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Searched
defs:m_angularVelocity
(Results
1 - 7
of
7
) sorted by null
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
ContinuousTest.java
42
float
m_angularVelocity
;
73
m_angularVelocity
= 33.468121f;
75
m_body.setAngularVelocity(
m_angularVelocity
);
82
m_angularVelocity
= (float)Math.random() * 100 - 50;
84
m_body.setAngularVelocity(
m_angularVelocity
);
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
ParticleGroup.java
21
float
m_angularVelocity
;
40
m_angularVelocity
= 0;
90
return
m_angularVelocity
;
137
m_angularVelocity
= 0;
146
m_angularVelocity
+= m * (px * vy - py * vx);
149
m_angularVelocity
*= 1 / m_inertia;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSolverBody.h
120
btVector3
m_angularVelocity
;
140
velocity = m_linearVelocity + m_externalForceImpulse + (
m_angularVelocity
+m_externalTorqueImpulse).cross(rel_pos);
149
velocity = m_linearVelocity+m_deltaLinearVelocity + (
m_angularVelocity
+m_deltaAngularVelocity).cross(rel_pos);
157
angVel =
m_angularVelocity
+m_deltaAngularVelocity;
245
velocity = m_linearVelocity+m_deltaLinearVelocity + (
m_angularVelocity
+m_deltaAngularVelocity).cross(rel_pos);
250
angVel =
m_angularVelocity
+m_deltaAngularVelocity;
272
m_angularVelocity
+= m_deltaAngularVelocity;
285
m_angularVelocity
+= m_deltaAngularVelocity;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Body.h
440
float32
m_angularVelocity
;
531
m_angularVelocity
= w;
536
return
m_angularVelocity
;
578
return m_linearVelocity + b2Cross(
m_angularVelocity
, worldPoint - m_sweep.c);
648
m_angularVelocity
= 0.0f;
811
m_angularVelocity
+= m_invI * b2Cross(point - m_sweep.c, impulse);
830
m_angularVelocity
+= m_invI * impulse;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h
67
btVector3
m_angularVelocity
;
328
m_angularVelocity
+= m_invInertiaTensorWorld * torque * m_angularFactor;
363
return
m_angularVelocity
;
376
m_angularVelocity
= ang_vel;
382
return m_linearVelocity +
m_angularVelocity
.cross(rel_pos);
566
btVector3FloatData
m_angularVelocity
;
592
btVector3DoubleData
m_angularVelocity
;
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
Body.java
73
public float
m_angularVelocity
= 0;
145
m_angularVelocity
= bd.angularVelocity;
421
m_angularVelocity
= w;
430
return
m_angularVelocity
;
540
m_angularVelocity
+=
557
m_angularVelocity
+= m_invI * impulse;
645
// m_linearVelocity += Cross(
m_angularVelocity
, m_sweep.c - oldCenter);
648
Vec2.crossToOut(
m_angularVelocity
, temp, temp);
726
// m_linearVelocity += Cross(
m_angularVelocity
, m_sweep.c - oldCenter);
730
Vec2.crossToOutUnsafe(
m_angularVelocity
, temp, temp2)
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletFileLoader/autogenerated/
bullet.h
611
btVector3FloatData
m_angularVelocity
;
639
btVector3DoubleData
m_angularVelocity
;
[
all
...]
Completed in 159 milliseconds