookup_enum_by_nr(type));
   1809          return GL_TRUE;
   1810       }
   1811    }
   1812 
   1813    /* Do this simple check before calling the TestProxyTexImage() function */
   1814    if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
   1815       sizeOK = (width == height);
   1816    }
   1817 
   1818    /*
   1819     * Use the proxy texture driver hook to see if the size/level/etc are
   1820     * legal.
   1821     */
   1822    sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
   1823                                                     internalFormat, format,
   1824                                                     type, width, height,
   1825                                                     depth, border);
   1826    if (!sizeOK) {
   1827       if (isProxy) {
   1828          /* No GL error is recorded, but we need to zero-out the image dims */
   1829          return PROXY_ERROR;
   1830       }
   1831       else {
   1832          _mesa_error(ctx, GL_INVALID_VALUE,
   1833                      "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
   1834                      dimensions, level, width, height, depth);
   1835          return GL_TRUE;
   1836       }
   1837    }
   1838 
   1839    /* Check internalFormat */
   1840    if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
   1841       _mesa_error(ctx, GL_INVALID_VALUE,
   1842                   "glTexImage%dD(internalFormat=%s)",
   1843                   dimensions, _mesa_lookup_enum_by_nr(internalFormat));
   1844       return GL_TRUE;
   1845    }
   1846 
   1847    /* Check incoming image format and type */
   1848    err = _mesa_error_check_format_and_type(ctx, format, type);
   1849    if (err != GL_NO_ERROR) {
   1850       _mesa_error(ctx, err,
   1851                   "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
   1852                   dimensions, format, type);
   1853       return GL_TRUE;
   1854    }
   1855 
   1856    /* make sure internal format and format basically agree */
   1857    colorFormat = _mesa_is_color_format(format);
   1858    if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
   1859        (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
   1860        (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
   1861        (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
   1862        (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
   1863       _mesa_error(ctx, GL_INVALID_OPERATION,
   1864                   "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
   1865                   dimensions, internalFormat, format);
   1866       return GL_TRUE;
   1867    }
   1868 
   1869    /* additional checks for ycbcr textures */
   1870    if (internalFormat == GL_YCBCR_MESA) {
   1871       ASSERT(ctx->Extensions.MESA_ycbcr_texture);
   1872       if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
   1873           type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
   1874          char message[100];
   1875          _mesa_snprintf(message, sizeof(message),
   1876                         "glTexImage%dD(format/type YCBCR mismatch)",
   1877                         dimensions);
   1878          _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
   1879          return GL_TRUE; /* error */
   1880       }
   1881       if (target != GL_TEXTURE_2D &&
   1882           target != GL_PROXY_TEXTURE_2D &&
   1883           target != GL_TEXTURE_RECTANGLE_NV &&
   1884           target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
   1885          _mesa_error(ctx, GL_INVALID_ENUM,
   1886                      "glTexImage%dD(bad target for YCbCr texture)",
   1887                      dimensions);
   1888          return GL_TRUE;
   1889       }
   1890       if (border != 0) {
   1891          char message[100];
   1892          _mesa_snprintf(message, sizeof(message),
   1893                         "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
   1894                         dimensions, border);
   1895          _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
   1896          return GL_TRUE;
   1897       }
   1898    }
   1899 
   1900    /* additional checks for depth textures */
   1901    if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
   1902       /* Only 1D, 2D, rect, array and cube textures supported, not 3D
   1903        * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
   1904       if (target != GL_TEXTURE_1D &&
   1905           target != GL_PROXY_TEXTURE_1D &&
   1906           target != GL_TEXTURE_2D &&
   1907           target != GL_PROXY_TEXTURE_2D &&
   1908           target != GL_TEXTURE_1D_ARRAY &&
   1909           target != GL_PROXY_TEXTURE_1D_ARRAY &&
   1910           target != GL_TEXTURE_2D_ARRAY &&
   1911           target != GL_PROXY_TEXTURE_2D_ARRAY &&
   1912           target != GL_TEXTURE_RECTANGLE_ARB &&
   1913           target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
   1914          !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
   1915            (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))) {
   1916          _mesa_error(ctx, GL_INVALID_ENUM,
   1917                      "glTexImage%dD(bad target for depth texture)",
   1918                      dimensions);
   1919          return GL_TRUE;
   1920       }
   1921    }
   1922 
   1923    /* additional checks for compressed textures */
   1924    if (_mesa_is_compressed_format(ctx, internalFormat)) {
   1925       if (!target_can_be_compressed(ctx, target, internalFormat)) {
   1926          _mesa_error(ctx, GL_INVALID_ENUM,
   1927                      "glTexImage%dD(target can't be compressed)", dimensions);
   1928          return GL_TRUE;
   1929       }
   1930       if (compressedteximage_only_format(ctx, internalFormat)) {
   1931          _mesa_error(ctx, GL_INVALID_OPERATION,
   1932                      "glTexImage%dD(no compression for format)", dimensions);
   1933          return GL_TRUE;
   1934       }
   1935       if (border != 0) {
   1936          _mesa_error(ctx, GL_INVALID_OPERATION,
   1937                      "glTexImage%dD(border!=0)", dimensions);
   1938          return GL_TRUE;
   1939       }
   1940    }
   1941 
   1942    /* additional checks for integer textures */
   1943    if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
   1944        (_mesa_is_enum_format_integer(format) !=
   1945         _mesa_is_enum_format_integer(internalFormat))) {
   1946       _mesa_error(ctx, GL_INVALID_OPERATION,
   1947                   "glTexImage%dD(integer/non-integer format mismatch)",
   1948                   dimensions);
   1949       return GL_TRUE;
   1950    }
   1951 
   1952    if (!mutable_tex_object(ctx, target)) {
   1953       _mesa_error(ctx, GL_INVALID_OPERATION,
   1954                   "glTexImage%dD(immutable texture)", dimensions);
   1955       return GL_TRUE;
   1956    }
   1957 
   1958    /* if we get here, the parameters are OK */
   1959    return GL_FALSE;
   1960 }
   1961 
   1962 
   1963 /**
   1964  * Error checking for glCompressedTexImage[123]D().
   1965  * \param reason  returns reason for error, if any
   1966  * \return error code or GL_NO_ERROR or PROXY_ERROR.
   1967  */
   1968 static GLenum
   1969 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
   1970                                GLenum target, GLint level,
   1971                                GLenum internalFormat, GLsizei width,
   1972                                GLsizei height, GLsizei depth, GLint border,
   1973                                GLsizei imageSize)
   1974 {
   1975    const GLenum proxyTarget = _mesa_get_proxy_target(target);
   1976    const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
   1977    GLint expectedSize;
   1978    GLenum choose_format;
   1979    GLenum choose_type;
   1980    GLenum proxy_format;
   1981    GLenum error = GL_NO_ERROR;
   1982    char *reason = ""; /* no error */
   1983 
   1984    if (!target_can_be_compressed(ctx, target, internalFormat)) {
   1985       reason = "target";
   1986       error = GL_INVALID_ENUM;
   1987       goto error;
   1988    }
   1989 
   1990    /* This will detect any invalid internalFormat value */
   1991    if (!_mesa_is_compressed_format(ctx, internalFormat)) {
   1992       reason = "internalFormat";
   1993       error = GL_INVALID_ENUM;
   1994       goto error;
   1995    }
   1996 
   1997    switch (internalFormat) {
   1998 #if FEATURE_ES
   1999    case GL_PALETTE4_RGB8_OES:
   2000    case GL_PALETTE4_RGBA8_OES:
   2001    case GL_PALETTE4_R5_G6_B5_OES:
   2002    case GL_PALETTE4_RGBA4_OES:
   2003    case GL_PALETTE4_RGB5_A1_OES:
   2004    case GL_PALETTE8_RGB8_OES:
   2005    case GL_PALETTE8_RGBA8_OES:
   2006    case GL_PALETTE8_R5_G6_B5_OES:
   2007    case GL_PALETTE8_RGBA4_OES:
   2008    case GL_PALETTE8_RGB5_A1_OES:
   2009       _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
   2010 					&choose_type);
   2011       proxy_format = choose_format;
   2012 
   2013       /* check level (note that level should be zero or less!) */
   2014       if (level > 0 || level < -maxLevels) {
   2015 	 reason = "level";
   2016 	 error = GL_INVALID_VALUE;
   2017          goto error;
   2018       }
   2019 
   2020       if (dimensions != 2) {
   2021 	 reason = "compressed paletted textures must be 2D";
   2022 	 error = GL_INVALID_OPERATION;
   2023          goto error;
   2024       }
   2025 
   2026       /* Figure out the expected texture size (in bytes).  This will be
   2027        * checked against the actual size later.
   2028        */
   2029       expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
   2030 						width, height);
   2031 
   2032       /* This is for the benefit of the TestProxyTexImage below.  It expects
   2033        * level to be non-negative.  OES_compressed_paletted_texture uses a
   2034        * weird mechanism where the level specified to glCompressedTexImage2D
   2035        * is -(n-1) number of levels in the texture, and the data specifies the
   2036        * complete mipmap stack.  This is done to ensure the palette is the
   2037        * same for all levels.
   2038        */
   2039       level = -level;
   2040       break;
   2041 #endif
   2042 
   2043    default:
   2044       choose_format = GL_NONE;
   2045       choose_type = GL_NONE;
   2046       proxy_format = internalFormat;
   2047 
   2048       /* check level */
   2049       if (level < 0 || level >= maxLevels) {
   2050 	 reason = "level";
   2051 	 error = GL_INVALID_VALUE;
   2052          goto error;
   2053       }
   2054 
   2055       /* Figure out the expected texture size (in bytes).  This will be
   2056        * checked against the actual size later.
   2057        */
   2058       expectedSize = compressed_tex_size(width, height, depth, internalFormat);
   2059       break;
   2060    }
   2061 
   2062    /* This should really never fail */
   2063    if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
   2064       reason = "internalFormat";
   2065       error = GL_INVALID_ENUM;
   2066       goto error;
   2067    }
   2068 
   2069    /* No compressed formats support borders at this time */
   2070    if (border != 0) {
   2071       reason = "border != 0";
   2072       error = GL_INVALID_VALUE;
   2073       goto error;
   2074    }
   2075 
   2076    /* For cube map, width must equal height */
   2077    if (_mesa_is_cube_face(target) && width != height) {
   2078       reason = "width != height";
   2079       error = GL_INVALID_VALUE;
   2080       goto error;
   2081    }
   2082 
   2083    /* check image sizes */
   2084    if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
   2085 				      proxy_format, choose_format,
   2086 				      choose_type,
   2087 				      width, height, depth, border)) {
   2088       /* See error comment above */
   2089       if (target == proxyTarget) {
   2090          return PROXY_ERROR;
   2091       }
   2092       reason = "invalid width, height or format";
   2093       error = GL_INVALID_OPERATION;
   2094       goto error;
   2095    }
   2096 
   2097    /* check image size in bytes */
   2098    if (expectedSize != imageSize) {
   2099       /* Per GL_ARB_texture_compression:  GL_INVALID_VALUE is generated [...]
