1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include <math.h> 18 #include <stdlib.h> 19 #include <string.h> 20 21 #include <utils/Log.h> 22 23 #include <SkMatrix.h> 24 25 #include "Matrix.h" 26 27 namespace android { 28 namespace uirenderer { 29 30 /////////////////////////////////////////////////////////////////////////////// 31 // Defines 32 /////////////////////////////////////////////////////////////////////////////// 33 34 static const float EPSILON = 0.0000001f; 35 36 /////////////////////////////////////////////////////////////////////////////// 37 // Matrix 38 /////////////////////////////////////////////////////////////////////////////// 39 40 const Matrix4& Matrix4::identity() { 41 static Matrix4 sIdentity; 42 return sIdentity; 43 } 44 45 void Matrix4::loadIdentity() { 46 data[kScaleX] = 1.0f; 47 data[kSkewY] = 0.0f; 48 data[2] = 0.0f; 49 data[kPerspective0] = 0.0f; 50 51 data[kSkewX] = 0.0f; 52 data[kScaleY] = 1.0f; 53 data[6] = 0.0f; 54 data[kPerspective1] = 0.0f; 55 56 data[8] = 0.0f; 57 data[9] = 0.0f; 58 data[kScaleZ] = 1.0f; 59 data[11] = 0.0f; 60 61 data[kTranslateX] = 0.0f; 62 data[kTranslateY] = 0.0f; 63 data[kTranslateZ] = 0.0f; 64 data[kPerspective2] = 1.0f; 65 66 mType = kTypeIdentity | kTypeRectToRect; 67 } 68 69 static bool isZero(float f) { 70 return fabs(f) <= EPSILON; 71 } 72 73 uint8_t Matrix4::getType() const { 74 if (mType & kTypeUnknown) { 75 mType = kTypeIdentity; 76 77 if (data[kPerspective0] != 0.0f || data[kPerspective1] != 0.0f || 78 data[kPerspective2] != 1.0f) { 79 mType |= kTypePerspective; 80 } 81 82 if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) { 83 mType |= kTypeTranslate; 84 } 85 86 float m00 = data[kScaleX]; 87 float m01 = data[kSkewX]; 88 float m10 = data[kSkewY]; 89 float m11 = data[kScaleY]; 90 float m32 = data[kTranslateZ]; 91 92 if (m01 != 0.0f || m10 != 0.0f || m32 != 0.0f) { 93 mType |= kTypeAffine; 94 } 95 96 if (m00 != 1.0f || m11 != 1.0f) { 97 mType |= kTypeScale; 98 } 99 100 // The following section determines whether the matrix will preserve 101 // rectangles. For instance, a rectangle transformed by a pure 102 // translation matrix will result in a rectangle. A rectangle 103 // transformed by a 45 degrees rotation matrix is not a rectangle. 104 // If the matrix has a perspective component then we already know 105 // it doesn't preserve rectangles. 106 if (!(mType & kTypePerspective)) { 107 if ((isZero(m00) && isZero(m11) && !isZero(m01) && !isZero(m10)) || 108 (isZero(m01) && isZero(m10) && !isZero(m00) && !isZero(m11))) { 109 mType |= kTypeRectToRect; 110 } 111 } 112 } 113 return mType; 114 } 115 116 uint8_t Matrix4::getGeometryType() const { 117 return getType() & sGeometryMask; 118 } 119 120 bool Matrix4::rectToRect() const { 121 return getType() & kTypeRectToRect; 122 } 123 124 bool Matrix4::positiveScale() const { 125 return (data[kScaleX] > 0.0f && data[kScaleY] > 0.0f); 126 } 127 128 bool Matrix4::changesBounds() const { 129 return getType() & (kTypeScale | kTypeAffine | kTypePerspective); 130 } 131 132 bool Matrix4::isPureTranslate() const { 133 // NOTE: temporary hack to workaround ignoreTransform behavior with Z values 134 // TODO: separate this into isPure2dTranslate vs isPure3dTranslate 135 return getGeometryType() <= kTypeTranslate && (data[kTranslateZ] == 0.0f); 136 } 137 138 bool Matrix4::isSimple() const { 139 return getGeometryType() <= (kTypeScale | kTypeTranslate) && (data[kTranslateZ] == 0.0f); 140 } 141 142 bool Matrix4::isIdentity() const { 143 return getGeometryType() == kTypeIdentity; 144 } 145 146 bool Matrix4::isPerspective() const { 147 return getType() & kTypePerspective; 148 } 149 150 void Matrix4::load(const float* v) { 151 