1 /* 2 Bullet Continuous Collision Detection and Physics Library 3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 4 5 This software is provided 'as-is', without any express or implied warranty. 6 In no event will the authors be held liable for any damages arising from the use of this software. 7 Permission is granted to anyone to use this software for any purpose, 8 including commercial applications, and to alter it and redistribute it freely, 9 subject to the following restrictions: 10 11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 13 3. This notice may not be removed or altered from any source distribution. 14 */ 15 16 17 #include "btCollisionObject.h" 18 #include "LinearMath/btSerializer.h" 19 20 btCollisionObject::btCollisionObject() 21 : m_anisotropicFriction(1.f,1.f,1.f), 22 m_hasAnisotropicFriction(false), 23 m_contactProcessingThreshold(BT_LARGE_FLOAT), 24 m_broadphaseHandle(0), 25 m_collisionShape(0), 26 m_extensionPointer(0), 27 m_rootCollisionShape(0), 28 m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT), 29 m_islandTag1(-1), 30 m_companionId(-1), 31 m_activationState1(1), 32 m_deactivationTime(btScalar(0.)), 33 m_friction(btScalar(0.5)), 34 m_restitution(btScalar(0.)), 35 m_rollingFriction(0.0f), 36 m_internalType(CO_COLLISION_OBJECT), 37 m_userObjectPointer(0), 38 m_userIndex(-1), 39 m_hitFraction(btScalar(1.)), 40 m_ccdSweptSphereRadius(btScalar(0.)), 41 m_ccdMotionThreshold(btScalar(0.)), 42 m_checkCollideWith(false), 43 m_updateRevision(0) 44 { 45 m_worldTransform.setIdentity(); 46 } 47 48 btCollisionObject::~btCollisionObject() 49 { 50 } 51 52 void btCollisionObject::setActivationState(int newState) const 53 { 54 if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION)) 55 m_activationState1 = newState; 56 } 57 58 void btCollisionObject::forceActivationState(int newState) const 59 { 60 m_activationState1 = newState; 61 } 62 63 void btCollisionObject::activate(bool forceActivation) const 64 { 65 if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT))) 66 { 67 setActivationState(ACTIVE_TAG); 68 m_deactivationTime = btScalar(0.); 69 } 70 } 71 72 const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* serializer) const 73 { 74 75 btCollisionObjectData* dataOut = (btCollisionObjectData*)dataBuffer; 76 77 m_worldTransform.serialize(dataOut->m_worldTransform); 78 m_interpolationWorldTransform.serialize(dataOut->m_interpolationWorldTransform); 79 m_interpolationLinearVelocity.serialize(dataOut->m_interpolationLinearVelocity); 80 m_interpolationAngularVelocity.serialize(dataOut->m_interpolationAngularVelocity); 81 m_anisotropicFriction.serialize(dataOut->m_anisotropicFriction); 82 dataOut->m_hasAnisotropicFriction = m_hasAnisotropicFriction; 83 dataOut->m_contactProcessingThreshold = m_contactProcessingThreshold; 84 dataOut->m_broadphaseHandle = 0; 85 dataOut->m_collisionShape = serializer->getUniquePointer(m_collisionShape); 86 dataOut->m_rootCollisionShape = 0;//@todo 87 dataOut->m_collisionFlags = m_collisionFlags; 88 dataOut->m_islandTag1 = m_islandTag1; 89 dataOut->m_companionId = m_companionId; 90 dataOut->m_activationState1 = m_activationState1; 91 dataOut->m_deactivationTime = m_deactivationTime; 92 dataOut->m_friction = m_friction; 93 dataOut->m_rollingFriction = m_rollingFriction; 94 dataOut->m_restitution = m_restitution; 95 dataOut->m_internalType = m_internalType; 96 97 char* name = (char*) serializer->findNameForPointer(this); 98 dataOut->m_name = (char*)serializer->getUniquePointer(name); 99 if (dataOut->m_name) 100 { 101 serializer->serializeName(name); 102 } 103 dataOut->m_hitFraction = m_hitFraction; 104 dataOut->m_ccdSweptSphereRadius = m_ccdSweptSphereRadius; 105 dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold; 106 dataOut->m_checkCollideWith = m_checkCollideWith; 107 108 return btCollisionObjectDataName; 109 } 110 111 112 void btCollisionObject::serializeSingleObject(class btSerializer* serializer) const 113 { 114 int len = calculateSerializeBufferSize(); 115 btChunk* chunk = serializer->allocate(len,1); 116 const char* structType = serialize(chunk->m_oldPtr, serializer); 117 serializer->finalizeChunk(chunk,structType,BT_COLLISIONOBJECT_CODE,(void*)this); 118 } 119