Home | History | Annotate | Download | only in llvmpipe
      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /**
     29  * Tiling engine.
     30  *
     31  * Builds per-tile display lists and executes them on calls to
     32  * lp_setup_flush().
     33  */
     34 
     35 #include <limits.h>
     36 
     37 #include "pipe/p_defines.h"
     38 #include "util/u_framebuffer.h"
     39 #include "util/u_inlines.h"
     40 #include "util/u_memory.h"
     41 #include "util/u_pack_color.h"
     42 #include "draw/draw_pipe.h"
     43 #include "lp_context.h"
     44 #include "lp_memory.h"
     45 #include "lp_scene.h"
     46 #include "lp_texture.h"
     47 #include "lp_debug.h"
     48 #include "lp_fence.h"
     49 #include "lp_query.h"
     50 #include "lp_rast.h"
     51 #include "lp_setup_context.h"
     52 #include "lp_screen.h"
     53 #include "lp_state.h"
     54 #include "state_tracker/sw_winsys.h"
     55 
     56 #include "draw/draw_context.h"
     57 #include "draw/draw_vbuf.h"
     58 
     59 
     60 static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
     61                              const char *reason);
     62 static boolean try_update_scene_state( struct lp_setup_context *setup );
     63 
     64 
     65 static void
     66 lp_setup_get_empty_scene(struct lp_setup_context *setup)
     67 {
     68    assert(setup->scene == NULL);
     69 
     70    setup->scene_idx++;
     71    setup->scene_idx %= Elements(setup->scenes);
     72 
     73    setup->scene = setup->scenes[setup->scene_idx];
     74 
     75    if (setup->scene->fence) {
     76       if (LP_DEBUG & DEBUG_SETUP)
     77          debug_printf("%s: wait for scene %d\n",
     78                       __FUNCTION__, setup->scene->fence->id);
     79 
     80       lp_fence_wait(setup->scene->fence);
     81    }
     82 
     83    lp_scene_begin_binning(setup->scene, &setup->fb);
     84 
     85 }
     86 
     87 
     88 static void
     89 first_triangle( struct lp_setup_context *setup,
     90                 const float (*v0)[4],
     91                 const float (*v1)[4],
     92                 const float (*v2)[4])
     93 {
     94    assert(setup->state == SETUP_ACTIVE);
     95    lp_setup_choose_triangle( setup );
     96    setup->triangle( setup, v0, v1, v2 );
     97 }
     98 
     99 static void
    100 first_line( struct lp_setup_context *setup,
    101 	    const float (*v0)[4],
    102 	    const float (*v1)[4])
    103 {
    104    assert(setup->state == SETUP_ACTIVE);
    105    lp_setup_choose_line( setup );
    106    setup->line( setup, v0, v1 );
    107 }
    108 
    109 static void
    110 first_point( struct lp_setup_context *setup,
    111 	     const float (*v0)[4])
    112 {
    113    assert(setup->state == SETUP_ACTIVE);
    114    lp_setup_choose_point( setup );
    115    setup->point( setup, v0 );
    116 }
    117 
    118 void lp_setup_reset( struct lp_setup_context *setup )
    119 {
    120    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
    121 
    122    /* Reset derived state */
    123    setup->constants.stored_size = 0;
    124    setup->constants.stored_data = NULL;
    125    setup->fs.stored = NULL;
    126    setup->dirty = ~0;
    127 
    128    /* no current bin */
    129    setup->scene = NULL;
    130 
    131    /* Reset some state:
    132     */
    133    memset(&setup->clear, 0, sizeof setup->clear);
    134 
    135    /* Have an explicit "start-binning" call and get rid of this
    136     * pointer twiddling?
