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      1 /* WARNING: This is auto-generated file. Do not modify, since changes will
      2  * be lost! Modify the generating script instead.
      3  *
      4  * Generated from Khronos GL API description (gl.xml) revision 32093.
      5  */
      6 #define GL_DEPTH_BUFFER_BIT												0x00000100
      7 #define GL_STENCIL_BUFFER_BIT											0x00000400
      8 #define GL_COLOR_BUFFER_BIT												0x00004000
      9 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT							0x00000001
     10 #define GL_CONTEXT_FLAG_DEBUG_BIT										0x00000002
     11 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR									0x00000002
     12 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT								0x00000004
     13 #define GL_CONTEXT_CORE_PROFILE_BIT										0x00000001
     14 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT							0x00000002
     15 #define GL_MAP_READ_BIT													0x0001
     16 #define GL_MAP_WRITE_BIT												0x0002
     17 #define GL_MAP_INVALIDATE_RANGE_BIT										0x0004
     18 #define GL_MAP_INVALIDATE_BUFFER_BIT									0x0008
     19 #define GL_MAP_FLUSH_EXPLICIT_BIT										0x0010
     20 #define GL_MAP_UNSYNCHRONIZED_BIT										0x0020
     21 #define GL_MAP_PERSISTENT_BIT											0x0040
     22 #define GL_MAP_COHERENT_BIT												0x0080
     23 #define GL_DYNAMIC_STORAGE_BIT											0x0100
     24 #define GL_CLIENT_STORAGE_BIT											0x0200
     25 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT								0x00000001
     26 #define GL_ELEMENT_ARRAY_BARRIER_BIT									0x00000002
     27 #define GL_UNIFORM_BARRIER_BIT											0x00000004
     28 #define GL_TEXTURE_FETCH_BARRIER_BIT									0x00000008
     29 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT								0x00000020
     30 #define GL_COMMAND_BARRIER_BIT											0x00000040
     31 #define GL_PIXEL_BUFFER_BARRIER_BIT										0x00000080
     32 #define GL_TEXTURE_UPDATE_BARRIER_BIT									0x00000100
     33 #define GL_BUFFER_UPDATE_BARRIER_BIT									0x00000200
     34 #define GL_FRAMEBUFFER_BARRIER_BIT										0x00000400
     35 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT								0x00000800
     36 #define GL_ATOMIC_COUNTER_BARRIER_BIT									0x00001000
     37 #define GL_SHADER_STORAGE_BARRIER_BIT									0x00002000
     38 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT								0x00004000
     39 #define GL_QUERY_BUFFER_BARRIER_BIT										0x00008000
     40 #define GL_ALL_BARRIER_BITS												0xFFFFFFFFu
     41 #define GL_SYNC_FLUSH_COMMANDS_BIT										0x00000001
     42 #define GL_VERTEX_SHADER_BIT											0x00000001
     43 #define GL_FRAGMENT_SHADER_BIT											0x00000002
     44 #define GL_GEOMETRY_SHADER_BIT											0x00000004
     45 #define GL_GEOMETRY_SHADER_BIT_EXT										0x00000004
     46 #define GL_TESS_CONTROL_SHADER_BIT										0x00000008
     47 #define GL_TESS_CONTROL_SHADER_BIT_EXT									0x00000008
     48 #define GL_TESS_EVALUATION_SHADER_BIT									0x00000010
     49 #define GL_TESS_EVALUATION_SHADER_BIT_EXT								0x00000010
     50 #define GL_COMPUTE_SHADER_BIT											0x00000020
     51 #define GL_ALL_SHADER_BITS												0xFFFFFFFFu
     52 #define GL_FALSE														0
     53 #define GL_NO_ERROR														0
     54 #define GL_ZERO															0
     55 #define GL_NONE															0
     56 #define GL_TRUE															1
     57 #define GL_ONE															1
     58 #define GL_INVALID_INDEX												0xFFFFFFFFu
     59 #define GL_TIMEOUT_IGNORED												0xFFFFFFFFFFFFFFFFull
     60 #define GL_POINTS														0x0000
     61 #define GL_LINES														0x0001
     62 #define GL_LINE_LOOP													0x0002
     63 #define GL_LINE_STRIP													0x0003
     64 #define GL_TRIANGLES													0x0004