   2100        * if <imageSize> is not consistent with the format, dimensions, and
   2101        * contents of the specified image.
   2102        */
   2103       reason = "imageSize inconsistant with width/height/format";
   2104       error = GL_INVALID_VALUE;
   2105       goto error;
   2106    }
   2107 
   2108    if (!mutable_tex_object(ctx, target)) {
   2109       reason = "immutable texture";
   2110       error = GL_INVALID_OPERATION;
   2111       goto error;
   2112    }
   2113 
   2114    return GL_NO_ERROR;
   2115 
   2116 error:
   2117    _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason);
   2118    return error;
   2119 }
   2120 
   2121 
   2122 
   2123 /**
   2124  * Test glTexSubImage[123]D() parameters for errors.
   2125  *
   2126  * \param ctx GL context.
   2127  * \param dimensions texture image dimensions (must be 1, 2 or 3).
   2128  * \param target texture target given by the user.
   2129  * \param level image level given by the user.
   2130  * \param xoffset sub-image x offset given by the user.
   2131  * \param yoffset sub-image y offset given by the user.
   2132  * \param zoffset sub-image z offset given by the user.
   2133  * \param format pixel data format given by the user.
   2134  * \param type pixel data type given by the user.
   2135  * \param width image width given by the user.
   2136  * \param height image height given by the user.
   2137  * \param depth image depth given by the user.
   2138  *
   2139  * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
   2140  *
   2141  * Verifies each of the parameters against the constants specified in
   2142  * __struct gl_contextRec::Const and the supported extensions, and according
   2143  * to the OpenGL specification.
   2144  */
   2145 static GLboolean
   2146 subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
   2147                         GLenum target, GLint level,
   2148                         GLint xoffset, GLint yoffset, GLint zoffset,
   2149                         GLint width, GLint height, GLint depth,
   2150                         GLenum format, GLenum type )
   2151 {
   2152    GLenum err;
   2153 
   2154    /* Basic level check */
   2155    if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
   2156       _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
   2157       return GL_TRUE;
   2158    }
   2159 
   2160    /* Check for negative sizes */
   2161    if (width < 0) {
   2162       _mesa_error(ctx, GL_INVALID_VALUE,
   2163                   "glTexSubImage%dD(width=%d)", dimensions, width);
   2164       return GL_TRUE;
   2165    }
   2166    if (height < 0 && dimensions > 1) {
   2167       _mesa_error(ctx, GL_INVALID_VALUE,
   2168                   "glTexSubImage%dD(height=%d)", dimensions, height);
   2169       return GL_TRUE;
   2170    }
   2171    if (depth < 0 && dimensions > 2) {
   2172       _mesa_error(ctx, GL_INVALID_VALUE,
   2173                   "glTexSubImage%dD(depth=%d)", dimensions, depth);
   2174       return GL_TRUE;
   2175    }
   2176 
   2177    /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
   2178     * combinations of format and type that can be used.  Formats and types
   2179     * that require additional extensions (e.g., GL_FLOAT requires
   2180     * GL_OES_texture_float) are filtered elsewhere.
   2181     */
   2182    if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
   2183       err = _mesa_es_error_check_format_and_type(format, type, dimensions);
   2184       if (err != GL_NO_ERROR) {
   2185          _mesa_error(ctx, err,
   2186                      "glTexSubImage%dD(format = %s, type = %s)",
   2187                      dimensions,
   2188                      _mesa_lookup_enum_by_nr(format),
   2189                      _mesa_lookup_enum_by_nr(type));
   2190          return GL_TRUE;
   2191       }
   2192    }
   2193 
   2194    err = _mesa_error_check_format_and_type(ctx, format, type);
   2195    if (err != GL_NO_ERROR) {
   2196       _mesa_error(ctx, err,
   2197                   "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
   2198                   dimensions, format, type);
   2199       return GL_TRUE;
   2200    }
   2201 
   2202    return GL_FALSE;
   2203 }
   2204 
   2205 
   2206 /**
   2207  * Do second part of glTexSubImage which depends on the destination texture.
   2208  * \return GL_TRUE if error recorded, GL_FALSE otherwise
   2209  */
   2210 static GLboolean
   2211 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
   2212 			 GLenum target, GLint level,
   2213 			 GLint xoffset, GLint yoffset, GLint zoffset,
   2214 			 GLint width, GLint height, GLint depth,
   2215 			 GLenum format, GLenum type,
   2216 			 const struct gl_texture_image *destTex )
   2217 {
   2218    if (!destTex) {
   2219       /* undefined image level */
   2220       _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
   2221       return GL_TRUE;
   2222    }
   2223 
   2224    if (xoffset < -((GLint)destTex->Border)) {
   2225       _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
   2226                   dimensions);
   2227       return GL_TRUE;
   2228    }
   2229    if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
   2230       _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
   2231                   dimensions);
   2232       return GL_TRUE;
   2233    }
   2234    if (dimensions > 1) {
   2235       GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destTex->Border;
   2236       if (yoffset < -yBorder) {
   2237          _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
   2238                      dimensions);
   2239          return GL_TRUE;
   2240       }
   2241       if (yoffset + height > (GLint) destTex->Height + yBorder) {
   2242          _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
   2243                      dimensions);
   2244          return GL_TRUE;
   2245       }
   2246    }
   2247    if (dimensions > 2) {
   2248       GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destTex->Border;
   2249       if (zoffset < -zBorder) {
   2250          _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
   2251          return GL_TRUE;
   2252       }
   2253       if (zoffset + depth  > (GLint) destTex->Depth + zBorder) {
   2254          _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
   2255          return GL_TRUE;
   2256       }
   2257    }
   2258 
   2259    if (_mesa_is_format_compressed(destTex->TexFormat)) {
   2260       GLuint bw, bh;
   2261 
   2262       if (compressedteximage_only_format(ctx, destTex->InternalFormat)) {
   2263          _mesa_error(ctx, GL_INVALID_OPERATION,
   2264                "glTexSubImage%dD(no compression for format)", dimensions);
   2265          return GL_TRUE;
   2266       }
   2267 
   2268       /* do tests which depend on compression block size */
   2269       _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
   2270 
   2271       /* offset must be multiple of block size */
   2272       if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
   2273          _mesa_error(ctx, GL_INVALID_OPERATION,
   2274                      "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
   2275                      dimensions, xoffset, yoffset);
   2276          return GL_TRUE;
   2277       }
   2278       /* size must be multiple of bw by bh or equal to whole texture size */
   2279       if ((width % bw != 0) && (GLuint) width != destTex->Width) {
   2280          _mesa_error(ctx, GL_INVALID_OPERATION,
   2281                      "glTexSubImage%dD(width = %d)", dimensions, width);
   2282          return GL_TRUE;
   2283       }
   2284       if ((height % bh != 0) && (GLuint) height != destTex->Height) {
   2285          _mesa_error(ctx, GL_INVALID_OPERATION,
   2286                      "glTexSubImage%dD(height = %d)", dimensions, height);
   2287          return GL_TRUE;
   2288       }
   2289    }
   2290 
   2291    if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
   2292       /* both source and dest must be integer-valued, or neither */
   2293       if (_mesa_is_format_integer_color(destTex->TexFormat) !=
   2294           _mesa_is_enum_format_integer(format)) {
   2295          _mesa_error(ctx, GL_INVALID_OPERATION,
   2296                      "glTexSubImage%dD(integer/non-integer format mismatch)",
   2297                      dimensions);
   2298          return GL_TRUE;
   2299       }
   2300    }
   2301 
   2302    return GL_FALSE;
   2303 }
   2304 
   2305 
   2306 /**
   2307  * Test glCopyTexImage[12]D() parameters for errors.
   2308  *
   2309  * \param ctx GL context.
   2310  * \param dimensions texture image dimensions (must be 1, 2 or 3).
   2311  * \param target texture target given by the user.
   2312  * \param level image level given by the user.
   2313  * \param internalFormat internal format given by the user.
   2314  * \param width image width given by the user.
   2315  * \param height image height given by the user.
   2316  * \param border texture border.
   2317  *
   2318  * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
   2319  *
   2320  * Verifies each of the parameters against the constants specified in
   2321  * __struct gl_contextRec::Const and the supported extensions, and according
   2322  * to the OpenGL specification.
   2323  */
   2324 static GLboolean
   2325 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
   2326                          GLenum target, GLint level, GLint internalFormat,
   2327                          GLint width, GLint height, GLint border )
   2328 {
   2329    const GLenum proxyTarget = _mesa_get_proxy_target(target);
   2330    const GLenum type = GL_FLOAT;
   2331    GLboolean sizeOK;
   2332    GLint baseFormat;
   2333 
   2334    /* check target */
   2335    if (!legal_texsubimage_target(ctx, dimensions, target)) {
   2336       _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
   2337                   dimensions, _mesa_lookup_enum_by_nr(target));
   2338       return GL_TRUE;
   2339    }
   2340 
   2341    /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
   2342    if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
   2343       _mesa_error(ctx, GL_INVALID_VALUE,
   2344                   "glCopyTexImage%dD(level=%d)", dimensions, level);
   2345       return GL_TRUE;
   2346    }
   2347 
   2348    /* Check that the source buffer is complete */
   2349    if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
   2350       if (ctx->ReadBuffer->_Status == 0) {
   2351          _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
   2352       }
   2353       if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
   2354          _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
   2355                      "glCopyTexImage%dD(invalid readbuffer)", dimensions);
   2356          return GL_TRUE;
   2357       }
   2358 
   2359       if (ctx->ReadBuffer->Visual.samples > 0) {
   2360 	 _mesa_error(ctx, GL_INVALID_OPERATION,
   2361 		     "glCopyTexImage%dD(multisample FBO)",
   2362 		     dimensions);
   2363 	 return GL_TRUE;
   2364       }
   2365    }
   2366 
   2367    /* Check border */
   2368    if (border < 0 || border > 1 ||
   2369        ((ctx->API != API_OPENGL ||
   2370          target == GL_TEXTURE_RECTANGLE_NV ||
   2371          target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
   2372       _mesa_error(ctx, GL_INVALID_VALUE,
   2373                   "glCopyTexImage%dD(border=%d)", dimensions, border);
   2374       return GL_TRUE;
   2375    }
   2376 
   2377    /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
   2378     * internalFormat.
