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    Searched refs:CF_STATIC_OBJECT (Results 1 - 5 of 5) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionObject.cpp 28 m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT),
65 if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT)))
btCollisionObject.h 124 CF_STATIC_OBJECT= 1,
156 return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0);
186 return (m_collisionFlags & CF_STATIC_OBJECT) != 0;
196 return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyLinkCollider.h 37 //we need to remove the 'CF_STATIC_OBJECT' flag, otherwise links/base doesn't merge islands
41 m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT);
45 // m_collisionFlags |= (btCollisionObject::CF_STATIC_OBJECT);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.cpp 235 m_collisionFlags |= btCollisionObject::CF_STATIC_OBJECT;
239 m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btCollisionObject.java 467 public final static int CF_STATIC_OBJECT = 1;

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