    137     */
    138    setup->line = first_line;
    139    setup->point = first_point;
    140    setup->triangle = first_triangle;
    141 }
    142 
    143 
    144 /** Rasterize all scene's bins */
    145 static void
    146 lp_setup_rasterize_scene( struct lp_setup_context *setup )
    147 {
    148    struct lp_scene *scene = setup->scene;
    149    struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
    150 
    151    lp_scene_end_binning(scene);
    152 
    153    lp_fence_reference(&setup->last_fence, scene->fence);
    154 
    155    if (setup->last_fence)
    156       setup->last_fence->issued = TRUE;
    157 
    158    pipe_mutex_lock(screen->rast_mutex);
    159    lp_rast_queue_scene(screen->rast, scene);
    160    lp_rast_finish(screen->rast);
    161    pipe_mutex_unlock(screen->rast_mutex);
    162 
    163    lp_scene_end_rasterization(setup->scene);
    164    lp_setup_reset( setup );
    165 
    166    LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
    167 }
    168 
    169 
    170 
    171 static boolean
    172 begin_binning( struct lp_setup_context *setup )
    173 {
    174    struct lp_scene *scene = setup->scene;
    175    boolean need_zsload = FALSE;
    176    boolean ok;
    177    unsigned i, j;
    178 
    179    assert(scene);
    180    assert(scene->fence == NULL);
    181 
    182    /* Always create a fence:
    183     */
    184    scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
    185    if (!scene->fence)
    186       return FALSE;
    187 
    188    /* Initialize the bin flags and x/y coords:
    189     */
    190    for (i = 0; i < scene->tiles_x; i++) {
    191       for (j = 0; j < scene->tiles_y; j++) {
    192          scene->tile[i][j].x = i;
    193          scene->tile[i][j].y = j;
    194       }
    195    }
    196 
    197    ok = try_update_scene_state(setup);
    198    if (!ok)
    199       return FALSE;
    200 
    201    if (setup->fb.zsbuf &&
    202        ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
    203         util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
    204       need_zsload = TRUE;
    205 
    206    LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
    207           (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
    208           need_zsload ? "clear": "load");
    209 
    210    if (setup->fb.nr_cbufs) {
    211       if (setup->clear.flags & PIPE_CLEAR_COLOR) {
    212          ok = lp_scene_bin_everywhere( scene,
    213                                        LP_RAST_OP_CLEAR_COLOR,
    214                                        setup->clear.color );
    215          if (!ok)
    216             return FALSE;
    217       }
    218    }
    219 
    220    if (setup->fb.zsbuf) {
    221       if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
    222          if (!need_zsload)
    223             scene->has_depthstencil_clear = TRUE;
    224 
    225          ok = lp_scene_bin_everywhere( scene,
    226                                        LP_RAST_OP_CLEAR_ZSTENCIL,
    227                                        lp_rast_arg_clearzs(
    228                                           setup->clear.zsvalue,
    229                                           setup->clear.zsmask));
    230          if (!ok)
    231             return FALSE;
    232       }
    233    }
    234 
    235    if (setup->active_query) {
    236       ok = lp_scene_bin_everywhere( scene,
    237                                     LP_RAST_OP_BEGIN_QUERY,
    238                                     lp_rast_arg_query(setup->active_query) );
    239       if (!ok)
    240          return FALSE;
    241    }
    242 
    243    setup->clear.flags = 0;
    244    setup->clear.zsmask = 0;
    245    setup->clear.zsvalue = 0;
    246 
    247    LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
    248    return TRUE;
    249 }
    250 
    251 
    252 /* This basically bins and then flushes any outstanding full-screen
    253  * clears.
    254  *
    255  * TODO: fast path for fullscreen clears and no triangles.
    256  */
    257 static boolean
    258 execute_clears( struct lp_setup_context *setup )
    259 {
    260    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
    261 
    262    return begin_binning( setup );
    263 }
    264 
    265 const char *states[] = {
    266    "FLUSHED",
    267    "CLEARED",
    268    "ACTIVE "
    269 };
    270 
    271 
    272 static boolean
    273 set_scene_state( struct lp_setup_context *setup,
    274                  enum setup_state new_state,
    275                  const char *reason)
    276 {
    277    unsigned old_state = setup->state;
    278 
    279    if (old_state == new_state)
    280       return TRUE;
    281 
    282    if (LP_DEBUG & DEBUG_SCENE) {
    283       debug_printf("%s old %s new %s%s%s\n",
    284                    __FUNCTION__,
    285                    states[old_state],
    286                    states[new_state],
    287                    (new_state == SETUP_FLUSHED) ? ": " : "",
    288                    (new_state == SETUP_FLUSHED) ? reason : "");
    289 
    290       if (new_state == SETUP_FLUSHED && setup->scene)
