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Searched
refs:DISABLE_DEACTIVATION
(Results
1 - 11
of
11
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
CollisionConstants.java
34
public final static int
DISABLE_DEACTIVATION
= 4;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionObject.cpp
54
if ( (m_activationState1 !=
DISABLE_DEACTIVATION
) && (m_activationState1 != DISABLE_SIMULATION))
btCollisionObject.h
25
#define
DISABLE_DEACTIVATION
4
btSimulationIslandManager.cpp
252
if (colObj0->getActivationState()==
DISABLE_DEACTIVATION
)
btCollisionWorld.cpp
[
all
...]
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
KinematicTest.java
58
kinematicBox3.body.setActivationState(Collision.
DISABLE_DEACTIVATION
);
VehicleTest.java
101
chassis.body.setActivationState(Collision.
DISABLE_DEACTIVATION
);
RayPickRagdollTest.java
102
body.setActivationState(Collision.
DISABLE_DEACTIVATION
);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h
420
if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() ==
DISABLE_DEACTIVATION
))
438
if (getActivationState() ==
DISABLE_DEACTIVATION
)
btDiscreteDynamicsWorld.cpp
650
if (body->getActivationState() !=
DISABLE_DEACTIVATION
)
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyDynamicsWorld.cpp
156
if (col && col->getActivationState() !=
DISABLE_DEACTIVATION
)
162
if (col && col->getActivationState() !=
DISABLE_DEACTIVATION
)
Completed in 150 milliseconds