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    Searched defs:getAngularVelocity (Results 1 - 11 of 11) sorted by null

  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
BodyDef.java 211 public float getAngularVelocity() {
Body.java 429 public final float getAngularVelocity() {
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
ParticleGroup.java 88 public float getAngularVelocity() {
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSolverBody.h 154 SIMD_FORCE_INLINE void getAngularVelocity(btVector3& angVel) const
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h 362 const btVector3& getAngularVelocity() const {
424 (getAngularVelocity().length2() < m_angularSleepingThreshold*m_angularSleepingThreshold))
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
btRigidBodyDoubleData.java 92 public btVector3DoubleData getAngularVelocity() {
btRigidBodyFloatData.java 92 public btVector3FloatData getAngularVelocity() {
btSolverBody.java 147 public btVector3 getAngularVelocity() {
186 public void getAngularVelocity(Vector3 angVel) {
btRigidBody.java 526 public Vector3 getAngularVelocity() {
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
Body.java 283 public float getAngularVelocity () {
289 return body->GetAngularVelocity();
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
Body.java 134 public float getAngularVelocity () {
135 return body.getAngularVelocity();

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