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      1 /**************************************************************************
      2  *
      3  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 #include "main/imports.h"
     30 #include "main/mipmap.h"
     31 #include "main/teximage.h"
     32 
     33 #include "pipe/p_context.h"
     34 #include "pipe/p_defines.h"
     35 #include "util/u_inlines.h"
     36 #include "util/u_format.h"
     37 #include "util/u_gen_mipmap.h"
     38 
     39 #include "st_debug.h"
     40 #include "st_context.h"
     41 #include "st_texture.h"
     42 #include "st_gen_mipmap.h"
     43 #include "st_cb_texture.h"
     44 
     45 
     46 /**
     47  * one-time init for generate mipmap
     48  * XXX Note: there may be other times we need no-op/simple state like this.
     49  * In that case, some code refactoring would be good.
     50  */
     51 void
     52 st_init_generate_mipmap(struct st_context *st)
     53 {
     54    st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
     55 }
     56 
     57 
     58 void
     59 st_destroy_generate_mipmap(struct st_context *st)
     60 {
     61    util_destroy_gen_mipmap(st->gen_mipmap);
     62    st->gen_mipmap = NULL;
     63 }
     64 
     65 
     66 /**
     67  * Generate mipmap levels using hardware rendering.
     68  * \return TRUE if successful, FALSE if not possible
     69  */
     70 static boolean
     71 st_render_mipmap(struct st_context *st,
     72                  GLenum target,
     73                  struct st_texture_object *stObj,
     74                  uint baseLevel, uint lastLevel)
     75 {
     76    struct pipe_context *pipe = st->pipe;
     77    struct pipe_screen *screen = pipe->screen;
     78    struct pipe_sampler_view *psv;
     79    const uint face = _mesa_tex_target_to_face(target);
     80 
     81 #if 0
     82    assert(target != GL_TEXTURE_3D); /* implemented but untested */
     83 #endif
     84 
     85    /* check if we can render in the texture's format */
     86    /* XXX should probably kill this and always use util_gen_mipmap
     87       since this implements a sw fallback as well */
     88    if (!screen->is_format_supported(screen, stObj->pt->format,
     89                                     stObj->pt->target,
     90                                     0, PIPE_BIND_RENDER_TARGET)) {
     91       return FALSE;
     92    }
     93 
     94    psv = st_create_texture_sampler_view(pipe, stObj->pt);
     95 
     96    /* Disable conditional rendering. */
     97    if (st->render_condition) {
     98       pipe->render_condition(pipe, NULL, 0);
     99    }
    100 
    101    util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
    102                    PIPE_TEX_FILTER_LINEAR);
    103 
    104    if (st->render_condition) {
    105       pipe->render_condition(pipe, st->render_condition, st->condition_mode);
    106    }
    107 
    108    pipe_sampler_view_reference(&psv, NULL);
    109 
    110    return TRUE;
    111 }
    112 
    113 /**
    114  * Compute the expected number of mipmap levels in the texture given
    115  * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
    116  * GL_TEXTURE_MAX_LEVEL settings.  This will tell us how many mipmap
    117  * levels should be generated.
    118  */
    119 static GLuint
    120 compute_num_levels(struct gl_context *ctx,
    121                    struct gl_texture_object *texObj,
    122                    GLenum target)
    123 {
    124    const struct gl_texture_image *baseImage;
    125    GLuint numLevels;
    126 
    127    baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
    128 
    129    numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
    130    numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
    131    assert(numLevels >= 1);
    132 
    133    return numLevels;
    134 }
    135 
    136 
    137 /**
    138  * Called via ctx->Driver.GenerateMipmap().
    139  */
    140 void
    141 st_generate_mipmap(struct gl_context *ctx, GLenum target,
    142                    struct gl_texture_object *texObj)
    143 {
    144    struct st_context *st = st_context(ctx);
    145    struct st_texture_object *stObj = st_texture_object(texObj);
    146    struct pipe_resource *pt = st_get_texobj_resource(texObj);
    147    const uint baseLevel = texObj->BaseLevel;
    148    uint lastLevel;
    149    uint dstLevel;
    150 
    151    if (!pt)
    152       return;
    153 
    154    /* not sure if this ultimately actually should work,
    155       but we're not supporting multisampled textures yet. */
    156    assert(pt->nr_samples < 2);
    157 
    158    /* find expected last mipmap level to generate*/
    159    lastLevel = compute_num_levels(ctx, texObj, target) - 1;
    160 
    161    if (lastLevel == 0)
    162       return;
    163 
    164    /* The texture isn't in a "complete" state yet so set the expected
    165     * lastLevel here, since it won't get done in st_finalize_texture().
    166     */
    167    stObj->lastLevel = lastLevel;
    168 
    169    if (pt->last_level < lastLevel) {
    170       /* The current gallium texture doesn't have space for all the
    171        * mipmap levels we need to generate.  So allocate a new texture.
    172        */
    173       struct pipe_resource *oldTex = stObj->pt;
    174 
    175       /* create new texture with space for more levels */
    176       stObj->pt = st_texture_create(st,
    177                                     oldTex->target,
    178                                     oldTex->format,
    179                                     lastLevel,
    180                                     oldTex->width0,
    181                                     oldTex->height0,
    182                                     oldTex->depth0,
    183                                     oldTex->array_size,
    184                                     oldTex->bind);
    185 
    186       /* This will copy the old texture's base image into the new texture
    187        * which we just allocated.
    188        */
    189       st_finalize_texture(ctx, st->pipe, texObj);
    190 
    191       /* release the old tex (will likely be freed too) */
    192       pipe_resource_reference(&oldTex, NULL);
    193       pipe_sampler_view_reference(&stObj->sampler_view, NULL);
    194    }
    195    else {
    196       /* Make sure that the base texture image data is present in the
    197        * texture buffer.
    198        */
    199       st_finalize_texture(ctx, st->pipe, texObj);
    200    }
    201 
    202    pt = stObj->pt;
    203 
    204    assert(pt->last_level >= lastLevel);
    205 
    206    /* Try to generate the mipmap by rendering/texturing.  If that fails,
    207     * use the software fallback.
    208     */
    209    if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
    210       /* since the util code actually also has a fallback, should
    211          probably make it never fail and kill this */
    212       _mesa_generate_mipmap(ctx, target, texObj);
    213    }
    214 
    215    /* Fill in the Mesa gl_texture_image fields */
    216    for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
    217       const uint srcLevel = dstLevel - 1;
    218       const struct gl_texture_image *srcImage
    219          = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
    220       struct gl_texture_image *dstImage;
    221       struct st_texture_image *stImage;
    222       uint border = srcImage->Border;
    223       uint dstWidth, dstHeight, dstDepth;
    224 
    225       dstWidth = u_minify(pt->width0, dstLevel);
    226       if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
    227          dstHeight = pt->array_size;
    228       }
    229       else {
    230          dstHeight = u_minify(pt->height0, dstLevel);
    231       }
    232       if (texObj->Target == GL_TEXTURE_2D_ARRAY) {
    233          dstDepth = pt->array_size;
    234       }
    235       else {
    236          dstDepth = u_minify(pt->depth0, dstLevel);
    237       }
    238 
    239       dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
    240       if (!dstImage) {
    241          _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
    242          return;
    243       }
    244 
    245       /* Free old image data */
    246       ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);
    247 
    248       /* initialize new image */
    249       _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
    250                                  dstDepth, border, srcImage->InternalFormat,
    251                                  srcImage->TexFormat);
    252 
    253       stImage = st_texture_image(dstImage);
    254 
    255       pipe_resource_reference(&stImage->pt, pt);
    256    }
    257 }
    258