   2379     */
   2380    if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
   2381       switch (internalFormat) {
   2382       case GL_ALPHA:
   2383       case GL_RGB:
   2384       case GL_RGBA:
   2385       case GL_LUMINANCE:
   2386       case GL_LUMINANCE_ALPHA:
   2387          break;
   2388       default:
   2389          _mesa_error(ctx, GL_INVALID_VALUE,
   2390                      "glCopyTexImage%dD(internalFormat)", dimensions);
   2391          return GL_TRUE;
   2392       }
   2393    }
   2394 
   2395    baseFormat = _mesa_base_tex_format(ctx, internalFormat);
   2396    if (baseFormat < 0) {
   2397       _mesa_error(ctx, GL_INVALID_VALUE,
   2398                   "glCopyTexImage%dD(internalFormat)", dimensions);
   2399       return GL_TRUE;
   2400    }
   2401 
   2402    if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
   2403       _mesa_error(ctx, GL_INVALID_OPERATION,
   2404                   "glCopyTexImage%dD(missing readbuffer)", dimensions);
   2405       return GL_TRUE;
   2406    }
   2407 
   2408    /* From the EXT_texture_integer spec:
   2409     *
   2410     *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
   2411     *      if the texture internalformat is an integer format and the read color
   2412     *      buffer is not an integer format, or if the internalformat is not an
   2413     *      integer format and the read color buffer is an integer format."
   2414     */
   2415    if (_mesa_is_color_format(internalFormat)) {
   2416       struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
   2417 
   2418       if (_mesa_is_enum_format_integer(rb->InternalFormat) !=
   2419 	  _mesa_is_enum_format_integer(internalFormat)) {
   2420 	 _mesa_error(ctx, GL_INVALID_OPERATION,
   2421 		     "glCopyTexImage%dD(integer vs non-integer)", dimensions);
   2422 	 return GL_TRUE;
   2423       }
   2424    }
   2425 
   2426    /* Do size, level checking */
   2427    sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
   2428       ? (width == height) : 1;
   2429 
   2430    sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
   2431                                                     internalFormat, baseFormat,
   2432                                                     type, width, height,
   2433                                                     1, border);
   2434 
   2435    if (!sizeOK) {
   2436       if (dimensions == 1) {
   2437          _mesa_error(ctx, GL_INVALID_VALUE,
   2438                      "glCopyTexImage1D(width=%d)", width);
   2439       }
   2440       else {
   2441          ASSERT(dimensions == 2);
   2442          _mesa_error(ctx, GL_INVALID_VALUE,
   2443                      "glCopyTexImage2D(width=%d, height=%d)", width, height);
   2444       }
   2445       return GL_TRUE;
   2446    }
   2447 
   2448    if (_mesa_is_compressed_format(ctx, internalFormat)) {
   2449       if (!target_can_be_compressed(ctx, target, internalFormat)) {
   2450          _mesa_error(ctx, GL_INVALID_ENUM,
   2451                      "glCopyTexImage%dD(target)", dimensions);
   2452          return GL_TRUE;
   2453       }
   2454       if (compressedteximage_only_format(ctx, internalFormat)) {
   2455          _mesa_error(ctx, GL_INVALID_OPERATION,
   2456                "glCopyTexImage%dD(no compression for format)", dimensions);
   2457          return GL_TRUE;
   2458       }
   2459       if (border != 0) {
   2460          _mesa_error(ctx, GL_INVALID_OPERATION,
   2461                      "glCopyTexImage%dD(border!=0)", dimensions);
   2462          return GL_TRUE;
   2463       }
   2464    }
   2465 
   2466    if (!mutable_tex_object(ctx, target)) {
   2467       _mesa_error(ctx, GL_INVALID_OPERATION,
   2468                   "glCopyTexImage%dD(immutable texture)", dimensions);
   2469       return GL_TRUE;
   2470    }
   2471 
   2472    /* if we get here, the parameters are OK */
   2473    return GL_FALSE;
   2474 }
   2475 
   2476 
   2477 /**
   2478  * Test glCopyTexSubImage[12]D() parameters for errors.
   2479  * Note that this is the first part of error checking.
   2480  * See also copytexsubimage_error_check2() below for the second part.
   2481  *
   2482  * \param ctx GL context.
   2483  * \param dimensions texture image dimensions (must be 1, 2 or 3).
   2484  * \param target texture target given by the user.
   2485  * \param level image level given by the user.
   2486  *
   2487  * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
   2488  */
   2489 static GLboolean
   2490 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
   2491                               GLenum target, GLint level)
   2492 {
   2493    /* Check that the source buffer is complete */
   2494    if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
   2495       if (ctx->ReadBuffer->_Status == 0) {
   2496          _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
   2497       }
   2498       if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
   2499          _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
   2500                      "glCopyTexImage%dD(invalid readbuffer)", dimensions);
   2501          return GL_TRUE;
   2502       }
   2503 
   2504       if (ctx->ReadBuffer->Visual.samples > 0) {
   2505 	 _mesa_error(ctx, GL_INVALID_OPERATION,
   2506 		     "glCopyTexSubImage%dD(multisample FBO)",
   2507 		     dimensions);
   2508 	 return GL_TRUE;
   2509       }
   2510    }
   2511 
   2512    /* check target (proxies not allowed) */
   2513    if (!legal_texsubimage_target(ctx, dimensions, target)) {
   2514       _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
   2515                   dimensions, _mesa_lookup_enum_by_nr(target));
   2516       return GL_TRUE;
   2517    }
   2518 
   2519    /* Check level */
   2520    if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
   2521       _mesa_error(ctx, GL_INVALID_VALUE,
   2522                   "glCopyTexSubImage%dD(level=%d)", dimensions, level);
   2523       return GL_TRUE;
   2524    }
   2525 
   2526    return GL_FALSE;
   2527 }
   2528 
   2529 
   2530 /**
   2531  * Second part of error checking for glCopyTexSubImage[12]D().
   2532  * \param xoffset sub-image x offset given by the user.
   2533  * \param yoffset sub-image y offset given by the user.
   2534  * \param zoffset sub-image z offset given by the user.
   2535  * \param width image width given by the user.
   2536  * \param height image height given by the user.
   2537  */
   2538 static GLboolean
   2539 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
   2540 			      GLenum target, GLint level,
   2541 			      GLint xoffset, GLint yoffset, GLint zoffset,
   2542 			      GLsizei width, GLsizei height,
   2543 			      const struct gl_texture_image *teximage )
   2544 {
   2545    /* check that dest tex image exists */
   2546    if (!teximage) {
   2547       _mesa_error(ctx, GL_INVALID_OPERATION,
   2548                   "glCopyTexSubImage%dD(undefined texture level: %d)",
   2549                   dimensions, level);
   2550       return GL_TRUE;
   2551    }
   2552 
   2553    /* Check size */
   2554    if (width < 0) {
   2555       _mesa_error(ctx, GL_INVALID_VALUE,
   2556                   "glCopyTexSubImage%dD(width=%d)", dimensions, width);
   2557       return GL_TRUE;
   2558    }
   2559    if (dimensions > 1 && height < 0) {
   2560       _mesa_error(ctx, GL_INVALID_VALUE,
   2561                   "glCopyTexSubImage%dD(height=%d)", dimensions, height);
   2562       return GL_TRUE;
   2563    }
   2564 
   2565    /* check x/y offsets */
   2566    if (xoffset < -((GLint)teximage->Border)) {
   2567       _mesa_error(ctx, GL_INVALID_VALUE,
   2568                   "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
   2569       return GL_TRUE;
   2570    }
   2571    if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
   2572       _mesa_error(ctx, GL_INVALID_VALUE,
   2573                   "glCopyTexSubImage%dD(xoffset+width)", dimensions);
   2574       return GL_TRUE;
   2575    }
   2576    if (dimensions > 1) {
   2577       GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : teximage->Border;
   2578       if (yoffset < -yBorder) {
   2579          _mesa_error(ctx, GL_INVALID_VALUE,
   2580                      "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
   2581          return GL_TRUE;
   2582       }
   2583       /* NOTE: we're adding the border here, not subtracting! */
   2584       if (yoffset + height > (GLint) teximage->Height + yBorder) {
   2585          _mesa_error(ctx, GL_INVALID_VALUE,
   2586                      "glCopyTexSubImage%dD(yoffset+height)", dimensions);
   2587          return GL_TRUE;
   2588       }
   2589    }
   2590 
   2591    /* check z offset */
   2592    if (dimensions > 2) {
   2593       GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : teximage->Border;
   2594       if (zoffset < -zBorder) {
   2595          _mesa_error(ctx, GL_INVALID_VALUE,
   2596                      "glCopyTexSubImage%dD(zoffset)", dimensions);
   2597          return GL_TRUE;
   2598       }
   2599       if (zoffset > (GLint) teximage->Depth + zBorder) {
   2600          _mesa_error(ctx, GL_INVALID_VALUE,
   2601                      "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
   2602          return GL_TRUE;
   2603       }
   2604    }
   2605 
   2606    if (_mesa_is_format_compressed(teximage->TexFormat)) {
   2607       if (compressedteximage_only_format(ctx, teximage->InternalFormat)) {
   2608          _mesa_error(ctx, GL_INVALID_OPERATION,
   2609                "glCopyTexSubImage%dD(no compression for format)", dimensions);
   2610          return GL_TRUE;
   2611       }
   2612       /* offset must be multiple of 4 */
   2613       if ((xoffset & 3) || (yoffset & 3)) {
   2614          _mesa_error(ctx, GL_INVALID_VALUE,
   2615                      "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
   2616          return GL_TRUE;
   2617       }
   2618       /* size must be multiple of 4 */
   2619       if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
   2620          _mesa_error(ctx, GL_INVALID_VALUE,
   2621                      "glCopyTexSubImage%dD(width)", dimensions);
   2622          return GL_TRUE;
   2623       }
   2624       if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
   2625          _mesa_error(ctx, GL_INVALID_VALUE,
   2626                      "glCopyTexSubImage%dD(height)", dimensions);
   2627          return GL_TRUE;
   2628       }
   2629    }
   2630 
   2631    if (teximage->InternalFormat == GL_YCBCR_MESA) {
   2632       _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
   2633       return GL_TRUE;
   2634    }
   2635 
   2636    if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
   2637       _mesa_error(ctx, GL_INVALID_OPERATION,
   2638                   "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
   2639                   dimensions, teximage->_BaseFormat);
   2640       return GL_TRUE;
   2641    }
   2642 
   2643    /* From the EXT_texture_integer spec:
   2644     *
   2645     *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
   2646     *      if the texture internalformat is an integer format and the read color
   2647     *      buffer is not an integer format, or if the internalformat is not an
   2648     *      integer format and the read color buffer is an integer format."
