1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26 /** 27 * \file teximage.c 28 * Texture image-related functions. 29 */ 30 31 #include <stdbool.h> 32 #include "glheader.h" 33 #include "bufferobj.h" 34 #include "context.h" 35 #include "enums.h" 36 #include "fbobject.h" 37 #include "framebuffer.h" 38 #include "hash.h" 39 #include "image.h" 40 #include "imports.h" 41 #include "macros.h" 42 #include "mfeatures.h" 43 #include "state.h" 44 #include "texcompress.h" 45 #include "texcompress_cpal.h" 46 #include "teximage.h" 47 #include "texobj.h" 48 #include "texstate.h" 49 #include "mtypes.h" 50 #include "glformats.h" 51 52 53 /* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT. 54 */ 55 #ifndef GL_HALF_FLOAT_OES 56 #define GL_HALF_FLOAT_OES 0x8D61 57 #endif 58 59 /** 60 * State changes which we care about for glCopyTex[Sub]Image() calls. 61 * In particular, we care about pixel transfer state and buffer state 62 * (such as glReadBuffer to make sure we read from the right renderbuffer). 63 */ 64 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL) 65 66 67 68 /** 69 * Return the simple base format for a given internal texture format. 70 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA. 71 * 72 * \param ctx GL context. 73 * \param internalFormat the internal texture format token or 1, 2, 3, or 4. 74 * 75 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE, 76 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum. 77 * 78 * This is the format which is used during texture application (i.e. the 79 * texture format and env mode determine the arithmetic used. 80 */ 81 GLint 82 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) 83 { 84 switch (internalFormat) { 85 case GL_ALPHA: 86 case GL_ALPHA4: 87 case GL_ALPHA8: 88 case GL_ALPHA12: 89 case GL_ALPHA16: 90 return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1; 91 case 1: 92 case GL_LUMINANCE: 93 case GL_LUMINANCE4: 94 case GL_LUMINANCE8: 95 case GL_LUMINANCE12: 96 case GL_LUMINANCE16: 97 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1; 98 case 2: 99 case GL_LUMINANCE_ALPHA: 100 case GL_LUMINANCE4_ALPHA4: 101 case GL_LUMINANCE6_ALPHA2: 102 case GL_LUMINANCE8_ALPHA8: 103 case GL_LUMINANCE12_ALPHA4: 104 case GL_LUMINANCE12_ALPHA12: 105 case GL_LUMINANCE16_ALPHA16: 106 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1; 107 case GL_INTENSITY: 108 case GL_INTENSITY4: 109 case GL_INTENSITY8: 110 case GL_INTENSITY12: 111 case GL_INTENSITY16: 112 return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1; 113 case 3: 114 return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1; 115 case GL_RGB: 116 case GL_R3_G3_B2: 117 case GL_RGB4: 118 case GL_RGB5: 119 case GL_RGB8: 120 case GL_RGB10: 121 case GL_RGB12: 122 case GL_RGB16: 123 return GL_RGB; 124 case 4: 125 return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1; 126 case GL_RGBA: 127 case GL_RGBA2: 128 case GL_RGBA4: 129 case GL_RGB5_A1: 130 case GL_RGBA8: 131 case GL_RGB10_A2: 132 case GL_RGBA12: 133 case GL_RGBA16: 134 return GL_RGBA; 135 default: 136 ; /* fallthrough */ 137 } 138 139 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0). 140 */ 141 if (_mesa_is_gles(ctx)) { 142 switch (internalFormat) { 143 case GL_BGRA: 144 return GL_RGBA; 145 default: 146 ; /* fallthrough */ 147 } 148 } 149 150 if (ctx->Extensions.ARB_ES2_compatibility) { 151 switch (internalFormat) { 152 case GL_RGB565: 153 return GL_RGB; 154 default: 155 ; /* fallthrough */ 156 } 157 } 158 159 if (ctx->Extensions.ARB_depth_texture) { 160 switch (internalFormat) { 161 case GL_DEPTH_COMPONENT: 162 case GL_DEPTH_COMPONENT16: 163 case GL_DEPTH_COMPONENT24: 164 case GL_DEPTH_COMPONENT32: 165 return GL_DEPTH_COMPONENT; 166 default: 167 ; /* fallthrough */ 168 } 169 } 170 171 switch (internalFormat) { 172 case GL_COMPRESSED_ALPHA: 173 return GL_ALPHA; 174 case GL_COMPRESSED_LUMINANCE: 175 return GL_LUMINANCE; 176 case GL_COMPRESSED_LUMINANCE_ALPHA: 177 return GL_LUMINANCE_ALPHA; 178 case GL_COMPRESSED_INTENSITY: 179 return GL_INTENSITY; 180 case GL_COMPRESSED_RGB: 181 return GL_RGB; 182 case GL_COMPRESSED_RGBA: 183 return GL_RGBA; 184 default: 185 ; /* fallthrough */ 186 } 187 188 if (ctx->Extensions.TDFX_texture_compression_FXT1) { 189 switch (internalFormat) { 190 case GL_COMPRESSED_RGB_FXT1_3DFX: 191 return GL_RGB; 192 case GL_COMPRESSED_RGBA_FXT1_3DFX: 193 return GL_RGBA; 194 default: 195 ; /* fallthrough */ 196 } 197 } 198 199 if (ctx->Extensions.EXT_texture_compression_s3tc) { 200 switch (internalFormat) { 201 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: 202 return GL_RGB; 203 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: 204 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: 205 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: 206 return GL_RGBA; 207 default: 208 ; /* fallthrough */ 209 } 210 } 211 212 if (ctx->Extensions.S3_s3tc) { 213 switch (internalFormat) { 214 case GL_RGB_S3TC: 215 case GL_RGB4_S3TC: 216 return GL_RGB; 217 case GL_RGBA_S3TC: 218 case GL_RGBA4_S3TC: 219 return GL_RGBA; 220 default: 221 ; /* fallthrough */ 222 } 223 } 224 225 if (ctx->Extensions.MESA_ycbcr_texture) { 226 if (internalFormat == GL_YCBCR_MESA) 227 return GL_YCBCR_MESA; 228 } 229 230 if (ctx->Extensions.ARB_texture_float) { 231 switch (internalFormat) { 232 case GL_ALPHA16F_ARB: 233 case GL_ALPHA32F_ARB: 234 return GL_ALPHA; 235 case GL_RGBA16F_ARB: 236 case GL_RGBA32F_ARB: 237 return GL_RGBA; 238 case GL_RGB16F_ARB: 239 case GL_RGB32F_ARB: 240 return GL_RGB; 241 case GL_INTENSITY16F_ARB: 242 case GL_INTENSITY32F_ARB: 243 return GL_INTENSITY; 244 case GL_LUMINANCE16F_ARB: 245 case GL_LUMINANCE32F_ARB: 246 return GL_LUMINANCE; 247 case GL_LUMINANCE_ALPHA16F_ARB: 248 case GL_LUMINANCE_ALPHA32F_ARB: 249 return GL_LUMINANCE_ALPHA; 250 default: 251 ; /* fallthrough */ 252 } 253 } 254 255 if (ctx->Extensions.ATI_envmap_bumpmap) { 256 switch (internalFormat) { 257 case GL_DUDV_ATI: 258 case GL_DU8DV8_ATI: 259 return GL_DUDV_ATI; 260 default: 261 ; /* fallthrough */ 262 } 263 } 264 265 if (ctx->Extensions.EXT_texture_snorm) { 266 switch (internalFormat) { 267 case GL_RED_SNORM: 268 case GL_R8_SNORM: 269 case GL_R16_SNORM: 270 return GL_RED; 271 case GL_RG_SNORM: 272 case GL_RG8_SNORM: 273 case GL_RG16_SNORM: 274 return GL_RG; 275 case GL_RGB_SNORM: 276 case GL_RGB8_SNORM: 277 case GL_RGB16_SNORM: 278 return GL_RGB; 279 case GL_RGBA_SNORM: 280 case GL_RGBA8_SNORM: 281 case GL_RGBA16_SNORM: 282 return GL_RGBA; 283 case GL_ALPHA_SNORM: 284 case GL_ALPHA8_SNORM: 285 case GL_ALPHA16_SNORM: 286 return GL_ALPHA; 287 case GL_LUMINANCE_SNORM: 288 case GL_LUMINANCE8_SNORM: 289 case GL_LUMINANCE16_SNORM: 290 return GL_LUMINANCE; 291 case GL_LUMINANCE_ALPHA_SNORM: 292 case GL_LUMINANCE8_ALPHA8_SNORM: 293 case GL_LUMINANCE16_ALPHA16_SNORM: 294 return GL_LUMINANCE_ALPHA; 295 case GL_INTENSITY_SNORM: 296 case GL_INTENSITY8_SNORM: 297 case GL_INTENSITY16_SNORM: 298 return GL_INTENSITY; 299 default: 300 ; /* fallthrough */ 301 } 302 } 303 304 if (ctx->Extensions.EXT_packed_depth_stencil) { 305 switch (internalFormat) { 306 case GL_DEPTH_STENCIL_EXT: 307 case GL_DEPTH24_STENCIL8_EXT: 308 return GL_DEPTH_STENCIL_EXT; 309 default: 310 ; /* fallthrough */ 311 } 312 } 313 314 #if FEATURE_EXT_texture_sRGB 315 if (ctx->Extensions.EXT_texture_sRGB) { 316 switch (internalFormat) { 317 case GL_SRGB_EXT: 318 case GL_SRGB8_EXT: 319 case GL_COMPRESSED_SRGB_EXT: 320 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: 321 return GL_RGB; 322 case GL_SRGB_ALPHA_EXT: 323 case GL_SRGB8_ALPHA8_EXT: 324 case GL_COMPRESSED_SRGB_ALPHA_EXT: 325 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: 326 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: 327 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: 328 return GL_RGBA; 329 case GL_SLUMINANCE_ALPHA_EXT: 330 case GL_SLUMINANCE8_ALPHA8_EXT: 331 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: 332 return GL_LUMINANCE_ALPHA; 333 case GL_SLUMINANCE_EXT: 334 case GL_SLUMINANCE8_EXT: 335 case GL_COMPRESSED_SLUMINANCE_EXT: 336 return GL_LUMINANCE; 337 default: 338 ; /* fallthrough */ 339 } 340 } 341 #endif /* FEATURE_EXT_texture_sRGB */ 342 343 if (ctx->Version >= 30 || 344 ctx->Extensions.EXT_texture_integer) { 345 switch (internalFormat) { 346 case GL_RGBA8UI_EXT: 347 case GL_RGBA16UI_EXT: 348 case GL_RGBA32UI_EXT: 349 case GL_RGBA8I_EXT: 350 case GL_RGBA16I_EXT: 351 case GL_RGBA32I_EXT: 352 case GL_RGB10_A2UI: 353 return GL_RGBA; 354 case GL_RGB8UI_EXT: 355 case GL_RGB16UI_EXT: 356 case GL_RGB32UI_EXT: 357 case GL_RGB8I_EXT: 358 case GL_RGB16I_EXT: 359 case GL_RGB32I_EXT: 360 return GL_RGB; 361 } 362 } 363 364 if (ctx->Extensions.EXT_texture_integer) { 365 switch (internalFormat) { 366 case GL_ALPHA8UI_EXT: 367 case GL_ALPHA16UI_EXT: 368 case GL_ALPHA32UI_EXT: 369 case GL_ALPHA8I_EXT: 370 case GL_ALPHA16I_EXT: 371 case GL_ALPHA32I_EXT: 372 return GL_ALPHA; 373 case GL_INTENSITY8UI_EXT: 374 case GL_INTENSITY16UI_EXT: 375 case GL_INTENSITY32UI_EXT: 376 case GL_INTENSITY8I_EXT: 377 case GL_INTENSITY16I_EXT: 378 case GL_INTENSITY32I_EXT: 379 return GL_INTENSITY; 380 case GL_LUMINANCE8UI_EXT: 381 case GL_LUMINANCE16UI_EXT: 382 case GL_LUMINANCE32UI_EXT: 383 case GL_LUMINANCE8I_EXT: 384 case GL_LUMINANCE16I_EXT: 385 case GL_LUMINANCE32I_EXT: 386 return GL_LUMINANCE; 387 case GL_LUMINANCE_ALPHA8UI_EXT: 388 case GL_LUMINANCE_ALPHA16UI_EXT: 389 case GL_LUMINANCE_ALPHA32UI_EXT: 390 case GL_LUMINANCE_ALPHA8I_EXT: 391 case GL_LUMINANCE_ALPHA16I_EXT: 392 case GL_LUMINANCE_ALPHA32I_EXT: 393 return GL_LUMINANCE_ALPHA; 394 default: 395 ; /* fallthrough */ 396 } 397 } 398 399 if (ctx->Extensions.ARB_texture_rg) { 400 switch (internalFormat) { 401 case GL_R16F: 402 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float. 403 */ 404 if (!ctx->Extensions.ARB_half_float_pixel) 405 break; 406 /* FALLTHROUGH */ 407 case GL_R32F: 408 if (!ctx->Extensions.ARB_texture_float) 409 break; 410 return GL_RED; 411 case GL_R8I: 412 case GL_R8UI: 413 case GL_R16I: 414 case GL_R16UI: 415 case GL_R32I: 416 case GL_R32UI: 417 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer) 418 break; 419 /* FALLTHROUGH */ 420 case GL_R8: 421 case GL_R16: 422 case GL_RED: 423 case GL_COMPRESSED_RED: 424 return GL_RED; 425 426 case GL_RG16F: 427 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float. 428 */ 429 if (!ctx->Extensions.ARB_half_float_pixel) 430 break; 431 /* FALLTHROUGH */ 432 case GL_RG32F: 433 if (!ctx->Extensions.ARB_texture_float) 434 break; 435 return GL_RG; 436 case GL_RG8I: 437 case GL_RG8UI: 438 case GL_RG16I: 439 case GL_RG16UI: 440 case GL_RG32I: 441 case GL_RG32UI: 442 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer) 443 break; 444 /* FALLTHROUGH */ 445 case GL_RG: 446 case GL_RG8: 447 case GL_RG16: 448 case GL_COMPRESSED_RG: 449 return GL_RG; 450 default: 451 ; /* fallthrough */ 452 } 453 } 454 455 if (ctx->Extensions.EXT_texture_shared_exponent) { 456 switch (internalFormat) { 457 case GL_RGB9_E5_EXT: 458 return GL_RGB; 459 default: 460 ; /* fallthrough */ 461 } 462 } 463 464 if (ctx->Extensions.EXT_packed_float) { 465 switch (internalFormat) { 466 case GL_R11F_G11F_B10F_EXT: 467 return GL_RGB; 468 default: 469 ; /* fallthrough */ 470 } 471 } 472 473 if (ctx->Extensions.ARB_depth_buffer_float) { 474 switch (internalFormat) { 475 case GL_DEPTH_COMPONENT32F: 476 return GL_DEPTH_COMPONENT; 477 case GL_DEPTH32F_STENCIL8: 478 return GL_DEPTH_STENCIL; 479 default: 480 ; /* fallthrough */ 481 } 482 } 483 484 if (ctx->Extensions.ARB_texture_compression_rgtc) { 485 switch (internalFormat) { 486 case GL_COMPRESSED_RED_RGTC1: 487 case GL_COMPRESSED_SIGNED_RED_RGTC1: 488 return GL_RED; 489 case GL_COMPRESSED_RG_RGTC2: 490 case GL_COMPRESSED_SIGNED_RG_RGTC2: 491 return GL_RG; 492 default: 493 ; /* fallthrough */ 494 } 495 } 496 497 if (ctx->Extensions.EXT_texture_compression_latc) { 498 switch (internalFormat) { 499 case GL_COMPRESSED_LUMINANCE_LATC1_EXT: 500 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: 501 return GL_LUMINANCE; 502 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: 503 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: 504 return GL_LUMINANCE_ALPHA; 505 default: 506 ; /* fallthrough */ 507 } 508 } 509 510 if (ctx->Extensions.ATI_texture_compression_3dc) { 511 switch (internalFormat) { 512 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: 513 return GL_LUMINANCE_ALPHA; 514 default: 515 ; /* fallthrough */ 516 } 517 } 518 519 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) { 520 switch (internalFormat) { 521 case GL_ETC1_RGB8_OES: 522 return GL_RGB; 523 default: 524 ; /* fallthrough */ 525 } 526 } 527 528 if (ctx->API == API_OPENGLES) { 529 switch (internalFormat) { 530 case GL_PALETTE4_RGB8_OES: 531 case GL_PALETTE4_R5_G6_B5_OES: 532 case GL_PALETTE8_RGB8_OES: 533 case GL_PALETTE8_R5_G6_B5_OES: 534 return GL_RGB; 535 case GL_PALETTE4_RGBA8_OES: 536 case GL_PALETTE8_RGB5_A1_OES: 537 case GL_PALETTE4_RGBA4_OES: 538 case GL_PALETTE4_RGB5_A1_OES: 539 case GL_PALETTE8_RGBA8_OES: 540 case GL_PALETTE8_RGBA4_OES: 541 return GL_RGBA; 542 default: 543 ; /* fallthrough */ 544 } 545 } 546 547 return -1; /* error */ 548 } 549 550 551 /** 552 * For cube map faces, return a face index in [0,5]. 553 * For other targets return 0; 554 */ 555 GLuint 556 _mesa_tex_target_to_face(GLenum target) 557 { 558 if (_mesa_is_cube_face(target)) 559 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; 560 else 561 return 0; 562 } 563 564 565 566 /** 567 * Install gl_texture_image in a gl_texture_object according to the target 568 * and level parameters. 569 * 570 * \param tObj texture object. 571 * \param target texture target. 572 * \param level image level. 573 * \param texImage texture image. 574 */ 575 static void 576 set_tex_image(struct gl_texture_object *tObj, 577 GLenum target, GLint level, 578 struct gl_texture_image *texImage) 579 { 580 const GLuint face = _mesa_tex_target_to_face(target); 581 582 ASSERT(tObj); 583 ASSERT(texImage); 584 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES) 585 assert(level == 0); 586 587 tObj->Image[face][level] = texImage; 588 589 /* Set the 'back' pointer */ 590 texImage->TexObject = tObj; 591 texImage->Level = level; 592 texImage->Face = face; 593 } 594 595 596 /** 597 * Allocate a texture image structure. 598 * 599 * Called via ctx->Driver.NewTextureImage() unless overriden by a device 600 * driver. 601 * 602 * \return a pointer to gl_texture_image struct with all fields initialized to 603 * zero. 604 */ 605 struct gl_texture_image * 606 _mesa_new_texture_image( struct gl_context *ctx ) 607 { 608 (void) ctx; 609 return CALLOC_STRUCT(gl_texture_image); 610 } 611 612 613 /** 614 * Free a gl_texture_image and associated data. 615 * This function is a fallback called via ctx->Driver.DeleteTextureImage(). 616 * 617 * \param texImage texture image. 618 * 619 * Free the texture image structure and the associated image data. 620 */ 621 void 622 _mesa_delete_texture_image(struct gl_context *ctx, 623 struct gl_texture_image *texImage) 624 { 625 /* Free texImage->Data and/or any other driver-specific texture 626 * image storage. 627 */ 628 ASSERT(ctx->Driver.FreeTextureImageBuffer); 629 ctx->Driver.FreeTextureImageBuffer( ctx, texImage ); 630 free(texImage); 631 } 632 633 634 /** 635 * Test if a target is a proxy target. 636 * 637 * \param target texture target. 