Home | History | Annotate | Download | only in vega
      1 /**************************************************************************
      2  *
      3  * Copyright 2009 VMware, Inc.  All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sub license, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial portions
     15  * of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  **************************************************************************/
     26 
     27 #ifndef VG_CONTEXT_H
     28 #define VG_CONTEXT_H
     29 
     30 #include "vg_state.h"
     31 
     32 #include "pipe/p_format.h"
     33 #include "pipe/p_state.h"
     34 #include "util/u_pointer.h"
     35 #include "util/u_math.h"
     36 #include "state_tracker/st_api.h"
     37 
     38 #include "cso_cache/cso_hash.h"
     39 #include "cso_cache/cso_context.h"
     40 
     41 struct renderer;
     42 struct shaders_cache;
     43 struct shader;
     44 struct vg_shader;
     45 struct mapi_table;
     46 
     47 struct st_renderbuffer {
     48    enum pipe_format   format;
     49    struct pipe_surface *surface;
     50    struct pipe_resource *texture;
     51    VGint width, height;
     52 };
     53 
     54 struct st_framebuffer {
     55    VGint width, height;
     56    struct st_renderbuffer *strb;
     57    struct st_renderbuffer *dsrb;
     58 
     59    struct pipe_sampler_view *surface_mask_view;
     60 
     61    struct pipe_sampler_view *blend_texture_view;
     62 
     63 
     64    struct st_framebuffer_iface *iface;
     65    enum st_attachment_type strb_att;
     66 
     67    void *privateData;
     68    int32_t stamp;
     69    int32_t iface_stamp;
     70 };
     71 
     72 enum vg_object_type {
     73    VG_OBJECT_UNKNOWN = 0,
     74    VG_OBJECT_PAINT,
     75    VG_OBJECT_IMAGE,
     76    VG_OBJECT_MASK,
     77    VG_OBJECT_FONT,
     78    VG_OBJECT_PATH,
     79 
     80    VG_OBJECT_LAST
     81 };
     82 enum dirty_state {
     83    BLEND_DIRTY         = 1 << 0,
     84    FRAMEBUFFER_DIRTY   = 1 << 1,
     85    DEPTH_STENCIL_DIRTY = 1 << 2,
     86    PAINT_DIRTY         = 1 << 3,
     87 
     88    ALL_DIRTY           = BLEND_DIRTY |
     89                          FRAMEBUFFER_DIRTY |
     90                          DEPTH_STENCIL_DIRTY |
     91                          PAINT_DIRTY
     92 };
     93 
     94 struct vg_context
     95 {
     96    struct st_context_iface iface;
     97    struct mapi_table *dispatch;
     98 
     99    struct pipe_context *pipe;
    100    enum pipe_format ds_format;
    101 
    102    struct {
    103       struct vg_state vg;
    104       VGbitfield dirty;
    105    } state;
    106 
    107    VGErrorCode _error;
    108 
    109    struct st_framebuffer *draw_buffer;
    110 
    111    struct cso_hash *owned_objects[VG_OBJECT_LAST];
    112 
    113    struct {
    114       struct pipe_resource *cbuf;
    115       struct pipe_sampler_state sampler;
    116 
    117       struct vg_shader *union_fs;
    118       struct vg_shader *intersect_fs;
    119       struct vg_shader *subtract_fs;
    120       struct vg_shader *set_fs;
    121    } mask;
    122 
    123    struct cso_context *cso_context;
    124 
    125    struct renderer *renderer;
    126    struct shaders_cache *sc;
    127    struct shader *shader;
    128 
    129    struct pipe_sampler_state blend_sampler;
    130    struct vg_paint *default_paint;
    131 
    132    struct blit_state *blit;
    133 
    134    int32_t draw_stamp;
    135 };
    136 
    137 
    138 /**
    139  *  Base class for VG objects like paths, images, fonts.
