1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "gl/GrGLPathRendering.h" 9 #include "gl/GrGLUtil.h" 10 #include "gl/GrGLGpu.h" 11 12 #include "GrGLPath.h" 13 #include "GrGLPathRange.h" 14 #include "GrGLPathRendering.h" 15 16 #include "SkStream.h" 17 #include "SkTypeface.h" 18 19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) 21 22 // Number of paths to allocate per glGenPaths call. The call can be overly slow on command buffer GL 23 // implementation. The call has a result value, and thus waiting for the call completion is needed. 24 static const GrGLsizei kPathIDPreallocationAmount = 65536; 25 26 static const GrGLenum gIndexType2GLType[] = { 27 GR_GL_UNSIGNED_BYTE, 28 GR_GL_UNSIGNED_SHORT, 29 GR_GL_UNSIGNED_INT 30 }; 31 32 GR_STATIC_ASSERT(0 == GrPathRange::kU8_PathIndexType); 33 GR_STATIC_ASSERT(1 == GrPathRange::kU16_PathIndexType); 34 GR_STATIC_ASSERT(2 == GrPathRange::kU32_PathIndexType); 35 GR_STATIC_ASSERT(GrPathRange::kU32_PathIndexType == GrPathRange::kLast_PathIndexType); 36 37 static const GrGLenum gXformType2GLType[] = { 38 GR_GL_NONE, 39 GR_GL_TRANSLATE_X, 40 GR_GL_TRANSLATE_Y, 41 GR_GL_TRANSLATE_2D, 42 GR_GL_TRANSPOSE_AFFINE_2D 43 }; 44 45 GR_STATIC_ASSERT(0 == GrPathRendering::kNone_PathTransformType); 46 GR_STATIC_ASSERT(1 == GrPathRendering::kTranslateX_PathTransformType); 47 GR_STATIC_ASSERT(2 == GrPathRendering::kTranslateY_PathTransformType); 48 GR_STATIC_ASSERT(3 == GrPathRendering::kTranslate_PathTransformType); 49 GR_STATIC_ASSERT(4 == GrPathRendering::kAffine_PathTransformType); 50 GR_STATIC_ASSERT(GrPathRendering::kAffine_PathTransformType == GrPathRendering::kLast_PathTransformType); 51 52 static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) { 53 switch (op) { 54 default: 55 SkFAIL("Unexpected path fill."); 56 /* fallthrough */; 57 case kIncClamp_StencilOp: 58 return GR_GL_COUNT_UP; 59 case kInvert_StencilOp: 60 return GR_GL_INVERT; 61 } 62 } 63 64 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) 65 : GrPathRendering(gpu) 66 , fPreallocatedPathCount(0) { 67 const GrGLInterface* glInterface = gpu->glInterface(); 68 fCaps.bindFragmentInputSupport = 69 nullptr != glInterface->fFunctions.fBindFragmentInputLocation; 70 } 71 72 GrGLPathRendering::~GrGLPathRendering() { 73 if (fPreallocatedPathCount > 0) { 74 this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); 75 } 76 } 77 78 void GrGLPathRendering::abandonGpuResources() { 79 fPreallocatedPathCount = 0; 80 } 81 82 void GrGLPathRendering::resetContext() { 83 fHWProjectionMatrixState.invalidate(); 84 // we don't use the model view matrix. 85 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); 86 87 fHWPathStencilSettings.invalidate(); 88 } 89 90 GrPath* GrGLPathRendering::createPath(const SkPath& inPath, const GrStrokeInfo& stroke) { 91 return new GrGLPath(this->gpu(), inPath, stroke); 92 } 93 94 GrPathRange* GrGLPathRendering::createPathRange(GrPathRange::PathGenerator* pathGenerator, 95 const GrStrokeInfo& stroke) { 96 return new GrGLPathRange(this->gpu(), pathGenerator, stroke); 97 } 98 99 void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) { 100 GrGLGpu* gpu = this->gpu(); 101 SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport()); 102 gpu->flushColorWrite(false); 103 gpu->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); 104 105 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fRenderTarget); 106 SkISize size = SkISize::Make(rt->width(), rt->height()); 107 this->setProjectionMatrix(*args.fViewMatrix, size, rt->origin()); 108 gpu->flushScissor(*args.fScissor, rt->getViewport(), rt->origin()); 109 gpu->flushHWAAState(rt, args.fUseHWAA, true); 110 gpu->flushRenderTarget(rt, nullptr); 111 112 const GrGLPath* glPath = static_cast<const GrGLPath*>(path); 113 114 this->flushPathStencilSettings(*args.fStencil); 115 SkASSERT(!fHWPathStencilSettings.isTwoSided()); 116 117 GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode( 118 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); 119 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); 120 121 if (glPath->shouldFill()) { 122 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); 123 } 124 if (glPath->shouldStroke()) { 125 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); 126 } 127 } 128 129 void GrGLPathRendering::onDrawPath(const DrawPathArgs& args, const GrPath* path) { 130 if (!this->gpu()->flushGLState(args)) { 131 return; 132 } 133 const GrGLPath* glPath = static_cast<const GrGLPath*>(path); 134 135 this->flushPathStencilSettings(*args.fStencil); 136 SkASSERT(!fHWPathStencilSettings.isTwoSided()); 137 138 GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode( 139 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); 140 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); 141 142 if (glPath->shouldStroke()) { 143 if (glPath->shouldFill()) { 144 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); 145 } 146 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, 147 GR_GL_BOUNDING_BOX)); 148 } else { 149 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, 150 GR_GL_BOUNDING_BOX)); 151 } 152 } 153 154 void GrGLPathRendering::onDrawPaths(const DrawPathArgs& args, const GrPathRange* pathRange, 155 const void* indices, PathIndexType indexType, 156 const float transformValues[], PathTransformType transformType, 157 int count) { 158 if (!this->gpu()->flushGLState(args)) { 159 return; 160 } 161 this->flushPathStencilSettings(*args.fStencil); 162 SkASSERT(!fHWPathStencilSettings.isTwoSided()); 163 164 165 const GrGLPathRange* glPathRange = static_cast<const GrGLPathRange*>(pathRange); 166 167 GrGLenum fillMode = 168 gr_stencil_op_to_gl_path_rendering_fill_mode( 169 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); 170 GrGLint writeMask = 171 fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); 172 173 if (glPathRange->shouldStroke()) { 174 if (glPathRange->shouldFill()) { 175 GL_CALL(StencilFillPathInstanced( 176 count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(), 177 fillMode, writeMask, gXformType2GLType[transformType], 178 transformValues)); 179 } 180 GL_CALL(StencilThenCoverStrokePathInstanced( 181 count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(), 182 0xffff, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES, 183 gXformType2GLType[transformType], transformValues)); 184 } else { 185 GL_CALL(StencilThenCoverFillPathInstanced( 186 count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(), 187 fillMode, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES, 188 gXformType2GLType[transformType], transformValues)); 189 } 190 } 191 192 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, 193 GrGLenum genMode, GrGLint components, 194 const SkMatrix& matrix) { 195 float coefficients[3 * 3]; 196 SkASSERT(components >= 1 && components <= 3); 197 198 coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]); 199 coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]); 200 coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]); 201 202 if (components >= 2) { 203 coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]); 204 coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]); 205 coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]); 206 } 207 208 if (components >= 3) { 209 coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]); 210 coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]); 211 coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]); 212 } 213 214 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients)); 215 } 216 217 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, 218 const SkISize& renderTargetSize, 219 GrSurfaceOrigin renderTargetOrigin) { 220 221 SkASSERT(this->gpu()->glCaps().shaderCaps()->pathRenderingSupport()); 222 223 if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin && 224 renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize && 225 matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) { 226 return; 227 } 228 229 fHWProjectionMatrixState.fViewMatrix = matrix; 230 fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; 231 fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; 232 233 float glMatrix[4 * 4]; 234 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); 235 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); 236 } 237 238 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { 239 SkASSERT(range > 0); 240 GrGLuint firstID; 241 if (fPreallocatedPathCount >= range) { 242 firstID = fFirstPreallocatedPathID; 243 fPreallocatedPathCount -= range; 244 fFirstPreallocatedPathID += range; 245 return firstID; 246 } 247 // Allocate range + the amount to fill up preallocation amount. If succeed, either join with 248 // the existing preallocation range or delete the existing and use the new (potentially partial) 249 // preallocation range. 250 GrGLsizei allocAmount = range + (kPathIDPreallocationAmount - fPreallocatedPathCount); 251 if (allocAmount >= range) { 252 GL_CALL_RET(firstID, GenPaths(allocAmount)); 253 254 if (firstID != 0) { 255 if (fPreallocatedPathCount > 0 && 256 firstID == fFirstPreallocatedPathID + fPreallocatedPathCount) { 257 firstID = fFirstPreallocatedPathID; 258 fPreallocatedPathCount += allocAmount - range; 259 fFirstPreallocatedPathID += range; 260 return firstID; 261 } 262 263 if (allocAmount > range) { 264 if (fPreallocatedPathCount > 0) { 265 this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); 266 } 267 fFirstPreallocatedPathID = firstID + range; 268 fPreallocatedPathCount = allocAmount - range; 269 } 270 // Special case: if allocAmount == range, we have full preallocated range. 271 return firstID; 272 } 273 } 274 // Failed to allocate with preallocation. Remove existing preallocation and try to allocate just 275 // the range. 276 if (fPreallocatedPathCount > 0) { 277 this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); 278 fPreallocatedPathCount = 0; 279 } 280 281 GL_CALL_RET(firstID, GenPaths(range)); 282 if (firstID == 0) { 283 SkDebugf("Warning: Failed to allocate path\n"); 284 } 285 return firstID; 286 } 287 288 void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) { 289 GL_CALL(DeletePaths(path, range)); 290 } 291 292 void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stencilSettings) { 293 if (fHWPathStencilSettings != stencilSettings) { 294 SkASSERT(stencilSettings.isValid()); 295 // Just the func, ref, and mask is set here. The op and write mask are params to the call 296 // that draws the path to the SB (glStencilFillPath) 297 const GrStencilSettings::Face kFront_Face = GrStencilSettings::kFront_Face; 298 GrStencilFunc func = stencilSettings.func(kFront_Face); 299 uint16_t funcRef = stencilSettings.funcRef(kFront_Face); 300 uint16_t funcMask = stencilSettings.funcMask(kFront_Face); 301 302 if (!fHWPathStencilSettings.isValid() || 303 func != fHWPathStencilSettings.func(kFront_Face) || 304 funcRef != fHWPathStencilSettings.funcRef(kFront_Face) || 305 funcMask != fHWPathStencilSettings.funcMask(kFront_Face)) { 306 GL_CALL(PathStencilFunc(GrToGLStencilFunc(func), funcRef, funcMask)); 307 } 308 fHWPathStencilSettings = stencilSettings; 309 } 310 } 311 312 inline GrGLGpu* GrGLPathRendering::gpu() { 313 return static_cast<GrGLGpu*>(fGpu); 314 } 315