/external/skia/src/gpu/gl/ |
GrGLProgramDataManager.cpp | 74 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit)); 77 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit)); 87 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0)); 90 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0)); 106 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v)); 109 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount, v)); 119 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1)); 122 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fVSLocation, v0, v1)); 135 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount, v)); 138 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount, v)) [all...] |
GrGLVertexArray.cpp | 48 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); 61 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, 70 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index, 89 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); 121 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, ibufferID));
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GrGLStencilAttachment.cpp | 24 const GrGLInterface* gl = gpuGL->glInterface();
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GrGLPath.cpp | 178 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, pathCommands.count(), &pathCommands[0], 235 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, pathCommands.count(), &pathCommands[0], 248 GR_GL_CALL(gpu->glInterface(), 250 GR_GL_CALL(gpu->glInterface(), 253 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_JOIN_STYLE, join)); 255 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_END_CAPS, cap)); 256 GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_STROKE_BOUND, 0.02f)); 260 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, 0, nullptr, 0, GR_GL_FLOAT, nullptr));
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GrGLUniformHandler.cpp | 14 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
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GrGLPathRendering.cpp | 19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) 67 const GrGLInterface* glInterface = gpu->glInterface(); 69 nullptr != glInterface->fFunctions.fBindFragmentInputLocation;
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GrGLGpu.cpp | 27 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 28 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) 166 SkAutoTUnref<const GrGLInterface> glInterface( 168 if (!glInterface) { 169 glInterface.reset(GrGLDefaultInterface()); 171 glInterface->ref(); 173 if (!glInterface) { 176 GrGLContext* glContext = GrGLContext::Create(glInterface, options); 193 GrGLClearErr(this->glInterface()); 379 GL_ALLOC_CALL(this->glInterface(), [all...] |
GrGLProgram.cpp | 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
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GrGLTexture.cpp | 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
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GrGLBufferImpl.cpp | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X)
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GrGLGpu.h | 45 const GrGLInterface* glInterface() const { return fGLContext->interface(); } 453 GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID)); 481 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ARRAY_BUFFER, id)); 495 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, id));
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GrGLPathRange.cpp | 62 GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index)));
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GrGLRenderTarget.cpp | 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) 77 const GrGLInterface* interface = gpu->glInterface();
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GrGLCaps.h | 120 const GrGLInterface* glInterface);
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GrGLCaps.cpp | 20 const GrGLInterface* glInterface) : INHERITED(contextOptions) { 61 this->init(contextOptions, ctxInfo, glInterface); [all...] |
/external/skia/src/gpu/ |
GrContextFactory.cpp | 124 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); 126 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); 127 if (!glInterface) { 133 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get());
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/external/skia/src/gpu/gl/builders/ |
GrGLShaderStringBuilder.cpp | 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X)
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GrGLProgramBuilder.cpp | 28 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
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/external/skia/samplecode/ |
SampleApp.cpp | 227 SkAutoTUnref<const GrGLInterface> glInterface; 232 glInterface.reset(GrGLCreateNativeInterface()); 236 glInterface.reset(GrGLCreateANGLEInterface()); 241 glInterface.reset(GrGLCreateCommandBufferInterface()); 251 fCurIntf = GrGLInterfaceRemoveNVPR(glInterface.get()); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fProgramInterfaceQueryTestCase.cpp | [all...] |