    291          lp_debug_draw_bins_by_cmd_length(setup->scene);
    292    }
    293 
    294    /* wait for a free/empty scene
    295     */
    296    if (old_state == SETUP_FLUSHED)
    297       lp_setup_get_empty_scene(setup);
    298 
    299    switch (new_state) {
    300    case SETUP_CLEARED:
    301       break;
    302 
    303    case SETUP_ACTIVE:
    304       if (!begin_binning( setup ))
    305          goto fail;
    306       break;
    307 
    308    case SETUP_FLUSHED:
    309       if (old_state == SETUP_CLEARED)
    310          if (!execute_clears( setup ))
    311             goto fail;
    312 
    313       lp_setup_rasterize_scene( setup );
    314       assert(setup->scene == NULL);
    315       break;
    316 
    317    default:
    318       assert(0 && "invalid setup state mode");
    319       goto fail;
    320    }
    321 
    322    setup->state = new_state;
    323    return TRUE;
    324 
    325 fail:
    326    if (setup->scene) {
    327       lp_scene_end_rasterization(setup->scene);
    328       setup->scene = NULL;
    329    }
    330 
    331    setup->state = SETUP_FLUSHED;
    332    lp_setup_reset( setup );
    333    return FALSE;
    334 }
    335 
    336 
    337 void
    338 lp_setup_flush( struct lp_setup_context *setup,
    339                 struct pipe_fence_handle **fence,
    340                 const char *reason)
    341 {
    342    set_scene_state( setup, SETUP_FLUSHED, reason );
    343 
    344    if (fence) {
    345       lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
    346    }
    347 }
    348 
    349 
    350 void
    351 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
    352                            const struct pipe_framebuffer_state *fb )
    353 {
    354    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
    355 
    356    /* Flush any old scene.
    357     */
    358    set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
    359 
    360    /*
    361     * Ensure the old scene is not reused.
    362     */
    363    assert(!setup->scene);
    364 
    365    /* Set new state.  This will be picked up later when we next need a
    366     * scene.
    367     */
    368    util_copy_framebuffer_state(&setup->fb, fb);
    369    setup->framebuffer.x0 = 0;
    370    setup->framebuffer.y0 = 0;
    371    setup->framebuffer.x1 = fb->width-1;
    372    setup->framebuffer.y1 = fb->height-1;
    373    setup->dirty |= LP_SETUP_NEW_SCISSOR;
    374 }
    375 
    376 
    377 static boolean
    378 lp_setup_try_clear( struct lp_setup_context *setup,
    379                     const float *color,
    380                     double depth,
    381                     unsigned stencil,
    382                     unsigned flags )
    383 {
    384    uint32_t zsmask = 0;
    385    uint32_t zsvalue = 0;
    386    union lp_rast_cmd_arg color_arg;
    387    unsigned i;
    388 
    389    LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
    390 
    391    if (flags & PIPE_CLEAR_COLOR) {
    392       for (i = 0; i < 4; i++)
    393          color_arg.clear_color[i] = float_to_ubyte(color[i]);
    394    }
    395 
    396    if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
    397       uint32_t zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
    398       uint32_t smask = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
    399 
    400       zsvalue = util_pack_z_stencil(setup->fb.zsbuf->format,
    401                                     depth,
    402                                     stencil);
    403 
    404 
    405       zsmask = util_pack_mask_z_stencil(setup->fb.zsbuf->format,
    406                                         zmask,
    407                                         smask);
    408 
    409       zsvalue &= zsmask;
    410    }
    411 
    412    if (setup->state == SETUP_ACTIVE) {
    413       struct lp_scene *scene = setup->scene;
    414 
    415       /* Add the clear to existing scene.  In the unusual case where
    416        * both color and depth-stencil are being cleared when there's
    417        * already been some rendering, we could discard the currently
    418        * binned scene and start again, but I don't see that as being
    419        * a common usage.
    420        */
    421       if (flags & PIPE_CLEAR_COLOR) {
    422          if (!lp_scene_bin_everywhere( scene,
    423                                        LP_RAST_OP_CLEAR_COLOR,
    424                                        color_arg ))
    425             return FALSE;
    426       }
    427 
    428       if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
    429          if (!lp_scene_bin_everywhere( scene,
    430                                        LP_RAST_OP_CLEAR_ZSTENCIL,
    431                                        lp_rast_arg_clearzs(zsvalue, zsmask) ))
    432             return FALSE;
    433       }
    434    }
    435    else {
    436       /* Put ourselves into the 'pre-clear' state, specifically to try
    437        * and accumulate multiple clears to color and depth_stencil
    438        * buffers which the app or state-tracker might issue
    439        * separately.