   2649     */
   2650    if (_mesa_is_color_format(teximage->InternalFormat)) {
   2651       struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
   2652 
   2653       if (_mesa_is_format_integer_color(rb->Format) !=
   2654 	  _mesa_is_format_integer_color(teximage->TexFormat)) {
   2655 	 _mesa_error(ctx, GL_INVALID_OPERATION,
   2656 		     "glCopyTexImage%dD(integer vs non-integer)", dimensions);
   2657 	 return GL_TRUE;
   2658       }
   2659    }
   2660 
   2661    /* if we get here, the parameters are OK */
   2662    return GL_FALSE;
   2663 }
   2664 
   2665 
   2666 /** Callback info for walking over FBO hash table */
   2667 struct cb_info
   2668 {
   2669    struct gl_context *ctx;
   2670    struct gl_texture_object *texObj;
   2671    GLuint level, face;
   2672 };
   2673 
   2674 
   2675 /**
   2676  * Check render to texture callback.  Called from _mesa_HashWalk().
   2677  */
   2678 static void
   2679 check_rtt_cb(GLuint key, void *data, void *userData)
   2680 {
   2681    struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
   2682    const struct cb_info *info = (struct cb_info *) userData;
   2683    struct gl_context *ctx = info->ctx;
   2684    const struct gl_texture_object *texObj = info->texObj;
   2685    const GLuint level = info->level, face = info->face;
   2686 
   2687    /* If this is a user-created FBO */
   2688    if (_mesa_is_user_fbo(fb)) {
   2689       GLuint i;
   2690       /* check if any of the FBO's attachments point to 'texObj' */
   2691       for (i = 0; i < BUFFER_COUNT; i++) {
   2692          struct gl_renderbuffer_attachment *att = fb->Attachment + i;
   2693          if (att->Type == GL_TEXTURE &&
   2694              att->Texture == texObj &&
   2695              att->TextureLevel == level &&
   2696              att->CubeMapFace == face) {
   2697             ASSERT(_mesa_get_attachment_teximage(att));
   2698             /* Tell driver about the new renderbuffer texture */
   2699             ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
   2700             /* Mark fb status as indeterminate to force re-validation */
   2701             fb->_Status = 0;
   2702          }
   2703       }
   2704    }
   2705 }
   2706 
   2707 
   2708 /**
   2709  * When a texture image is specified we have to check if it's bound to
   2710  * any framebuffer objects (render to texture) in order to detect changes
   2711  * in size or format since that effects FBO completeness.
   2712  * Any FBOs rendering into the texture must be re-validated.
   2713  */
   2714 void
   2715 _mesa_update_fbo_texture(struct gl_context *ctx,
   2716                          struct gl_texture_object *texObj,
   2717                          GLuint face, GLuint level)
   2718 {
   2719    /* Only check this texture if it's been marked as RenderToTexture */
   2720    if (texObj->_RenderToTexture) {
   2721       struct cb_info info;
   2722       info.ctx = ctx;
   2723       info.texObj = texObj;
   2724       info.level = level;
   2725       info.face = face;
   2726       _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
   2727    }
   2728 }
   2729 
   2730 
   2731 /**
   2732  * If the texture object's GenerateMipmap flag is set and we've
   2733  * changed the texture base level image, regenerate the rest of the
   2734  * mipmap levels now.
   2735  */
   2736 static inline void
   2737 check_gen_mipmap(struct gl_context *ctx, GLenum target,
   2738                  struct gl_texture_object *texObj, GLint level)
   2739 {
   2740    ASSERT(target != GL_TEXTURE_CUBE_MAP);
   2741    if (texObj->GenerateMipmap &&
   2742        level == texObj->BaseLevel &&
   2743        level < texObj->MaxLevel) {
   2744       ASSERT(ctx->Driver.GenerateMipmap);
   2745       ctx->Driver.GenerateMipmap(ctx, target, texObj);
   2746    }
   2747 }
   2748 
   2749 
   2750 /** Debug helper: override the user-requested internal format */
   2751 static GLenum
   2752 override_internal_format(GLenum internalFormat, GLint width, GLint height)
   2753 {
   2754 #if 0
   2755    if (internalFormat == GL_RGBA16F_ARB ||
   2756        internalFormat == GL_RGBA32F_ARB) {
   2757       printf("Convert rgba float tex to int %d x %d\n", width, height);
   2758       return GL_RGBA;
   2759    }
   2760    else if (internalFormat == GL_RGB16F_ARB ||
   2761             internalFormat == GL_RGB32F_ARB) {
   2762       printf("Convert rgb float tex to int %d x %d\n", width, height);
   2763       return GL_RGB;
   2764    }
   2765    else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
   2766             internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
   2767       printf("Convert luminance float tex to int %d x %d\n", width, height);
   2768       return GL_LUMINANCE_ALPHA;
   2769    }
   2770    else if (internalFormat == GL_LUMINANCE16F_ARB ||
   2771             internalFormat == GL_LUMINANCE32F_ARB) {
   2772       printf("Convert luminance float tex to int %d x %d\n", width, height);
   2773       return GL_LUMINANCE;
   2774    }
   2775    else if (internalFormat == GL_ALPHA16F_ARB ||
   2776             internalFormat == GL_ALPHA32F_ARB) {
   2777       printf("Convert luminance float tex to int %d x %d\n", width, height);
   2778       return GL_ALPHA;
   2779    }
   2780    /*
   2781    else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
   2782       internalFormat = GL_RGBA;
   2783    }
   2784    */
   2785    else {
   2786       return internalFormat;
   2787    }
   2788 #else
   2789    return internalFormat;
   2790 #endif
   2791 }
   2792 
   2793 
   2794 /**
   2795  * Choose the actual hardware format for a texture image.
   2796  * Try to use the same format as the previous image level when possible.
   2797  * Otherwise, ask the driver for the best format.
   2798  * It's important to try to choose a consistant format for all levels
   2799  * for efficient texture memory layout/allocation.  In particular, this
   2800  * comes up during automatic mipmap generation.
   2801  */
   2802 gl_format
   2803 _mesa_choose_texture_format(struct gl_context *ctx,
   2804                             struct gl_texture_object *texObj,
   2805                             GLenum target, GLint level,
   2806                             GLenum internalFormat, GLenum format, GLenum type)
   2807 {
   2808    gl_format f;
   2809 
   2810    /* see if we've already chosen a format for the previous level */
   2811    if (level > 0) {
   2812       struct gl_texture_image *prevImage =
   2813 	 _mesa_select_tex_image(ctx, texObj, target, level - 1);
   2814       /* See if the prev level is defined and has an internal format which
   2815        * matches the new internal format.
   2816        */
   2817       if (prevImage &&
   2818           prevImage->Width > 0 &&
   2819           prevImage->InternalFormat == internalFormat) {
   2820          /* use the same format */
   2821          ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
   2822          return prevImage->TexFormat;
   2823       }
   2824    }
   2825 
   2826    /* If the application requested compression to an S3TC format but we don't
   2827     * have the DTXn library, force a generic compressed format instead.
   2828     */
   2829    if (internalFormat != format && format != GL_NONE) {
   2830       const GLenum before = internalFormat;
   2831 
   2832       switch (internalFormat) {
   2833       case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
   2834          if (!ctx->Mesa_DXTn)
   2835             internalFormat = GL_COMPRESSED_RGB;
   2836          break;
   2837       case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
   2838       case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
   2839       case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
   2840          if (!ctx->Mesa_DXTn)
   2841             internalFormat = GL_COMPRESSED_RGBA;
   2842          break;
   2843       default:
   2844          break;
   2845       }
   2846 
   2847       if (before != internalFormat) {
   2848          _mesa_warning(ctx,
   2849                        "DXT compression requested (%s), "
   2850                        "but libtxc_dxtn library not installed.  Using %s "
   2851                        "instead.",
   2852                        _mesa_lookup_enum_by_nr(before),
   2853                        _mesa_lookup_enum_by_nr(internalFormat));
   2854       }
   2855    }
   2856 
   2857    /* choose format from scratch */
   2858    f = ctx->Driver.ChooseTextureFormat(ctx, texObj->Target, internalFormat,
   2859                                        format, type);
   2860    ASSERT(f != MESA_FORMAT_NONE);
   2861    return f;
   2862 }
   2863 
   2864 /**
   2865  * Adjust pixel unpack params and image dimensions to strip off the
   2866  * one-pixel texture border.
   2867  *
   2868  * Gallium and intel don't support texture borders.  They've seldem been used
   2869  * and seldom been implemented correctly anyway.
   2870  *
   2871  * \param unpackNew returns the new pixel unpack parameters
   2872  */
   2873 static void
   2874 strip_texture_border(GLenum target,
   2875                      GLint *width, GLint *height, GLint *depth,
   2876                      const struct gl_pixelstore_attrib *unpack,
   2877                      struct gl_pixelstore_attrib *unpackNew)
   2878 {
   2879    assert(width);
   2880    assert(height);
   2881    assert(depth);
   2882 
   2883    *unpackNew = *unpack;
   2884 
   2885    if (unpackNew->RowLength == 0)
   2886       unpackNew->RowLength = *width;
   2887 
   2888    if (unpackNew->ImageHeight == 0)
   2889       unpackNew->ImageHeight = *height;
   2890 
   2891    assert(*width >= 3);
   2892    unpackNew->SkipPixels++;  /* skip the border */
   2893    *width = *width - 2;      /* reduce the width by two border pixels */
   2894 
   2895    /* The min height of a texture with a border is 3 */
   2896    if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
   2897       unpackNew->SkipRows++;  /* skip the border */
   2898       *height = *height - 2;  /* reduce the height by two border pixels */
   2899    }
   2900 
   2901    if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) {
   2902       unpackNew->SkipImages++;  /* skip the border */
   2903       *depth = *depth - 2;      /* reduce the depth by two border pixels */
   2904    }
   2905 }
   2906 
   2907 
   2908 /**
   2909  * Common code to implement all the glTexImage1D/2D/3D functions
   2910  * as well as glCompressedTexImage1D/2D/3D.
   2911  * \param compressed  only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
   2912  * \param format  the user's image format (only used if !compressed)
   2913  * \param type  the user's image type (only used if !compressed)
   2914  * \param imageSize  only used for glCompressedTexImage1D/2D/3D calls.
