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      1 #ifndef BT_DEFAULT_MOTION_STATE_H
      2 #define BT_DEFAULT_MOTION_STATE_H
      3 
      4 #include "btMotionState.h"
      5 
      6 ///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
      7 ATTRIBUTE_ALIGNED16(struct)	btDefaultMotionState : public btMotionState
      8 {
      9 	btTransform m_graphicsWorldTrans;
     10 	btTransform	m_centerOfMassOffset;
     11 	btTransform m_startWorldTrans;
     12 	void*		m_userPointer;
     13 
     14 	BT_DECLARE_ALIGNED_ALLOCATOR();
     15 
     16 	btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(),const btTransform& centerOfMassOffset = btTransform::getIdentity())
     17 		: m_graphicsWorldTrans(startTrans),
     18 		m_centerOfMassOffset(centerOfMassOffset),
     19 		m_startWorldTrans(startTrans),
     20 		m_userPointer(0)
     21 
     22 	{
     23 	}
     24 
     25 	///synchronizes world transform from user to physics
     26 	virtual void	getWorldTransform(btTransform& centerOfMassWorldTrans ) const
     27 	{
     28 			centerOfMassWorldTrans = m_graphicsWorldTrans * m_centerOfMassOffset.inverse() ;
     29 	}
     30 
     31 	///synchronizes world transform from physics to user
     32 	///Bullet only calls the update of worldtransform for active objects
     33 	virtual void	setWorldTransform(const btTransform& centerOfMassWorldTrans)
     34 	{
     35 			m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset;
     36 	}
     37 
     38 
     39 
     40 };
     41 
     42 #endif //BT_DEFAULT_MOTION_STATE_H
     43