1 /************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keith (at) tungstengraphics.com> 31 */ 32 33 #include "main/macros.h" 34 #include "st_context.h" 35 #include "st_atom.h" 36 #include "pipe/p_context.h" 37 #include "pipe/p_defines.h" 38 #include "cso_cache/cso_context.h" 39 40 41 static GLuint translate_fill( GLenum mode ) 42 { 43 switch (mode) { 44 case GL_POINT: 45 return PIPE_POLYGON_MODE_POINT; 46 case GL_LINE: 47 return PIPE_POLYGON_MODE_LINE; 48 case GL_FILL: 49 return PIPE_POLYGON_MODE_FILL; 50 default: 51 assert(0); 52 return 0; 53 } 54 } 55 56 57 58 static void update_raster_state( struct st_context *st ) 59 { 60 struct gl_context *ctx = st->ctx; 61 struct pipe_rasterizer_state *raster = &st->state.rasterizer; 62 const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current; 63 const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current; 64 uint i; 65 66 memset(raster, 0, sizeof(*raster)); 67 68 /* _NEW_POLYGON, _NEW_BUFFERS 69 */ 70 { 71 raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW); 72 73 /* 74 * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the 75 * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs 76 * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that 77 * case, we must invert Y and flip the notion of front vs. back. 78 */ 79 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { 80 /* Drawing to an FBO. The viewport will be inverted. */ 81 raster->front_ccw ^= 1; 82 } 83 } 84 85 /* _NEW_LIGHT 86 */ 87 if (ctx->Light.ShadeModel == GL_FLAT) 88 raster->flatshade = 1; 89 90 if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT) 91 raster->flatshade_first = 1; 92 93 /* _NEW_LIGHT | _NEW_PROGRAM */ 94 raster->light_twoside = ctx->VertexProgram._TwoSideEnabled; 95 96 /*_NEW_LIGHT | _NEW_BUFFERS */ 97 raster->clamp_vertex_color = !st->clamp_vert_color_in_shader && 98 ctx->Light._ClampVertexColor; 99 100 /* _NEW_POLYGON 101 */ 102 if (ctx->Polygon.CullFlag) { 103 switch (ctx->Polygon.CullFaceMode) { 104 case GL_FRONT: 105 raster->cull_face = PIPE_FACE_FRONT; 106 break; 107 case GL_BACK: 108 raster->cull_face = PIPE_FACE_BACK; 109 break; 110 case GL_FRONT_AND_BACK: 111 raster->cull_face = PIPE_FACE_FRONT_AND_BACK; 112 break; 113 } 114 } 115 else { 116 raster->cull_face = PIPE_FACE_NONE; 117 } 118 119 /* _NEW_POLYGON 120 */ 121 { 122 raster->fill_front = translate_fill( ctx->Polygon.FrontMode ); 123 raster->fill_back = translate_fill( ctx->Polygon.BackMode ); 124 125 /* Simplify when culling is active: 126 */ 127 if (raster->cull_face & PIPE_FACE_FRONT) { 128 raster->fill_front = raster->fill_back; 129 } 130 131 if (raster->cull_face & PIPE_FACE_BACK) { 132 raster->fill_back = raster->fill_front; 133 } 134 } 135 136 /* _NEW_POLYGON 137 */ 138 if (ctx->Polygon.OffsetUnits != 0.0 || 139 ctx->Polygon.OffsetFactor != 0.0) { 140 raster->offset_point = ctx->Polygon.OffsetPoint; 141 raster->offset_line = ctx->Polygon.OffsetLine; 142 raster->offset_tri = ctx->Polygon.OffsetFill; 143 } 144 145 if (ctx->Polygon.OffsetPoint || 146 ctx->Polygon.OffsetLine || 147 ctx->Polygon.OffsetFill) { 148 raster->offset_units = ctx->Polygon.OffsetUnits; 149 raster->offset_scale = ctx->Polygon.OffsetFactor; 150 } 151 152 if (ctx->Polygon.SmoothFlag) 153 raster->poly_smooth = 1; 154 155 if (ctx->Polygon.StippleFlag) 156 raster->poly_stipple_enable = 1; 157 158 /* _NEW_POINT 159 */ 160 raster->point_size = ctx->Point.Size; 