638 * 639 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise. 640 */ 641 GLboolean 642 _mesa_is_proxy_texture(GLenum target) 643 { 644 /* 645 * NUM_TEXTURE_TARGETS should match number of terms below, except there's no 646 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES. 647 */ 648 assert(NUM_TEXTURE_TARGETS == 7 + 2); 649 650 return (target == GL_PROXY_TEXTURE_1D || 651 target == GL_PROXY_TEXTURE_2D || 652 target == GL_PROXY_TEXTURE_3D || 653 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB || 654 target == GL_PROXY_TEXTURE_RECTANGLE_NV || 655 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || 656 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT); 657 } 658 659 660 /** 661 * Return the proxy target which corresponds to the given texture target 662 */ 663 GLenum 664 _mesa_get_proxy_target(GLenum target) 665 { 666 switch (target) { 667 case GL_TEXTURE_1D: 668 case GL_PROXY_TEXTURE_1D: 669 return GL_PROXY_TEXTURE_1D; 670 case GL_TEXTURE_2D: 671 case GL_PROXY_TEXTURE_2D: 672 return GL_PROXY_TEXTURE_2D; 673 case GL_TEXTURE_3D: 674 case GL_PROXY_TEXTURE_3D: 675 return GL_PROXY_TEXTURE_3D; 676 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: 677 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: 678 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: 679 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: 680 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: 681 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: 682 case GL_TEXTURE_CUBE_MAP_ARB: 683 case GL_PROXY_TEXTURE_CUBE_MAP_ARB: 684 return GL_PROXY_TEXTURE_CUBE_MAP_ARB; 685 case GL_TEXTURE_RECTANGLE_NV: 686 case GL_PROXY_TEXTURE_RECTANGLE_NV: 687 return GL_PROXY_TEXTURE_RECTANGLE_NV; 688 case GL_TEXTURE_1D_ARRAY_EXT: 689 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 690 return GL_PROXY_TEXTURE_1D_ARRAY_EXT; 691 case GL_TEXTURE_2D_ARRAY_EXT: 692 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 693 return GL_PROXY_TEXTURE_2D_ARRAY_EXT; 694 default: 695 _mesa_problem(NULL, "unexpected target in _mesa_get_proxy_target()"); 696 return 0; 697 } 698 } 699 700 701 /** 702 * Get the texture object that corresponds to the target of the given 703 * texture unit. The target should have already been checked for validity. 704 * 705 * \param ctx GL context. 706 * \param texUnit texture unit. 707 * \param target texture target. 708 * 709 * \return pointer to the texture object on success, or NULL on failure. 710 */ 711 struct gl_texture_object * 712 _mesa_select_tex_object(struct gl_context *ctx, 713 const struct gl_texture_unit *texUnit, 714 GLenum target) 715 { 716 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array || 717 ctx->Extensions.EXT_texture_array); 718 719 switch (target) { 720 case GL_TEXTURE_1D: 721 return texUnit->CurrentTex[TEXTURE_1D_INDEX]; 722 case GL_PROXY_TEXTURE_1D: 723 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; 724 case GL_TEXTURE_2D: 725 return texUnit->CurrentTex[TEXTURE_2D_INDEX]; 726 case GL_PROXY_TEXTURE_2D: 727 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; 728 case GL_TEXTURE_3D: 729 return texUnit->CurrentTex[TEXTURE_3D_INDEX]; 730 case GL_PROXY_TEXTURE_3D: 731 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; 732 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: 733 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: 734 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: 735 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: 736 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: 737 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: 738 case GL_TEXTURE_CUBE_MAP_ARB: 739 return ctx->Extensions.ARB_texture_cube_map 740 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL; 741 case GL_PROXY_TEXTURE_CUBE_MAP_ARB: 742 return ctx->Extensions.ARB_texture_cube_map 743 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; 744 case GL_TEXTURE_RECTANGLE_NV: 745 return ctx->Extensions.NV_texture_rectangle 746 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL; 747 case GL_PROXY_TEXTURE_RECTANGLE_NV: 748 return ctx->Extensions.NV_texture_rectangle 749 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL; 750 case GL_TEXTURE_1D_ARRAY_EXT: 751 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL; 752 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 753 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL; 754 case GL_TEXTURE_2D_ARRAY_EXT: 755 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL; 756 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 757 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL; 758 case GL_TEXTURE_BUFFER: 759 return _mesa_is_desktop_gl(ctx) 760 && ctx->Extensions.ARB_texture_buffer_object 761 ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL; 762 case GL_TEXTURE_EXTERNAL_OES: 763 return ctx->Extensions.OES_EGL_image_external 764 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL; 765 default: 766 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()"); 767 return NULL; 768 } 769 } 770 771 772 /** 773 * Return pointer to texture object for given target on current texture unit. 774 */ 775 struct gl_texture_object * 776 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) 777 { 778 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); 779 return _mesa_select_tex_object(ctx, texUnit, target); 780 } 781 782 783 /** 784 * Get a texture image pointer from a texture object, given a texture 785 * target and mipmap level. The target and level parameters should 786 * have already been error-checked. 787 * 788 * \param ctx GL context. 789 * \param texObj texture unit. 790 * \param target texture target. 791 * \param level image level. 792 * 793 * \return pointer to the texture image structure, or NULL on failure. 794 */ 795 struct gl_texture_image * 796 _mesa_select_tex_image(struct gl_context *ctx, 797 const struct gl_texture_object *texObj, 798 GLenum target, GLint level) 799 { 800 const GLuint face = _mesa_tex_target_to_face(target); 801 802 ASSERT(texObj); 803 ASSERT(level >= 0); 804 ASSERT(level < MAX_TEXTURE_LEVELS); 805 806 return texObj->Image[face][level]; 807 } 808 809 810 /** 811 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate 812 * it and install it. Only return NULL if passed a bad parameter or run 813 * out of memory. 814 */ 815 struct gl_texture_image * 816 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, 817 GLenum target, GLint level) 818 { 819 struct gl_texture_image *texImage; 820 821 if (!texObj) 822 return NULL; 823 824 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 825 if (!texImage) { 826 texImage = ctx->Driver.NewTextureImage(ctx); 827 if (!texImage) { 828 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation"); 829 return NULL; 830 } 831 832 set_tex_image(texObj, target, level, texImage); 833 } 834 835 return texImage; 836 } 837 838 839 /** 840 * Return pointer to the specified proxy texture image. 841 * Note that proxy textures are per-context, not per-texture unit. 842 * \return pointer to texture image or NULL if invalid target, invalid 843 * level, or out of memory. 844 */ 845 static struct gl_texture_image * 846 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level) 847 { 848 struct gl_texture_image *texImage; 849 GLuint texIndex; 850 851 if (level < 0) 852 return NULL; 853 854 switch (target) { 855 case GL_PROXY_TEXTURE_1D: 856 if (level >= ctx->Const.MaxTextureLevels) 857 return NULL; 858 texIndex = TEXTURE_1D_INDEX; 859 break; 860 case GL_PROXY_TEXTURE_2D: 861 if (level >= ctx->Const.MaxTextureLevels) 862 return NULL; 863 texIndex = TEXTURE_2D_INDEX; 864 break; 865 case GL_PROXY_TEXTURE_3D: 866 if (level >= ctx->Const.Max3DTextureLevels) 867 return NULL; 868 texIndex = TEXTURE_3D_INDEX; 869 break; 870 case GL_PROXY_TEXTURE_CUBE_MAP: 871 if (level >= ctx->Const.MaxCubeTextureLevels) 872 return NULL; 873 texIndex = TEXTURE_CUBE_INDEX; 874 break; 875 case GL_PROXY_TEXTURE_RECTANGLE_NV: 876 if (level > 0) 877 return NULL; 878 texIndex = TEXTURE_RECT_INDEX; 879 break; 880 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 881 if (level >= ctx->Const.MaxTextureLevels) 882 return NULL; 883 texIndex = TEXTURE_1D_ARRAY_INDEX; 884 break; 885 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 886 if (level >= ctx->Const.MaxTextureLevels) 887 return NULL; 888 texIndex = TEXTURE_2D_ARRAY_INDEX; 889 break; 890 default: 891 return NULL; 892 } 893 894 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level]; 895 if (!texImage) { 896 texImage = ctx->Driver.NewTextureImage(ctx); 897 if (!texImage) { 898 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); 899 return NULL; 900 } 901 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage; 902 /* Set the 'back' pointer */ 903 texImage->TexObject = ctx->Texture.ProxyTex[texIndex]; 904 } 905 return texImage; 906 } 907 908 909 /** 910 * Get the maximum number of allowed mipmap levels. 911 * 912 * \param ctx GL context. 913 * \param target texture target. 914 * 915 * \return the maximum number of allowed mipmap levels for the given 916 * texture target, or zero if passed a bad target. 917 * 918 * \sa gl_constants. 919 */ 920 GLint 921 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target) 922 { 923 switch (target) { 924 case GL_TEXTURE_1D: 925 case GL_PROXY_TEXTURE_1D: 926 case GL_TEXTURE_2D: 927 case GL_PROXY_TEXTURE_2D: 928 return ctx->Const.MaxTextureLevels; 929 case GL_TEXTURE_3D: 930 case GL_PROXY_TEXTURE_3D: 931 return ctx->Const.Max3DTextureLevels; 932 case GL_TEXTURE_CUBE_MAP: 933 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: 934 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: 935 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: 936 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: 937 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: 938 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: 939 case GL_PROXY_TEXTURE_CUBE_MAP_ARB: 940 return ctx->Extensions.ARB_texture_cube_map 941 ? ctx->Const.MaxCubeTextureLevels : 0; 942 case GL_TEXTURE_RECTANGLE_NV: 943 case GL_PROXY_TEXTURE_RECTANGLE_NV: 944 return ctx->Extensions.NV_texture_rectangle ? 1 : 0; 945 case GL_TEXTURE_1D_ARRAY_EXT: 946 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 947 case GL_TEXTURE_2D_ARRAY_EXT: 948 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 949 return (ctx->Extensions.MESA_texture_array || 950 ctx->Extensions.EXT_texture_array) 951 ? ctx->Const.MaxTextureLevels : 0; 952 case GL_TEXTURE_BUFFER: 953 return _mesa_is_desktop_gl(ctx) 954 && ctx->Extensions.ARB_texture_buffer_object 955 ? 1 : 0; 956 case GL_TEXTURE_EXTERNAL_OES: 957 /* fall-through */ 958 default: 959 return 0; /* bad target */ 960 } 961 } 962 963 964 /** 965 * Return number of dimensions per mipmap level for the given texture target. 966 */ 967 GLint 968 _mesa_get_texture_dimensions(GLenum target) 969 { 970 switch (target) { 971 case GL_TEXTURE_1D: 972 case GL_PROXY_TEXTURE_1D: 973 return 1; 974 case GL_TEXTURE_2D: 975 case GL_TEXTURE_RECTANGLE: 976 case GL_TEXTURE_CUBE_MAP: 977 case GL_PROXY_TEXTURE_2D: 978 case GL_PROXY_TEXTURE_RECTANGLE: 979 case GL_PROXY_TEXTURE_CUBE_MAP: 980 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 981 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 982 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 983 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 984 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 985 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 986 case GL_TEXTURE_1D_ARRAY: 987 case GL_PROXY_TEXTURE_1D_ARRAY: 988 case GL_TEXTURE_EXTERNAL_OES: 989 return 2; 990 case GL_TEXTURE_3D: 991 case GL_PROXY_TEXTURE_3D: 992 case GL_TEXTURE_2D_ARRAY: 993 case GL_PROXY_TEXTURE_2D_ARRAY: 994 return 3; 995 case GL_TEXTURE_BUFFER: 996 /* fall-through */ 997 default: 998 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()", 999 target); 1000 return 2; 1001 } 1002 } 1003 1004 1005 /** 1006 * Return the maximum number of mipmap levels for the given target 1007 * and the dimensions. 1008 * The dimensions are expected not to include the border. 1009 */ 1010 GLsizei 1011 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height, 1012 GLsizei depth) 1013 { 1014 GLsizei size; 1015 1016 switch (target) { 1017 case GL_TEXTURE_1D: 1018 case GL_TEXTURE_1D_ARRAY: 1019 size = width; 1020 break; 1021 case GL_TEXTURE_CUBE_MAP: 1022 case GL_TEXTURE_CUBE_MAP_ARRAY: 1023 ASSERT(width == height); 1024 size = width; 1025 break; 1026 case GL_TEXTURE_2D: 1027 case GL_TEXTURE_2D_ARRAY: 1028 size = MAX2(width, height); 1029 break; 1030 case GL_TEXTURE_3D: 1031 size = MAX3(width, height, depth); 1032 break; 1033 case GL_TEXTURE_RECTANGLE: 1034 return 1; 1035 default: 1036 assert(0); 1037 return 1; 1038 } 1039 1040 return _mesa_logbase2(size) + 1; 1041 } 1042 1043 1044 #if 000 /* not used anymore */ 1045 /* 1046 * glTexImage[123]D can accept a NULL image pointer. In this case we 1047 * create a texture image with unspecified image contents per the OpenGL 1048 * spec. 1049 */ 1050 static GLubyte * 1051 make_null_texture(GLint width, GLint height, GLint depth, GLenum format) 1052 { 1053 const GLint components = _mesa_components_in_format(format); 1054 const GLint numPixels = width * height * depth; 1055 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte)); 1056 1057 #ifdef DEBUG 1058 /* 1059 * Let's see if anyone finds this. If glTexImage2D() is called with 1060 * a NULL image pointer then load the texture image with something 1061 * interesting instead of leaving it indeterminate. 1062 */ 1063 if (data) { 1064 static const char message[8][32] = { 1065 " X X XXXXX XXX X ", 1066 " XX XX X X X X X ", 1067 " X X X X X X X ", 1068 " X X XXXX XXX XXXXX ", 1069 " X X X X X X ", 1070 " X X X X X X X ", 1071 " X X XXXXX XXX X X ", 1072 " " 1073 }; 1074 1075 GLubyte *imgPtr = data; 1076 GLint h, i, j, k; 1077 for (h = 0; h < depth; h++) { 1078 for (i = 0; i < height; i++) { 1079 GLint srcRow = 7 - (i % 8); 1080 for (j = 0; j < width; j++) { 1081 GLint srcCol = j % 32; 1082 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70; 1083 for (k = 0; k < components; k++) { 1084 *imgPtr++ = texel; 1085 } 1086 } 1087 } 1088 } 1089 } 1090 #endif 1091 1092 return data; 1093 } 1094 #endif 1095 1096 1097 1098 /** 1099 * Set the size and format-related fields of a gl_texture_image struct 1100 * to zero. This is used when a proxy texture test fails. 1101 */ 1102 static void 1103 clear_teximage_fields(struct gl_texture_image *img) 1104 { 1105 ASSERT(img); 1106 img->_BaseFormat = 0; 1107 img->InternalFormat = 0; 1108 img->Border = 0; 1109 img->Width = 0; 1110 img->Height = 0; 1111 img->Depth = 0; 1112 img->Width2 = 0; 1113 img->Height2 = 0; 1114 img->Depth2 = 0; 1115 img->WidthLog2 = 0; 1116 img->HeightLog2 = 0; 1117 img->DepthLog2 = 0; 1118 img->TexFormat = MESA_FORMAT_NONE; 1119 } 1120 1121 1122 /** 1123 * Initialize basic fields of the gl_texture_image struct. 1124 * 1125 * \param ctx GL context. 1126 * \param img texture image structure to be initialized. 1127 * \param width image width. 1128 * \param height image height. 1129 * \param depth image depth. 1130 * \param border image border. 1131 * \param internalFormat internal format. 1132 * \param format the actual hardware format (one of MESA_FORMAT_*) 1133 * 1134 * Fills in the fields of \p img with the given information. 1135 * Note: width, height and depth include the border. 