1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.1 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Texture filtering tests. 22 *//*--------------------------------------------------------------------*/ 23 24 #include "es31fTextureFilteringTests.hpp" 25 26 #include "glsTextureTestUtil.hpp" 27 28 #include "gluPixelTransfer.hpp" 29 #include "gluTexture.hpp" 30 #include "gluTextureUtil.hpp" 31 32 #include "tcuCommandLine.hpp" 33 #include "tcuTextureUtil.hpp" 34 #include "tcuImageCompare.hpp" 35 #include "tcuTexLookupVerifier.hpp" 36 #include "tcuVectorUtil.hpp" 37 38 #include "deStringUtil.hpp" 39 #include "deString.h" 40 41 #include "glwFunctions.hpp" 42 #include "glwEnums.hpp" 43 44 namespace deqp 45 { 46 namespace gles31 47 { 48 namespace Functional 49 { 50 51 using std::vector; 52 using std::string; 53 using tcu::TestLog; 54 using namespace gls::TextureTestUtil; 55 56 static const char* getFaceDesc (const tcu::CubeFace face) 57 { 58 switch (face) 59 { 60 case tcu::CUBEFACE_NEGATIVE_X: return "-X"; 61 case tcu::CUBEFACE_POSITIVE_X: return "+X"; 62 case tcu::CUBEFACE_NEGATIVE_Y: return "-Y"; 63 case tcu::CUBEFACE_POSITIVE_Y: return "+Y"; 64 case tcu::CUBEFACE_NEGATIVE_Z: return "-Z"; 65 case tcu::CUBEFACE_POSITIVE_Z: return "+Z"; 66 default: 67 DE_ASSERT(false); 68 return DE_NULL; 69 } 70 } 71 72 static void logCubeArrayTexCoords(TestLog& log, vector<float>& texCoord) 73 { 74 const size_t numVerts = texCoord.size() / 4; 75 76 DE_ASSERT(texCoord.size() % 4 == 0); 77 78 for (size_t vertNdx = 0; vertNdx < numVerts; vertNdx++) 79 { 80 const size_t coordNdx = vertNdx * 4; 81 82 const float u = texCoord[coordNdx + 0]; 83 const float v = texCoord[coordNdx + 1]; 84 const float w = texCoord[coordNdx + 2]; 85 const float q = texCoord[coordNdx + 3]; 86 87 log << TestLog::Message 88 << vertNdx << ": (" 89 << u << ", " 90 << v << ", " 91 << w << ", " 92 << q << ")" 93 << TestLog::EndMessage; 94 } 95 } 96 97 // Cube map array filtering 98 99 class TextureCubeArrayFilteringCase : public TestCase 100 { 101 public: 102 TextureCubeArrayFilteringCase (Context& context, 103 const char* name, 104 const char* desc, 105 deUint32 minFilter, 106 deUint32 magFilter, 107 deUint32 wrapS, 108 deUint32 wrapT, 109 deUint32 internalFormat, 110 int size, 111 int depth, 112 bool onlySampleFaceInterior = false); 113 114 ~TextureCubeArrayFilteringCase (void); 115 116 void init (void); 117 void deinit (void); 118 IterateResult iterate (void); 119 120 private: 121 TextureCubeArrayFilteringCase (const TextureCubeArrayFilteringCase&); 122 TextureCubeArrayFilteringCase& operator= (const TextureCubeArrayFilteringCase&); 123 124 const deUint32 m_minFilter; 125 const deUint32 m_magFilter; 126 const deUint32 m_wrapS; 127 const deUint32 m_wrapT; 128 129 const deUint32 m_internalFormat; 130 const int m_size; 131 const int m_depth; 132 133 const bool m_onlySampleFaceInterior; //!< If true, we avoid sampling anywhere near a face's edges. 134 135 struct FilterCase 136 { 137 const glu::TextureCubeArray* texture; 138 tcu::Vec2 bottomLeft; 139 tcu::Vec2 topRight; 140 tcu::Vec2 layerRange; 141 142 FilterCase (void) 143 : texture(DE_NULL) 144 { 145 } 146 147 FilterCase (const glu::TextureCubeArray* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_, const tcu::Vec2& layerRange_) 148 : texture (tex_) 149 , bottomLeft (bottomLeft_) 150 , topRight (topRight_) 151 , layerRange (layerRange_) 152 { 153 } 154 }; 155 156 glu::TextureCubeArray* m_gradientTex; 157 glu::TextureCubeArray* m_gridTex; 158 159 TextureRenderer m_renderer; 160 161 std::vector<FilterCase> m_cases; 162 int m_caseNdx; 163 }; 164 165 TextureCubeArrayFilteringCase::TextureCubeArrayFilteringCase (Context& context, 166 const char* name, 167 const char* desc, 168 deUint32 minFilter, 169 deUint32 magFilter, 170 deUint32 wrapS, 171 deUint32 wrapT, 172 deUint32 internalFormat, 173 int size, 174 int depth, 175 bool onlySampleFaceInterior) 176 : TestCase (context, name, desc) 177 , m_minFilter (minFilter) 178 , m_magFilter (magFilter) 179 , m_wrapS (wrapS) 180 , m_wrapT (wrapT) 181 , m_internalFormat (internalFormat) 182 , m_size (size) 183 , m_depth (depth) 184 , m_onlySampleFaceInterior (onlySampleFaceInterior) 185 , m_gradientTex (DE_NULL) 186 , m_gridTex (DE_NULL) 187 , m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP) 188 , m_caseNdx (0) 189 { 190 } 191 192 TextureCubeArrayFilteringCase::~TextureCubeArrayFilteringCase (void) 193 { 194 TextureCubeArrayFilteringCase::deinit(); 195 } 196 197 void TextureCubeArrayFilteringCase::init (void) 198 { 199 if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")) 200 throw tcu::NotSupportedError("GL_EXT_texture_cube_map_array not supported"); 201 202 try 203 { 204 const tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_internalFormat); 205 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); 206 const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; 207 const tcu::Vec4 cBias = fmtInfo.valueMin; 208 const int numLevels = deLog2Floor32(m_size) + 1; 209 const int numLayers = m_depth / 6; 210 211 // Create textures. 212 m_gradientTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth); 213 m_gridTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth); 214 215 const tcu::IVec4 levelSwz[] = 216 { 217 tcu::IVec4(0,1,2,3), 218 tcu::IVec4(2,1,3,0), 219 tcu::IVec4(3,0,1,2), 220 tcu::IVec4(1,3,2,0), 221 }; 222 223 // Fill first gradient texture (gradient direction varies between layers). 224 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 225 { 226 m_gradientTex->getRefTexture().allocLevel(levelNdx); 227 228 const tcu::PixelBufferAccess levelBuf = m_gradientTex->getRefTexture().getLevel(levelNdx); 229 230 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) 231 { 232 const tcu::IVec4 swz = levelSwz[layerFaceNdx % DE_LENGTH_OF_ARRAY(levelSwz)]; 233 const tcu::Vec4 gMin = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f).swizzle(swz[0],swz[1],swz[2],swz[3])*cScale + cBias; 234 const tcu::Vec4 gMax = tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f).swizzle(swz[0],swz[1],swz[2],swz[3])*cScale + cBias; 235 236 tcu::fillWithComponentGradients(tcu::getSubregion(levelBuf, 0, 0, layerFaceNdx, levelBuf.getWidth(), levelBuf.getHeight(), 1), gMin, gMax); 237 } 238 } 239 240 // Fill second with grid texture (each layer has unique colors). 241 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 242 { 243 m_gridTex->getRefTexture().allocLevel(levelNdx); 244 245 const tcu::PixelBufferAccess levelBuf = m_gridTex->getRefTexture().getLevel(levelNdx); 246 247 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) 248 { 249 const deUint32 step = 0x00ffffff / (numLevels*m_depth - 1); 250 const deUint32 rgb = step * (levelNdx + layerFaceNdx*numLevels); 251 const deUint32 colorA = 0xff000000 | rgb; 252 const deUint32 colorB = 0xff000000 | ~rgb; 253 254 tcu::fillWithGrid(tcu::getSubregion(levelBuf, 0, 0, layerFaceNdx, levelBuf.getWidth(), levelBuf.getHeight(), 1), 255 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); 256 } 257 } 258 259 // Upload. 260 m_gradientTex->upload(); 261 m_gridTex->upload(); 262 263 // Test cases 264 { 265 const glu::TextureCubeArray* const tex0 = m_gradientTex; 266 const glu::TextureCubeArray* const tex1 = m_gridTex; 267 268 if (m_onlySampleFaceInterior) 269 { 270 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // minification 271 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // magnification 272 m_cases.push_back(FilterCase(tex1, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(float(numLayers)+0.5f, -0.5f))); // minification 273 m_cases.push_back(FilterCase(tex1, tcu::Vec2(0.2f, 0.2f), tcu::Vec2(0.6f, 0.5f), tcu::Vec2(float(numLayers)+0.5f, -0.5f))); // magnification 274 } 275 else 276 { 277 const bool isSingleSample = (m_context.getRenderTarget().getNumSamples() == 0); 278 279 // minification - w/ tweak to avoid hitting triangle edges with a face switchpoint in multisample configs 280 if (isSingleSample) 281 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); 282 else 283 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); 284 285 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // magnification 286 m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f), tcu::Vec2(float(numLayers)+0.5f, -0.5f))); // minification 287 m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(float(numLayers)+0.5f, -0.5f))); // magnification 288 289 // Layer rounding - only in single-sample configs as multisample configs may produce smooth transition at the middle. 