161 162 if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag) 163 raster->point_smooth = 1; 164 165 /* _NEW_POINT | _NEW_PROGRAM 166 */ 167 if (ctx->Point.PointSprite) { 168 /* origin */ 169 if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^ 170 (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM)) 171 raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; 172 else 173 raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT; 174 175 /* Coord replacement flags. If bit 'k' is set that means 176 * that we need to replace GENERIC[k] attrib with an automatically 177 * computed texture coord. 178 */ 179 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { 180 if (ctx->Point.CoordReplace[i]) { 181 raster->sprite_coord_enable |= 1 << i; 182 } 183 } 184 if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) { 185 raster->sprite_coord_enable |= 186 1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0); 187 } 188 189 raster->point_quad_rasterization = 1; 190 } 191 192 /* ST_NEW_VERTEX_PROGRAM 193 */ 194 if (vertProg) { 195 if (vertProg->Base.Id == 0) { 196 if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) { 197 /* generated program which emits point size */ 198 raster->point_size_per_vertex = TRUE; 199 } 200 } 201 else if (ctx->VertexProgram.PointSizeEnabled) { 202 /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */ 203 raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled; 204 } 205 } 206 if (!raster->point_size_per_vertex) { 207 /* clamp size now */ 208 raster->point_size = CLAMP(ctx->Point.Size, 209 ctx->Point.MinSize, 210 ctx->Point.MaxSize); 211 } 212 213 /* _NEW_LINE 214 */ 215 raster->line_smooth = ctx->Line.SmoothFlag; 216 if (ctx->Line.SmoothFlag) { 217 raster->line_width = CLAMP(ctx->Line.Width, 218 ctx->Const.MinLineWidthAA, 219 ctx->Const.MaxLineWidthAA); 220 } 221 else { 222 raster->line_width = CLAMP(ctx->Line.Width, 223 ctx->Const.MinLineWidth, 224 ctx->Const.MaxLineWidth); 225 } 226 227 raster->line_stipple_enable = ctx->Line.StippleFlag; 228 raster->line_stipple_pattern = ctx->Line.StipplePattern; 229 /* GL stipple factor is in [1,256], remap to [0, 255] here */ 230 raster->line_stipple_factor = ctx->Line.StippleFactor - 1; 231 232 /* _NEW_MULTISAMPLE */ 233 if (ctx->Multisample._Enabled || st->force_msaa) 234 raster->multisample = 1; 235 236 /* _NEW_SCISSOR */ 237 if (ctx->Scissor.Enabled) 238 raster->scissor = 1; 239 240 /* _NEW_FRAG_CLAMP */ 241 raster->clamp_fragment_color = !st->clamp_frag_color_in_shader && 242 ctx->Color._ClampFragmentColor && 243 !ctx->DrawBuffer->_IntegerColor; 244 raster->gl_rasterization_rules = 1; 245 246 /* _NEW_RASTERIZER_DISCARD */ 247 raster->rasterizer_discard = ctx->RasterDiscard; 248 249 /* _NEW_TRANSFORM */ 250 raster->depth_clip = ctx->Transform.DepthClamp == GL_FALSE; 251 raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled; 252 253 cso_set_rasterizer(st->cso_context, raster); 254 } 255 256 const struct st_tracked_state st_update_rasterizer = { 257 "st_update_rasterizer", /* name */ 258 { 259 (_NEW_BUFFERS | 260 _NEW_LIGHT | 261 _NEW_LINE | 262 _NEW_MULTISAMPLE | 263 _NEW_POINT | 264 _NEW_POLYGON | 265 _NEW_PROGRAM | 266 _NEW_SCISSOR | 267 _NEW_FRAG_CLAMP | 268 _NEW_RASTERIZER_DISCARD | 269 _NEW_TRANSFORM), /* mesa state dependencies*/ 270 ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */ 271 }, 272 update_raster_state /* update function */ 273 }; 274