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    Searched refs:GL_GEOMETRY_SHADER (Results 1 - 25 of 28) sorted by null

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  /external/mesa3d/src/mesa/main/
shaderobj.h 112 case GL_GEOMETRY_SHADER:
127 GL_GEOMETRY_SHADER ,
shaderapi.c 811 case GL_GEOMETRY_SHADER:
    [all...]
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES32Header.java-if 106 public static final int GL_GEOMETRY_SHADER = 0x8DD9;
  /external/mesa3d/src/glsl/
main.cpp 253 shader->Type = GL_GEOMETRY_SHADER;
glsl_parser_extras.cpp 47 case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
linker.cpp     [all...]
  /external/deqp/framework/opengl/
gluStrUtil.inl 557 case GL_GEOMETRY_SHADER: return "GL_GEOMETRY_SHADER";
    [all...]
gluES3PlusWrapperContext.cpp 324 else if (shaderType == GL_GEOMETRY_SHADER)
gluShaderProgram.cpp 393 GL_GEOMETRY_SHADER,
  /frameworks/base/opengl/java/android/opengl/
GLES32.java 106 public static final int GL_GEOMETRY_SHADER = 0x8DD9;
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderImageLoadStoreTests.cpp 369 params["GEOMETRY_SHADER_LAYOUT"] = getGLShaderType(shaderType) == GL_GEOMETRY_SHADER ? "layout(max_vertices = 3) out;" : "";
es31fNegativeShaderApiTests.cpp     [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_program.c     [all...]
st_glsl_to_tgsi.cpp     [all...]
  /external/mesa3d/src/mesa/program/
ir_to_mesa.cpp     [all...]
  /external/deqp/framework/opengl/wrapper/
glwEnums.inl     [all...]
  /development/ndk/platforms/android-24/include/GLES3/
gl32.h     [all...]
  /frameworks/native/opengl/include/GLES3/
gl32.h     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/
glew.h     [all...]
  /external/mesa3d/include/GL/
glext.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/GL/
glext.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
glext.h     [all...]
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_opengl.h     [all...]

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