memcpy(data, v, sizeof(data)); 152 mType = kTypeUnknown; 153 } 154 155 void Matrix4::load(const SkMatrix& v) { 156 memset(data, 0, sizeof(data)); 157 158 data[kScaleX] = v[SkMatrix::kMScaleX]; 159 data[kSkewX] = v[SkMatrix::kMSkewX]; 160 data[kTranslateX] = v[SkMatrix::kMTransX]; 161 162 data[kSkewY] = v[SkMatrix::kMSkewY]; 163 data[kScaleY] = v[SkMatrix::kMScaleY]; 164 data[kTranslateY] = v[SkMatrix::kMTransY]; 165 166 data[kPerspective0] = v[SkMatrix::kMPersp0]; 167 data[kPerspective1] = v[SkMatrix::kMPersp1]; 168 data[kPerspective2] = v[SkMatrix::kMPersp2]; 169 170 data[kScaleZ] = 1.0f; 171 172 // NOTE: The flags are compatible between SkMatrix and this class. 173 // However, SkMatrix::getType() does not return the flag 174 // kRectStaysRect. The return value is masked with 0xF 175 // so we need the extra rectStaysRect() check 176 mType = v.getType(); 177 if (v.rectStaysRect()) { 178 mType |= kTypeRectToRect; 179 } 180 } 181 182 void Matrix4::copyTo(SkMatrix& v) const { 183 v.reset(); 184 185 v.set(SkMatrix::kMScaleX, data[kScaleX]); 186 v.set(SkMatrix::kMSkewX, data[kSkewX]); 187 v.set(SkMatrix::kMTransX, data[kTranslateX]); 188 189 v.set(SkMatrix::kMSkewY, data[kSkewY]); 190 v.set(SkMatrix::kMScaleY, data[kScaleY]); 191 v.set(SkMatrix::kMTransY, data[kTranslateY]); 192 193 v.set(SkMatrix::kMPersp0, data[kPerspective0]); 194 v.set(SkMatrix::kMPersp1, data[kPerspective1]); 195 v.set(SkMatrix::kMPersp2, data[kPerspective2]); 196 } 197 198 void Matrix4::loadInverse(const Matrix4& v) { 199 // Fast case for common translation matrices 200 if (v.isPureTranslate()) { 201 // Reset the matrix 202 // Unnamed fields are never written to except by 203 // loadIdentity(), they don't need to be reset 204 data[kScaleX] = 1.0f; 205 data[kSkewX] = 0.0f; 206 207 data[kScaleY] = 1.0f; 208 data[kSkewY] = 0.0f; 209 210 data[kScaleZ] = 1.0f; 211 212 data[kPerspective0] = 0.0f; 213 data[kPerspective1] = 0.0f; 214 data[kPerspective2] = 1.0f; 215 216 // No need to deal with kTranslateZ because isPureTranslate() 217 // only returns true when the kTranslateZ component is 0 218 data[kTranslateX] = -v.data[kTranslateX]; 219 data[kTranslateY] = -v.data[kTranslateY]; 220 data[kTranslateZ] = 0.0f; 221 222 // A "pure translate" matrix can be identity or translation 223 mType = v.getType(); 224 return; 225 } 226 227 double scale = 1.0 / 228 (v.data[kScaleX] * ((double) v.data[kScaleY] * v.data[kPerspective2] - 229 (double) v.data[kTranslateY] * v.data[kPerspective1]) + 230 v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] - 231 (double) v.data[kSkewY] * v.data[kPerspective2]) + 232 v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] - 233 (double) v.data[kScaleY] * v.data[kPerspective0])); 234 235 data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] - 236 v.data[kTranslateY] * v.data[kPerspective1]) * scale; 237 data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] - 238 v.data[kSkewX] * v.data[kPerspective2]) * scale; 239 data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] - 240 v.data[kTranslateX] * v.data[kScaleY]) * scale; 241 242 data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] - 243 v.data[kSkewY] * v.data[kPerspective2]) * scale; 244 data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] - 245 v.data[kTranslateX] * v.data[kPerspective0]) * scale; 246 data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] - 247 v.data[kScaleX] * v.data[kTranslateY]) * scale; 248 249 data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] - 250 v.data[kScaleY] * v.data[kPerspective0]) * scale; 251 data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] - 252 v.data[kScaleX] * v.data[kPerspective1]) * scale; 253 