    440        */
    441       set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
    442 
    443       setup->clear.flags |= flags;
    444 
    445       if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
    446          setup->clear.zsmask |= zsmask;
    447          setup->clear.zsvalue =
    448             (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
    449       }
    450 
    451       if (flags & PIPE_CLEAR_COLOR) {
    452          memcpy(setup->clear.color.clear_color,
    453                 &color_arg,
    454                 sizeof setup->clear.color.clear_color);
    455       }
    456    }
    457 
    458    return TRUE;
    459 }
    460 
    461 void
    462 lp_setup_clear( struct lp_setup_context *setup,
    463                 const float *color,
    464                 double depth,
    465                 unsigned stencil,
    466                 unsigned flags )
    467 {
    468    if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) {
    469       lp_setup_flush(setup, NULL, __FUNCTION__);
    470 
    471       if (!lp_setup_try_clear( setup, color, depth, stencil, flags ))
    472          assert(0);
    473    }
    474 }
    475 
    476 
    477 
    478 
    479 
    480 void
    481 lp_setup_set_triangle_state( struct lp_setup_context *setup,
    482                              unsigned cull_mode,
    483                              boolean ccw_is_frontface,
    484                              boolean scissor,
    485                              boolean gl_rasterization_rules)
    486 {
    487    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
    488 
    489    setup->ccw_is_frontface = ccw_is_frontface;
    490    setup->cullmode = cull_mode;
    491    setup->triangle = first_triangle;
    492    setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
    493 
    494    if (setup->scissor_test != scissor) {
    495       setup->dirty |= LP_SETUP_NEW_SCISSOR;
    496       setup->scissor_test = scissor;
    497    }
    498 }
    499 
    500 void
    501 lp_setup_set_line_state( struct lp_setup_context *setup,
    502 			 float line_width)
    503 {
    504    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
    505 
    506    setup->line_width = line_width;
    507 }
    508 
    509 void
    510 lp_setup_set_point_state( struct lp_setup_context *setup,
    511                           float point_size,
    512                           boolean point_size_per_vertex,
    513                           uint sprite_coord_enable,
    514                           uint sprite_coord_origin)
    515 {
    516    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
    517 
    518    setup->point_size = point_size;
    519    setup->sprite_coord_enable = sprite_coord_enable;
    520    setup->sprite_coord_origin = sprite_coord_origin;
    521    setup->point_size_per_vertex = point_size_per_vertex;
    522 }
    523 
    524 void
    525 lp_setup_set_setup_variant( struct lp_setup_context *setup,
    526 			    const struct lp_setup_variant *variant)
    527 {
    528    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
    529 
    530    setup->setup.variant = variant;
    531 }
    532 
    533 void
    534 lp_setup_set_fs_variant( struct lp_setup_context *setup,
    535                          struct lp_fragment_shader_variant *variant)
    536 {
    537    LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
    538           variant);
    539    /* FIXME: reference count */
    540 
    541    setup->fs.current.variant = variant;
    542    setup->dirty |= LP_SETUP_NEW_FS;
    543 }
    544 
    545 void
    546 lp_setup_set_fs_constants(struct lp_setup_context *setup,
    547                           struct pipe_resource *buffer)
    548 {
    549    LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
    550 
    551    pipe_resource_reference(&setup->constants.current, buffer);
    552 
    553    setup->dirty |= LP_SETUP_NEW_CONSTANTS;
    554 }
    555 
    556 
    557 void
    558 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
    559                               float alpha_ref_value )
    560 {
    561    LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
    562 
    563    if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
    564       setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
    565       setup->dirty |= LP_SETUP_NEW_FS;
    566    }
    567 }
    568 
    569 void
    570 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
    571                                  const ubyte refs[2] )
    572 {
    573    LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
    574 
    575    if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
    576        setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
    577       setup->fs.current.jit_context.stencil_ref_front = refs[0];
    578       setup->fs.current.jit_context.stencil_ref_back = refs[1];
    579       setup->dirty |= LP_SETUP_NEW_FS;
    580    }
    581 }
    582 
    583 void
    584 lp_setup_set_blend_color( struct lp_setup_context *setup,
    585                           const struct pipe_blend_color *blend_color )
    586 {
    587    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
    588 
    589    assert(blend_color);
    590 
    591    if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
    592       memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
    593       setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
    594    }
    595 }
    596 
    597 
    598 void