     65 #define GL_TRIANGLE_STRIP												0x0005
     66 #define GL_TRIANGLE_FAN													0x0006
     67 #define GL_QUADS														0x0007
     68 #define GL_QUADS_EXT													0x0007
     69 #define GL_LINES_ADJACENCY												0x000A
     70 #define GL_LINES_ADJACENCY_EXT											0x000A
     71 #define GL_LINE_STRIP_ADJACENCY											0x000B
     72 #define GL_LINE_STRIP_ADJACENCY_EXT										0x000B
     73 #define GL_TRIANGLES_ADJACENCY											0x000C
     74 #define GL_TRIANGLES_ADJACENCY_EXT										0x000C
     75 #define GL_TRIANGLE_STRIP_ADJACENCY										0x000D
     76 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT									0x000D
     77 #define GL_PATCHES														0x000E
     78 #define GL_PATCHES_EXT													0x000E
     79 #define GL_NEVER														0x0200
     80 #define GL_LESS															0x0201
     81 #define GL_EQUAL														0x0202
     82 #define GL_LEQUAL														0x0203
     83 #define GL_GREATER														0x0204
     84 #define GL_NOTEQUAL														0x0205
     85 #define GL_GEQUAL														0x0206
     86 #define GL_ALWAYS														0x0207
     87 #define GL_SRC_COLOR													0x0300
     88 #define GL_ONE_MINUS_SRC_COLOR											0x0301
     89 #define GL_SRC_ALPHA													0x0302
     90 #define GL_ONE_MINUS_SRC_ALPHA											0x0303
     91 #define GL_DST_ALPHA													0x0304
     92 #define GL_ONE_MINUS_DST_ALPHA											0x0305
     93 #define GL_DST_COLOR													0x0306
     94 #define GL_ONE_MINUS_DST_COLOR											0x0307
     95 #define GL_SRC_ALPHA_SATURATE											0x0308
     96 #define GL_FRONT_LEFT													0x0400
     97 #define GL_FRONT_RIGHT													0x0401
     98 #define GL_BACK_LEFT													0x0402
     99 #define GL_BACK_RIGHT													0x0403
    100 #define GL_FRONT														0x0404
    101 #define GL_BACK															0x0405
    102 #define GL_LEFT															0x0406
    103 #define GL_RIGHT														0x0407
    104 #define GL_FRONT_AND_BACK												0x0408
    105 #define GL_INVALID_ENUM													0x0500
    106 #define GL_INVALID_VALUE												0x0501
    107 #define GL_INVALID_OPERATION											0x0502
    108 #define GL_STACK_OVERFLOW												0x0503
    109 #define GL_STACK_OVERFLOW_KHR											0x0503
    110 #define GL_STACK_UNDERFLOW												0x0504
    111 #define GL_STACK_UNDERFLOW_KHR											0x0504
    112 #define GL_OUT_OF_MEMORY												0x0505
    113 #define GL_INVALID_FRAMEBUFFER_OPERATION								0x0506
    114 #define GL_CONTEXT_LOST													0x0507
    115 #define GL_CONTEXT_LOST_KHR												0x0507
    116 #define GL_CW															0x0900
    117 #define GL_CCW															0x0901
    118 #define GL_POINT_SIZE													0x0B11
    119 #define GL_POINT_SIZE_RANGE												0x0B12
    120 #define GL_SMOOTH_POINT_SIZE_RANGE										0x0B12
    121 #define GL_POINT_SIZE_GRANULARITY										0x0B13
    122 #define GL_SMOOTH_POINT_SIZE_GRANULARITY								0x0B13
    123 #define GL_LINE_SMOOTH													0x0B20
    124 #define GL_LINE_WIDTH													0x0B21
    125 #define GL_LINE_WIDTH_RANGE												0x0B22
    126 #define GL_SMOOTH_LINE_WIDTH_RANGE										0x0B22
    127 #define GL_LINE_WIDTH_GRANULARITY										0x0B23
    128 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY								0x0B23
    129 #define GL_POLYGON_MODE													0x0B40
    130 #define GL_POLYGON_SMOOTH												0x0B41
    131 #define GL_CULL_FACE													0x0B44
    132 #define GL_CULL_FACE_MODE												0x0B45
    133 #define GL_FRONT_FACE													0x0B46
    134 #define GL_DEPTH_RANGE													0x0B70
    135 #define GL_DEPTH_TEST													0x0B71
    136 #define GL_DEPTH_WRITEMASK												0x0B72
    137 #define GL_DEPTH_CLEAR_VALUE											0x0B73
    138 #define GL_DEPTH_FUNC													0x0B74
