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Searched
refs:CF_STATIC_OBJECT
(Results
1 - 5
of
5
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionObject.cpp
28
m_collisionFlags(btCollisionObject::
CF_STATIC_OBJECT
),
65
if (forceActivation || !(m_collisionFlags & (
CF_STATIC_OBJECT
|CF_KINEMATIC_OBJECT)))
btCollisionObject.h
124
CF_STATIC_OBJECT
= 1,
156
return ((m_collisionFlags & (
CF_STATIC_OBJECT
| CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0);
186
return (m_collisionFlags &
CF_STATIC_OBJECT
) != 0;
196
return (m_collisionFlags & (CF_KINEMATIC_OBJECT |
CF_STATIC_OBJECT
)) != 0 ;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyLinkCollider.h
37
//we need to remove the '
CF_STATIC_OBJECT
' flag, otherwise links/base doesn't merge islands
41
m_collisionFlags &= (~btCollisionObject::
CF_STATIC_OBJECT
);
45
// m_collisionFlags |= (btCollisionObject::
CF_STATIC_OBJECT
);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.cpp
235
m_collisionFlags |= btCollisionObject::
CF_STATIC_OBJECT
;
239
m_collisionFlags &= (~btCollisionObject::
CF_STATIC_OBJECT
);
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btCollisionObject.java
467
public final static int
CF_STATIC_OBJECT
= 1;
Completed in 58 milliseconds