    599 lp_setup_set_scissor( struct lp_setup_context *setup,
    600                       const struct pipe_scissor_state *scissor )
    601 {
    602    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
    603 
    604    assert(scissor);
    605 
    606    setup->scissor.x0 = scissor->minx;
    607    setup->scissor.x1 = scissor->maxx-1;
    608    setup->scissor.y0 = scissor->miny;
    609    setup->scissor.y1 = scissor->maxy-1;
    610    setup->dirty |= LP_SETUP_NEW_SCISSOR;
    611 }
    612 
    613 
    614 void
    615 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
    616                               boolean flatshade_first )
    617 {
    618    setup->flatshade_first = flatshade_first;
    619 }
    620 
    621 
    622 void
    623 lp_setup_set_vertex_info( struct lp_setup_context *setup,
    624                           struct vertex_info *vertex_info )
    625 {
    626    /* XXX: just silently holding onto the pointer:
    627     */
    628    setup->vertex_info = vertex_info;
    629 }
    630 
    631 
    632 /**
    633  * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
    634  */
    635 void
    636 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
    637                                     unsigned num,
    638                                     struct pipe_sampler_view **views)
    639 {
    640    unsigned i;
    641 
    642    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
    643 
    644    assert(num <= PIPE_MAX_SAMPLERS);
    645 
    646    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
    647       struct pipe_sampler_view *view = i < num ? views[i] : NULL;
    648 
    649       if (view) {
    650          struct pipe_resource *tex = view->texture;
    651          struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
    652          struct lp_jit_texture *jit_tex;
    653          jit_tex = &setup->fs.current.jit_context.textures[i];
    654          jit_tex->width = tex->width0;
    655          jit_tex->height = tex->height0;
    656          jit_tex->depth = tex->depth0;
    657          jit_tex->first_level = view->u.tex.first_level;
    658          jit_tex->last_level = tex->last_level;
    659 
    660          /* We're referencing the texture's internal data, so save a
    661           * reference to it.
    662           */
    663          pipe_resource_reference(&setup->fs.current_tex[i], tex);
    664 
    665          if (!lp_tex->dt) {
    666             /* regular texture - setup array of mipmap level pointers */
    667             int j;
    668             for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
    669                jit_tex->data[j] =
    670                   llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
    671                                                  LP_TEX_LAYOUT_LINEAR);
    672                jit_tex->row_stride[j] = lp_tex->row_stride[j];
    673                jit_tex->img_stride[j] = lp_tex->img_stride[j];
    674 
    675                if ((LP_PERF & PERF_TEX_MEM) ||
    676 		   !jit_tex->data[j]) {
    677                   /* out of memory - use dummy tile memory */
    678                   jit_tex->data[j] = lp_dummy_tile;
    679                   jit_tex->width = TILE_SIZE/8;
    680                   jit_tex->height = TILE_SIZE/8;
    681                   jit_tex->depth = 1;
    682                   jit_tex->first_level = 0;
    683                   jit_tex->last_level = 0;
    684                   jit_tex->row_stride[j] = 0;
    685                   jit_tex->img_stride[j] = 0;
    686                }
    687             }
    688          }
    689          else {
    690             /* display target texture/surface */
    691             /*
    692              * XXX: Where should this be unmapped?
    693              */
    694             struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
    695             struct sw_winsys *winsys = screen->winsys;
    696             jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
    697 							 PIPE_TRANSFER_READ);
    698             jit_tex->row_stride[0] = lp_tex->row_stride[0];
    699             jit_tex->img_stride[0] = lp_tex->img_stride[0];
    700             assert(jit_tex->data[0]);
    701          }
    702       }
    703    }
    704 
    705    setup->dirty |= LP_SETUP_NEW_FS;
    706 }
    707 
    708 
    709 /**
    710  * Called during state validation when LP_NEW_SAMPLER is set.
    711  */
    712 void
    713 lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
    714                                     unsigned num,
    715                                     struct pipe_sampler_state **samplers)
    716 {
    717    unsigned i;
    718 
    719    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
    720 
    721    assert(num <= PIPE_MAX_SAMPLERS);
    722 
    723    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
    724       const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
    725 
    726       if (sampler) {
    727          struct lp_jit_texture *jit_tex;
    728          jit_tex = &setup->fs.current.jit_context.textures[i];
    729 
    730          jit_tex->min_lod = sampler->min_lod;
    731          jit_tex->max_lod = sampler->max_lod;
    732          jit_tex->lod_bias = sampler->lod_bias;
    733          COPY_4V(jit_tex->border_color, sampler->border_color.f);
    734       }
    735    }
    736 
    737    setup->dirty |= LP_SETUP_NEW_FS;
    738 }
    739 
    740 
    741 /**
    742  * Is the given texture referenced by any scene?