290 if (isSingleSample && (numLayers > 1)) 291 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-2.0f, -1.5f ), tcu::Vec2(-0.1f, 0.9f), tcu::Vec2(1.50001f, 1.49999f))); 292 } 293 } 294 295 m_caseNdx = 0; 296 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); 297 } 298 catch (...) 299 { 300 // Clean up to save memory. 301 TextureCubeArrayFilteringCase::deinit(); 302 throw; 303 } 304 } 305 306 void TextureCubeArrayFilteringCase::deinit (void) 307 { 308 delete m_gradientTex; 309 delete m_gridTex; 310 311 m_gradientTex = DE_NULL; 312 m_gridTex = DE_NULL; 313 314 m_renderer.clear(); 315 m_cases.clear(); 316 } 317 318 TextureCubeArrayFilteringCase::IterateResult TextureCubeArrayFilteringCase::iterate (void) 319 { 320 TestLog& log = m_testCtx.getLog(); 321 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 322 const glw::Functions& gl = renderCtx.getFunctions(); 323 const int viewportSize = 28; 324 const deUint32 randomSeed = deStringHash(getName()) ^ deInt32Hash(m_caseNdx) ^ m_testCtx.getCommandLine().getBaseSeed(); 325 const RandomViewport viewport (m_context.getRenderTarget(), viewportSize, viewportSize, randomSeed); 326 const FilterCase& curCase = m_cases[m_caseNdx]; 327 const tcu::TextureFormat texFmt = curCase.texture->getRefTexture().getFormat(); 328 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); 329 const tcu::ScopedLogSection section (m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx)); 330 ReferenceParams refParams (TEXTURETYPE_CUBE_ARRAY); 331 332 if (viewport.width < viewportSize || viewport.height < viewportSize) 333 throw tcu::NotSupportedError("Render target too small", "", __FILE__, __LINE__); 334 335 // Params for reference computation. 336 refParams.sampler = glu::mapGLSampler(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, m_minFilter, m_magFilter); 337 refParams.sampler.seamlessCubeMap = true; 338 refParams.samplerType = getSamplerType(texFmt); 339 refParams.colorBias = fmtInfo.lookupBias; 340 refParams.colorScale = fmtInfo.lookupScale; 341 refParams.lodMode = LODMODE_EXACT; 342 343 gl.bindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, curCase.texture->getGLTexture()); 344 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, m_minFilter); 345 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, m_magFilter); 346 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, m_wrapS); 347 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, m_wrapT); 348 349 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); 350 351 m_testCtx.getLog() << TestLog::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight << TestLog::EndMessage; 352 353 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) 354 { 355 const tcu::CubeFace face = tcu::CubeFace(faceNdx); 356 tcu::Surface result (viewport.width, viewport.height); 357 vector<float> texCoord; 358 359 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, curCase.layerRange); 360 361 log << TestLog::Message << "Face " << getFaceDesc(face) << TestLog::EndMessage; 362 363 log << TestLog::Message << "Texture coordinates:" << TestLog::EndMessage; 364 365 logCubeArrayTexCoords(log, texCoord); 366 367 m_renderer.renderQuad(0, &texCoord[0], refParams); 368 GLU_EXPECT_NO_ERROR(gl.getError(), "Draw"); 369 370 glu::readPixels(renderCtx, viewport.x, viewport.y, result.getAccess()); 371 GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels"); 372 373 { 374 const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST; 