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Searched
defs:numTriangles
(Results
1 - 9
of
9
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btMultimaterialTriangleMeshShape.cpp
31
int
numTriangles
;
36
&triangleMaterialBase,
numTriangles
, triangleMaterialStride, triangleType, partID);
btShapeHull.cpp
103
btShapeHull::
numTriangles
() const
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btShapeHull.java
69
public int
numTriangles
() {
/external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp
206
const int
numTriangles
= 72;
208
std::vector<tcu::Vec4> triangles (
numTriangles
* 3 * 2);
212
for (int triNdx = 0; triNdx <
numTriangles
; ++triNdx)
224
for (int triNdx = 0; triNdx <
numTriangles
; ++triNdx)
226
triangles[(
numTriangles
+ triNdx)*3 + 0] = genRandomVector(rnd);
227
triangles[(
numTriangles
+ triNdx)*3 + 1] = genRandomVector(rnd);
228
triangles[(
numTriangles
+ triNdx)*3 + 2] = genRandomVector(rnd);
237
m_verticesInPattern =
numTriangles
* 3;
[
all
...]
es2fMultisampleTests.cpp
511
const int
numTriangles
= 25;
512
for (int i = 0; i <
numTriangles
; i++)
514
float angle0 = 2.0f*DE_PI * (float)i / (float)
numTriangles
+ 0.001f*(float)m_currentIteration;
515
float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)
numTriangles
+ 0.001f*(float)m_currentIteration;
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderInvarianceTests.cpp
206
const int
numTriangles
= 72;
208
std::vector<tcu::Vec4> triangles (
numTriangles
* 3 * 2);
212
for (int triNdx = 0; triNdx <
numTriangles
; ++triNdx)
224
for (int triNdx = 0; triNdx <
numTriangles
; ++triNdx)
226
triangles[(
numTriangles
+ triNdx)*3 + 0] = genRandomVector(rnd);
227
triangles[(
numTriangles
+ triNdx)*3 + 1] = genRandomVector(rnd);
228
triangles[(
numTriangles
+ triNdx)*3 + 2] = genRandomVector(rnd);
237
m_verticesInPattern =
numTriangles
* 3;
[
all
...]
es3fMultisampleTests.cpp
679
const int
numTriangles
= 25;
680
for (int i = 0; i <
numTriangles
; i++)
682
float angle0 = 2.0f*DE_PI * (float)i / (float)
numTriangles
+ 0.001f*(float)m_currentIteration;
683
float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)
numTriangles
+ 0.001f*(float)m_currentIteration;
[
all
...]
/external/deqp/modules/gles31/functional/
es31fMultisampleTests.cpp
497
const int
numTriangles
= 25;
500
for (int triNdx = 0; triNdx <
numTriangles
; triNdx++)
502
const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)
numTriangles
;
503
const float angle1 = 2.0f*DE_PI * ((float)triNdx + 0.5f) / (float)
numTriangles
;
504
const Vec4 color = Vec4(0.4f + (float)triNdx/(float)
numTriangles
*0.6f,
505
0.5f + (float)triNdx/(float)
numTriangles
*0.3f,
506
0.6f - (float)triNdx/(float)
numTriangles
*0.5f,
507
0.7f - (float)triNdx/(float)
numTriangles
*0.7f);
[
all
...]
/cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java
243
int
numTriangles
= mNumSpheres * mSpheres[0].getTotalIndices() / 3;
244
Log.i(TAG, "Final FPS " + fps + " Num triangles " +
numTriangles
+ " start time " +
247
mListener.onRenderCompletion(fps,
numTriangles
, mFrameInterval);
Completed in 189 milliseconds