   2915  */
   2916 static void
   2917 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
   2918          GLenum target, GLint level, GLint internalFormat,
   2919          GLsizei width, GLsizei height, GLsizei depth,
   2920          GLint border, GLenum format, GLenum type,
   2921          GLsizei imageSize, const GLvoid *pixels)
   2922 {
   2923    const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
   2924    GLenum error;
   2925    struct gl_pixelstore_attrib unpack_no_border;
   2926    const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
   2927 
   2928    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
   2929 
   2930    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
   2931       if (compressed)
   2932          _mesa_debug(ctx,
   2933                      "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
   2934                      dims,
   2935                      _mesa_lookup_enum_by_nr(target), level,
   2936                      _mesa_lookup_enum_by_nr(internalFormat),
   2937                      width, height, depth, border, pixels);
   2938       else
   2939          _mesa_debug(ctx,
   2940                      "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
   2941                      dims,
   2942                      _mesa_lookup_enum_by_nr(target), level,
   2943                      _mesa_lookup_enum_by_nr(internalFormat),
   2944                      width, height, depth, border,
   2945                      _mesa_lookup_enum_by_nr(format),
   2946                      _mesa_lookup_enum_by_nr(type), pixels);
   2947    }
   2948 
   2949    internalFormat = override_internal_format(internalFormat, width, height);
   2950 
   2951    /* target error checking */
   2952    if (!legal_teximage_target(ctx, dims, target)) {
   2953       _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
   2954                   func, dims, _mesa_lookup_enum_by_nr(target));
   2955       return;
   2956    }
   2957 
   2958    /* general error checking */
   2959    if (compressed) {
   2960       error = compressed_texture_error_check(ctx, dims, target, level,
   2961                                              internalFormat,
   2962                                              width, height, depth,
   2963                                              border, imageSize);
   2964    }
   2965    else {
   2966       error = texture_error_check(ctx, dims, target, level, internalFormat,
   2967                                   format, type, width, height, depth, border);
   2968    }
   2969 
   2970 #if FEATURE_ES
   2971    /* Here we convert a cpal compressed image into a regular glTexImage2D
   2972     * call by decompressing the texture.  If we really want to support cpal
   2973     * textures in any driver this would have to be changed.
   2974     */
   2975    if (compressed && !error && dims == 2) {
   2976       switch (internalFormat) {
   2977       case GL_PALETTE4_RGB8_OES:
   2978       case GL_PALETTE4_RGBA8_OES:
   2979       case GL_PALETTE4_R5_G6_B5_OES:
   2980       case GL_PALETTE4_RGBA4_OES:
   2981       case GL_PALETTE4_RGB5_A1_OES:
   2982       case GL_PALETTE8_RGB8_OES:
   2983       case GL_PALETTE8_RGBA8_OES:
   2984       case GL_PALETTE8_R5_G6_B5_OES:
   2985       case GL_PALETTE8_RGBA4_OES:
   2986       case GL_PALETTE8_RGB5_A1_OES:
   2987          _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
   2988                                           width, height, imageSize, pixels);
   2989          return;
   2990       }
   2991    }
   2992 #endif
   2993 
   2994    if (_mesa_is_proxy_texture(target)) {
   2995       /* Proxy texture: just clear or set state depending on error checking */
   2996       struct gl_texture_image *texImage =
   2997          get_proxy_tex_image(ctx, target, level);
   2998       gl_format texFormat = MESA_FORMAT_NONE;
   2999 
   3000       if (!error) {
   3001          /* No parameter errors.  Choose a texture format and see if we
   3002           * can really allocate the texture.
   3003           */
   3004          struct gl_texture_object *texObj =
   3005             _mesa_get_current_tex_object(ctx, target);
   3006          texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
   3007                                                  internalFormat, format, type);
   3008          if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
   3009             error = PROXY_ERROR;
   3010          }
   3011       }
   3012 
   3013       if (error == PROXY_ERROR) {
   3014          /* image too large, etc.  Clear all proxy texture image parameters. */
   3015          if (texImage)
   3016             clear_teximage_fields(texImage);
   3017       }
   3018       else if (error == GL_FALSE) {
   3019          /* no error: store the teximage parameters */
   3020          if (texImage)
   3021             _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
   3022                                        border, internalFormat, texFormat);
   3023       }
   3024       else {
   3025          /* other, regular error (was already recorded) */
   3026       }
   3027    }
   3028    else {
   3029       /* non-proxy target */
   3030       const GLuint face = _mesa_tex_target_to_face(target);
   3031       struct gl_texture_object *texObj;
   3032       struct gl_texture_image *texImage;
   3033 
   3034       if (error) {
   3035          return;   /* error was recorded */
   3036       }
   3037 
   3038       /* Allow a hardware driver to just strip out the border, to provide
   3039        * reliable but slightly incorrect hardware rendering instead of
   3040        * rarely-tested software fallback rendering.
   3041        */
   3042       if (border && ctx->Const.StripTextureBorder) {
   3043 	 strip_texture_border(target, &width, &height, &depth, unpack,
   3044 			      &unpack_no_border);
   3045          border = 0;
   3046 	 unpack = &unpack_no_border;
   3047       }
   3048 
   3049       if (ctx->NewState & _NEW_PIXEL)
   3050 	 _mesa_update_state(ctx);
   3051 
   3052       texObj = _mesa_get_current_tex_object(ctx, target);
   3053 
   3054       _mesa_lock_texture(ctx, texObj);
   3055       {
   3056 	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
   3057 
   3058 	 if (!texImage) {
   3059 	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
   3060 	 }
   3061          else {
   3062             gl_format texFormat;
   3063 
   3064             ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
   3065 
   3066             texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
   3067                                                     internalFormat, format,
   3068                                                     type);
   3069 
   3070             if (legal_texture_size(ctx, texFormat, width, height, depth)) {
   3071                _mesa_init_teximage_fields(ctx, texImage,
   3072                                           width, height, depth,
   3073                                           border, internalFormat, texFormat);
   3074 
   3075                /* Give the texture to the driver.  <pixels> may be null. */
   3076                if (width > 0 && height > 0 && depth > 0) {
   3077                   if (compressed) {
   3078                      ctx->Driver.CompressedTexImage(ctx, dims, texImage,
   3079                                                     imageSize, pixels);
   3080                   }
   3081                   else {
   3082                      ctx->Driver.TexImage(ctx, dims, texImage, format,
   3083                                           type, pixels, unpack);
   3084                   }
   3085                }
   3086 
   3087                check_gen_mipmap(ctx, target, texObj, level);
   3088 
   3089                _mesa_update_fbo_texture(ctx, texObj, face, level);
   3090 
   3091                _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
   3092             }
   3093             else {
   3094                _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
   3095             }
   3096          }
   3097       }
   3098       _mesa_unlock_texture(ctx, texObj);
   3099    }
   3100 }
   3101 
   3102 
   3103 /*
   3104  * Called from the API.  Note that width includes the border.
   3105  */
   3106 void GLAPIENTRY
   3107 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
   3108                   GLsizei width, GLint border, GLenum format,
   3109                   GLenum type, const GLvoid *pixels )
   3110 {
   3111    GET_CURRENT_CONTEXT(ctx);
   3112    teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
   3113             border, format, type, 0, pixels);
   3114 }
   3115 
   3116 
   3117 void GLAPIENTRY
   3118 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
   3119                   GLsizei width, GLsizei height, GLint border,
   3120                   GLenum format, GLenum type,
   3121                   const GLvoid *pixels )
   3122 {
   3123    GET_CURRENT_CONTEXT(ctx);
   3124    teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
   3125             border, format, type, 0, pixels);
   3126 }
   3127 
   3128 
   3129 /*
   3130  * Called by the API or display list executor.
   3131  * Note that width and height include the border.
   3132  */
   3133 void GLAPIENTRY
   3134 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
   3135                   GLsizei width, GLsizei height, GLsizei depth,
   3136                   GLint border, GLenum format, GLenum type,
   3137                   const GLvoid *pixels )
   3138 {
   3139    GET_CURRENT_CONTEXT(ctx);
   3140    teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
   3141             width, height, depth,
   3142             border, format, type, 0, pixels);
   3143 }
   3144 
   3145 
   3146 void GLAPIENTRY
   3147 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
   3148                      GLsizei width, GLsizei height, GLsizei depth,
   3149                      GLint border, GLenum format, GLenum type,
   3150                      const GLvoid *pixels )
   3151 {
   3152    _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
   3153                     depth, border, format, type, pixels);
   3154 }
   3155 
   3156 
   3157 #if FEATURE_OES_EGL_image
   3158 void GLAPIENTRY
   3159 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
   3160 {
   3161    struct gl_texture_object *texObj;
   3162    struct gl_texture_image *texImage;
   3163    bool valid_target;
   3164    GET_CURRENT_CONTEXT(ctx);
   3165    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
   3166 
   3167    switch (target) {
   3168    case GL_TEXTURE_2D:
   3169       valid_target = ctx->Extensions.OES_EGL_image;
   3170       break;
   3171    case GL_TEXTURE_EXTERNAL_OES:
   3172       valid_target = ctx->Extensions.OES_EGL_image_external;
   3173       break;
   3174    default:
   3175       valid_target = false;
   3176       break;
   3177    }
   3178 
   3179    if (!valid_target) {
   3180       _mesa_error(ctx, GL_INVALID_ENUM,
   3181 		  "glEGLImageTargetTexture2D(target=%d)", target);
   3182       return;
   3183    }
   3184 
   3185    if (ctx->NewState & _NEW_PIXEL)
   3186       _mesa_update_state(ctx);
   3187 
   3188    texObj = _mesa_get_current_tex_object(ctx, target);
   3189    _mesa_lock_texture(ctx, texObj);
   3190 
   3191    if (texObj->Immutable) {
   3192       _mesa_error(ctx, GL_INVALID_OPERATION,
   3193 		  "glEGLImageTargetTexture2D(texture is immutable)");
   3194       _mesa_unlock_texture(ctx, texObj);
   3195       return;
   3196    }
   3197 
   3198    texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
   3199    if (!texImage) {
   3200       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
   3201    } else {
   3202       ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
   3203 
   3204       ctx->Driver.EGLImageTargetTexture2D(ctx, target,
   3205 					  texObj, texImage, image);
   3206 
   3207       _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
   3208    }
   3209    _mesa_unlock_texture(ctx, texObj);
   3210 
   3211 }
   3212 #endif
   3213 
   3214 
   3215 
   3216 /**
   3217  * Implement all the glTexSubImage1/2/3D() functions.