data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] - 254 v.data[kSkewX] * v.data[kSkewY]) * scale; 255 256 mType = kTypeUnknown; 257 } 258 259 void Matrix4::copyTo(float* v) const { 260 memcpy(v, data, sizeof(data)); 261 } 262 263 float Matrix4::getTranslateX() const { 264 return data[kTranslateX]; 265 } 266 267 float Matrix4::getTranslateY() const { 268 return data[kTranslateY]; 269 } 270 271 void Matrix4::multiply(float v) { 272 for (int i = 0; i < 16; i++) { 273 data[i] *= v; 274 } 275 mType = kTypeUnknown; 276 } 277 278 void Matrix4::loadTranslate(float x, float y, float z) { 279 loadIdentity(); 280 281 data[kTranslateX] = x; 282 data[kTranslateY] = y; 283 data[kTranslateZ] = z; 284 285 mType = kTypeTranslate | kTypeRectToRect; 286 } 287 288 void Matrix4::loadScale(float sx, float sy, float sz) { 289 loadIdentity(); 290 291 data[kScaleX] = sx; 292 data[kScaleY] = sy; 293 data[kScaleZ] = sz; 294 295 mType = kTypeScale | kTypeRectToRect; 296 } 297 298 void Matrix4::loadSkew(float sx, float sy) { 299 loadIdentity(); 300 301 data[kScaleX] = 1.0f; 302 data[kSkewX] = sx; 303 data[kTranslateX] = 0.0f; 304 305 data[kSkewY] = sy; 306 data[kScaleY] = 1.0f; 307 data[kTranslateY] = 0.0f; 308 309 data[kPerspective0] = 0.0f; 310 data[kPerspective1] = 0.0f; 311 data[kPerspective2] = 1.0f; 312 313 mType = kTypeUnknown; 314 } 315 316 void Matrix4::loadRotate(float angle) { 317 angle *= float(M_PI / 180.0f); 318 float c = cosf(angle); 319 float s = sinf(angle); 320 321 loadIdentity(); 322 323 data[kScaleX] = c; 324 data[kSkewX] = -s; 325 326 data[kSkewY] = s; 327 data[kScaleY] = c; 328 329 mType = kTypeUnknown; 330 } 331 332 void Matrix4::loadRotate(float angle, float x, float y, float z) { 333 data[kPerspective0] = 0.0f; 334 data[kPerspective1] = 0.0f; 335 data[11] = 0.0f; 336 data[kTranslateX] = 0.0f; 337 data[kTranslateY] = 0.0f; 338 data[kTranslateZ] = 0.0f; 339 data[kPerspective2] = 1.0f; 340 341 angle *= float(M_PI / 180.0f); 342 float c = cosf(angle); 343 float s = sinf(angle); 344 345 const float length = sqrtf(x * x + y * y + z * z); 346 float recipLen = 1.0f / length; 347 x *= recipLen; 348 y *= recipLen; 349 z *= recipLen; 350 351 const float nc = 1.0f - c; 352 const float xy = x * y; 353 const float yz = y * z; 354 const float zx = z * x; 355 const float xs = x * s; 356 const float ys = y * s; 357 const float zs = z * s; 358 359 data[kScaleX] = x * x * nc + c; 360 data[kSkewX] = xy * nc - zs; 361 data[8] = zx * nc + ys; 362 data[kSkewY] = xy * nc + zs; 363 data[kScaleY] = y * y * nc + c; 364 data[9] = yz * nc - xs; 365 data[2] = zx * nc - ys; 366 data[6] = yz * nc + xs; 367 data[kScaleZ] = z * z * nc + c; 368 369 mType = kTypeUnknown; 370 } 371 372 void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) { 373 for (int i = 0 ; i < 4 ; i++) { 374 float x = 0; 375 float y = 0; 376 float z = 0; 377 float w = 0; 378 379 for (int j = 0 ; j < 4 ; j++) { 380 const float e = v.get(i, j); 381 x += u.get(j, 0) * e; 382 y += u.get(j, 1) * e; 383 z += u.get(j, 2) * e; 384 w += u.get(j, 3) * e; 385 } 386 387 set(i, 0, x); 388 set(i, 1, y); 389 set(i, 2, z); 390 set(i, 3, w); 391 } 392 393 mType = kTypeUnknown; 394 } 395 396 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { 397 loadIdentity(); 398 399 data[kScaleX] = 2.0f / (right - left); 400 data[kScaleY] = 2.0f / (top - bottom); 401 data[kScaleZ] = -2.0f / (far - near); 402 data[kTranslateX] = -(right + left) / (right - left); 403 data[kTranslateY] = -(top + bottom) / (top - bottom); 404 data[kTranslateZ] = -(far + near) / (far - near); 405 406 mType = kTypeTranslate | kTypeScale | kTypeRectToRect; 407 } 408 409 float Matrix4::mapZ(const Vector3& orig) const { 410 // duplicates logic for mapPoint3d's