    140  */
    141 struct vg_object {
    142    enum vg_object_type type;
    143    VGHandle handle;
    144    struct vg_context *ctx;
    145 };
    146 
    147 
    148 void vg_init_object(struct vg_object *obj, struct vg_context *ctx, enum vg_object_type type);
    149 void vg_free_object(struct vg_object *obj);
    150 
    151 VGboolean vg_object_is_valid(VGHandle object, enum vg_object_type type);
    152 
    153 struct vg_context *vg_create_context(struct pipe_context *pipe,
    154                                      const void *visual,
    155                                      struct vg_context *share);
    156 void vg_destroy_context(struct vg_context *ctx);
    157 struct vg_context *vg_current_context(void);
    158 void vg_set_current_context(struct vg_context *ctx);
    159 
    160 VGboolean vg_context_is_object_valid(struct vg_context *ctx,
    161                                      enum vg_object_type type,
    162                                      VGHandle object);
    163 void vg_context_add_object(struct vg_context *ctx,
    164                            struct vg_object *obj);
    165 void vg_context_remove_object(struct vg_context *ctx,
    166                               struct vg_object *obj);
    167 
    168 void vg_validate_state(struct vg_context *ctx);
    169 
    170 void vg_set_error(struct vg_context *ctx,
    171                   VGErrorCode code);
    172 
    173 struct pipe_sampler_view *vg_prepare_blend_surface(struct vg_context *ctx);
    174 struct pipe_sampler_view *vg_prepare_blend_surface_from_mask(struct vg_context *ctx);
    175 
    176 struct pipe_sampler_view *vg_get_surface_mask(struct vg_context *ctx);
    177 
    178 VGboolean vg_get_paint_matrix(struct vg_context *ctx,
    179                               const struct matrix *paint_to_user,
    180                               const struct matrix *user_to_surface,
    181                               struct matrix *mat);
    182 
    183 static INLINE VGboolean is_aligned_to(const void *ptr, VGbyte alignment)
    184 {
    185    void *aligned = align_pointer(ptr, alignment);
    186    return (ptr == aligned) ? VG_TRUE : VG_FALSE;
    187 }
    188 
    189 static INLINE VGboolean is_aligned(const void *ptr)
    190 {
    191    return is_aligned_to(ptr, 4);
    192 }
    193 
    194 static INLINE void vg_shift_rectx(VGfloat coords[4],
    195                                  const VGfloat *bounds,
    196                                  const VGfloat shift)
    197 {
    198    coords[0] += shift;
    199    coords[2] -= shift;
    200    if (bounds) {
    201       coords[2] = MIN2(coords[2], bounds[2]);
    202       /* bound x/y + width/height */
    203       if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
    204          coords[2] = (bounds[0] + bounds[2]) - coords[0];
    205       }
    206    }
    207 }
    208 
    209 static INLINE void vg_shift_recty(VGfloat coords[4],
    210                                  const VGfloat *bounds,
    211                                  const VGfloat shift)
    212 {
    213    coords[1] += shift;
    214    coords[3] -= shift;
    215    if (bounds) {
    216       coords[3] = MIN2(coords[3], bounds[3]);
    217       if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
    218          coords[3] = (bounds[1] + bounds[3]) - coords[1];
    219       }
    220    }
    221 }
    222 
    223 static INLINE void vg_bound_rect(VGfloat coords[4],
    224                                  const VGfloat bounds[4],
    225                                  VGfloat shift[4])
    226 {
    227    /* if outside the bounds */
    228    if (coords[0] > (bounds[0] + bounds[2]) ||
    229        coords[1] > (bounds[1] + bounds[3]) ||
    230        (coords[0] + coords[2]) < bounds[0] ||
    231        (coords[1] + coords[3]) < bounds[1]) {
    232       coords[0] = 0.f;
    233       coords[1] = 0.f;
    234       coords[2] = 0.f;
    235       coords[3] = 0.f;
    236       shift[0] = 0.f;
    237       shift[1] = 0.f;
    238       return;
    239    }
    240 
    241    /* bound x */
    242    if (coords[0] < bounds[0]) {
    243       shift[0] = bounds[0] - coords[0];
    244       coords[2] -= shift[0];
    245       coords[0] = bounds[0];
    246    } else
    247       shift[0] = 0.f;
    248 
    249    /* bound y */
    250    if (coords[1] < bounds[1]) {
    251       shift[1] = bounds[1] - coords[1];
    252       coords[3] -= shift[1];
    253       coords[1] = bounds[1];
    254    } else
    255       shift[1] = 0.f;
    256 
    257    shift[2] = bounds[2] - coords[2];
    258    shift[3] = bounds[3] - coords[3];
    259    /* bound width/height */
    260    coords[2] = MIN2(coords[2], bounds[2]);
    261    coords[3] = MIN2(coords[3], bounds[3]);
    262 
    263    /* bound x/y + width/height */
    264    if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
    265       coords[2] = (bounds[0] + bounds[2]) - coords[0];
    266    }
    267    if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
    268       coords[3] = (bounds[1] + bounds[3]) - coords[1];
    269    }
    270 
    271    /* if outside the bounds */
    272    if ((coords[0] + coords[2]) < bounds[0] ||
    273        (coords[1] + coords[3]) < bounds[1]) {
    274       coords[0] = 0.f;
    275       coords[1] = 0.f;
    276       coords[2] = 0.f;
    277       coords[3] = 0.f;
    278       return;
    279    }
    280 }
    281 
    282 #endif
    283