   3218  */
   3219 static void
   3220 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
   3221             GLint xoffset, GLint yoffset, GLint zoffset,
   3222             GLsizei width, GLsizei height, GLsizei depth,
   3223             GLenum format, GLenum type, const GLvoid *pixels )
   3224 {
   3225    struct gl_texture_object *texObj;
   3226    struct gl_texture_image *texImage;
   3227 
   3228    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
   3229 
   3230    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
   3231       _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
   3232                   dims,
   3233                   _mesa_lookup_enum_by_nr(target), level,
   3234                   xoffset, yoffset, zoffset, width, height, depth,
   3235                   _mesa_lookup_enum_by_nr(format),
   3236                   _mesa_lookup_enum_by_nr(type), pixels);
   3237 
   3238    /* check target (proxies not allowed) */
   3239    if (!legal_texsubimage_target(ctx, dims, target)) {
   3240       _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
   3241                   dims, _mesa_lookup_enum_by_nr(target));
   3242       return;
   3243    }
   3244 
   3245    if (ctx->NewState & _NEW_PIXEL)
   3246       _mesa_update_state(ctx);
   3247 
   3248    if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
   3249                               width, height, depth, format, type)) {
   3250       return;   /* error was detected */
   3251    }
   3252 
   3253    texObj = _mesa_get_current_tex_object(ctx, target);
   3254 
   3255    _mesa_lock_texture(ctx, texObj);
   3256    {
   3257       texImage = _mesa_select_tex_image(ctx, texObj, target, level);
   3258 
   3259       if (subtexture_error_check2(ctx, dims, target, level,
   3260                                   xoffset, yoffset, zoffset,
   3261 				  width, height, depth,
   3262                                   format, type, texImage)) {
   3263          /* error was recorded */
   3264       }
   3265       else if (width > 0 && height > 0 && depth > 0) {
   3266          /* If we have a border, offset=-1 is legal.  Bias by border width. */
   3267          switch (dims) {
   3268          case 3:
   3269             if (target != GL_TEXTURE_2D_ARRAY)
   3270                zoffset += texImage->Border;
   3271             /* fall-through */
   3272          case 2:
   3273             if (target != GL_TEXTURE_1D_ARRAY)
   3274                yoffset += texImage->Border;
   3275             /* fall-through */
   3276          case 1:
   3277             xoffset += texImage->Border;
   3278          }
   3279 
   3280          ctx->Driver.TexSubImage(ctx, dims, texImage,
   3281                                  xoffset, yoffset, zoffset,
   3282                                  width, height, depth,
   3283                                  format, type, pixels, &ctx->Unpack);
   3284 
   3285          check_gen_mipmap(ctx, target, texObj, level);
   3286 
   3287          ctx->NewState |= _NEW_TEXTURE;
   3288       }
   3289    }
   3290    _mesa_unlock_texture(ctx, texObj);
   3291 }
   3292 
   3293 
   3294 void GLAPIENTRY
   3295 _mesa_TexSubImage1D( GLenum target, GLint level,
   3296                      GLint xoffset, GLsizei width,
   3297                      GLenum format, GLenum type,
   3298                      const GLvoid *pixels )
   3299 {
   3300    GET_CURRENT_CONTEXT(ctx);
   3301    texsubimage(ctx, 1, target, level,
   3302                xoffset, 0, 0,
   3303                width, 1, 1,
   3304                format, type, pixels);
   3305 }
   3306 
   3307 
   3308 void GLAPIENTRY
   3309 _mesa_TexSubImage2D( GLenum target, GLint level,
   3310                      GLint xoffset, GLint yoffset,
   3311                      GLsizei width, GLsizei height,
   3312                      GLenum format, GLenum type,
   3313                      const GLvoid *pixels )
   3314 {
   3315    GET_CURRENT_CONTEXT(ctx);
   3316    texsubimage(ctx, 2, target, level,
   3317                xoffset, yoffset, 0,
   3318                width, height, 1,
   3319                format, type, pixels);
   3320 }
   3321 
   3322 
   3323 
   3324 void GLAPIENTRY
   3325 _mesa_TexSubImage3D( GLenum target, GLint level,
   3326                      GLint xoffset, GLint yoffset, GLint zoffset,
   3327                      GLsizei width, GLsizei height, GLsizei depth,
   3328                      GLenum format, GLenum type,
   3329                      const GLvoid *pixels )
   3330 {
   3331    GET_CURRENT_CONTEXT(ctx);
   3332    texsubimage(ctx, 3, target, level,
   3333                xoffset, yoffset, zoffset,
   3334                width, height, depth,
   3335                format, type, pixels);
   3336 }
   3337 
   3338 
   3339 
   3340 /**
   3341  * For glCopyTexSubImage, return the source renderbuffer to copy texel data
   3342  * from.  This depends on whether the texture contains color or depth values.
   3343  */
   3344 static struct gl_renderbuffer *
   3345 get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
   3346 {
   3347    if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
   3348       /* reading from depth/stencil buffer */
   3349       return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
   3350    }
   3351    else {
   3352       /* copying from color buffer */
   3353       return ctx->ReadBuffer->_ColorReadBuffer;
   3354    }
   3355 }
   3356 
   3357 
   3358 
   3359 /**
   3360  * Implement the glCopyTexImage1/2D() functions.
   3361  */
   3362 static void
   3363 copyteximage(struct gl_context *ctx, GLuint dims,
   3364              GLenum target, GLint level, GLenum internalFormat,
   3365              GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
   3366 {
   3367    struct gl_texture_object *texObj;
   3368    struct gl_texture_image *texImage;
   3369    const GLuint face = _mesa_tex_target_to_face(target);
   3370 
   3371    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
   3372 
   3373    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
   3374       _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
   3375                   dims,
   3376                   _mesa_lookup_enum_by_nr(target), level,
   3377                   _mesa_lookup_enum_by_nr(internalFormat),
   3378                   x, y, width, height, border);
   3379 
   3380    if (ctx->NewState & NEW_COPY_TEX_STATE)
   3381       _mesa_update_state(ctx);
   3382 
   3383    if (copytexture_error_check(ctx, dims, target, level, internalFormat,
   3384                                width, height, border))
   3385       return;
   3386 
   3387    texObj = _mesa_get_current_tex_object(ctx, target);
   3388 
   3389    if (border && ctx->Const.StripTextureBorder) {
   3390       x += border;
   3391       width -= border * 2;
   3392       if (dims == 2) {
   3393 	 y += border;
   3394 	 height -= border * 2;
   3395       }
   3396       border = 0;
   3397    }
   3398 
   3399    _mesa_lock_texture(ctx, texObj);
   3400    {
   3401       texImage = _mesa_get_tex_image(ctx, texObj, target, level);
   3402 
   3403       if (!texImage) {
   3404 	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
   3405       }
   3406       else {
   3407          /* choose actual hw format */
   3408          gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
   3409                                                            target, level,
   3410                                                            internalFormat,
   3411                                                            GL_NONE, GL_NONE);
   3412 
   3413          if (legal_texture_size(ctx, texFormat, width, height, 1)) {
   3414             GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
   3415 
   3416             /* Free old texture image */
   3417             ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
   3418 
   3419             _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
   3420                                        border, internalFormat, texFormat);
   3421 
   3422             /* Allocate texture memory (no pixel data yet) */
   3423             ctx->Driver.TexImage(ctx, dims, texImage,
   3424                                  GL_NONE, GL_NONE,
   3425                                  NULL, &ctx->Unpack);
   3426 
   3427             if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
   3428                                            &width, &height)) {
   3429                struct gl_renderbuffer *srcRb =
   3430                   get_copy_tex_image_source(ctx, texImage->TexFormat);
   3431 
   3432                ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
   3433                                            srcRb, srcX, srcY, width, height);
   3434             }
   3435 
   3436             check_gen_mipmap(ctx, target, texObj, level);
   3437 
   3438             _mesa_update_fbo_texture(ctx, texObj, face, level);
   3439 
   3440             _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
   3441          }
   3442          else {
   3443             /* probably too large of image */
   3444             _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
   3445          }
   3446       }
   3447    }
   3448    _mesa_unlock_texture(ctx, texObj);
   3449 }
   3450 
   3451 
   3452 
   3453 void GLAPIENTRY
   3454 _mesa_CopyTexImage1D( GLenum target, GLint level,
   3455                       GLenum internalFormat,
   3456                       GLint x, GLint y,
   3457                       GLsizei width, GLint border )
   3458 {
   3459    GET_CURRENT_CONTEXT(ctx);
   3460    copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
   3461 }
   3462 
   3463 
   3464 
   3465 void GLAPIENTRY
   3466 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
   3467                       GLint x, GLint y, GLsizei width, GLsizei height,
   3468                       GLint border )
   3469 {
   3470    GET_CURRENT_CONTEXT(ctx);
   3471    copyteximage(ctx, 2, target, level, internalFormat,
   3472                 x, y, width, height, border);
   3473 }
   3474 
   3475 
   3476 
   3477 /**
   3478  * Implementation for glCopyTexSubImage1/2/3D() functions.
   3479  */
   3480 static void
   3481 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
   3482                 GLint xoffset, GLint yoffset, GLint zoffset,
   3483                 GLint x, GLint y, GLsizei width, GLsizei height)
   3484 {
   3485    struct gl_texture_object *texObj;
   3486    struct gl_texture_image *texImage;
   3487 
   3488    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
   3489 
   3490    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
   3491       _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
   3492                   dims,
   3493                   _mesa_lookup_enum_by_nr(target),
   3494                   level, xoffset, yoffset, zoffset, x, y, width, height);
   3495 
   3496    if (ctx->NewState & NEW_COPY_TEX_STATE)
   3497       _mesa_update_state(ctx);
   3498 
   3499    if (copytexsubimage_error_check1(ctx, dims, target, level))
   3500       return;
   3501 
   3502    texObj = _mesa_get_current_tex_object(ctx, target);
   3503 
   3504    _mesa_lock_texture(ctx, texObj);
   3505    {
   3506       texImage = _mesa_select_tex_image(ctx, texObj, target, level);
   3507 
   3508       if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
   3509 				       zoffset, width, height, texImage)) {
   3510          /* error was recored */
   3511       }
   3512       else {
   3513          /* If we have a border, offset=-1 is legal.  Bias by border width. */
   3514          switch (dims) {
   3515          case 3:
   3516             if (target != GL_TEXTURE_2D_ARRAY)
   3517                zoffset += texImage->Border;
   3518             /* fall-through */
   3519          case 2:
   3520             if (target != GL_TEXTURE_1D_ARRAY)
   3521                yoffset += texImage->Border;
   3522             /* fall-through */
   3523          case 1:
   3524             xoffset += texImage->Border;
   3525          }
   3526 
   3527          if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
   3528                                         &width, &height)) {
   3529             struct gl_renderbuffer *srcRb =
   3530                get_copy_tex_image_source(ctx, texImage->TexFormat);
   3531 
   3532             ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
   3533                                         xoffset, yoffset, zoffset,
   3534                                         srcRb, x, y, width, height);
   3535 
   3536             check_gen_mipmap(ctx, target, texObj, level);
   3537 
   3538             ctx->NewState |= _NEW_TEXTURE;
   3539          }
   3540       }
   3541    }
   3542    _mesa_unlock_texture(ctx, texObj);
   3543 }
   3544 
   3545 
   3546 void GLAPIENTRY
   3547 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
   3548                          GLint xoffset, GLint x, GLint y, GLsizei width )
   3549 {
   3550    GET_CURRENT_CONTEXT(ctx);
   3551    copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
   3552 }
   3553 
   3554 
   3555 
   3556 void GLAPIENTRY
   3557 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
   3558                          GLint xoffset, GLint yoffset,
   3559                          GLint x, GLint y, GLsizei width, GLsizei height )
   3560 {
   3561    GET_CURRENT_CONTEXT(ctx);
   3562    copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
   3563                    width, height);
   3564 }
   3565 
   3566 
   3567 
   3568 void GLAPIENTRY
   3569 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
   3570                          GLint xoffset, GLint yoffset, GLint zoffset,
   3571                          GLint x, GLint y, GLsizei width, GLsizei height )
   3572 {
   3573    GET_CURRENT_CONTEXT(ctx);
   3574    copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
   3575                    x, y, width, height);
   3576 }
   3577 
   3578 
   3579 
   3580 
   3581 /**********************************************************************/
   3582 /******                   Compressed Textures                    ******/
   3583 /**********************************************************************/
   3584 
   3585 
   3586 /**
   3587  * Error checking for glCompressedTexSubImage[123]D().