z coordinate 411 return orig.x * data[2] + orig.y * data[6] + orig.z * data[kScaleZ] + data[kTranslateZ]; 412 } 413 414 void Matrix4::mapPoint3d(Vector3& vec) const { 415 //TODO: optimize simple case 416 const Vector3 orig(vec); 417 vec.x = orig.x * data[kScaleX] + orig.y * data[kSkewX] + orig.z * data[8] + data[kTranslateX]; 418 vec.y = orig.x * data[kSkewY] + orig.y * data[kScaleY] + orig.z * data[9] + data[kTranslateY]; 419 vec.z = orig.x * data[2] + orig.y * data[6] + orig.z * data[kScaleZ] + data[kTranslateZ]; 420 } 421 422 #define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c) 423 424 void Matrix4::mapPoint(float& x, float& y) const { 425 if (isSimple()) { 426 MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]); 427 MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]); 428 return; 429 } 430 431 float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX]; 432 float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY]; 433 float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2]; 434 if (dz) dz = 1.0f / dz; 435 436 x = dx * dz; 437 y = dy * dz; 438 } 439 440 /** 441 * Set the contents of the rect to be the bounding rect around each of the corners, mapped by the 442 * matrix. 443 * 444 * NOTE: an empty rect to an arbitrary matrix isn't guaranteed to have an empty output, since that's 445 * important for conservative bounds estimation (e.g. rotate45Matrix.mapRect of Rect(0, 10) should 446 * result in non-empty. 447 */ 448 void Matrix4::mapRect(Rect& r) const { 449 if (isIdentity()) return; 450 451 if (isSimple()) { 452 MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]); 453 MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]); 454 MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]); 455 MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]); 456 457 if (r.left > r.right) { 458 float x = r.left; 459 r.left = r.right; 460 r.right = x; 461 } 462 463 if (r.top > r.bottom) { 464 float y = r.top; 465 r.top = r.bottom; 466 r.bottom = y; 467 } 468 469 return; 470 } 471 472 float vertices[] = { 473 r.left, r.top, 474 r.right, r.top, 475 r.right, r.bottom, 476 r.left, r.bottom 477 }; 478 479 float x, y, z; 480 481 for (int i = 0; i < 8; i+= 2) { 482 float px = vertices[i]; 483 float py = vertices[i + 1]; 484 485 x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX]; 486 y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY]; 487 z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2]; 488 if (z) z = 1.0f / z; 489 490 vertices[i] = x * z; 491 vertices[i + 1] = y * z; 492 } 493 494 r.left = r.right = vertices[0]; 495 r.top = r.bottom = vertices[1]; 496 497 for (int i = 2; i < 8; i += 2) { 498 x = vertices[i]; 499 y = vertices[i + 1]; 500 501 if (x < r.left) r.left = x; 502 else if (x > r.right) r.right = x; 503 if (y < r.top) r.top = y; 504 else if (y > r.bottom) r.bottom = y; 505 } 506 } 507 508 void Matrix4::decomposeScale(float& sx, float& sy) const { 509 float len; 510 len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX]; 511 sx = copysignf(sqrtf(len), data[mat4::kScaleX]); 512 len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY]; 513 sy = copysignf(sqrtf(len), data[mat4::kScaleY]); 514 } 515 516 void Matrix4::dump(const char* label) const { 517 ALOGD("%s[simple=%d, type=0x%x", label ? label : "Matrix4", isSimple(), getType()); 518 ALOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]); 519 ALOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]); 520 ALOGD(" %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]); 521 ALOGD(" %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]); 522 ALOGD("]"); 523 } 524 525 }; // namespace uirenderer 526 }; // namespace android 527