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Searched
refs:ACTIVE_TAG
(Results
1 - 9
of
9
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
CollisionConstants.java
31
public final static int
ACTIVE_TAG
= 1;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionObject.cpp
67
setActivationState(
ACTIVE_TAG
);
btCollisionObject.h
22
#define
ACTIVE_TAG
1
btSimulationIslandManager.cpp
248
if (colObj0->getActivationState()==
ACTIVE_TAG
)
btCollisionWorld.cpp
[
all
...]
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
KinematicTest.java
74
kinematicBox.body.setActivationState(Collision.
ACTIVE_TAG
);
RayPickRagdollTest.java
135
pickedBody.forceActivationState(Collision.
ACTIVE_TAG
);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyDynamicsWorld.cpp
139
if (col && col->getActivationState() ==
ACTIVE_TAG
)
147
if (col && col->getActivationState() ==
ACTIVE_TAG
)
157
col->setActivationState(
ACTIVE_TAG
);
163
col->setActivationState(
ACTIVE_TAG
);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btDiscreteDynamicsWorld.cpp
639
if (body->getActivationState() ==
ACTIVE_TAG
)
651
body->setActivationState(
ACTIVE_TAG
);
[
all
...]
Completed in 52 milliseconds