    743  * Note: we have to check all scenes including any scenes currently
    744  * being rendered and the current scene being built.
    745  */
    746 unsigned
    747 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
    748                                 const struct pipe_resource *texture )
    749 {
    750    unsigned i;
    751 
    752    /* check the render targets */
    753    for (i = 0; i < setup->fb.nr_cbufs; i++) {
    754       if (setup->fb.cbufs[i]->texture == texture)
    755          return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
    756    }
    757    if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
    758       return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
    759    }
    760 
    761    /* check textures referenced by the scene */
    762    for (i = 0; i < Elements(setup->scenes); i++) {
    763       if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
    764          return LP_REFERENCED_FOR_READ;
    765       }
    766    }
    767 
    768    return LP_UNREFERENCED;
    769 }
    770 
    771 
    772 /**
    773  * Called by vbuf code when we're about to draw something.
    774  */
    775 static boolean
    776 try_update_scene_state( struct lp_setup_context *setup )
    777 {
    778    boolean new_scene = (setup->fs.stored == NULL);
    779    struct lp_scene *scene = setup->scene;
    780 
    781    assert(scene);
    782 
    783    if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
    784       uint8_t *stored;
    785       unsigned i, j;
    786 
    787       stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
    788       if (!stored) {
    789          assert(!new_scene);
    790          return FALSE;
    791       }
    792 
    793       /* smear each blend color component across 16 ubyte elements */
    794       for (i = 0; i < 4; ++i) {
    795          uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
    796          for (j = 0; j < 16; ++j)
    797             stored[i*16 + j] = c;
    798       }
    799 
    800       setup->blend_color.stored = stored;
    801       setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
    802       setup->dirty |= LP_SETUP_NEW_FS;
    803    }
    804 
    805    if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
    806       struct pipe_resource *buffer = setup->constants.current;
    807 
    808       if(buffer) {
    809          unsigned current_size = buffer->width0;
    810          const void *current_data = llvmpipe_resource_data(buffer);
    811 
    812          /* TODO: copy only the actually used constants? */
    813 
    814          if(setup->constants.stored_size != current_size ||
    815             !setup->constants.stored_data ||
    816             memcmp(setup->constants.stored_data,
    817                    current_data,
    818                    current_size) != 0) {
    819             void *stored;
    820 
    821             stored = lp_scene_alloc(scene, current_size);
    822             if (!stored) {
    823                assert(!new_scene);
    824                return FALSE;
    825             }
    826 
    827             memcpy(stored,
    828                    current_data,
    829                    current_size);
    830             setup->constants.stored_size = current_size;
    831             setup->constants.stored_data = stored;
    832          }
    833       }
    834       else {
    835          setup->constants.stored_size = 0;
    836          setup->constants.stored_data = NULL;
    837       }
    838 
    839       setup->fs.current.jit_context.constants = setup->constants.stored_data;
    840       setup->dirty |= LP_SETUP_NEW_FS;
    841    }
    842 
    843 
    844    if (setup->dirty & LP_SETUP_NEW_FS) {
    845       if (!setup->fs.stored ||
    846           memcmp(setup->fs.stored,
    847                  &setup->fs.current,
    848                  sizeof setup->fs.current) != 0)
    849       {
    850          struct lp_rast_state *stored;
    851          uint i;
    852 
    853          /* The fs state that's been stored in the scene is different from
    854           * the new, current state.  So allocate a new lp_rast_state object
    855           * and append it to the bin's setup data buffer.
    856           */
    857          stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
    858          if (!stored) {
    859             assert(!new_scene);
    860             return FALSE;
    861          }
    862 
    863          memcpy(stored,
    864                 &setup->fs.current,
    865                 sizeof setup->fs.current);
    866          setup->fs.stored = stored;
    867 
    868          /* The scene now references the textures in the rasterization
    869           * state record.  Note that now.