1136 */ 1137 void 1138 _mesa_init_teximage_fields(struct gl_context *ctx, 1139 struct gl_texture_image *img, 1140 GLsizei width, GLsizei height, GLsizei depth, 1141 GLint border, GLenum internalFormat, 1142 gl_format format) 1143 { 1144 GLenum target; 1145 ASSERT(img); 1146 ASSERT(width >= 0); 1147 ASSERT(height >= 0); 1148 ASSERT(depth >= 0); 1149 1150 target = img->TexObject->Target; 1151 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat ); 1152 ASSERT(img->_BaseFormat > 0); 1153 img->InternalFormat = internalFormat; 1154 img->Border = border; 1155 img->Width = width; 1156 img->Height = height; 1157 img->Depth = depth; 1158 1159 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ 1160 img->WidthLog2 = _mesa_logbase2(img->Width2); 1161 1162 switch(target) { 1163 case GL_TEXTURE_1D: 1164 case GL_TEXTURE_BUFFER: 1165 case GL_PROXY_TEXTURE_1D: 1166 if (height == 0) 1167 img->Height2 = 0; 1168 else 1169 img->Height2 = 1; 1170 img->HeightLog2 = 0; 1171 if (depth == 0) 1172 img->Depth2 = 0; 1173 else 1174 img->Depth2 = 1; 1175 img->DepthLog2 = 0; 1176 break; 1177 case GL_TEXTURE_1D_ARRAY: 1178 case GL_PROXY_TEXTURE_1D_ARRAY: 1179 img->Height2 = height; /* no border */ 1180 img->HeightLog2 = 0; /* not used */ 1181 if (depth == 0) 1182 img->Depth2 = 0; 1183 else 1184 img->Depth2 = 1; 1185 img->DepthLog2 = 0; 1186 break; 1187 case GL_TEXTURE_2D: 1188 case GL_TEXTURE_RECTANGLE: 1189 case GL_TEXTURE_CUBE_MAP: 1190 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1191 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1192 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1193 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1194 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1195 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1196 case GL_TEXTURE_EXTERNAL_OES: 1197 case GL_PROXY_TEXTURE_2D: 1198 case GL_PROXY_TEXTURE_RECTANGLE: 1199 case GL_PROXY_TEXTURE_CUBE_MAP: 1200 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ 1201 img->HeightLog2 = _mesa_logbase2(img->Height2); 1202 if (depth == 0) 1203 img->Depth2 = 0; 1204 else 1205 img->Depth2 = 1; 1206 img->DepthLog2 = 0; 1207 break; 1208 case GL_TEXTURE_2D_ARRAY: 1209 case GL_PROXY_TEXTURE_2D_ARRAY: 1210 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ 1211 img->HeightLog2 = _mesa_logbase2(img->Height2); 1212 img->Depth2 = depth; /* no border */ 1213 img->DepthLog2 = 0; /* not used */ 1214 break; 1215 case GL_TEXTURE_3D: 1216 case GL_PROXY_TEXTURE_3D: 1217 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ 1218 img->HeightLog2 = _mesa_logbase2(img->Height2); 1219 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ 1220 img->DepthLog2 = _mesa_logbase2(img->Depth2); 1221 break; 1222 default: 1223 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()", 1224 target); 1225 } 1226 1227 img->MaxNumLevels = 1228 _mesa_get_tex_max_num_levels(target, 1229 img->Width2, img->Height2, img->Depth2); 1230 img->TexFormat = format; 1231 } 1232 1233 1234 /** 1235 * Free and clear fields of the gl_texture_image struct. 1236 * 1237 * \param ctx GL context. 1238 * \param texImage texture image structure to be cleared. 1239 * 1240 * After the call, \p texImage will have no data associated with it. Its 1241 * fields are cleared so that its parent object will test incomplete. 1242 */ 1243 void 1244 _mesa_clear_texture_image(struct gl_context *ctx, 1245 struct gl_texture_image *texImage) 1246 { 1247 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 1248 clear_teximage_fields(texImage); 1249 } 1250 1251 1252 /** 1253 * This is the fallback for Driver.TestProxyTexImage(). Test the texture 1254 * level, width, height and depth against the ctx->Const limits for textures. 1255 * 1256 * A hardware driver might override this function if, for example, the 1257 * max 3D texture size is 512x512x64 (i.e. not a cube). 1258 * 1259 * Note that width, height, depth == 0 is not an error. However, a 1260 * texture with zero width/height/depth will be considered "incomplete" 1261 * and texturing will effectively be disabled. 1262 * 1263 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, 1264 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV, 1265 * GL_PROXY_TEXTURE_CUBE_MAP_ARB. 1266 * \param level as passed to glTexImage 1267 * \param internalFormat as passed to glTexImage 1268 * \param format as passed to glTexImage 1269 * \param type as passed to glTexImage 1270 * \param width as passed to glTexImage 1271 * \param height as passed to glTexImage 1272 * \param depth as passed to glTexImage 1273 * \param border as passed to glTexImage 1274 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable. 1275 */ 1276 GLboolean 1277 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, 1278 GLint internalFormat, GLenum format, GLenum type, 1279 GLint width, GLint height, GLint depth, GLint border) 1280 { 1281 GLint maxSize; 1282 1283 (void) internalFormat; 1284 (void) format; 1285 (void) type; 1286 1287 switch (target) { 1288 case GL_PROXY_TEXTURE_1D: 1289 if (level >= ctx->Const.MaxTextureLevels) 1290 return GL_FALSE; 1291 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */ 1292 maxSize >>= level; /* level size */ 1293 if (width < 2 * border || width > 2 * border + maxSize) 1294 return GL_FALSE; 1295 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1296 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1297 return GL_FALSE; 1298 } 1299 return GL_TRUE; 1300 1301 case GL_PROXY_TEXTURE_2D: 1302 if (level >= ctx->Const.MaxTextureLevels) 1303 return GL_FALSE; 1304 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1305 maxSize >>= level; 1306 if (width < 2 * border || width > 2 * border + maxSize) 1307 return GL_FALSE; 1308 if (height < 2 * border || height > 2 * border + maxSize) 1309 return GL_FALSE; 1310 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1311 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1312 return GL_FALSE; 1313 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1314 return GL_FALSE; 1315 } 1316 return GL_TRUE; 1317 1318 case GL_PROXY_TEXTURE_3D: 1319 if (level >= ctx->Const.Max3DTextureLevels) 1320 return GL_FALSE; 1321 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); 1322 maxSize >>= level; 1323 if (width < 2 * border || width > 2 * border + maxSize) 1324 return GL_FALSE; 1325 if (height < 2 * border || height > 2 * border + maxSize) 1326 return GL_FALSE; 1327 if (depth < 2 * border || depth > 2 * border + maxSize) 1328 return GL_FALSE; 1329 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1330 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1331 return GL_FALSE; 1332 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1333 return GL_FALSE; 1334 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) 1335 return GL_FALSE; 1336 } 1337 return GL_TRUE; 1338 1339 case GL_PROXY_TEXTURE_RECTANGLE_NV: 1340 if (level != 0) 1341 return GL_FALSE; 1342 maxSize = ctx->Const.MaxTextureRectSize; 1343 if (width < 0 || width > maxSize) 1344 return GL_FALSE; 1345 if (height < 0 || height > maxSize) 1346 return GL_FALSE; 1347 return GL_TRUE; 1348 1349 case GL_PROXY_TEXTURE_CUBE_MAP_ARB: 1350 if (level >= ctx->Const.MaxCubeTextureLevels) 1351 return GL_FALSE; 1352 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); 1353 maxSize >>= level; 1354 if (width < 2 * border || width > 2 * border + maxSize) 1355 return GL_FALSE; 1356 if (height < 2 * border || height > 2 * border + maxSize) 1357 return GL_FALSE; 1358 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1359 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1360 return GL_FALSE; 1361 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1362 return GL_FALSE; 1363 } 1364 return GL_TRUE; 1365 1366 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 1367 if (level >= ctx->Const.MaxTextureLevels) 1368 return GL_FALSE; 1369 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1370 maxSize >>= level; 1371 if (width < 2 * border || width > 2 * border + maxSize) 1372 return GL_FALSE; 1373 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) 1374 return GL_FALSE; 1375 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1376 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1377 return GL_FALSE; 1378 } 1379 return GL_TRUE; 1380 1381 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 1382 if (level >= ctx->Const.MaxTextureLevels) 1383 return GL_FALSE; 1384 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1385 maxSize >>= level; 1386 if (width < 2 * border || width > 2 * border + maxSize) 1387 return GL_FALSE; 1388 if (height < 2 * border || height > 2 * border + maxSize) 1389 return GL_FALSE; 1390 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) 1391 return GL_FALSE; 1392 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1393 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1394 return GL_FALSE; 1395 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1396 return GL_FALSE; 1397 } 1398 return GL_TRUE; 1399 1400 default: 1401 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage"); 1402 return GL_FALSE; 1403 } 1404 } 1405 1406 1407 /** 1408 * Check if the memory used by the texture would exceed the driver's limit. 1409 * This lets us support a max 3D texture size of 8K (for example) but 1410 * prevents allocating a full 8K x 8K x 8K texture. 1411 * XXX this could be rolled into the proxy texture size test (above) but 1412 * we don't have the actual texture internal format at that point. 1413 */ 1414 static GLboolean 1415 legal_texture_size(struct gl_context *ctx, gl_format format, 1416 GLint width, GLint height, GLint depth) 1417 { 1418 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth); 1419 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */ 1420 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes; 1421 } 1422 1423 1424 /** 1425 * Return true if the format is only valid for glCompressedTexImage. 1426 */ 1427 static GLboolean 1428 compressedteximage_only_format(const struct gl_context *ctx, GLenum format) 1429 { 1430 switch (format) { 1431 case GL_ETC1_RGB8_OES: 1432 case GL_PALETTE4_RGB8_OES: 1433 case GL_PALETTE4_RGBA8_OES: 1434 case GL_PALETTE4_R5_G6_B5_OES: 1435 case GL_PALETTE4_RGBA4_OES: 1436 case GL_PALETTE4_RGB5_A1_OES: 1437 case GL_PALETTE8_RGB8_OES: 1438 case GL_PALETTE8_RGBA8_OES: 1439 case GL_PALETTE8_R5_G6_B5_OES: 1440 case GL_PALETTE8_RGBA4_OES: 1441 case GL_PALETTE8_RGB5_A1_OES: 1442 return GL_TRUE; 1443 default: 1444 return GL_FALSE; 1445 } 1446 } 1447 1448 1449 /** 1450 * Helper function to determine whether a target and specific compression 1451 * format are supported. 1452 */ 1453 static GLboolean 1454 target_can_be_compressed(const struct gl_context *ctx, GLenum target, 1455 GLenum intFormat) 1456 { 1457 (void) intFormat; /* not used yet */ 1458 1459 switch (target) { 1460 case GL_TEXTURE_2D: 1461 case GL_PROXY_TEXTURE_2D: 1462 return GL_TRUE; /* true for any compressed format so far */ 1463 case GL_PROXY_TEXTURE_CUBE_MAP: 1464 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1465 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1466 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1467 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1468 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1469 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1470 return ctx->Extensions.ARB_texture_cube_map; 1471 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 1472 case GL_TEXTURE_2D_ARRAY_EXT: 1473 return (ctx->Extensions.MESA_texture_array || 1474 ctx->Extensions.EXT_texture_array); 1475 default: 1476 return GL_FALSE; 1477 } 1478 } 1479 1480 1481 /** 1482 * Check if the given texture target value is legal for a 1483 * glTexImage1/2/3D call. 1484 */ 1485 static GLboolean 1486 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) 1487 { 1488 switch (dims) { 1489 case 1: 1490 switch (target) { 1491 case GL_TEXTURE_1D: 1492 case GL_PROXY_TEXTURE_1D: 1493 return _mesa_is_desktop_gl(ctx); 1494 default: 1495 return GL_FALSE; 1496 } 1497 case 2: 1498 switch (target) { 1499 case GL_TEXTURE_2D: 1500 return GL_TRUE; 1501 case GL_PROXY_TEXTURE_2D: 1502 return _mesa_is_desktop_gl(ctx); 1503 case GL_PROXY_TEXTURE_CUBE_MAP: 1504 return _mesa_is_desktop_gl(ctx) 1505 && ctx->Extensions.ARB_texture_cube_map; 1506 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1507 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1508 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1509 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1510 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1511 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1512 return ctx->Extensions.ARB_texture_cube_map; 1513 case GL_TEXTURE_RECTANGLE_NV: 1514 case GL_PROXY_TEXTURE_RECTANGLE_NV: 1515 return _mesa_is_desktop_gl(ctx) 1516 && ctx->Extensions.NV_texture_rectangle; 1517 case GL_TEXTURE_1D_ARRAY_EXT: 1518 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 1519 return _mesa_is_desktop_gl(ctx) 1520 && (ctx->Extensions.MESA_texture_array || 1521 ctx->Extensions.EXT_texture_array); 1522 default: 1523 return GL_FALSE; 1524 } 1525 case 3: 1526 switch (target) { 1527 case GL_TEXTURE_3D: 1528 return GL_TRUE; 1529 case GL_PROXY_TEXTURE_3D: 1530 return _mesa_is_desktop_gl(ctx); 1531 case GL_TEXTURE_2D_ARRAY_EXT: 1532 return (_mesa_is_desktop_gl(ctx) 1533 && (ctx->Extensions.MESA_texture_array || 1534 ctx->Extensions.EXT_texture_array)) 1535 || _mesa_is_gles3(ctx); 1536 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 1537 return _mesa_is_desktop_gl(ctx) 1538 && (ctx->Extensions.MESA_texture_array || 1539 ctx->Extensions.EXT_texture_array); 1540 default: 1541 return GL_FALSE; 1542 } 1543 default: 1544 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims); 1545 return GL_FALSE; 1546 } 1547 } 1548 1549 1550 /** 1551 * Check if the given texture target value is legal for a 1552 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call. 1553 * The difference compared to legal_teximage_target() above is that 1554 * proxy targets are not supported. 1555 */ 1556 static GLboolean 1557 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) 1558 { 1559 switch (dims) { 1560 case 1: 1561 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D; 1562 case 2: 1563 switch (target) { 1564 case GL_TEXTURE_2D: 1565 return GL_TRUE; 1566 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1567 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1568 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1569 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1570 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1571 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1572 return ctx->Extensions.ARB_texture_cube_map; 1573 case GL_TEXTURE_RECTANGLE_NV: 1574 return _mesa_is_desktop_gl(ctx) 1575 && ctx->Extensions.NV_texture_rectangle; 1576 case GL_TEXTURE_1D_ARRAY_EXT: 1577 return _mesa_is_desktop_gl(ctx) 1578 && (ctx->Extensions.MESA_texture_array || 1579 ctx->Extensions.EXT_texture_array); 1580 default: 1581 return GL_FALSE; 1582 } 1583 case 3: 1584 switch (target) { 1585 case GL_TEXTURE_3D: 1586 return GL_TRUE; 1587 case GL_TEXTURE_2D_ARRAY_EXT: 1588 return (_mesa_is_desktop_gl(ctx) 1589 && (ctx->Extensions.MESA_texture_array || 1590 ctx->Extensions.EXT_texture_array)) 1591 || _mesa_is_gles3(ctx); 1592 default: 1593 return GL_FALSE; 1594 } 1595 default: 1596 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()", 1597 dims); 1598 return GL_FALSE; 1599 } 1600 } 1601 1602 1603 /** 1604 * Helper function to determine if a texture object is mutable (in terms 1605 * of GL_ARB_texture_storage). 