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    Searched defs:m_angularVelocity (Results 1 - 7 of 7) sorted by null

  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
ContinuousTest.java 42 float m_angularVelocity;
73 m_angularVelocity = 33.468121f;
75 m_body.setAngularVelocity(m_angularVelocity);
82 m_angularVelocity = (float)Math.random() * 100 - 50;
84 m_body.setAngularVelocity(m_angularVelocity);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
ParticleGroup.java 21 float m_angularVelocity;
40 m_angularVelocity = 0;
90 return m_angularVelocity;
137 m_angularVelocity = 0;
146 m_angularVelocity += m * (px * vy - py * vx);
149 m_angularVelocity *= 1 / m_inertia;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSolverBody.h 120 btVector3 m_angularVelocity;
140 velocity = m_linearVelocity + m_externalForceImpulse + (m_angularVelocity+m_externalTorqueImpulse).cross(rel_pos);
149 velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
157 angVel =m_angularVelocity+m_deltaAngularVelocity;
245 velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
250 angVel = m_angularVelocity+m_deltaAngularVelocity;
272 m_angularVelocity += m_deltaAngularVelocity;
285 m_angularVelocity += m_deltaAngularVelocity;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Body.h 440 float32 m_angularVelocity;
531 m_angularVelocity = w;
536 return m_angularVelocity;
578 return m_linearVelocity + b2Cross(m_angularVelocity, worldPoint - m_sweep.c);
648 m_angularVelocity = 0.0f;
811 m_angularVelocity += m_invI * b2Cross(point - m_sweep.c, impulse);
830 m_angularVelocity += m_invI * impulse;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h 67 btVector3 m_angularVelocity;
328 m_angularVelocity += m_invInertiaTensorWorld * torque * m_angularFactor;
363 return m_angularVelocity;
376 m_angularVelocity = ang_vel;
382 return m_linearVelocity + m_angularVelocity.cross(rel_pos);
566 btVector3FloatData m_angularVelocity;
592 btVector3DoubleData m_angularVelocity;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
Body.java 73 public float m_angularVelocity = 0;
145 m_angularVelocity = bd.angularVelocity;
421 m_angularVelocity = w;
430 return m_angularVelocity;
540 m_angularVelocity +=
557 m_angularVelocity += m_invI * impulse;
645 // m_linearVelocity += Cross(m_angularVelocity, m_sweep.c - oldCenter);
648 Vec2.crossToOut(m_angularVelocity, temp, temp);
726 // m_linearVelocity += Cross(m_angularVelocity, m_sweep.c - oldCenter);
730 Vec2.crossToOutUnsafe(m_angularVelocity, temp, temp2)
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  /external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletFileLoader/autogenerated/
bullet.h 611 btVector3FloatData m_angularVelocity;
639 btVector3DoubleData m_angularVelocity;
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