   3588  * \warning  There are some bad assumptions here about the size of compressed
   3589  *           texture tiles (multiple of 4) used to test the validity of the
   3590  *           offset and size parameters.
   3591  * \return error code or GL_NO_ERROR.
   3592  */
   3593 static GLenum
   3594 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
   3595                                   GLenum target, GLint level,
   3596                                   GLint xoffset, GLint yoffset, GLint zoffset,
   3597                                   GLsizei width, GLsizei height, GLsizei depth,
   3598                                   GLenum format, GLsizei imageSize)
   3599 {
   3600    GLint expectedSize, maxLevels = 0, maxTextureSize;
   3601    GLuint bw, bh;
   3602    (void) zoffset;
   3603 
   3604    if (dimensions == 1) {
   3605       /* 1D compressed textures not allowed */
   3606       return GL_INVALID_ENUM;
   3607    }
   3608    else if (dimensions == 2) {
   3609       if (target == GL_PROXY_TEXTURE_2D) {
   3610          maxLevels = ctx->Const.MaxTextureLevels;
   3611       }
   3612       else if (target == GL_TEXTURE_2D) {
   3613          maxLevels = ctx->Const.MaxTextureLevels;
   3614       }
   3615       else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
   3616          if (!ctx->Extensions.ARB_texture_cube_map)
   3617             return GL_INVALID_ENUM; /*target*/
   3618          maxLevels = ctx->Const.MaxCubeTextureLevels;
   3619       }
   3620       else if (_mesa_is_cube_face(target)) {
   3621          if (!ctx->Extensions.ARB_texture_cube_map)
   3622             return GL_INVALID_ENUM; /*target*/
   3623          maxLevels = ctx->Const.MaxCubeTextureLevels;
   3624       }
   3625       else {
   3626          return GL_INVALID_ENUM; /*target*/
   3627       }
   3628    }
   3629    else if (dimensions == 3) {
   3630       /* 3D compressed textures not allowed */
   3631       return GL_INVALID_ENUM;
   3632    }
   3633 
   3634    maxTextureSize = 1 << (maxLevels - 1);
   3635 
   3636    /* this will catch any invalid compressed format token */
   3637    if (!_mesa_is_compressed_format(ctx, format))
   3638       return GL_INVALID_ENUM;
   3639 
   3640    if (width < 0 || width > maxTextureSize)
   3641       return GL_INVALID_VALUE;
   3642 
   3643    if ((height < 0 || height > maxTextureSize)
   3644        && dimensions > 1)
   3645       return GL_INVALID_VALUE;
   3646 
   3647    if (level < 0 || level >= maxLevels)
   3648       return GL_INVALID_VALUE;
   3649 
   3650    /*
   3651     * do checks which depend on compression block size
   3652     */
   3653    get_compressed_block_size(format, &bw, &bh);
   3654 
   3655    if ((xoffset % bw != 0) || (yoffset % bh != 0))
   3656       return GL_INVALID_OPERATION;
   3657 
   3658    if ((width % bw != 0) && width != 2 && width != 1)
   3659       return GL_INVALID_OPERATION;
   3660 
   3661    if ((height % bh != 0) && height != 2 && height != 1)
   3662       return GL_INVALID_OPERATION;
   3663 
   3664    expectedSize = compressed_tex_size(width, height, depth, format);
   3665    if (expectedSize != imageSize)
   3666       return GL_INVALID_VALUE;
   3667 
   3668    return GL_NO_ERROR;
   3669 }
   3670 
   3671 
   3672 /**
   3673  * Do second part of glCompressedTexSubImage error checking.
   3674  * \return GL_TRUE if error found, GL_FALSE otherwise.
   3675  */
   3676 static GLboolean
   3677 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
   3678                                    GLsizei width, GLsizei height,
   3679                                    GLsizei depth, GLenum format,
   3680                                    struct gl_texture_image *texImage)
   3681 {
   3682    if (!texImage) {
   3683       _mesa_error(ctx, GL_INVALID_OPERATION,
   3684                   "glCompressedTexSubImage%uD(undefined image level)", dims);
   3685       return GL_TRUE;
   3686    }
   3687 
   3688    if ((GLint) format != texImage->InternalFormat) {
   3689       _mesa_error(ctx, GL_INVALID_OPERATION,
   3690                   "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
   3691       return GL_TRUE;
   3692    }
   3693 
   3694    if (compressedteximage_only_format(ctx, format)) {
   3695       _mesa_error(ctx, GL_INVALID_OPERATION,
   3696                   "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
   3697                   , dims, format);
   3698       return GL_TRUE;
   3699    }
   3700 
   3701    if (((width == 1 || width == 2) &&
   3702         width != (GLsizei) texImage->Width) ||
   3703        (width > (GLsizei) texImage->Width)) {
   3704       _mesa_error(ctx, GL_INVALID_VALUE,
   3705                   "glCompressedTexSubImage%uD(width=%d)", dims, width);
   3706       return GL_TRUE;
   3707    }
   3708 
   3709    if (dims >= 2) {
   3710       if (((height == 1 || height == 2) &&
   3711            height != (GLsizei) texImage->Height) ||
   3712           (height > (GLsizei) texImage->Height)) {
   3713          _mesa_error(ctx, GL_INVALID_VALUE,
   3714                      "glCompressedTexSubImage%uD(height=%d)", dims, height);
   3715          return GL_TRUE;
   3716       }
   3717    }
   3718 
   3719    if (dims >= 3) {
   3720       if (((depth == 1 || depth == 2) &&
   3721            depth != (GLsizei) texImage->Depth) ||
   3722           (depth > (GLsizei) texImage->Depth)) {
   3723          _mesa_error(ctx, GL_INVALID_VALUE,
   3724                      "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
   3725          return GL_TRUE;
   3726       }
   3727    }
   3728 
   3729    return GL_FALSE;
   3730 }
   3731 
   3732 
   3733 void GLAPIENTRY
   3734 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
   3735                               GLenum internalFormat, GLsizei width,
   3736                               GLint border, GLsizei imageSize,
   3737                               const GLvoid *data)
   3738 {
   3739    GET_CURRENT_CONTEXT(ctx);
   3740    teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
   3741             width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
   3742 }
   3743 
   3744 
   3745 void GLAPIENTRY
   3746 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
   3747                               GLenum internalFormat, GLsizei width,
   3748                               GLsizei height, GLint border, GLsizei imageSize,
   3749                               const GLvoid *data)
   3750 {
   3751    GET_CURRENT_CONTEXT(ctx);
   3752    teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
   3753             width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
   3754 }
   3755 
   3756 
   3757 void GLAPIENTRY
   3758 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
   3759                               GLenum internalFormat, GLsizei width,
   3760                               GLsizei height, GLsizei depth, GLint border,
   3761                               GLsizei imageSize, const GLvoid *data)
   3762 {
   3763    GET_CURRENT_CONTEXT(ctx);
   3764    teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
   3765             width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
   3766 }
   3767 
   3768 
   3769 /**
   3770  * Common helper for glCompressedTexSubImage1/2/3D().
