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    Searched refs:DISABLE_DEACTIVATION (Results 1 - 11 of 11) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
CollisionConstants.java 34 public final static int DISABLE_DEACTIVATION = 4;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionObject.cpp 54 if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
btCollisionObject.h 25 #define DISABLE_DEACTIVATION 4
btSimulationIslandManager.cpp 252 if (colObj0->getActivationState()== DISABLE_DEACTIVATION)
btCollisionWorld.cpp     [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
KinematicTest.java 58 kinematicBox3.body.setActivationState(Collision.DISABLE_DEACTIVATION);
VehicleTest.java 101 chassis.body.setActivationState(Collision.DISABLE_DEACTIVATION);
RayPickRagdollTest.java 102 body.setActivationState(Collision.DISABLE_DEACTIVATION);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h 420 if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == DISABLE_DEACTIVATION))
438 if (getActivationState() == DISABLE_DEACTIVATION)
btDiscreteDynamicsWorld.cpp 650 if (body->getActivationState() != DISABLE_DEACTIVATION)
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyDynamicsWorld.cpp 156 if (col && col->getActivationState() != DISABLE_DEACTIVATION)
162 if (col && col->getActivationState() != DISABLE_DEACTIVATION)

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