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    Searched refs:GL_CALL (Results 1 - 10 of 10) sorted by null

  /external/skia/src/gpu/gl/
GrGLGpu.cpp 27 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
245 GL_CALL(UseProgram(0));
249 GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID));
252 GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID));
255 GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID));
260 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram));
265 GL_CALL(DeleteBuffers(1, &fCopyProgramArrayBuffer));
269 GL_CALL(DeleteProgram(fWireRectProgram.fProgram));
273 GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer));
277 GL_CALL(DeleteBuffers(1, &fPLSSetupProgram.fArrayBuffer))
    [all...]
GrGLPathRendering.cpp 19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
85 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW));
122 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
125 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask));
144 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
146 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask,
149 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask,
175 GL_CALL(StencilFillPathInstanced(
180 GL_CALL(StencilThenCoverStrokePathInstanced(
185 GL_CALL(StencilThenCoverFillPathInstanced
    [all...]
GrGLTexture.cpp 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
45 GL_CALL(DeleteTextures(1, &fInfo.fID));
GrGLProgram.cpp 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
48 GL_CALL(UseProgram(fProgramID));
56 GL_CALL(DeleteProgram(fProgramID));
GrGLUniformHandler.cpp 14 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
68 GL_CALL(BindUniformLocation(programID, i, fUniforms[i].fVariable.c_str()));
GrGLRenderTarget.cpp 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
124 GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
127 GL_CALL(DeleteFramebuffers(1, &fRTFBOID));
130 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
GrGLBufferImpl.cpp 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X)
  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
utils.h 37 #define GL_CALL(call) \
45 #define GL_CALL(call) \
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 28 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
151 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName));
162 GL_CALL(LinkProgram(programID));
184 GL_CALL(BindFragDataLocation(programID, 0,
188 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1,
199 GL_CALL(BindFragmentInputLocation(programID, i,
207 GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked));
210 GL_CALL(GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen));
216 GL_CALL(GetProgramInfoLog(programID,
223 GL_CALL(DeleteProgram(programID))
    [all...]
GrGLShaderStringBuilder.cpp 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)

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