    870           */
    871          for (i = 0; i < Elements(setup->fs.current_tex); i++) {
    872             if (setup->fs.current_tex[i]) {
    873                if (!lp_scene_add_resource_reference(scene,
    874                                                     setup->fs.current_tex[i],
    875                                                     new_scene)) {
    876                   assert(!new_scene);
    877                   return FALSE;
    878                }
    879             }
    880          }
    881       }
    882    }
    883 
    884    if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
    885       setup->draw_region = setup->framebuffer;
    886       if (setup->scissor_test) {
    887          u_rect_possible_intersection(&setup->scissor,
    888                                       &setup->draw_region);
    889       }
    890    }
    891 
    892    setup->dirty = 0;
    893 
    894    assert(setup->fs.stored);
    895    return TRUE;
    896 }
    897 
    898 boolean
    899 lp_setup_update_state( struct lp_setup_context *setup,
    900                        boolean update_scene )
    901 {
    902    /* Some of the 'draw' pipeline stages may have changed some driver state.
    903     * Make sure we've processed those state changes before anything else.
    904     *
    905     * XXX this is the only place where llvmpipe_context is used in the
    906     * setup code.  This may get refactored/changed...
    907     */
    908    {
    909       struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
    910       if (lp->dirty) {
    911          llvmpipe_update_derived(lp);
    912       }
    913 
    914       if (lp->setup->dirty) {
    915          llvmpipe_update_setup(lp);
    916       }
    917 
    918       assert(setup->setup.variant);
    919 
    920       /* Will probably need to move this somewhere else, just need
    921        * to know about vertex shader point size attribute.
    922        */
    923       setup->psize = lp->psize_slot;
    924 
    925       assert(lp->dirty == 0);
    926 
    927       assert(lp->setup_variant.key.size ==
    928 	     setup->setup.variant->key.size);
    929 
    930       assert(memcmp(&lp->setup_variant.key,
    931 		    &setup->setup.variant->key,
    932 		    setup->setup.variant->key.size) == 0);
    933    }
    934 
    935    if (update_scene && setup->state != SETUP_ACTIVE) {
    936       if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
    937          return FALSE;
    938    }
    939 
    940    /* Only call into update_scene_state() if we already have a
    941     * scene:
    942     */
    943    if (update_scene && setup->scene) {
    944       assert(setup->state == SETUP_ACTIVE);
    945 
    946       if (try_update_scene_state(setup))
    947          return TRUE;
    948 
    949       /* Update failed, try to restart the scene.
    950        *
    951        * Cannot call lp_setup_flush_and_restart() directly here
    952        * because of potential recursion.
    953        */
    954       if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
    955          return FALSE;
    956 
    957       if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__))
    958          return FALSE;
    959 
    960       if (!setup->scene)
    961          return FALSE;
    962 
    963       return try_update_scene_state(setup);
    964    }
    965 
    966    return TRUE;
    967 }
    968 
    969 
    970 
    971 /* Only caller is lp_setup_vbuf_destroy()
    972  */
    973 void
    974 lp_setup_destroy( struct lp_setup_context *setup )
    975 {
    976    uint i;
    977 
    978    lp_setup_reset( setup );
    979 
    980    util_unreference_framebuffer_state(&setup->fb);
    981 
    982    for (i = 0; i < Elements(setup->fs.current_tex); i++) {
    983       pipe_resource_reference(&setup->fs.current_tex[i], NULL);
    984    }
    985 
    986    pipe_resource_reference(&setup->constants.current, NULL);
    987 
    988    /* free the scenes in the 'empty' queue */
    989    for (i = 0; i < Elements(setup->scenes); i++) {
    990       struct lp_scene *scene = setup->scenes[i];
    991 
    992       if (scene->fence)
    993          lp_fence_wait(scene->fence);
    994 
    995       lp_scene_destroy(scene);
    996    }
    997 
    998    lp_fence_reference(&setup->last_fence, NULL);
    999 
   1000    FREE( setup );
   1001 }
   1002 
   1003 
   1004 /**
   1005  * Create a new primitive tiling engine.  Plug it into the backend of
   1006  * the draw module.  Currently also creates a rasterizer to use with
   1007  * it.