375 const tcu::PixelFormat pixelFormat = renderCtx.getRenderTarget().getPixelFormat(); 376 const tcu::IVec4 coordBits = tcu::IVec4(10); 377 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise 378 tcu::LodPrecision lodPrecision; 379 tcu::LookupPrecision lookupPrecision; 380 381 lodPrecision.derivateBits = 10; 382 lodPrecision.lodBits = 5; 383 lookupPrecision.colorThreshold = tcu::computeFixedPointThreshold(colorBits) / refParams.colorScale; 384 lookupPrecision.coordBits = coordBits.toWidth<3>(); 385 lookupPrecision.uvwBits = tcu::IVec3(6); 386 lookupPrecision.colorMask = getCompareMask(pixelFormat); 387 388 const bool isHighQuality = verifyTextureResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(), 389 &texCoord[0], refParams, lookupPrecision, coordBits, lodPrecision, pixelFormat); 390 391 if (!isHighQuality) 392 { 393 // Evaluate against lower precision requirements. 394 lodPrecision.lodBits = 4; 395 lookupPrecision.uvwBits = tcu::IVec3(4); 396 397 m_testCtx.getLog() << TestLog::Message << "Warning: Verification against high precision requirements failed, trying with lower requirements." << TestLog::EndMessage; 398 399 const bool isOk = verifyTextureResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(), 400 &texCoord[0], refParams, lookupPrecision, coordBits, lodPrecision, pixelFormat); 401 402 if (!isOk) 403 { 404 m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage; 405 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); 406 } 407 else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) 408 m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality filtering result"); 409 } 410 } 411 } 412 413 m_caseNdx += 1; 414 return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP; 415 } 416 417 TextureFilteringTests::TextureFilteringTests (Context& context) 418 : TestCaseGroup(context, "filtering", "Texture Filtering Tests") 419 { 420 } 421 422 TextureFilteringTests::~TextureFilteringTests (void) 423 { 424 } 425 426 void TextureFilteringTests::init (void) 427 { 428 static const struct 429 { 430 const char* name; 431 deUint32 mode; 432 } wrapModes[] = 433 { 434 { "clamp", GL_CLAMP_TO_EDGE }, 435 { "repeat", GL_REPEAT }, 436 { "mirror", GL_MIRRORED_REPEAT } 437 }; 438 439 static const struct 440 { 441 const char* name; 442 deUint32 mode; 443 } minFilterModes[] = 444 { 445 { "nearest", GL_NEAREST }, 446 { "linear", GL_LINEAR }, 447 { "nearest_mipmap_nearest", GL_NEAREST_MIPMAP_NEAREST }, 448 { "linear_mipmap_nearest", GL_LINEAR_MIPMAP_NEAREST }, 449 { "nearest_mipmap_linear", GL_NEAREST_MIPMAP_LINEAR }, 450 { "linear_mipmap_linear", GL_LINEAR_MIPMAP_LINEAR } 451 }; 452 453 static const struct 454 { 455 const char* name; 456 deUint32 mode; 457 } magFilterModes[] = 458 { 459 { "nearest", GL_NEAREST }, 460 { "linear", GL_LINEAR } 461 }; 462 463 static const struct 464 { 465 int size; 466 int depth; 467 } sizesCubeArray[] = 468 { 469 { 8, 6 }, 470 { 64, 12 }, 471 { 128, 12 }, 472 { 7, 12 }, 473 { 63, 18 } 474 }; 475 476 static const struct 477 { 478 const char* name; 479 deUint32 format; 480 } filterableFormatsByType[] = 481 { 482 { "rgba16f", GL_RGBA16F }, 483 { "r11f_g11f_b10f", GL_R11F_G11F_B10F }, 484 { "rgb9_e5", GL_RGB9_E5 }, 485 { "rgba8", GL_RGBA8 }, 486 { "rgba8_snorm", GL_RGBA8_SNORM }, 487 { "rgb565", GL_RGB565 }, 488 { "rgba4", GL_RGBA4 }, 489 { "rgb5_a1", GL_RGB5_A1 }, 490 { "srgb8_alpha8", GL_SRGB8_ALPHA8 }, 491 { "rgb10_a2", GL_RGB10_A2 } 492 }; 493 494 // Cube map array texture filtering. 495 { 496 tcu::TestCaseGroup* const groupCubeArray = new tcu::TestCaseGroup(m_testCtx, "cube_array", "Cube Map Array Texture Filtering"); 497 addChild(groupCubeArray); 498 499 // Formats. 