1606 */ 1607 static GLboolean 1608 mutable_tex_object(struct gl_context *ctx, GLenum target) 1609 { 1610 if (ctx->Extensions.ARB_texture_storage) { 1611 struct gl_texture_object *texObj = 1612 _mesa_get_current_tex_object(ctx, target); 1613 return !texObj->Immutable; 1614 } 1615 return GL_TRUE; 1616 } 1617 1618 1619 GLenum 1620 _mesa_es_error_check_format_and_type(GLenum format, GLenum type, 1621 unsigned dimensions) 1622 { 1623 bool type_valid = true; 1624 1625 switch (format) { 1626 case GL_ALPHA: 1627 case GL_LUMINANCE: 1628 case GL_LUMINANCE_ALPHA: 1629 type_valid = (type == GL_UNSIGNED_BYTE 1630 || type == GL_FLOAT 1631 || type == GL_HALF_FLOAT_OES); 1632 break; 1633 1634 case GL_RGB: 1635 type_valid = (type == GL_UNSIGNED_BYTE 1636 || type == GL_UNSIGNED_SHORT_5_6_5 1637 || type == GL_FLOAT 1638 || type == GL_HALF_FLOAT_OES); 1639 break; 1640 1641 case GL_RGBA: 1642 type_valid = (type == GL_UNSIGNED_BYTE 1643 || type == GL_UNSIGNED_SHORT_4_4_4_4 1644 || type == GL_UNSIGNED_SHORT_5_5_5_1 1645 || type == GL_FLOAT 1646 || type == GL_HALF_FLOAT_OES 1647 || type == GL_UNSIGNED_INT_2_10_10_10_REV); 1648 break; 1649 1650 case GL_DEPTH_COMPONENT: 1651 /* This format is filtered against invalid dimensionalities elsewhere. 1652 */ 1653 type_valid = (type == GL_UNSIGNED_SHORT 1654 || type == GL_UNSIGNED_INT); 1655 break; 1656 1657 case GL_DEPTH_STENCIL: 1658 /* This format is filtered against invalid dimensionalities elsewhere. 1659 */ 1660 type_valid = (type == GL_UNSIGNED_INT_24_8); 1661 break; 1662 1663 case GL_BGRA_EXT: 1664 type_valid = (type == GL_UNSIGNED_BYTE); 1665 1666 /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but 1667 * the format does not appear to be allowed for 3D textures in OpenGL 1668 * ES. 1669 */ 1670 if (dimensions != 2) 1671 return GL_INVALID_VALUE; 1672 1673 break; 1674 1675 default: 1676 return GL_INVALID_VALUE; 1677 } 1678 1679 return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION; 1680 } 1681 1682 1683 1684 /** 1685 * Return expected size of a compressed texture. 1686 */ 1687 static GLuint 1688 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, 1689 GLenum glformat) 1690 { 1691 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); 1692 return _mesa_format_image_size(mesaFormat, width, height, depth); 1693 } 1694 1695 1696 /* 1697 * Return compressed texture block size, in pixels. 1698 */ 1699 static void 1700 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh) 1701 { 1702 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); 1703 _mesa_get_format_block_size(mesaFormat, bw, bh); 1704 } 1705 1706 1707 /** 1708 * Special value returned by error some texture error checking functions when 1709 * an error is detected and the proxy texture image's width/height/depth/format 1710 * fields should be zeroed-out. 1711 */ 1712 #define PROXY_ERROR 2 1713 1714 1715 /** 1716 * Test the glTexImage[123]D() parameters for errors. 1717 * 1718 * \param ctx GL context. 1719 * \param dimensions texture image dimensions (must be 1, 2 or 3). 1720 * \param target texture target given by the user. 1721 * \param level image level given by the user. 1722 * \param internalFormat internal format given by the user. 1723 * \param format pixel data format given by the user. 1724 * \param type pixel data type given by the user. 1725 * \param width image width given by the user. 1726 * \param height image height given by the user. 1727 * \param depth image depth given by the user. 1728 * \param border image border given by the user. 1729 * 1730 * \return PROXY_ERROR if there's an error that should zero-out the proxy image, 1731 * GL_TRUE if a regular GL error is found, or GL_FALSE if no error, 1732 * 1733 * Verifies each of the parameters against the constants specified in 1734 * __struct gl_contextRec::Const and the supported extensions, and according 1735 * to the OpenGL specification. 1736 */ 1737 static GLenum 1738 texture_error_check( struct gl_context *ctx, 1739 GLuint dimensions, GLenum target, 1740 GLint level, GLint internalFormat, 1741 GLenum format, GLenum type, 1742 GLint width, GLint height, 1743 GLint depth, GLint border ) 1744 { 1745 const GLenum proxyTarget = _mesa_get_proxy_target(target); 1746 const GLboolean isProxy = target == proxyTarget; 1747 GLboolean sizeOK = GL_TRUE; 1748 GLboolean colorFormat; 1749 GLenum err; 1750 1751 /* Even though there are no color-index textures, we still have to support 1752 * uploading color-index data and remapping it to RGB via the 1753 * GL_PIXEL_MAP_I_TO_[RGBA] tables. 1754 */ 1755 const GLboolean indexFormat = (format == GL_COLOR_INDEX); 1756 1757 /* Note: for proxy textures, some error conditions immediately generate 1758 * a GL error in the usual way. But others do not generate a GL error. 1759 * Instead, they cause the width, height, depth, format fields of the 1760 * texture image to be zeroed-out. The GL spec seems to indicate that the 1761 * zero-out behaviour is only used in cases related to memory allocation. 1762 */ 1763 1764 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ 1765 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 1766 _mesa_error(ctx, GL_INVALID_VALUE, 1767 "glTexImage%dD(level=%d)", dimensions, level); 1768 return GL_TRUE; 1769 } 1770 1771 /* Check border */ 1772 if (border < 0 || border > 1 || 1773 ((ctx->API != API_OPENGL || 1774 target == GL_TEXTURE_RECTANGLE_NV || 1775 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { 1776 _mesa_error(ctx, GL_INVALID_VALUE, 1777 "glTexImage%dD(border=%d)", dimensions, border); 1778 return GL_TRUE; 1779 } 1780 1781 if (width < 0 || height < 0 || depth < 0) { 1782 _mesa_error(ctx, GL_INVALID_VALUE, 1783 "glTexImage%dD(width, height or depth < 0)", dimensions); 1784 return GL_TRUE; 1785 } 1786 1787 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the 1788 * combinations of format, internalFormat, and type that can be used. 1789 * Formats and types that require additional extensions (e.g., GL_FLOAT 1790 * requires GL_OES_texture_float) are filtered elsewhere. 1791 */ 1792 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) { 1793 if (format != internalFormat) { 1794 _mesa_error(ctx, GL_INVALID_OPERATION, 1795 "glTexImage%dD(format = %s, internalFormat = %s)", 1796 dimensions, 1797 _mesa_lookup_enum_by_nr(format), 1798 _mesa_lookup_enum_by_nr(internalFormat)); 1799 return GL_TRUE; 1800 } 1801 1802 err = _mesa_es_error_check_format_and_type(format, type, dimensions); 1803 if (err != GL_NO_ERROR) { 1804 _mesa_error(ctx, err, 1805 "glTexImage%dD(format = %s, type = %s)", 1806 dimensions, 1807 _mesa_lookup_enum_by_nr(format), 1808 _mesa_lookup_enum_by_nr(type)); 1809 return GL_TRUE; 1810 } 1811 } 1812 1813 /* Do this simple check before calling the TestProxyTexImage() function */ 1814 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { 1815 sizeOK = (width == height); 1816 } 1817 1818 /* 1819 * Use the proxy texture driver hook to see if the size/level/etc are 1820 * legal. 1821 */ 1822 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, 1823 internalFormat, format, 1824 type, width, height, 1825 depth, border); 1826 if (!sizeOK) { 1827 if (isProxy) { 1828 /* No GL error is recorded, but we need to zero-out the image dims */ 1829 return PROXY_ERROR; 1830 } 1831 else { 1832 _mesa_error(ctx, GL_INVALID_VALUE, 1833 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)", 1834 dimensions, level, width, height, depth); 1835 return GL_TRUE; 1836 } 1837 } 1838 1839 /* Check internalFormat */ 1840 if (_mesa_base_tex_format(ctx, internalFormat) < 0) { 1841 _mesa_error(ctx, GL_INVALID_VALUE, 1842 "glTexImage%dD(internalFormat=%s)", 1843 dimensions, _mesa_lookup_enum_by_nr(internalFormat)); 1844 return GL_TRUE; 1845 } 1846 1847 /* Check incoming image format and type */ 1848 err = _mesa_error_check_format_and_type(ctx, format, type); 1849 if (err != GL_NO_ERROR) { 1850 _mesa_error(ctx, err, 1851 "glTexImage%dD(incompatible format 0x%x, type 0x%x)", 1852 dimensions, format, type); 1853 return GL_TRUE; 1854 } 1855 1856 /* make sure internal format and format basically agree */ 1857 colorFormat = _mesa_is_color_format(format); 1858 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) || 1859 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) || 1860 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) || 1861 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) || 1862 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) { 1863 _mesa_error(ctx, GL_INVALID_OPERATION, 1864 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)", 1865 dimensions, internalFormat, format); 1866 return GL_TRUE; 1867 } 1868 1869 /* additional checks for ycbcr textures */ 1870 if (internalFormat == GL_YCBCR_MESA) { 1871 ASSERT(ctx->Extensions.MESA_ycbcr_texture); 1872 if (type != GL_UNSIGNED_SHORT_8_8_MESA && 1873 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) { 1874 char message[100]; 1875 _mesa_snprintf(message, sizeof(message), 1876 "glTexImage%dD(format/type YCBCR mismatch)", 1877 dimensions); 1878 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message); 1879 return GL_TRUE; /* error */ 1880 } 1881 if (target != GL_TEXTURE_2D && 1882 target != GL_PROXY_TEXTURE_2D && 1883 target != GL_TEXTURE_RECTANGLE_NV && 1884 target != GL_PROXY_TEXTURE_RECTANGLE_NV) { 1885 _mesa_error(ctx, GL_INVALID_ENUM, 1886 "glTexImage%dD(bad target for YCbCr texture)", 1887 dimensions); 1888 return GL_TRUE; 1889 } 1890 if (border != 0) { 1891 char message[100]; 1892 _mesa_snprintf(message, sizeof(message), 1893 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)", 1894 dimensions, border); 1895 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message); 1896 return GL_TRUE; 1897 } 1898 } 1899 1900 /* additional checks for depth textures */ 1901 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) { 1902 /* Only 1D, 2D, rect, array and cube textures supported, not 3D 1903 * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */ 1904 if (target != GL_TEXTURE_1D && 1905 target != GL_PROXY_TEXTURE_1D && 1906 target != GL_TEXTURE_2D && 1907 target != GL_PROXY_TEXTURE_2D && 1908 target != GL_TEXTURE_1D_ARRAY && 1909 target != GL_PROXY_TEXTURE_1D_ARRAY && 1910 target != GL_TEXTURE_2D_ARRAY && 1911 target != GL_PROXY_TEXTURE_2D_ARRAY && 1912 target != GL_TEXTURE_RECTANGLE_ARB && 1913 target != GL_PROXY_TEXTURE_RECTANGLE_ARB && 1914 !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) && 1915 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))) { 1916 _mesa_error(ctx, GL_INVALID_ENUM, 1917 "glTexImage%dD(bad target for depth texture)", 1918 dimensions); 1919 return GL_TRUE; 1920 } 1921 } 1922 1923 /* additional checks for compressed textures */ 1924 if (_mesa_is_compressed_format(ctx, internalFormat)) { 1925 if (!target_can_be_compressed(ctx, target, internalFormat)) { 1926 _mesa_error(ctx, GL_INVALID_ENUM, 1927 "glTexImage%dD(target can't be compressed)", dimensions); 1928 return GL_TRUE; 1929 } 1930 if (compressedteximage_only_format(ctx, internalFormat)) { 1931 _mesa_error(ctx, GL_INVALID_OPERATION, 1932 "glTexImage%dD(no compression for format)", dimensions); 1933 return GL_TRUE; 1934 } 1935 if (border != 0) { 1936 _mesa_error(ctx, GL_INVALID_OPERATION, 1937 "glTexImage%dD(border!=0)", dimensions); 1938 return GL_TRUE; 1939 } 1940 } 1941 1942 /* additional checks for integer textures */ 1943 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) && 1944 (_mesa_is_enum_format_integer(format) != 1945 _mesa_is_enum_format_integer(internalFormat))) { 1946 _mesa_error(ctx, GL_INVALID_OPERATION, 1947 "glTexImage%dD(integer/non-integer format mismatch)", 1948 dimensions); 1949 return GL_TRUE; 1950 } 1951 1952 if (!mutable_tex_object(ctx, target)) { 1953 _mesa_error(ctx, GL_INVALID_OPERATION, 1954 "glTexImage%dD(immutable texture)", dimensions); 1955 return GL_TRUE; 1956 } 1957 1958 /* if we get here, the parameters are OK */ 1959 return GL_FALSE; 1960 } 1961 1962 1963 /** 1964 * Error checking for glCompressedTexImage[123]D(). 1965 * \param reason returns reason for error, if any 1966 * \return error code or GL_NO_ERROR or PROXY_ERROR. 1967 */ 1968 static GLenum 1969 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, 1970 GLenum target, GLint level, 1971 GLenum internalFormat, GLsizei width, 1972 GLsizei height, GLsizei depth, GLint border, 1973 GLsizei imageSize) 1974 { 1975 const GLenum proxyTarget = _mesa_get_proxy_target(target); 1976 const GLint maxLevels = _mesa_max_texture_levels(ctx, target); 1977 GLint expectedSize; 1978 GLenum choose_format; 1979 GLenum choose_type; 1980 GLenum proxy_format; 1981 GLenum error = GL_NO_ERROR; 1982 char *reason = ""; /* no error */ 1983 1984 if (!target_can_be_compressed(ctx, target, internalFormat)) { 1985 reason = "target"; 1986 error = GL_INVALID_ENUM; 1987 goto error; 1988 } 1989 1990 /* This will detect any invalid internalFormat value */ 1991 if (!_mesa_is_compressed_format(ctx, internalFormat)) { 1992 reason = "internalFormat"; 1993 error = GL_INVALID_ENUM; 1994 goto error; 1995 } 1996 1997 switch (internalFormat) { 1998 #if FEATURE_ES 1999 case GL_PALETTE4_RGB8_OES: 2000 case GL_PALETTE4_RGBA8_OES: 2001 case GL_PALETTE4_R5_G6_B5_OES: 2002 case GL_PALETTE4_RGBA4_OES: 2003 case GL_PALETTE4_RGB5_A1_OES: 2004 case GL_PALETTE8_RGB8_OES: 2005 case GL_PALETTE8_RGBA8_OES: 2006 case GL_PALETTE8_R5_G6_B5_OES: 2007 case GL_PALETTE8_RGBA4_OES: 2008 case GL_PALETTE8_RGB5_A1_OES: 2009 _mesa_cpal_compressed_format_type(internalFormat, &choose_format, 2010 &choose_type); 2011 proxy_format = choose_format; 2012 2013 /* check level (note that level should be zero or less!) */ 2014 if (level > 0 || level < -maxLevels) { 2015 reason = "level"; 2016 error = GL_INVALID_VALUE; 2017 goto error; 2018 } 2019 2020 if (dimensions != 2) { 2021 reason = "compressed paletted textures must be 2D"; 2022 error = GL_INVALID_OPERATION; 2023 goto error; 2024 } 2025 2026 /* Figure out the expected texture size (in bytes). This will be 2027 * checked against the actual size later. 2028 */ 2029 expectedSize = _mesa_cpal_compressed_size(level, internalFormat, 2030 width, height); 2031 2032 /* This is for the benefit of the TestProxyTexImage below. It expects 2033 * level to be non-negative. OES_compressed_paletted_texture uses a 2034 * weird mechanism where the level specified to glCompressedTexImage2D 2035 * is -(n-1) number of levels in the texture, and the data specifies the 2036 * complete mipmap stack. This is done to ensure the palette is the 2037 * same for all levels. 2038 */ 2039 level = -level; 2040 break; 2041 #endif 2042 2043 default: 2044 choose_format = GL_NONE; 2045 choose_type = GL_NONE; 2046 proxy_format = internalFormat; 2047 2048 /* check level */ 2049 if (level < 0 || level >= maxLevels) { 2050 reason = "level"; 2051 error = GL_INVALID_VALUE; 2052 goto error; 2053 } 2054 2055 /* Figure out the expected texture size (in bytes). This will be 2056 * checked against the actual size later. 2057 */ 2058 expectedSize = compressed_tex_size(width, height, depth, internalFormat); 2059 break; 2060 } 2061 2062 /* This should really never fail */ 2063 if (_mesa_base_tex_format(ctx, internalFormat) < 0) { 2064 reason = "internalFormat"; 2065 error = GL_INVALID_ENUM; 2066 goto error; 2067 } 2068 2069 /* No compressed formats support borders at this time */ 2070 if (border != 0) { 2071 reason = "border != 0"; 2072 error = GL_INVALID_VALUE; 2073 goto error; 2074 } 2075 2076 /* For cube map, width must equal height */ 2077 if (_mesa_is_cube_face(target) && width != height) { 2078 reason = "width != height"; 2079 error = GL_INVALID_VALUE; 2080 goto error; 2081 } 2082 2083 /* check image sizes */ 2084 if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, 2085 proxy_format, choose_format, 2086 choose_type, 2087 width, height, depth, border)) { 2088 /* See error comment above */ 2089 if (target == proxyTarget) { 2090 return PROXY_ERROR; 2091 } 2092 reason = "invalid width, height or format"; 2093 error = GL_INVALID_OPERATION; 2094 goto error; 2095 } 2096 2097 /* check image size in bytes */ 2098 if (expectedSize != imageSize) { 2099 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...] 