   1008  */
   1009 struct lp_setup_context *
   1010 lp_setup_create( struct pipe_context *pipe,
   1011                  struct draw_context *draw )
   1012 {
   1013    struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
   1014    struct lp_setup_context *setup;
   1015    unsigned i;
   1016 
   1017    setup = CALLOC_STRUCT(lp_setup_context);
   1018    if (!setup) {
   1019       goto no_setup;
   1020    }
   1021 
   1022    lp_setup_init_vbuf(setup);
   1023 
   1024    /* Used only in update_state():
   1025     */
   1026    setup->pipe = pipe;
   1027 
   1028 
   1029    setup->num_threads = screen->num_threads;
   1030    setup->vbuf = draw_vbuf_stage(draw, &setup->base);
   1031    if (!setup->vbuf) {
   1032       goto no_vbuf;
   1033    }
   1034 
   1035    draw_set_rasterize_stage(draw, setup->vbuf);
   1036    draw_set_render(draw, &setup->base);
   1037 
   1038    /* create some empty scenes */
   1039    for (i = 0; i < MAX_SCENES; i++) {
   1040       setup->scenes[i] = lp_scene_create( pipe );
   1041       if (!setup->scenes[i]) {
   1042          goto no_scenes;
   1043       }
   1044    }
   1045 
   1046    setup->triangle = first_triangle;
   1047    setup->line     = first_line;
   1048    setup->point    = first_point;
   1049 
   1050    setup->dirty = ~0;
   1051 
   1052    return setup;
   1053 
   1054 no_scenes:
   1055    for (i = 0; i < MAX_SCENES; i++) {
   1056       if (setup->scenes[i]) {
   1057          lp_scene_destroy(setup->scenes[i]);
   1058       }
   1059    }
   1060 
   1061    setup->vbuf->destroy(setup->vbuf);
   1062 no_vbuf:
   1063    FREE(setup);
   1064 no_setup:
   1065    return NULL;
   1066 }
   1067 
   1068 
   1069 /**
   1070  * Put a BeginQuery command into all bins.
   1071  */
   1072 void
   1073 lp_setup_begin_query(struct lp_setup_context *setup,
   1074                      struct llvmpipe_query *pq)
   1075 {
   1076    /* init the query to its beginning state */
   1077    assert(setup->active_query == NULL);
   1078 
   1079    set_scene_state(setup, SETUP_ACTIVE, "begin_query");
   1080 
   1081    setup->active_query = pq;
   1082 
   1083    if (setup->scene) {
   1084       if (!lp_scene_bin_everywhere(setup->scene,
   1085                                    LP_RAST_OP_BEGIN_QUERY,
   1086                                    lp_rast_arg_query(pq))) {
   1087 
   1088          if (!lp_setup_flush_and_restart(setup))
   1089             return;
   1090 
   1091          if (!lp_scene_bin_everywhere(setup->scene,
   1092                                       LP_RAST_OP_BEGIN_QUERY,
   1093                                       lp_rast_arg_query(pq))) {
   1094             return;
   1095          }
   1096       }
   1097    }
   1098 }
   1099 
   1100 
   1101 /**
   1102  * Put an EndQuery command into all bins.
   1103  */
   1104 void
   1105 lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
   1106 {
   1107    union lp_rast_cmd_arg dummy = { 0 };
   1108 
   1109    set_scene_state(setup, SETUP_ACTIVE, "end_query");
   1110 
   1111    assert(setup->active_query == pq);
   1112    setup->active_query = NULL;
   1113 
   1114    /* Setup will automatically re-issue any query which carried over a
   1115     * scene boundary, and the rasterizer automatically "ends" queries
   1116     * which are active at the end of a scene, so there is no need to
   1117     * retry this commands on failure.
   1118     */
   1119    if (setup->scene) {
   1120       /* pq->fence should be the fence of the *last* scene which
   1121        * contributed to the query result.
   1122        */
   1123       lp_fence_reference(&pq->fence, setup->scene->fence);
   1124 
   1125       if (!lp_scene_bin_everywhere(setup->scene,
   1126                                    LP_RAST_OP_END_QUERY,
   1127                                    dummy)) {
   1128          lp_setup_flush(setup, NULL, __FUNCTION__);
   1129       }
   1130    }
   1131    else {
   1132       lp_fence_reference(&pq->fence, setup->last_fence);
   1133    }
   1134 }
   1135 
   1136 
   1137 boolean
   1138 lp_setup_flush_and_restart(struct lp_setup_context *setup)
   1139 {
   1140    if (0) debug_printf("%s\n", __FUNCTION__);
   1141 
   1142    assert(setup->state == SETUP_ACTIVE);
   1143 
   1144    if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
   1145       return FALSE;
   1146 
   1147    if (!lp_setup_update_state(setup, TRUE))
   1148       return FALSE;
   1149 
   1150    return TRUE;
   1151 }
   1152 
   1153 
   1154