500 { 501 tcu::TestCaseGroup* const formatsGroup = new tcu::TestCaseGroup(m_testCtx, "formats", "Cube Map Array Texture Formats"); 502 groupCubeArray->addChild(formatsGroup); 503 504 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(filterableFormatsByType); fmtNdx++) 505 { 506 for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++) 507 { 508 const deUint32 minFilter = minFilterModes[filterNdx].mode; 509 const char* filterName = minFilterModes[filterNdx].name; 510 const deUint32 format = filterableFormatsByType[fmtNdx].format; 511 const char* formatName = filterableFormatsByType[fmtNdx].name; 512 const bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; 513 const deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; 514 const string name = string(formatName) + "_" + filterName; 515 const deUint32 wrapS = GL_REPEAT; 516 const deUint32 wrapT = GL_REPEAT; 517 const int size = 64; 518 const int depth = 12; 519 520 formatsGroup->addChild(new TextureCubeArrayFilteringCase(m_context, 521 name.c_str(), "", 522 minFilter, magFilter, 523 wrapS, wrapT, 524 format, 525 size, depth)); 526 } 527 } 528 } 529 530 // Sizes. 531 { 532 tcu::TestCaseGroup* const sizesGroup = new tcu::TestCaseGroup(m_testCtx, "sizes", "Texture Sizes"); 533 groupCubeArray->addChild(sizesGroup); 534 535 for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(sizesCubeArray); sizeNdx++) 536 { 537 for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++) 538 { 539 const deUint32 minFilter = minFilterModes[filterNdx].mode; 540 const char* filterName = minFilterModes[filterNdx].name; 541 const deUint32 format = GL_RGBA8; 542 const bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; 543 const deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; 544 const deUint32 wrapS = GL_REPEAT; 545 const deUint32 wrapT = GL_REPEAT; 546 const int size = sizesCubeArray[sizeNdx].size; 547 const int depth = sizesCubeArray[sizeNdx].depth; 548 const string name = de::toString(size) + "x" + de::toString(size) + "x" + de::toString(depth) + "_" + filterName; 549 550 sizesGroup->addChild(new TextureCubeArrayFilteringCase(m_context, 551 name.c_str(), "", 552 minFilter, magFilter, 553 wrapS, wrapT, 554 format, 555 size, depth)); 556 } 557 } 558 } 559 560 // Wrap modes. 561 { 562 tcu::TestCaseGroup* const combinationsGroup = new tcu::TestCaseGroup(m_testCtx, "combinations", "Filter and wrap mode combinations"); 563 groupCubeArray->addChild(combinationsGroup); 564 565 for (int minFilterNdx = 0; minFilterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); minFilterNdx++) 566 { 567 for (int magFilterNdx = 0; magFilterNdx < DE_LENGTH_OF_ARRAY(magFilterModes); magFilterNdx++) 568 { 569 for (int wrapSNdx = 0; wrapSNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapSNdx++) 570 { 571 for (int wrapTNdx = 0; wrapTNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapTNdx++) 572 { 573 const deUint32 minFilter = minFilterModes[minFilterNdx].mode; 574 const deUint32 magFilter = magFilterModes[magFilterNdx].mode; 575 const deUint32 format = GL_RGBA8; 576 const deUint32 wrapS = wrapModes[wrapSNdx].mode; 577 const deUint32 wrapT = wrapModes[wrapTNdx].mode; 578 const int size = 63; 579 const int depth = 12; 580 const string name = string(minFilterModes[minFilterNdx].name) + "_" + magFilterModes[magFilterNdx].name + "_" + wrapModes[wrapSNdx].name + "_" + wrapModes[wrapTNdx].name; 581 582 combinationsGroup->addChild(new TextureCubeArrayFilteringCase(m_context, 583 name.c_str(), "", 584 minFilter, magFilter, 585 wrapS, wrapT, 586 format, 587 size, depth)); 588 } 589 } 590 } 591 } 592 } 593 594 // Cases with no visible cube edges. 595 { 596 tcu::TestCaseGroup* const onlyFaceInteriorGroup = new tcu::TestCaseGroup(m_testCtx, "no_edges_visible", "Don't sample anywhere near a face's edges"); 597 groupCubeArray->addChild(onlyFaceInteriorGroup); 598 599 for (int isLinearI = 0; isLinearI <= 1; isLinearI++) 600 { 601 const bool isLinear = isLinearI != 0; 602 const deUint32 filter = isLinear ? GL_LINEAR : GL_NEAREST; 603 604 onlyFaceInteriorGroup->addChild(new TextureCubeArrayFilteringCase(m_context, 605 isLinear ? "linear" : "nearest", "", 606 filter, filter, 607 GL_REPEAT, GL_REPEAT, 608 GL_RGBA8, 609 63, 12, 610 true)); 611 } 612 } 613 } 614 } 615 616 } // Functional 617 } // gles31 618 } // deqp 619