2100 * if <imageSize> is not consistent with the format, dimensions, and 2101 * contents of the specified image. 2102 */ 2103 reason = "imageSize inconsistant with width/height/format"; 2104 error = GL_INVALID_VALUE; 2105 goto error; 2106 } 2107 2108 if (!mutable_tex_object(ctx, target)) { 2109 reason = "immutable texture"; 2110 error = GL_INVALID_OPERATION; 2111 goto error; 2112 } 2113 2114 return GL_NO_ERROR; 2115 2116 error: 2117 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason); 2118 return error; 2119 } 2120 2121 2122 2123 /** 2124 * Test glTexSubImage[123]D() parameters for errors. 2125 * 2126 * \param ctx GL context. 2127 * \param dimensions texture image dimensions (must be 1, 2 or 3). 2128 * \param target texture target given by the user. 2129 * \param level image level given by the user. 2130 * \param xoffset sub-image x offset given by the user. 2131 * \param yoffset sub-image y offset given by the user. 2132 * \param zoffset sub-image z offset given by the user. 2133 * \param format pixel data format given by the user. 2134 * \param type pixel data type given by the user. 2135 * \param width image width given by the user. 2136 * \param height image height given by the user. 2137 * \param depth image depth given by the user. 2138 * 2139 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 2140 * 2141 * Verifies each of the parameters against the constants specified in 2142 * __struct gl_contextRec::Const and the supported extensions, and according 2143 * to the OpenGL specification. 2144 */ 2145 static GLboolean 2146 subtexture_error_check( struct gl_context *ctx, GLuint dimensions, 2147 GLenum target, GLint level, 2148 GLint xoffset, GLint yoffset, GLint zoffset, 2149 GLint width, GLint height, GLint depth, 2150 GLenum format, GLenum type ) 2151 { 2152 GLenum err; 2153 2154 /* Basic level check */ 2155 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 2156 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level); 2157 return GL_TRUE; 2158 } 2159 2160 /* Check for negative sizes */ 2161 if (width < 0) { 2162 _mesa_error(ctx, GL_INVALID_VALUE, 2163 "glTexSubImage%dD(width=%d)", dimensions, width); 2164 return GL_TRUE; 2165 } 2166 if (height < 0 && dimensions > 1) { 2167 _mesa_error(ctx, GL_INVALID_VALUE, 2168 "glTexSubImage%dD(height=%d)", dimensions, height); 2169 return GL_TRUE; 2170 } 2171 if (depth < 0 && dimensions > 2) { 2172 _mesa_error(ctx, GL_INVALID_VALUE, 2173 "glTexSubImage%dD(depth=%d)", dimensions, depth); 2174 return GL_TRUE; 2175 } 2176 2177 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the 2178 * combinations of format and type that can be used. Formats and types 2179 * that require additional extensions (e.g., GL_FLOAT requires 2180 * GL_OES_texture_float) are filtered elsewhere. 2181 */ 2182 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) { 2183 err = _mesa_es_error_check_format_and_type(format, type, dimensions); 2184 if (err != GL_NO_ERROR) { 2185 _mesa_error(ctx, err, 2186 "glTexSubImage%dD(format = %s, type = %s)", 2187 dimensions, 2188 _mesa_lookup_enum_by_nr(format), 2189 _mesa_lookup_enum_by_nr(type)); 2190 return GL_TRUE; 2191 } 2192 } 2193 2194 err = _mesa_error_check_format_and_type(ctx, format, type); 2195 if (err != GL_NO_ERROR) { 2196 _mesa_error(ctx, err, 2197 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)", 2198 dimensions, format, type); 2199 return GL_TRUE; 2200 } 2201 2202 return GL_FALSE; 2203 } 2204 2205 2206 /** 2207 * Do second part of glTexSubImage which depends on the destination texture. 2208 * \return GL_TRUE if error recorded, GL_FALSE otherwise 2209 */ 2210 static GLboolean 2211 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions, 2212 GLenum target, GLint level, 2213 GLint xoffset, GLint yoffset, GLint zoffset, 2214 GLint width, GLint height, GLint depth, 2215 GLenum format, GLenum type, 2216 const struct gl_texture_image *destTex ) 2217 { 2218 if (!destTex) { 2219 /* undefined image level */ 2220 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions); 2221 return GL_TRUE; 2222 } 2223 2224 if (xoffset < -((GLint)destTex->Border)) { 2225 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)", 2226 dimensions); 2227 return GL_TRUE; 2228 } 2229 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) { 2230 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)", 2231 dimensions); 2232 return GL_TRUE; 2233 } 2234 if (dimensions > 1) { 2235 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destTex->Border; 2236 if (yoffset < -yBorder) { 2237 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)", 2238 dimensions); 2239 return GL_TRUE; 2240 } 2241 if (yoffset + height > (GLint) destTex->Height + yBorder) { 2242 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)", 2243 dimensions); 2244 return GL_TRUE; 2245 } 2246 } 2247 if (dimensions > 2) { 2248 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destTex->Border; 2249 if (zoffset < -zBorder) { 2250 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)"); 2251 return GL_TRUE; 2252 } 2253 if (zoffset + depth > (GLint) destTex->Depth + zBorder) { 2254 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)"); 2255 return GL_TRUE; 2256 } 2257 } 2258 2259 if (_mesa_is_format_compressed(destTex->TexFormat)) { 2260 GLuint bw, bh; 2261 2262 if (compressedteximage_only_format(ctx, destTex->InternalFormat)) { 2263 _mesa_error(ctx, GL_INVALID_OPERATION, 2264 "glTexSubImage%dD(no compression for format)", dimensions); 2265 return GL_TRUE; 2266 } 2267 2268 /* do tests which depend on compression block size */ 2269 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh); 2270 2271 /* offset must be multiple of block size */ 2272 if ((xoffset % bw != 0) || (yoffset % bh != 0)) { 2273 _mesa_error(ctx, GL_INVALID_OPERATION, 2274 "glTexSubImage%dD(xoffset = %d, yoffset = %d)", 2275 dimensions, xoffset, yoffset); 2276 return GL_TRUE; 2277 } 2278 /* size must be multiple of bw by bh or equal to whole texture size */ 2279 if ((width % bw != 0) && (GLuint) width != destTex->Width) { 2280 _mesa_error(ctx, GL_INVALID_OPERATION, 2281 "glTexSubImage%dD(width = %d)", dimensions, width); 2282 return GL_TRUE; 2283 } 2284 if ((height % bh != 0) && (GLuint) height != destTex->Height) { 2285 _mesa_error(ctx, GL_INVALID_OPERATION, 2286 "glTexSubImage%dD(height = %d)", dimensions, height); 2287 return GL_TRUE; 2288 } 2289 } 2290 2291 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) { 2292 /* both source and dest must be integer-valued, or neither */ 2293 if (_mesa_is_format_integer_color(destTex->TexFormat) != 2294 _mesa_is_enum_format_integer(format)) { 2295 _mesa_error(ctx, GL_INVALID_OPERATION, 2296 "glTexSubImage%dD(integer/non-integer format mismatch)", 2297 dimensions); 2298 return GL_TRUE; 2299 } 2300 } 2301 2302 return GL_FALSE; 2303 } 2304 2305 2306 /** 2307 * Test glCopyTexImage[12]D() parameters for errors. 2308 * 2309 * \param ctx GL context. 2310 * \param dimensions texture image dimensions (must be 1, 2 or 3). 2311 * \param target texture target given by the user. 2312 * \param level image level given by the user. 2313 * \param internalFormat internal format given by the user. 2314 * \param width image width given by the user. 2315 * \param height image height given by the user. 2316 * \param border texture border. 2317 * 2318 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 2319 * 2320 * Verifies each of the parameters against the constants specified in 2321 * __struct gl_contextRec::Const and the supported extensions, and according 2322 * to the OpenGL specification. 2323 */ 2324 static GLboolean 2325 copytexture_error_check( struct gl_context *ctx, GLuint dimensions, 2326 GLenum target, GLint level, GLint internalFormat, 2327 GLint width, GLint height, GLint border ) 2328 { 2329 const GLenum proxyTarget = _mesa_get_proxy_target(target); 2330 const GLenum type = GL_FLOAT; 2331 GLboolean sizeOK; 2332 GLint baseFormat; 2333 2334 /* check target */ 2335 if (!legal_texsubimage_target(ctx, dimensions, target)) { 2336 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)", 2337 dimensions, _mesa_lookup_enum_by_nr(target)); 2338 return GL_TRUE; 2339 } 2340 2341 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ 2342 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 2343 _mesa_error(ctx, GL_INVALID_VALUE, 2344 "glCopyTexImage%dD(level=%d)", dimensions, level); 2345 return GL_TRUE; 2346 } 2347 2348 /* Check that the source buffer is complete */ 2349 if (_mesa_is_user_fbo(ctx->ReadBuffer)) { 2350 if (ctx->ReadBuffer->_Status == 0) { 2351 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); 2352 } 2353 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 2354 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 2355 "glCopyTexImage%dD(invalid readbuffer)", dimensions); 2356 return GL_TRUE; 2357 } 2358 2359 if (ctx->ReadBuffer->Visual.samples > 0) { 2360 _mesa_error(ctx, GL_INVALID_OPERATION, 2361 "glCopyTexImage%dD(multisample FBO)", 2362 dimensions); 2363 return GL_TRUE; 2364 } 2365 } 2366 2367 /* Check border */ 2368 if (border < 0 || border > 1 || 2369 ((ctx->API != API_OPENGL || 2370 target == GL_TEXTURE_RECTANGLE_NV || 2371 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { 2372 _mesa_error(ctx, GL_INVALID_VALUE, 2373 "glCopyTexImage%dD(border=%d)", dimensions, border); 2374 return GL_TRUE; 2375 } 2376 2377 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the 2378 * internalFormat. 2379 */ 2380 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) { 2381 switch (internalFormat) { 2382 case GL_ALPHA: 2383 case GL_RGB: 2384 case GL_RGBA: 2385 case GL_LUMINANCE: 2386 case GL_LUMINANCE_ALPHA: 2387 break; 2388 default: 2389 _mesa_error(ctx, GL_INVALID_VALUE, 2390 "glCopyTexImage%dD(internalFormat)", dimensions); 2391 return GL_TRUE; 2392 } 2393 } 2394 2395 baseFormat = _mesa_base_tex_format(ctx, internalFormat); 2396 if (baseFormat < 0) { 2397 _mesa_error(ctx, GL_INVALID_VALUE, 2398 "glCopyTexImage%dD(internalFormat)", dimensions); 2399 return GL_TRUE; 2400 } 2401 2402 if (!_mesa_source_buffer_exists(ctx, baseFormat)) { 2403 _mesa_error(ctx, GL_INVALID_OPERATION, 2404 "glCopyTexImage%dD(missing readbuffer)", dimensions); 2405 return GL_TRUE; 2406 } 2407 2408 /* From the EXT_texture_integer spec: 2409 * 2410 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage* 2411 * if the texture internalformat is an integer format and the read color 2412 * buffer is not an integer format, or if the internalformat is not an 2413 * integer format and the read color buffer is an integer format." 2414 */ 2415 if (_mesa_is_color_format(internalFormat)) { 2416 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; 2417 2418 if (_mesa_is_enum_format_integer(rb->InternalFormat) != 2419 _mesa_is_enum_format_integer(internalFormat)) { 2420 _mesa_error(ctx, GL_INVALID_OPERATION, 2421 "glCopyTexImage%dD(integer vs non-integer)", dimensions); 2422 return GL_TRUE; 2423 } 2424 } 2425 2426 /* Do size, level checking */ 2427 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) 2428 ? (width == height) : 1; 2429 2430 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, 2431 internalFormat, baseFormat, 2432 type, width, height, 2433 1, border); 2434 2435 if (!sizeOK) { 2436 if (dimensions == 1) { 2437 _mesa_error(ctx, GL_INVALID_VALUE, 2438 "glCopyTexImage1D(width=%d)", width); 2439 } 2440 else { 2441 ASSERT(dimensions == 2); 2442 _mesa_error(ctx, GL_INVALID_VALUE, 2443 "glCopyTexImage2D(width=%d, height=%d)", width, height); 2444 } 2445 return GL_TRUE; 2446 } 2447 2448 if (_mesa_is_compressed_format(ctx, internalFormat)) { 2449 if (!target_can_be_compressed(ctx, target, internalFormat)) { 2450 _mesa_error(ctx, GL_INVALID_ENUM, 2451 "glCopyTexImage%dD(target)", dimensions); 2452 return GL_TRUE; 2453 } 2454 if (compressedteximage_only_format(ctx, internalFormat)) { 2455 _mesa_error(ctx, GL_INVALID_OPERATION, 2456 "glCopyTexImage%dD(no compression for format)", dimensions); 2457 return GL_TRUE; 2458 } 2459 if (border != 0) { 2460 _mesa_error(ctx, GL_INVALID_OPERATION, 2461 "glCopyTexImage%dD(border!=0)", dimensions); 2462 return GL_TRUE; 2463 } 2464 } 2465 2466 if (!mutable_tex_object(ctx, target)) { 2467 _mesa_error(ctx, GL_INVALID_OPERATION, 2468 "glCopyTexImage%dD(immutable texture)", dimensions); 2469 return GL_TRUE; 2470 } 2471 2472 /* if we get here, the parameters are OK */ 2473 return GL_FALSE; 2474 } 2475 2476 2477 /** 2478 * Test glCopyTexSubImage[12]D() parameters for errors. 2479 * Note that this is the first part of error checking. 2480 * See also copytexsubimage_error_check2() below for the second part. 2481 * 2482 * \param ctx GL context. 2483 * \param dimensions texture image dimensions (must be 1, 2 or 3). 2484 * \param target texture target given by the user. 2485 * \param level image level given by the user. 2486 * 2487 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 2488 */ 2489 static GLboolean 2490 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions, 2491 GLenum target, GLint level) 2492 { 2493 /* Check that the source buffer is complete */ 2494 if (_mesa_is_user_fbo(ctx->ReadBuffer)) { 2495 if (ctx->ReadBuffer->_Status == 0) { 2496 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); 2497 } 2498 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 2499 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 2500 "glCopyTexImage%dD(invalid readbuffer)", dimensions); 2501 return GL_TRUE; 2502 } 2503 2504 if (ctx->ReadBuffer->Visual.samples > 0) { 2505 _mesa_error(ctx, GL_INVALID_OPERATION, 2506 "glCopyTexSubImage%dD(multisample FBO)", 2507 dimensions); 2508 return GL_TRUE; 2509 } 2510 } 2511 2512 /* check target (proxies not allowed) */ 2513 if (!legal_texsubimage_target(ctx, dimensions, target)) { 2514 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)", 2515 dimensions, _mesa_lookup_enum_by_nr(target)); 2516 return GL_TRUE; 2517 } 2518 2519 /* Check level */ 2520 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 2521 _mesa_error(ctx, GL_INVALID_VALUE, 2522 "glCopyTexSubImage%dD(level=%d)", dimensions, level); 2523 return GL_TRUE; 2524 } 2525 2526 return GL_FALSE; 2527 } 2528 2529 2530 /** 2531 * Second part of error checking for glCopyTexSubImage[12]D(). 