   3771  */
   3772 static void
   3773 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
   3774                          GLint xoffset, GLint yoffset, GLint zoffset,
   3775                          GLsizei width, GLsizei height, GLsizei depth,
   3776                          GLenum format, GLsizei imageSize, const GLvoid *data)
   3777 {
   3778    struct gl_texture_object *texObj;
   3779    struct gl_texture_image *texImage;
   3780    GLenum error;
   3781    GET_CURRENT_CONTEXT(ctx);
   3782    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
   3783 
   3784    error = compressed_subtexture_error_check(ctx, dims, target, level,
   3785                                              xoffset, 0, 0, /* pos */
   3786                                              width, height, depth,   /* size */
   3787                                              format, imageSize);
   3788    if (error) {
   3789       _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
   3790       return;
   3791    }
   3792 
   3793    texObj = _mesa_get_current_tex_object(ctx, target);
   3794 
   3795    _mesa_lock_texture(ctx, texObj);
   3796    {
   3797       texImage = _mesa_select_tex_image(ctx, texObj, target, level);
   3798 
   3799       if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
   3800                                              format, texImage)) {
   3801          /* error was recorded */
   3802       }
   3803       else if (width > 0 && height > 0 && depth > 0) {
   3804          ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
   3805                                            xoffset, yoffset, zoffset,
   3806                                            width, height, depth,
   3807                                            format, imageSize, data);
   3808 
   3809          check_gen_mipmap(ctx, target, texObj, level);
   3810 
   3811          ctx->NewState |= _NEW_TEXTURE;
   3812       }
   3813    }
   3814    _mesa_unlock_texture(ctx, texObj);
   3815 }
   3816 
   3817 
   3818 void GLAPIENTRY
   3819 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
   3820                                  GLsizei width, GLenum format,
   3821                                  GLsizei imageSize, const GLvoid *data)
   3822 {
   3823    compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
   3824                             format, imageSize, data);
   3825 }
   3826 
   3827 
   3828 void GLAPIENTRY
   3829 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
   3830                                  GLint yoffset, GLsizei width, GLsizei height,
   3831                                  GLenum format, GLsizei imageSize,
   3832                                  const GLvoid *data)
   3833 {
   3834    compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
   3835                             width, height, 1, format, imageSize, data);
   3836 }
   3837 
   3838 
   3839 void GLAPIENTRY
   3840 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
   3841                                  GLint yoffset, GLint zoffset, GLsizei width,
   3842                                  GLsizei height, GLsizei depth, GLenum format,
   3843                                  GLsizei imageSize, const GLvoid *data)
   3844 {
   3845    compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
   3846                             width, height, depth, format, imageSize, data);
   3847 }
   3848 
   3849 static gl_format
   3850 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
   3851 {
   3852    switch (internalFormat) {
   3853    case GL_ALPHA8:
   3854       return MESA_FORMAT_A8;
   3855    case GL_ALPHA16:
   3856       return MESA_FORMAT_A16;
   3857    case GL_ALPHA16F_ARB:
   3858       return MESA_FORMAT_ALPHA_FLOAT16;
   3859    case GL_ALPHA32F_ARB:
   3860       return MESA_FORMAT_ALPHA_FLOAT32;
   3861    case GL_ALPHA8I_EXT:
   3862       return MESA_FORMAT_ALPHA_INT8;
   3863    case GL_ALPHA16I_EXT:
   3864       return MESA_FORMAT_ALPHA_INT16;
   3865    case GL_ALPHA32I_EXT:
   3866       return MESA_FORMAT_ALPHA_INT32;
   3867    case GL_ALPHA8UI_EXT:
   3868       return MESA_FORMAT_ALPHA_UINT8;
   3869    case GL_ALPHA16UI_EXT:
   3870       return MESA_FORMAT_ALPHA_UINT16;
   3871    case GL_ALPHA32UI_EXT:
   3872       return MESA_FORMAT_ALPHA_UINT32;
   3873    case GL_LUMINANCE8:
   3874       return MESA_FORMAT_L8;
   3875    case GL_LUMINANCE16:
   3876       return MESA_FORMAT_L16;
   3877    case GL_LUMINANCE16F_ARB:
   3878       return MESA_FORMAT_LUMINANCE_FLOAT16;
   3879    case GL_LUMINANCE32F_ARB:
   3880       return MESA_FORMAT_LUMINANCE_FLOAT32;
   3881    case GL_LUMINANCE8I_EXT:
   3882       return MESA_FORMAT_LUMINANCE_INT8;
   3883    case GL_LUMINANCE16I_EXT:
   3884       return MESA_FORMAT_LUMINANCE_INT16;
   3885    case GL_LUMINANCE32I_EXT:
   3886       return MESA_FORMAT_LUMINANCE_INT32;
   3887    case GL_LUMINANCE8UI_EXT:
   3888       return MESA_FORMAT_LUMINANCE_UINT8;
   3889    case GL_LUMINANCE16UI_EXT:
   3890       return MESA_FORMAT_LUMINANCE_UINT16;
   3891    case GL_LUMINANCE32UI_EXT:
   3892       return MESA_FORMAT_LUMINANCE_UINT32;
   3893    case GL_LUMINANCE8_ALPHA8:
   3894       return MESA_FORMAT_AL88;
   3895    case GL_LUMINANCE16_ALPHA16:
   3896       return MESA_FORMAT_AL1616;
   3897    case GL_LUMINANCE_ALPHA16F_ARB:
   3898       return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
   3899    case GL_LUMINANCE_ALPHA32F_ARB:
   3900       return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
   3901    case GL_LUMINANCE_ALPHA8I_EXT:
   3902       return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
   3903    case GL_LUMINANCE_ALPHA16I_EXT:
   3904       return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
   3905    case GL_LUMINANCE_ALPHA32I_EXT:
   3906       return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
   3907    case GL_LUMINANCE_ALPHA8UI_EXT:
   3908       return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
   3909    case GL_LUMINANCE_ALPHA16UI_EXT:
   3910       return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
   3911    case GL_LUMINANCE_ALPHA32UI_EXT:
   3912       return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
   3913    case GL_INTENSITY8:
   3914       return MESA_FORMAT_I8;
   3915    case GL_INTENSITY16:
   3916       return MESA_FORMAT_I16;
   3917    case GL_INTENSITY16F_ARB:
   3918       return MESA_FORMAT_INTENSITY_FLOAT16;
   3919    case GL_INTENSITY32F_ARB:
   3920       return MESA_FORMAT_INTENSITY_FLOAT32;
   3921    case GL_INTENSITY8I_EXT:
   3922       return MESA_FORMAT_INTENSITY_INT8;
   3923    case GL_INTENSITY16I_EXT:
   3924       return MESA_FORMAT_INTENSITY_INT16;
   3925    case GL_INTENSITY32I_EXT:
   3926       return MESA_FORMAT_INTENSITY_INT32;
   3927    case GL_INTENSITY8UI_EXT:
   3928       return MESA_FORMAT_INTENSITY_UINT8;
   3929    case GL_INTENSITY16UI_EXT:
   3930       return MESA_FORMAT_INTENSITY_UINT16;
   3931    case GL_INTENSITY32UI_EXT:
   3932       return MESA_FORMAT_INTENSITY_UINT32;
   3933    case GL_RGBA8:
   3934       return MESA_FORMAT_RGBA8888_REV;
   3935    case GL_RGBA16:
   3936       return MESA_FORMAT_RGBA_16;
   3937    case GL_RGBA16F_ARB:
   3938       return MESA_FORMAT_RGBA_FLOAT16;
   3939    case GL_RGBA32F_ARB:
   3940       return MESA_FORMAT_RGBA_FLOAT32;
   3941    case GL_RGBA8I_EXT:
   3942       return MESA_FORMAT_RGBA_INT8;
   3943    case GL_RGBA16I_EXT:
   3944       return MESA_FORMAT_RGBA_INT16;
   3945    case GL_RGBA32I_EXT:
   3946       return MESA_FORMAT_RGBA_INT32;
   3947    case GL_RGBA8UI_EXT:
   3948       return MESA_FORMAT_RGBA_UINT8;
   3949    case GL_RGBA16UI_EXT:
   3950       return MESA_FORMAT_RGBA_UINT16;
   3951    case GL_RGBA32UI_EXT:
   3952       return MESA_FORMAT_RGBA_UINT32;
   3953 
   3954    case GL_RG8:
   3955       return MESA_FORMAT_GR88;
   3956    case GL_RG16:
   3957       return MESA_FORMAT_RG1616;
   3958    case GL_RG16F:
   3959       return MESA_FORMAT_RG_FLOAT16;
   3960    case GL_RG32F:
   3961       return MESA_FORMAT_RG_FLOAT32;
   3962    case GL_RG8I:
   3963       return MESA_FORMAT_RG_INT8;
   3964    case GL_RG16I:
   3965       return MESA_FORMAT_RG_INT16;
   3966    case GL_RG32I:
   3967       return MESA_FORMAT_RG_INT32;
   3968    case GL_RG8UI:
   3969       return MESA_FORMAT_RG_UINT8;
   3970    case GL_RG16UI:
   3971       return MESA_FORMAT_RG_UINT16;
   3972    case GL_RG32UI:
   3973       return MESA_FORMAT_RG_UINT32;
   3974 
   3975    case GL_R8:
   3976       return MESA_FORMAT_R8;
   3977    case GL_R16:
   3978       return MESA_FORMAT_R16;
   3979    case GL_R16F:
   3980       return MESA_FORMAT_R_FLOAT16;
   3981    case GL_R32F:
   3982       return MESA_FORMAT_R_FLOAT32;
   3983    case GL_R8I:
   3984       return MESA_FORMAT_R_INT8;
   3985    case GL_R16I:
   3986       return MESA_FORMAT_R_INT16;
   3987    case GL_R32I:
   3988       return MESA_FORMAT_R_INT32;
   3989    case GL_R8UI:
   3990       return MESA_FORMAT_R_UINT8;
   3991    case GL_R16UI:
   3992       return MESA_FORMAT_R_UINT16;
   3993    case GL_R32UI:
   3994       return MESA_FORMAT_R_UINT32;
   3995 
   3996    default:
   3997       return MESA_FORMAT_NONE;
   3998    }
   3999 }
   4000 
   4001 static gl_format
   4002 validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
   4003 {
   4004    gl_format format = get_texbuffer_format(ctx, internalFormat);
   4005    GLenum datatype;
   4006 
   4007    if (format == MESA_FORMAT_NONE)
   4008       return MESA_FORMAT_NONE;
   4009 
   4010    datatype = _mesa_get_format_datatype(format);
   4011    if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
   4012       return MESA_FORMAT_NONE;
   4013 
   4014    if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
   4015       return MESA_FORMAT_NONE;
   4016 
   4017    /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
   4018     * any mention of R/RG formats, but they appear in the GL 3.1 core
   4019     * specification.
   4020     */
   4021    if (ctx->Version <= 30) {
   4022       GLenum base_format = _mesa_get_format_base_format(format);
   4023 
   4024       if (base_format == GL_R || base_format == GL_RG)
   4025 	 return MESA_FORMAT_NONE;
   4026    }
   4027    return format;
   4028 }
   4029 
   4030 
   4031 /** GL_ARB_texture_buffer_object */
   4032 void GLAPIENTRY
   4033 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
   4034 {
   4035    struct gl_texture_object *texObj;
   4036    struct gl_buffer_object *bufObj;
   4037    gl_format format;
   4038 
   4039    GET_CURRENT_CONTEXT(ctx);
   4040    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
   4041 
   4042    if (!(ctx->Extensions.ARB_texture_buffer_object
   4043          && _mesa_is_desktop_gl(ctx))) {
   4044       _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
   4045       return;
   4046    }
   4047 
   4048    if (target != GL_TEXTURE_BUFFER_ARB) {
   4049       _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
   4050       return;
   4051    }
   4052 
   4053    format = validate_texbuffer_format(ctx, internalFormat);
   4054    if (format == MESA_FORMAT_NONE) {
   4055       _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
   4056                   internalFormat);
   4057       return;
   4058    }
   4059 
   4060    bufObj = _mesa_lookup_bufferobj(ctx, buffer);
   4061    if (buffer && !bufObj) {
   4062       _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
   4063       return;
   4064    }
   4065 
   4066    texObj = _mesa_get_current_tex_object(ctx, target);
   4067 
   4068    _mesa_lock_texture(ctx, texObj);
   4069    {
   4070       _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
   4071       texObj->BufferObjectFormat = internalFormat;
   4072       texObj->_BufferObjectFormat = format;
   4073    }
   4074    _mesa_unlock_texture(ctx, texObj);
   4075 }
   4076