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    Searched refs:ACTIVE_TAG (Results 1 - 9 of 9) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
CollisionConstants.java 31 public final static int ACTIVE_TAG = 1;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionObject.cpp 67 setActivationState(ACTIVE_TAG);
btCollisionObject.h 22 #define ACTIVE_TAG 1
btSimulationIslandManager.cpp 248 if (colObj0->getActivationState()== ACTIVE_TAG)
btCollisionWorld.cpp     [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
KinematicTest.java 74 kinematicBox.body.setActivationState(Collision.ACTIVE_TAG);
RayPickRagdollTest.java 135 pickedBody.forceActivationState(Collision.ACTIVE_TAG);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyDynamicsWorld.cpp 139 if (col && col->getActivationState() == ACTIVE_TAG)
147 if (col && col->getActivationState() == ACTIVE_TAG)
157 col->setActivationState( ACTIVE_TAG );
163 col->setActivationState( ACTIVE_TAG );
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btDiscreteDynamicsWorld.cpp 639 if (body->getActivationState() == ACTIVE_TAG)
651 body->setActivationState( ACTIVE_TAG );
    [all...]

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