2532 * \param xoffset sub-image x offset given by the user. 2533 * \param yoffset sub-image y offset given by the user. 2534 * \param zoffset sub-image z offset given by the user. 2535 * \param width image width given by the user. 2536 * \param height image height given by the user. 2537 */ 2538 static GLboolean 2539 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions, 2540 GLenum target, GLint level, 2541 GLint xoffset, GLint yoffset, GLint zoffset, 2542 GLsizei width, GLsizei height, 2543 const struct gl_texture_image *teximage ) 2544 { 2545 /* check that dest tex image exists */ 2546 if (!teximage) { 2547 _mesa_error(ctx, GL_INVALID_OPERATION, 2548 "glCopyTexSubImage%dD(undefined texture level: %d)", 2549 dimensions, level); 2550 return GL_TRUE; 2551 } 2552 2553 /* Check size */ 2554 if (width < 0) { 2555 _mesa_error(ctx, GL_INVALID_VALUE, 2556 "glCopyTexSubImage%dD(width=%d)", dimensions, width); 2557 return GL_TRUE; 2558 } 2559 if (dimensions > 1 && height < 0) { 2560 _mesa_error(ctx, GL_INVALID_VALUE, 2561 "glCopyTexSubImage%dD(height=%d)", dimensions, height); 2562 return GL_TRUE; 2563 } 2564 2565 /* check x/y offsets */ 2566 if (xoffset < -((GLint)teximage->Border)) { 2567 _mesa_error(ctx, GL_INVALID_VALUE, 2568 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset); 2569 return GL_TRUE; 2570 } 2571 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) { 2572 _mesa_error(ctx, GL_INVALID_VALUE, 2573 "glCopyTexSubImage%dD(xoffset+width)", dimensions); 2574 return GL_TRUE; 2575 } 2576 if (dimensions > 1) { 2577 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : teximage->Border; 2578 if (yoffset < -yBorder) { 2579 _mesa_error(ctx, GL_INVALID_VALUE, 2580 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset); 2581 return GL_TRUE; 2582 } 2583 /* NOTE: we're adding the border here, not subtracting! */ 2584 if (yoffset + height > (GLint) teximage->Height + yBorder) { 2585 _mesa_error(ctx, GL_INVALID_VALUE, 2586 "glCopyTexSubImage%dD(yoffset+height)", dimensions); 2587 return GL_TRUE; 2588 } 2589 } 2590 2591 /* check z offset */ 2592 if (dimensions > 2) { 2593 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : teximage->Border; 2594 if (zoffset < -zBorder) { 2595 _mesa_error(ctx, GL_INVALID_VALUE, 2596 "glCopyTexSubImage%dD(zoffset)", dimensions); 2597 return GL_TRUE; 2598 } 2599 if (zoffset > (GLint) teximage->Depth + zBorder) { 2600 _mesa_error(ctx, GL_INVALID_VALUE, 2601 "glCopyTexSubImage%dD(zoffset+depth)", dimensions); 2602 return GL_TRUE; 2603 } 2604 } 2605 2606 if (_mesa_is_format_compressed(teximage->TexFormat)) { 2607 if (compressedteximage_only_format(ctx, teximage->InternalFormat)) { 2608 _mesa_error(ctx, GL_INVALID_OPERATION, 2609 "glCopyTexSubImage%dD(no compression for format)", dimensions); 2610 return GL_TRUE; 2611 } 2612 /* offset must be multiple of 4 */ 2613 if ((xoffset & 3) || (yoffset & 3)) { 2614 _mesa_error(ctx, GL_INVALID_VALUE, 2615 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions); 2616 return GL_TRUE; 2617 } 2618 /* size must be multiple of 4 */ 2619 if ((width & 3) != 0 && (GLuint) width != teximage->Width) { 2620 _mesa_error(ctx, GL_INVALID_VALUE, 2621 "glCopyTexSubImage%dD(width)", dimensions); 2622 return GL_TRUE; 2623 } 2624 if ((height & 3) != 0 && (GLuint) height != teximage->Height) { 2625 _mesa_error(ctx, GL_INVALID_VALUE, 2626 "glCopyTexSubImage%dD(height)", dimensions); 2627 return GL_TRUE; 2628 } 2629 } 2630 2631 if (teximage->InternalFormat == GL_YCBCR_MESA) { 2632 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D"); 2633 return GL_TRUE; 2634 } 2635 2636 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) { 2637 _mesa_error(ctx, GL_INVALID_OPERATION, 2638 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)", 2639 dimensions, teximage->_BaseFormat); 2640 return GL_TRUE; 2641 } 2642 2643 /* From the EXT_texture_integer spec: 2644 * 2645 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage* 2646 * if the texture internalformat is an integer format and the read color 2647 * buffer is not an integer format, or if the internalformat is not an 2648 * integer format and the read color buffer is an integer format." 2649 */ 2650 if (_mesa_is_color_format(teximage->InternalFormat)) { 2651 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; 2652 2653 if (_mesa_is_format_integer_color(rb->Format) != 2654 _mesa_is_format_integer_color(teximage->TexFormat)) { 2655 _mesa_error(ctx, GL_INVALID_OPERATION, 2656 "glCopyTexImage%dD(integer vs non-integer)", dimensions); 2657 return GL_TRUE; 2658 } 2659 } 2660 2661 /* if we get here, the parameters are OK */ 2662 return GL_FALSE; 2663 } 2664 2665 2666 /** Callback info for walking over FBO hash table */ 2667 struct cb_info 2668 { 2669 struct gl_context *ctx; 2670 struct gl_texture_object *texObj; 2671 GLuint level, face; 2672 }; 2673 2674 2675 /** 2676 * Check render to texture callback. Called from _mesa_HashWalk(). 2677 */ 2678 static void 2679 check_rtt_cb(GLuint key, void *data, void *userData) 2680 { 2681 struct gl_framebuffer *fb = (struct gl_framebuffer *) data; 2682 const struct cb_info *info = (struct cb_info *) userData; 2683 struct gl_context *ctx = info->ctx; 2684 const struct gl_texture_object *texObj = info->texObj; 2685 const GLuint level = info->level, face = info->face; 2686 2687 /* If this is a user-created FBO */ 2688 if (_mesa_is_user_fbo(fb)) { 2689 GLuint i; 2690 /* check if any of the FBO's attachments point to 'texObj' */ 2691 for (i = 0; i < BUFFER_COUNT; i++) { 2692 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 2693 if (att->Type == GL_TEXTURE && 2694 att->Texture == texObj && 2695 att->TextureLevel == level && 2696 att->CubeMapFace == face) { 2697 ASSERT(_mesa_get_attachment_teximage(att)); 2698 /* Tell driver about the new renderbuffer texture */ 2699 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att); 2700 /* Mark fb status as indeterminate to force re-validation */ 2701 fb->_Status = 0; 2702 } 2703 } 2704 } 2705 } 2706 2707 2708 /** 2709 * When a texture image is specified we have to check if it's bound to 2710 * any framebuffer objects (render to texture) in order to detect changes 2711 * in size or format since that effects FBO completeness. 2712 * Any FBOs rendering into the texture must be re-validated. 2713 */ 2714 void 2715 _mesa_update_fbo_texture(struct gl_context *ctx, 2716 struct gl_texture_object *texObj, 2717 GLuint face, GLuint level) 2718 { 2719 /* Only check this texture if it's been marked as RenderToTexture */ 2720 if (texObj->_RenderToTexture) { 2721 struct cb_info info; 2722 info.ctx = ctx; 2723 info.texObj = texObj; 2724 info.level = level; 2725 info.face = face; 2726 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info); 2727 } 2728 } 2729 2730 2731 /** 2732 * If the texture object's GenerateMipmap flag is set and we've 2733 * changed the texture base level image, regenerate the rest of the 2734 * mipmap levels now. 2735 */ 2736 static inline void 2737 check_gen_mipmap(struct gl_context *ctx, GLenum target, 2738 struct gl_texture_object *texObj, GLint level) 2739 { 2740 ASSERT(target != GL_TEXTURE_CUBE_MAP); 2741 if (texObj->GenerateMipmap && 2742 level == texObj->BaseLevel && 2743 level < texObj->MaxLevel) { 2744 ASSERT(ctx->Driver.GenerateMipmap); 2745 ctx->Driver.GenerateMipmap(ctx, target, texObj); 2746 } 2747 } 2748 2749 2750 /** Debug helper: override the user-requested internal format */ 2751 static GLenum 2752 override_internal_format(GLenum internalFormat, GLint width, GLint height) 2753 { 2754 #if 0 2755 if (internalFormat == GL_RGBA16F_ARB || 2756 internalFormat == GL_RGBA32F_ARB) { 2757 printf("Convert rgba float tex to int %d x %d\n", width, height); 2758 return GL_RGBA; 2759 } 2760 else if (internalFormat == GL_RGB16F_ARB || 2761 internalFormat == GL_RGB32F_ARB) { 2762 printf("Convert rgb float tex to int %d x %d\n", width, height); 2763 return GL_RGB; 2764 } 2765 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB || 2766 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) { 2767 printf("Convert luminance float tex to int %d x %d\n", width, height); 2768 return GL_LUMINANCE_ALPHA; 2769 } 2770 else if (internalFormat == GL_LUMINANCE16F_ARB || 2771 internalFormat == GL_LUMINANCE32F_ARB) { 2772 printf("Convert luminance float tex to int %d x %d\n", width, height); 2773 return GL_LUMINANCE; 2774 } 2775 else if (internalFormat == GL_ALPHA16F_ARB || 2776 internalFormat == GL_ALPHA32F_ARB) { 2777 printf("Convert luminance float tex to int %d x %d\n", width, height); 2778 return GL_ALPHA; 2779 } 2780 /* 2781 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { 2782 internalFormat = GL_RGBA; 2783 } 2784 */ 2785 else { 2786 return internalFormat; 2787 } 2788 #else 2789 return internalFormat; 2790 #endif 2791 } 2792 2793 2794 /** 2795 * Choose the actual hardware format for a texture image. 2796 * Try to use the same format as the previous image level when possible. 2797 * Otherwise, ask the driver for the best format. 2798 * It's important to try to choose a consistant format for all levels 2799 * for efficient texture memory layout/allocation. In particular, this 2800 * comes up during automatic mipmap generation. 2801 */ 2802 gl_format 2803 _mesa_choose_texture_format(struct gl_context *ctx, 2804 struct gl_texture_object *texObj, 2805 GLenum target, GLint level, 2806 GLenum internalFormat, GLenum format, GLenum type) 2807 { 2808 gl_format f; 2809 2810 /* see if we've already chosen a format for the previous level */ 2811 if (level > 0) { 2812 struct gl_texture_image *prevImage = 2813 _mesa_select_tex_image(ctx, texObj, target, level - 1); 2814 /* See if the prev level is defined and has an internal format which 2815 * matches the new internal format. 2816 */ 2817 if (prevImage && 2818 prevImage->Width > 0 && 2819 prevImage->InternalFormat == internalFormat) { 2820 /* use the same format */ 2821 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE); 2822 return prevImage->TexFormat; 2823 } 2824 } 2825 2826 /* If the application requested compression to an S3TC format but we don't 2827 * have the DTXn library, force a generic compressed format instead. 2828 */ 2829 if (internalFormat != format && format != GL_NONE) { 2830 const GLenum before = internalFormat; 2831 2832 switch (internalFormat) { 2833 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: 2834 if (!ctx->Mesa_DXTn) 2835 internalFormat = GL_COMPRESSED_RGB; 2836 break; 2837 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: 2838 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: 2839 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: 2840 if (!ctx->Mesa_DXTn) 2841 internalFormat = GL_COMPRESSED_RGBA; 2842 break; 2843 default: 2844 break; 2845 } 2846 2847 if (before != internalFormat) { 2848 _mesa_warning(ctx, 2849 "DXT compression requested (%s), " 2850 "but libtxc_dxtn library not installed. Using %s " 2851 "instead.", 2852 _mesa_lookup_enum_by_nr(before), 2853 _mesa_lookup_enum_by_nr(internalFormat)); 2854 } 2855 } 2856 2857 /* choose format from scratch */ 2858 f = ctx->Driver.ChooseTextureFormat(ctx, texObj->Target, internalFormat, 2859 format, type); 2860 ASSERT(f != MESA_FORMAT_NONE); 2861 return f; 2862 } 2863 2864 /** 2865 * Adjust pixel unpack params and image dimensions to strip off the 2866 * one-pixel texture border. 2867 * 2868 * Gallium and intel don't support texture borders. They've seldem been used 2869 * and seldom been implemented correctly anyway. 2870 * 2871 * \param unpackNew returns the new pixel unpack parameters 2872 */ 2873 static void 2874 strip_texture_border(GLenum target, 2875 GLint *width, GLint *height, GLint *depth, 2876 const struct gl_pixelstore_attrib *unpack, 2877 struct gl_pixelstore_attrib *unpackNew) 2878 { 2879 assert(width); 2880 assert(height); 2881 assert(depth); 2882 2883 *unpackNew = *unpack; 2884 2885 if (unpackNew->RowLength == 0) 2886 unpackNew->RowLength = *width; 2887 2888 if (unpackNew->ImageHeight == 0) 2889 unpackNew->ImageHeight = *height; 2890 2891 assert(*width >= 3); 2892 unpackNew->SkipPixels++; /* skip the border */ 2893 *width = *width - 2; /* reduce the width by two border pixels */ 2894 2895 /* The min height of a texture with a border is 3 */ 2896 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) { 2897 unpackNew->SkipRows++; /* skip the border */ 2898 *height = *height - 2; /* reduce the height by two border pixels */ 2899 } 2900 2901 if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) { 2902 unpackNew->SkipImages++; /* skip the border */ 2903 *depth = *depth - 2; /* reduce the depth by two border pixels */ 2904 } 2905 } 2906 2907 2908 /** 2909 * Common code to implement all the glTexImage1D/2D/3D functions 2910 * as well as glCompressedTexImage1D/2D/3D. 2911 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls. 2912 * \param format the user's image format (only used if !compressed) 2913 * \param type the user's image type (only used if !compressed) 2914 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls. 2915 */ 2916 static void 2917 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims, 2918 GLenum target, GLint level, GLint internalFormat, 2919 GLsizei width, GLsizei height, GLsizei depth, 2920 GLint border, GLenum format, GLenum type, 2921 GLsizei imageSize, const GLvoid *pixels) 2922 { 2923 const char *func = compressed ? "glCompressedTexImage" : "glTexImage"; 2924 GLenum error; 2925 struct gl_pixelstore_attrib unpack_no_border; 2926 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; 2927 2928 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2929 2930 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) { 2931 if (compressed) 2932 _mesa_debug(ctx, 2933 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n", 2934 dims, 2935 _mesa_lookup_enum_by_nr(target), level, 2936 _mesa_lookup_enum_by_nr(internalFormat), 2937 width, height, depth, border, pixels); 2938 else 2939 _mesa_debug(ctx, 2940 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n", 2941 dims, 2942 _mesa_lookup_enum_by_nr(target), level, 2943 _mesa_lookup_enum_by_nr(internalFormat), 2944 width, height, depth, border, 2945 _mesa_lookup_enum_by_nr(format), 2946 _mesa_lookup_enum_by_nr(type), pixels); 2947 } 2948 2949 internalFormat = override_internal_format(internalFormat, width, height); 2950 2951 /* target error checking */ 2952 if (!legal_teximage_target(ctx, dims, target)) { 2953 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)", 2954 func, dims, _mesa_lookup_enum_by_nr(target)); 2955 return; 2956 } 2957 2958 /* general error checking */ 2959 if (compressed) { 2960 error = compressed_texture_error_check(ctx, dims, target, level, 2961 internalFormat, 2962 width, height, depth, 2963 border, imageSize); 2964 } 2965 else { 2966 error = texture_error_check(ctx, dims, target, level, internalFormat, 2967 format, type, width, height, depth, border); 2968 } 2969 2970 #if FEATURE_ES 2971 /* Here we convert a cpal compressed image into a regular glTexImage2D 2972 * call by decompressing the texture. If we really want to support cpal 2973 * textures in any driver this would have to be changed. 2974 */ 2975 if (compressed && !error && dims == 2) { 2976 switch (internalFormat) { 2977 case GL_PALETTE4_RGB8_OES: 2978 case GL_PALETTE4_RGBA8_OES: 2979 case GL_PALETTE4_R5_G6_B5_OES: 2980 case GL_PALETTE4_RGBA4_OES: 2981 case GL_PALETTE4_RGB5_A1_OES: 2982 case GL_PALETTE8_RGB8_OES: 2983 case GL_PALETTE8_RGBA8_OES: 2984 case GL_PALETTE8_R5_G6_B5_OES: 2985 case GL_PALETTE8_RGBA4_OES: 2986 case GL_PALETTE8_RGB5_A1_OES: 2987 _mesa_cpal_compressed_teximage2d(target, level, internalFormat, 2988 width, height, imageSize, pixels); 2989 return; 2990 } 2991 } 2992 #endif 2993 2994 if (_mesa_is_proxy_texture(target)) { 2995 /* Proxy texture: just clear or set state depending on error checking */ 2996 struct gl_texture_image *texImage = 2997 get_proxy_tex_image(ctx, target, level); 2998 gl_format texFormat = MESA_FORMAT_NONE; 2999 3000 if (!error) { 3001 /* No parameter errors. Choose a texture format and see if we 3002 * can really allocate the texture. 3003 */ 3004 struct gl_texture_object *texObj = 3005 _mesa_get_current_tex_object(ctx, target); 3006 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, 3007 internalFormat, format, type); 3008 if (!legal_texture_size(ctx, texFormat, width, height, depth)) { 3009 error = PROXY_ERROR; 3010 } 3011 } 3012 3013 if (error == PROXY_ERROR) { 3014 /* image too large, etc. Clear all proxy texture image parameters. */ 3015 if (texImage) 3016 clear_teximage_fields(texImage); 3017 } 3018 else if (error == GL_FALSE) { 3019 /* no error: store the teximage parameters */ 3020 if (texImage) 3021 _mesa_init_teximage_fields(ctx, texImage, width, height, depth, 3022 border, internalFormat, texFormat); 3023 } 3024 else { 3025 /* other, regular error (was already recorded) */ 3026 } 3027 } 3028 else { 3029 /* non-proxy target */ 3030 const GLuint face = _mesa_tex_target_to_face(target); 3031 struct gl_texture_object *texObj; 3032 struct gl_texture_image *texImage; 3033 3034 if (error) { 3035 return; /* error was recorded */ 3036 } 3037 3038 /* Allow a hardware driver to just strip out the border, to provide 3039 * reliable but slightly incorrect hardware rendering instead of 3040 * rarely-tested software fallback rendering. 3041 */ 3042 if (border && ctx->Const.StripTextureBorder) { 3043 strip_texture_border(target, &width, &height, &depth, unpack, 3044 &unpack_no_border); 3045 border = 0; 3046 unpack = &unpack_no_border; 3047 } 3048 3049 if (ctx->NewState & _NEW_PIXEL) 3050 _mesa_update_state(ctx); 3051 3052 texObj = _mesa_get_current_tex_object(ctx, target); 3053 3054 _mesa_lock_texture(ctx, texObj); 3055 { 3056 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 3057 3058 if (!texImage) { 3059 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims); 3060 } 3061 else { 3062 gl_format texFormat; 3063 3064 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 3065 3066 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, 3067 internalFormat, format, 3068 type); 3069 3070 if (legal_texture_size(ctx, texFormat, width, height, depth)) { 3071 _mesa_init_teximage_fields(ctx, texImage, 3072 width, height, depth, 3073 border, internalFormat, texFormat); 3074 3075 /* Give the texture to the driver. <pixels> may be null. */ 3076 if (width > 0 && height > 0 && depth > 0) { 3077 if (compressed) { 3078 ctx->Driver.CompressedTexImage(ctx, dims, texImage, 3079 imageSize, pixels); 3080 } 3081 else { 3082 ctx->Driver.TexImage(ctx, dims, texImage, format, 3083 type, pixels, unpack); 3084 } 3085 } 3086 3087 check_gen_mipmap(ctx, target, texObj, level); 3088 3089 _mesa_update_fbo_texture(ctx, texObj, face, level); 3090 3091 _mesa_dirty_texobj(ctx, texObj, GL_TRUE); 3092 } 3093 else { 3094 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims); 3095 } 3096 } 3097 } 3098 _mesa_unlock_texture(ctx, texObj); 3099 } 3100 } 3101 3102 3103 /* 3104 * Called from the API. Note that width includes the border. 3105 */ 3106 void GLAPIENTRY 3107 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, 3108 GLsizei width, GLint border, GLenum format, 3109 GLenum type, const GLvoid *pixels ) 3110 { 3111 GET_CURRENT_CONTEXT(ctx); 3112 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1, 3113 border, format, type, 0, pixels); 3114 } 3115 3116 3117 void GLAPIENTRY 3118 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, 3119 GLsizei width, GLsizei height, GLint border, 3120 GLenum format, GLenum type, 3121 const GLvoid *pixels ) 3122 { 3123 GET_CURRENT_CONTEXT(ctx); 3124 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1, 3125 border, format, type, 0, pixels); 3126 } 3127 3128 3129 /* 3130 * Called by the API or display list executor. 3131 * Note that width and height include the border. 3132 */ 3133 void GLAPIENTRY 3134 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, 3135 GLsizei width, GLsizei height, GLsizei depth, 3136 GLint border, GLenum format, GLenum type, 3137 const GLvoid *pixels ) 3138 { 3139 GET_CURRENT_CONTEXT(ctx); 3140 teximage(ctx, GL_FALSE, 3, target, level, internalFormat, 3141 width, height, depth, 3142 border, format, type, 0, pixels); 3143 } 3144 3145 3146 void GLAPIENTRY 3147 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, 3148 GLsizei width, GLsizei height, GLsizei depth, 3149 GLint border, GLenum format, GLenum type, 3150 const GLvoid *pixels ) 3151 { 3152 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height, 3153 depth, border, format, type, pixels); 3154 } 3155 3156 3157 #if FEATURE_OES_EGL_image 3158 void GLAPIENTRY 3159 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) 3160 { 3161 struct gl_texture_object *texObj; 3162 struct gl_texture_image *texImage; 3163 bool valid_target; 3164 GET_CURRENT_CONTEXT(ctx); 3165 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3166 3167 switch (target) { 3168 case GL_TEXTURE_2D: 3169 valid_target = ctx->Extensions.OES_EGL_image; 3170 break; 3171 case GL_TEXTURE_EXTERNAL_OES: 3172 valid_target = ctx->Extensions.OES_EGL_image_external; 3173 break; 3174 default: 3175 valid_target = false; 3176 break; 3177 } 3178 3179 if (!valid_target) { 3180 _mesa_error(ctx, GL_INVALID_ENUM, 3181 "glEGLImageTargetTexture2D(target=%d)", target); 3182 return; 3183 } 3184 3185 if (ctx->NewState & _NEW_PIXEL) 3186 _mesa_update_state(ctx); 3187 3188 texObj = _mesa_get_current_tex_object(ctx, target); 3189 _mesa_lock_texture(ctx, texObj); 3190 3191 if (texObj->Immutable) { 3192 _mesa_error(ctx, GL_INVALID_OPERATION, 3193 "glEGLImageTargetTexture2D(texture is immutable)"); 3194 _mesa_unlock_texture(ctx, texObj); 3195 return; 3196 } 3197 3198 texImage = _mesa_get_tex_image(ctx, texObj, target, 0); 3199 if (!texImage) { 3200 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D"); 3201 } else { 3202 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 3203 3204 ctx->Driver.EGLImageTargetTexture2D(ctx, target, 3205 texObj, texImage, image); 3206 3207 _mesa_dirty_texobj(ctx, texObj, GL_TRUE); 3208 } 3209 _mesa_unlock_texture(ctx, texObj); 3210 3211 } 3212 #endif 3213 3214 3215 3216 /** 3217 * Implement all the glTexSubImage1/2/3D() functions. 3218 */ 3219 static void 3220 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, 3221 GLint xoffset, GLint yoffset, GLint zoffset, 3222 GLsizei width, GLsizei height, GLsizei depth, 3223 GLenum format, GLenum type, const GLvoid *pixels ) 3224 { 3225 struct gl_texture_object *texObj; 3226 struct gl_texture_image *texImage; 3227 3228 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3229 3230 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3231 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n", 3232 dims, 3233 _mesa_lookup_enum_by_nr(target), level, 3234 xoffset, yoffset, zoffset, width, height, depth, 3235 _mesa_lookup_enum_by_nr(format), 3236 _mesa_lookup_enum_by_nr(type), pixels); 3237 3238 /* check target (proxies not allowed) */ 3239 if (!legal_texsubimage_target(ctx, dims, target)) { 3240 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)", 3241 dims, _mesa_lookup_enum_by_nr(target)); 3242 return; 3243 } 3244 3245 if (ctx->NewState & _NEW_PIXEL) 3246 _mesa_update_state(ctx); 3247 3248 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset, 3249 width, height, depth, format, type)) { 3250 return; /* error was detected */ 3251 } 3252 3253 texObj = _mesa_get_current_tex_object(ctx, target); 3254 3255 _mesa_lock_texture(ctx, texObj); 3256 { 3257 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 3258 3259 if (subtexture_error_check2(ctx, dims, target, level, 3260 xoffset, yoffset, zoffset, 3261 width, height, depth, 3262 format, type, texImage)) { 3263 /* error was recorded */ 3264 } 3265 else if (width > 0 && height > 0 && depth > 0) { 3266 /* If we have a border, offset=-1 is legal. Bias by border width. */ 3267 switch (dims) { 3268 case 3: 3269 if (target != GL_TEXTURE_2D_ARRAY) 3270 zoffset += texImage->Border; 3271 /* fall-through */ 3272 case 2: 3273 if (target != GL_TEXTURE_1D_ARRAY) 3274 yoffset += texImage->Border; 3275 /* fall-through */ 3276 case 1: 3277 xoffset += texImage->Border; 3278 } 3279 3280 ctx->Driver.TexSubImage(ctx, dims, texImage, 3281 xoffset, yoffset, zoffset, 3282 width, height, depth, 3283 format, type, pixels, &ctx->Unpack); 3284 3285 check_gen_mipmap(ctx, target, texObj, level); 3286 3287 ctx->NewState |= _NEW_TEXTURE; 3288 } 3289 } 3290 _mesa_unlock_texture(ctx, texObj); 3291 } 3292 3293 3294 void GLAPIENTRY 3295 _mesa_TexSubImage1D( GLenum target, GLint level, 3296 GLint xoffset, GLsizei width, 3297 GLenum format, GLenum type, 3298 const GLvoid *pixels ) 3299 { 3300 GET_CURRENT_CONTEXT(ctx); 3301 texsubimage(ctx, 1, target, level, 3302 xoffset, 0, 0, 3303 width, 1, 1, 3304 format, type, pixels); 3305 } 3306 3307 3308 void GLAPIENTRY 3309 _mesa_TexSubImage2D( GLenum target, GLint level, 3310 GLint xoffset, GLint yoffset, 3311 GLsizei width, GLsizei height, 3312 GLenum format, GLenum type, 3313 const GLvoid *pixels ) 3314 { 3315 GET_CURRENT_CONTEXT(ctx); 3316 texsubimage(ctx, 2, target, level, 3317 xoffset, yoffset, 0, 3318 width, height, 1, 3319 format, type, pixels); 3320 } 3321 3322 3323 3324 void GLAPIENTRY 3325 _mesa_TexSubImage3D( GLenum target, GLint level, 3326 GLint xoffset, GLint yoffset, GLint zoffset, 3327 GLsizei width, GLsizei height, GLsizei depth, 3328 GLenum format, GLenum type, 3329 const GLvoid *pixels ) 3330 { 3331 GET_CURRENT_CONTEXT(ctx); 3332 texsubimage(ctx, 3, target, level, 3333 xoffset, yoffset, zoffset, 3334 width, height, depth, 3335 format, type, pixels); 3336 } 3337 3338 3339 3340 /** 3341 * For glCopyTexSubImage, return the source renderbuffer to copy texel data 3342 * from. This depends on whether the texture contains color or depth values. 3343 */ 3344 static struct gl_renderbuffer * 3345 get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat) 3346 { 3347 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) { 3348 /* reading from depth/stencil buffer */ 3349 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; 3350 } 3351 else { 3352 /* copying from color buffer */ 3353 return ctx->ReadBuffer->_ColorReadBuffer; 3354 } 3355 } 3356 3357 3358 3359 /** 3360 * Implement the glCopyTexImage1/2D() functions. 3361 */ 3362 static void 3363 copyteximage(struct gl_context *ctx, GLuint dims, 3364 GLenum target, GLint level, GLenum internalFormat, 3365 GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) 3366 { 3367 struct gl_texture_object *texObj; 3368 struct gl_texture_image *texImage; 3369 const GLuint face = _mesa_tex_target_to_face(target); 3370 3371 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3372 3373 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3374 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n", 3375 dims, 3376 _mesa_lookup_enum_by_nr(target), level, 3377 _mesa_lookup_enum_by_nr(internalFormat), 3378 x, y, width, height, border); 3379 3380 if (ctx->NewState & NEW_COPY_TEX_STATE) 3381 _mesa_update_state(ctx); 3382 3383 if (copytexture_error_check(ctx, dims, target, level, internalFormat, 3384 width, height, border)) 3385 return; 3386 3387 texObj = _mesa_get_current_tex_object(ctx, target); 3388 3389 if (border && ctx->Const.StripTextureBorder) { 3390 x += border; 3391 width -= border * 2; 3392 if (dims == 2) { 3393 y += border; 3394 height -= border * 2; 3395 } 3396 border = 0; 3397 } 3398 3399 _mesa_lock_texture(ctx, texObj); 3400 { 3401 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 3402 3403 if (!texImage) { 3404 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); 3405 } 3406 else { 3407 /* choose actual hw format */ 3408 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj, 3409 target, level, 3410 internalFormat, 3411 GL_NONE, GL_NONE); 3412 3413 if (legal_texture_size(ctx, texFormat, width, height, 1)) { 3414 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0; 3415 3416 /* Free old texture image */ 3417 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 3418 3419 _mesa_init_teximage_fields(ctx, texImage, width, height, 1, 3420 border, internalFormat, texFormat); 3421 3422 /* Allocate texture memory (no pixel data yet) */ 3423 ctx->Driver.TexImage(ctx, dims, texImage, 3424 GL_NONE, GL_NONE, 3425 NULL, &ctx->Unpack); 3426 3427 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY, 3428 &width, &height)) { 3429 struct gl_renderbuffer *srcRb = 3430 get_copy_tex_image_source(ctx, texImage->TexFormat); 3431 3432 ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ, 3433 srcRb, srcX, srcY, width, height); 3434 } 3435 3436 check_gen_mipmap(ctx, target, texObj, level); 3437 3438 _mesa_update_fbo_texture(ctx, texObj, face, level); 3439 3440 _mesa_dirty_texobj(ctx, texObj, GL_TRUE); 3441 } 3442 else { 3443 /* probably too large of image */ 3444 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); 3445 } 3446 } 3447 } 3448 _mesa_unlock_texture(ctx, texObj); 3449 } 3450 3451 3452 3453 void GLAPIENTRY 3454 _mesa_CopyTexImage1D( GLenum target, GLint level, 3455 GLenum internalFormat, 3456 GLint x, GLint y, 3457 GLsizei width, GLint border ) 3458 { 3459 GET_CURRENT_CONTEXT(ctx); 3460 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border); 3461 } 3462 3463 3464 3465 void GLAPIENTRY 3466 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, 3467 GLint x, GLint y, GLsizei width, GLsizei height, 3468 GLint border ) 3469 { 3470 GET_CURRENT_CONTEXT(ctx); 3471 copyteximage(ctx, 2, target, level, internalFormat, 3472 x, y, width, height, border); 3473 } 3474 3475 3476 3477 /** 3478 * Implementation for glCopyTexSubImage1/2/3D() functions. 3479 */ 3480 static void 3481 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, 3482 GLint xoffset, GLint yoffset, GLint zoffset, 3483 GLint x, GLint y, GLsizei width, GLsizei height) 3484 { 3485 struct gl_texture_object *texObj; 3486 struct gl_texture_image *texImage; 3487 3488 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3489 3490 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3491 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n", 3492 dims, 3493 _mesa_lookup_enum_by_nr(target), 3494 level, xoffset, yoffset, zoffset, x, y, width, height); 3495 3496 if (ctx->NewState & NEW_COPY_TEX_STATE) 3497 _mesa_update_state(ctx); 3498 3499 if (copytexsubimage_error_check1(ctx, dims, target, level)) 3500 return; 3501 3502 texObj = _mesa_get_current_tex_object(ctx, target); 3503 3504 _mesa_lock_texture(ctx, texObj); 3505 { 3506 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 3507 3508 if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset, 3509 zoffset, width, height, texImage)) { 3510 /* error was recored */ 3511 } 3512 else { 3513 /* If we have a border, offset=-1 is legal. Bias by border width. */ 3514 switch (dims) { 3515 case 3: 3516 if (target != GL_TEXTURE_2D_ARRAY) 3517 zoffset += texImage->Border; 3518 /* fall-through */ 3519 case 2: 3520 if (target != GL_TEXTURE_1D_ARRAY) 3521 yoffset += texImage->Border; 3522 /* fall-through */ 3523 case 1: 3524 xoffset += texImage->Border; 3525 } 3526 3527 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, 3528 &width, &height)) { 3529 struct gl_renderbuffer *srcRb = 3530 get_copy_tex_image_source(ctx, texImage->TexFormat); 3531 3532 ctx->Driver.CopyTexSubImage(ctx, dims, texImage, 3533 xoffset, yoffset, zoffset, 3534 srcRb, x, y, width, height); 3535 3536 check_gen_mipmap(ctx, target, texObj, level); 3537 3538 ctx->NewState |= _NEW_TEXTURE; 3539 } 3540 } 3541 } 3542 _mesa_unlock_texture(ctx, texObj); 3543 } 3544 3545 3546 void GLAPIENTRY 3547 _mesa_CopyTexSubImage1D( GLenum target, GLint level, 3548 GLint xoffset, GLint x, GLint y, GLsizei width ) 3549 { 3550 GET_CURRENT_CONTEXT(ctx); 3551 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1); 3552 } 3553 3554 3555 3556 void GLAPIENTRY 3557 _mesa_CopyTexSubImage2D( GLenum target, GLint level, 3558 GLint xoffset, GLint yoffset, 3559 GLint x, GLint y, GLsizei width, GLsizei height ) 3560 { 3561 GET_CURRENT_CONTEXT(ctx); 3562 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y, 3563 width, height); 3564 } 3565 3566 3567 3568 void GLAPIENTRY 3569 _mesa_CopyTexSubImage3D( GLenum target, GLint level, 3570 GLint xoffset, GLint yoffset, GLint zoffset, 3571 GLint x, GLint y, GLsizei width, GLsizei height ) 3572 { 3573 GET_CURRENT_CONTEXT(ctx); 3574 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, 3575 x, y, width, height); 3576 } 3577 3578 3579 3580 3581 /**********************************************************************/ 3582 /****** Compressed Textures ******/ 3583 /**********************************************************************/ 3584 3585 3586 /** 3587 * Error checking for glCompressedTexSubImage[123]D(). 3588 * \warning There are some bad assumptions here about the size of compressed 3589 * texture tiles (multiple of 4) used to test the validity of the 3590 * offset and size parameters. 3591 * \return error code or GL_NO_ERROR. 3592 */ 3593 static GLenum 3594 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions, 3595 GLenum target, GLint level, 3596 GLint xoffset, GLint yoffset, GLint zoffset, 3597 GLsizei width, GLsizei height, GLsizei depth, 3598 GLenum format, GLsizei imageSize) 3599 { 3600 GLint expectedSize, maxLevels = 0, maxTextureSize; 3601 GLuint bw, bh; 3602 (void) zoffset; 3603 3604 if (dimensions == 1) { 3605 /* 1D compressed textures not allowed */ 3606 return GL_INVALID_ENUM; 3607 } 3608 else if (dimensions == 2) { 3609 if (target == GL_PROXY_TEXTURE_2D) { 3610 maxLevels = ctx->Const.MaxTextureLevels; 3611 } 3612 else if (target == GL_TEXTURE_2D) { 3613 maxLevels = ctx->Const.MaxTextureLevels; 3614 } 3615 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { 3616 if (!ctx->Extensions.ARB_texture_cube_map) 3617 return GL_INVALID_ENUM; /*target*/ 3618 maxLevels = ctx->Const.MaxCubeTextureLevels; 3619 } 3620 else if (_mesa_is_cube_face(target)) { 3621 if (!ctx->Extensions.ARB_texture_cube_map) 3622 return GL_INVALID_ENUM; /*target*/ 3623 maxLevels = ctx->Const.MaxCubeTextureLevels; 3624 } 3625 else { 3626 return GL_INVALID_ENUM; /*target*/ 3627 } 3628 } 3629 else if (dimensions == 3) { 3630 /* 3D compressed textures not allowed */ 3631 return GL_INVALID_ENUM; 3632 } 3633 3634 maxTextureSize = 1 << (maxLevels - 1); 3635 3636 /* this will catch any invalid compressed format token */ 3637 if (!_mesa_is_compressed_format(ctx, format)) 3638 return GL_INVALID_ENUM; 3639 3640 if (width < 0 || width > maxTextureSize) 3641 return GL_INVALID_VALUE; 3642 3643 if ((height < 0 || height > maxTextureSize) 3644 && dimensions > 1) 3645 return GL_INVALID_VALUE; 3646 3647 if (level < 0 || level >= maxLevels) 3648 return GL_INVALID_VALUE; 3649 3650 /* 3651 * do checks which depend on compression block size 3652 */ 3653 get_compressed_block_size(format, &bw, &bh); 3654 3655 if ((xoffset % bw != 0) || (yoffset % bh != 0)) 3656 return GL_INVALID_OPERATION; 3657 3658 if ((width % bw != 0) && width != 2 && width != 1) 3659 return GL_INVALID_OPERATION; 3660 3661 if ((height % bh != 0) && height != 2 && height != 1) 3662 return GL_INVALID_OPERATION; 3663 3664 expectedSize = compressed_tex_size(width, height, depth, format); 3665 if (expectedSize != imageSize) 3666 return GL_INVALID_VALUE; 3667 3668 return GL_NO_ERROR; 3669 } 3670 3671 3672 /** 3673 * Do second part of glCompressedTexSubImage error checking. 3674 * \return GL_TRUE if error found, GL_FALSE otherwise. 3675 */ 3676 static GLboolean 3677 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims, 3678 GLsizei width, GLsizei height, 3679 GLsizei depth, GLenum format, 3680 struct gl_texture_image *texImage) 3681 { 3682 if (!texImage) { 3683 _mesa_error(ctx, GL_INVALID_OPERATION, 3684 "glCompressedTexSubImage%uD(undefined image level)", dims); 3685 return GL_TRUE; 3686 } 3687 3688 if ((GLint) format != texImage->InternalFormat) { 3689 _mesa_error(ctx, GL_INVALID_OPERATION, 3690 "glCompressedTexSubImage%uD(format=0x%x)", dims, format); 3691 return GL_TRUE; 3692 } 3693 3694 if (compressedteximage_only_format(ctx, format)) { 3695 _mesa_error(ctx, GL_INVALID_OPERATION, 3696 "glCompressedTexSubImage%uD(format=0x%x cannot be updated)" 3697 , dims, format); 3698 return GL_TRUE; 3699 } 3700 3701 if (((width == 1 || width == 2) && 3702 width != (GLsizei) texImage->Width) || 3703 (width > (GLsizei) texImage->Width)) { 3704 _mesa_error(ctx, GL_INVALID_VALUE, 3705 "glCompressedTexSubImage%uD(width=%d)", dims, width); 3706 return GL_TRUE; 3707 } 3708 3709 if (dims >= 2) { 3710 if (((height == 1 || height == 2) && 3711 height != (GLsizei) texImage->Height) || 3712 (height > (GLsizei) texImage->Height)) { 3713 _mesa_error(ctx, GL_INVALID_VALUE, 3714 "glCompressedTexSubImage%uD(height=%d)", dims, height); 3715 return GL_TRUE; 3716 } 3717 } 3718 3719 if (dims >= 3) { 3720 if (((depth == 1 || depth == 2) && 3721 depth != (GLsizei) texImage->Depth) || 3722 (depth > (GLsizei) texImage->Depth)) { 3723 _mesa_error(ctx, GL_INVALID_VALUE, 3724 "glCompressedTexSubImage%uD(depth=%d)", dims, depth); 3725 return GL_TRUE; 3726 } 3727 } 3728 3729 return GL_FALSE; 3730 } 3731 3732 3733 void GLAPIENTRY 3734 _mesa_CompressedTexImage1DARB(GLenum target, GLint level, 3735 GLenum internalFormat, GLsizei width, 3736 GLint border, GLsizei imageSize, 3737 const GLvoid *data) 3738 { 3739 GET_CURRENT_CONTEXT(ctx); 3740 teximage(ctx, GL_TRUE, 1, target, level, internalFormat, 3741 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data); 3742 } 3743 3744 3745 void GLAPIENTRY 3746 _mesa_CompressedTexImage2DARB(GLenum target, GLint level, 3747 GLenum internalFormat, GLsizei width, 3748 GLsizei height, GLint border, GLsizei imageSize, 3749 const GLvoid *data) 3750 { 3751 GET_CURRENT_CONTEXT(ctx); 3752 teximage(ctx, GL_TRUE, 2, target, level, internalFormat, 3753 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data); 3754 } 3755 3756 3757 void GLAPIENTRY 3758 _mesa_CompressedTexImage3DARB(GLenum target, GLint level, 3759 GLenum internalFormat, GLsizei width, 3760 GLsizei height, GLsizei depth, GLint border, 3761 GLsizei imageSize, const GLvoid *data) 3762 { 3763 GET_CURRENT_CONTEXT(ctx); 3764 teximage(ctx, GL_TRUE, 3, target, level, internalFormat, 3765 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data); 3766 } 3767 3768 3769 /** 3770 * Common helper for glCompressedTexSubImage1/2/3D(). 3771 */ 3772 static void 3773 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level, 3774 GLint xoffset, GLint yoffset, GLint zoffset, 3775 GLsizei width, GLsizei height, GLsizei depth, 3776 GLenum format, GLsizei imageSize, const GLvoid *data) 3777 { 3778 struct gl_texture_object *texObj; 3779 struct gl_texture_image *texImage; 3780 GLenum error; 3781 GET_CURRENT_CONTEXT(ctx); 3782 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3783 3784 error = compressed_subtexture_error_check(ctx, dims, target, level, 3785 xoffset, 0, 0, /* pos */ 3786 width, height, depth, /* size */ 3787 format, imageSize); 3788 if (error) { 3789 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims); 3790 return; 3791 } 3792 3793 texObj = _mesa_get_current_tex_object(ctx, target); 3794 3795 _mesa_lock_texture(ctx, texObj); 3796 { 3797 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 3798 3799 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth, 3800 format, texImage)) { 3801 /* error was recorded */ 3802 } 3803 else if (width > 0 && height > 0 && depth > 0) { 3804 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage, 3805 xoffset, yoffset, zoffset, 3806 width, height, depth, 3807 format, imageSize, data); 3808 3809 check_gen_mipmap(ctx, target, texObj, level); 3810 3811 ctx->NewState |= _NEW_TEXTURE; 3812 } 3813 } 3814 _mesa_unlock_texture(ctx, texObj); 3815 } 3816 3817 3818 void GLAPIENTRY 3819 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, 3820 GLsizei width, GLenum format, 3821 GLsizei imageSize, const GLvoid *data) 3822 { 3823 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1, 3824 format, imageSize, data); 3825 } 3826 3827 3828 void GLAPIENTRY 3829 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, 3830 GLint yoffset, GLsizei width, GLsizei height, 3831 GLenum format, GLsizei imageSize, 3832 const GLvoid *data) 3833 { 3834 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0, 3835 width, height, 1, format, imageSize, data); 3836 } 3837 3838 3839 void GLAPIENTRY 3840 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, 3841 GLint yoffset, GLint zoffset, GLsizei width, 3842 GLsizei height, GLsizei depth, GLenum format, 3843 GLsizei imageSize, const GLvoid *data) 3844 { 3845 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset, 3846 width, height, depth, format, imageSize, data); 3847 } 3848 3849 static gl_format 3850 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) 3851 { 3852 switch (internalFormat) { 3853 case GL_ALPHA8: 3854 return MESA_FORMAT_A8; 3855 case GL_ALPHA16: 3856 return MESA_FORMAT_A16; 3857 case GL_ALPHA16F_ARB: 3858 return MESA_FORMAT_ALPHA_FLOAT16; 3859 case GL_ALPHA32F_ARB: 3860 return MESA_FORMAT_ALPHA_FLOAT32; 3861 case GL_ALPHA8I_EXT: 3862 return MESA_FORMAT_ALPHA_INT8; 3863 case GL_ALPHA16I_EXT: 3864 return MESA_FORMAT_ALPHA_INT16; 3865 case GL_ALPHA32I_EXT: 3866 return MESA_FORMAT_ALPHA_INT32; 3867 case GL_ALPHA8UI_EXT: 3868 return MESA_FORMAT_ALPHA_UINT8; 3869 case GL_ALPHA16UI_EXT: 3870 return MESA_FORMAT_ALPHA_UINT16; 3871 case GL_ALPHA32UI_EXT: 3872 return MESA_FORMAT_ALPHA_UINT32; 3873 case GL_LUMINANCE8: 3874 return MESA_FORMAT_L8; 3875 case GL_LUMINANCE16: 3876 return MESA_FORMAT_L16; 3877 case GL_LUMINANCE16F_ARB: 3878 return MESA_FORMAT_LUMINANCE_FLOAT16; 3879 case GL_LUMINANCE32F_ARB: 3880 return MESA_FORMAT_LUMINANCE_FLOAT32; 3881 case GL_LUMINANCE8I_EXT: 3882 return MESA_FORMAT_LUMINANCE_INT8; 3883 case GL_LUMINANCE16I_EXT: 3884 return MESA_FORMAT_LUMINANCE_INT16; 3885 case GL_LUMINANCE32I_EXT: 3886 return MESA_FORMAT_LUMINANCE_INT32; 3887 case GL_LUMINANCE8UI_EXT: 3888 return MESA_FORMAT_LUMINANCE_UINT8; 3889 case GL_LUMINANCE16UI_EXT: 3890 return MESA_FORMAT_LUMINANCE_UINT16; 3891 case GL_LUMINANCE32UI_EXT: 3892 return MESA_FORMAT_LUMINANCE_UINT32; 3893 case GL_LUMINANCE8_ALPHA8: 3894 return MESA_FORMAT_AL88; 3895 case GL_LUMINANCE16_ALPHA16: 3896 return MESA_FORMAT_AL1616; 3897 case GL_LUMINANCE_ALPHA16F_ARB: 3898 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; 3899 case GL_LUMINANCE_ALPHA32F_ARB: 3900 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; 3901 case GL_LUMINANCE_ALPHA8I_EXT: 3902 return MESA_FORMAT_LUMINANCE_ALPHA_INT8; 3903 case GL_LUMINANCE_ALPHA16I_EXT: 3904 return MESA_FORMAT_LUMINANCE_ALPHA_INT8; 3905 case GL_LUMINANCE_ALPHA32I_EXT: 3906 return MESA_FORMAT_LUMINANCE_ALPHA_INT16; 3907 case GL_LUMINANCE_ALPHA8UI_EXT: 3908 return MESA_FORMAT_LUMINANCE_ALPHA_UINT8; 3909 case GL_LUMINANCE_ALPHA16UI_EXT: 3910 return MESA_FORMAT_LUMINANCE_ALPHA_UINT16; 3911 case GL_LUMINANCE_ALPHA32UI_EXT: 3912 return MESA_FORMAT_LUMINANCE_ALPHA_UINT32; 3913 case GL_INTENSITY8: 3914 return MESA_FORMAT_I8; 3915 case GL_INTENSITY16: 3916 return MESA_FORMAT_I16; 3917 case GL_INTENSITY16F_ARB: 3918 return MESA_FORMAT_INTENSITY_FLOAT16; 3919 case GL_INTENSITY32F_ARB: 3920 return MESA_FORMAT_INTENSITY_FLOAT32; 3921 case GL_INTENSITY8I_EXT: 3922 return MESA_FORMAT_INTENSITY_INT8; 3923 case GL_INTENSITY16I_EXT: 3924 return MESA_FORMAT_INTENSITY_INT16; 3925 case GL_INTENSITY32I_EXT: 3926 return MESA_FORMAT_INTENSITY_INT32; 3927 case GL_INTENSITY8UI_EXT: 3928 return MESA_FORMAT_INTENSITY_UINT8; 3929 case GL_INTENSITY16UI_EXT: 3930 return MESA_FORMAT_INTENSITY_UINT16; 3931 case GL_INTENSITY32UI_EXT: 3932 return MESA_FORMAT_INTENSITY_UINT32; 3933 case GL_RGBA8: 3934 return MESA_FORMAT_RGBA8888_REV; 3935 case GL_RGBA16: 3936 return MESA_FORMAT_RGBA_16; 3937 case GL_RGBA16F_ARB: 3938 return MESA_FORMAT_RGBA_FLOAT16; 3939 case GL_RGBA32F_ARB: 3940 return MESA_FORMAT_RGBA_FLOAT32; 3941 case GL_RGBA8I_EXT: 3942 return MESA_FORMAT_RGBA_INT8; 3943 case GL_RGBA16I_EXT: 3944 return MESA_FORMAT_RGBA_INT16; 3945 case GL_RGBA32I_EXT: 3946 return MESA_FORMAT_RGBA_INT32; 3947 case GL_RGBA8UI_EXT: 3948 return MESA_FORMAT_RGBA_UINT8; 3949 case GL_RGBA16UI_EXT: 3950 return MESA_FORMAT_RGBA_UINT16; 3951 case GL_RGBA32UI_EXT: 3952 return MESA_FORMAT_RGBA_UINT32; 3953 3954 case GL_RG8: 3955 return MESA_FORMAT_GR88; 3956 case GL_RG16: 3957 return MESA_FORMAT_RG1616; 3958 case GL_RG16F: 3959 return MESA_FORMAT_RG_FLOAT16; 3960 case GL_RG32F: 3961 return MESA_FORMAT_RG_FLOAT32; 3962 case GL_RG8I: 3963 return MESA_FORMAT_RG_INT8; 3964 case GL_RG16I: 3965 return MESA_FORMAT_RG_INT16; 3966 case GL_RG32I: 3967 return MESA_FORMAT_RG_INT32; 3968 case GL_RG8UI: 3969 return MESA_FORMAT_RG_UINT8; 3970 case GL_RG16UI: 3971 return MESA_FORMAT_RG_UINT16; 3972 case GL_RG32UI: 3973 return MESA_FORMAT_RG_UINT32; 3974 3975 case GL_R8: 3976 return MESA_FORMAT_R8; 3977 case GL_R16: 3978 return MESA_FORMAT_R16; 3979 case GL_R16F: 3980 return MESA_FORMAT_R_FLOAT16; 3981 case GL_R32F: 3982 return MESA_FORMAT_R_FLOAT32; 3983 case GL_R8I: 3984 return MESA_FORMAT_R_INT8; 3985 case GL_R16I: 3986 return MESA_FORMAT_R_INT16; 3987 case GL_R32I: 3988 return MESA_FORMAT_R_INT32; 3989 case GL_R8UI: 3990 return MESA_FORMAT_R_UINT8; 3991 case GL_R16UI: 3992 return MESA_FORMAT_R_UINT16; 3993 case GL_R32UI: 3994 return MESA_FORMAT_R_UINT32; 3995 3996 default: 3997 return MESA_FORMAT_NONE; 3998 } 3999 } 4000 4001 static gl_format 4002 validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) 4003 { 4004 gl_format format = get_texbuffer_format(ctx, internalFormat); 4005 GLenum datatype; 4006 4007 if (format == MESA_FORMAT_NONE) 4008 return MESA_FORMAT_NONE; 4009 4010 datatype = _mesa_get_format_datatype(format); 4011 if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float) 4012 return MESA_FORMAT_NONE; 4013 4014 if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel) 4015 return MESA_FORMAT_NONE; 4016 4017 /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make 4018 * any mention of R/RG formats, but they appear in the GL 3.1 core 4019 * specification. 4020 */ 4021 if (ctx->Version <= 30) { 4022 GLenum base_format = _mesa_get_format_base_format(format); 4023 4024 if (base_format == GL_R || base_format == GL_RG) 4025 return MESA_FORMAT_NONE; 4026 } 4027 return format; 4028 } 4029 4030 4031 /** GL_ARB_texture_buffer_object */ 4032 void GLAPIENTRY 4033 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer) 4034 { 4035 struct gl_texture_object *texObj; 4036 struct gl_buffer_object *bufObj; 4037 gl_format format; 4038 4039 GET_CURRENT_CONTEXT(ctx); 4040 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 4041 4042 if (!(ctx->Extensions.ARB_texture_buffer_object 4043 && _mesa_is_desktop_gl(ctx))) { 4044 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer"); 4045 return; 4046 } 4047 4048 if (target != GL_TEXTURE_BUFFER_ARB) { 4049 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)"); 4050 return; 4051 } 4052 4053 format = validate_texbuffer_format(ctx, internalFormat); 4054 if (format == MESA_FORMAT_NONE) { 4055 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)", 4056 internalFormat); 4057 return; 4058 } 4059 4060 bufObj = _mesa_lookup_bufferobj(ctx, buffer); 4061 if (buffer && !bufObj) { 4062 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer); 4063 return; 4064 } 4065 4066 texObj = _mesa_get_current_tex_object(ctx, target); 4067 4068 _mesa_lock_texture(ctx, texObj); 4069 { 4070 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj); 4071 texObj->BufferObjectFormat = internalFormat; 4072 texObj->_BufferObjectFormat = format; 4073 } 4074 _mesa_unlock_texture(ctx, texObj); 4075 } 4076