    139 #define GL_STENCIL_TEST													0x0B90
    140 #define GL_STENCIL_CLEAR_VALUE											0x0B91
    141 #define GL_STENCIL_FUNC													0x0B92
    142 #define GL_STENCIL_VALUE_MASK											0x0B93
    143 #define GL_STENCIL_FAIL													0x0B94
    144 #define GL_STENCIL_PASS_DEPTH_FAIL										0x0B95
    145 #define GL_STENCIL_PASS_DEPTH_PASS										0x0B96
    146 #define GL_STENCIL_REF													0x0B97
    147 #define GL_STENCIL_WRITEMASK											0x0B98
    148 #define GL_VIEWPORT														0x0BA2
    149 #define GL_DITHER														0x0BD0
    150 #define GL_BLEND_DST													0x0BE0
    151 #define GL_BLEND_SRC													0x0BE1
    152 #define GL_BLEND														0x0BE2
    153 #define GL_LOGIC_OP_MODE												0x0BF0
    154 #define GL_COLOR_LOGIC_OP												0x0BF2
    155 #define GL_DRAW_BUFFER													0x0C01
    156 #define GL_READ_BUFFER													0x0C02
    157 #define GL_SCISSOR_BOX													0x0C10
    158 #define GL_SCISSOR_TEST													0x0C11
    159 #define GL_COLOR_CLEAR_VALUE											0x0C22
    160 #define GL_COLOR_WRITEMASK												0x0C23
    161 #define GL_DOUBLEBUFFER													0x0C32
    162 #define GL_STEREO														0x0C33
    163 #define GL_LINE_SMOOTH_HINT												0x0C52
    164 #define GL_POLYGON_SMOOTH_HINT											0x0C53
    165 #define GL_UNPACK_SWAP_BYTES											0x0CF0
    166 #define GL_UNPACK_LSB_FIRST												0x0CF1
    167 #define GL_UNPACK_ROW_LENGTH											0x0CF2
    168 #define GL_UNPACK_SKIP_ROWS												0x0CF3
    169 #define GL_UNPACK_SKIP_PIXELS											0x0CF4
    170 #define GL_UNPACK_ALIGNMENT												0x0CF5
    171 #define GL_PACK_SWAP_BYTES												0x0D00
    172 #define GL_PACK_LSB_FIRST												0x0D01
    173 #define GL_PACK_ROW_LENGTH												0x0D02
    174 #define GL_PACK_SKIP_ROWS												0x0D03
    175 #define GL_PACK_SKIP_PIXELS												0x0D04
    176 #define GL_PACK_ALIGNMENT												0x0D05
    177 #define GL_MAX_CLIP_DISTANCES											0x0D32
    178 #define GL_MAX_TEXTURE_SIZE												0x0D33
    179 #define GL_MAX_VIEWPORT_DIMS											0x0D3A
    180 #define GL_SUBPIXEL_BITS												0x0D50
    181 #define GL_RED_BITS														0x0D52
    182 #define GL_GREEN_BITS													0x0D53
    183 #define GL_BLUE_BITS													0x0D54
    184 #define GL_ALPHA_BITS													0x0D55
    185 #define GL_DEPTH_BITS													0x0D56
    186 #define GL_STENCIL_BITS													0x0D57
    187 #define GL_TEXTURE_1D													0x0DE0
    188 #define GL_TEXTURE_2D													0x0DE1
    189 #define GL_TEXTURE_WIDTH												0x1000
    190 #define GL_TEXTURE_HEIGHT												0x1001
    191 #define GL_TEXTURE_INTERNAL_FORMAT										0x1003
    192 #define GL_TEXTURE_BORDER_COLOR											0x1004
    193 #define GL_TEXTURE_BORDER_COLOR_EXT										0x1004
    194 #define GL_TEXTURE_TARGET												0x1006
    195 #define GL_DONT_CARE													0x1100
    196 #define GL_FASTEST														0x1101
    197 #define GL_NICEST														0x1102
    198 #define GL_BYTE															0x1400
    199 #define GL_UNSIGNED_BYTE												0x1401
    200 #define GL_SHORT														0x1402
    201 #define GL_UNSIGNED_SHORT												0x1403
    202 #define GL_INT															0x1404
    203 #define GL_UNSIGNED_INT													0x1405
    204 #define GL_FLOAT														0x1406
    205 #define GL_DOUBLE														0x140A
    206 #define GL_HALF_FLOAT													0x140B
    207 #define GL_FIXED														0x140C
    208 #define GL_CLEAR														0x1500
    209 #define GL_AND															0x1501
    210 #define GL_AND_REVERSE													0x1502
    211 #define GL_COPY															0x1503
    212 #define GL_AND_INVERTED													0x1504
    213 #define GL_NOOP															0x1505
    214 #define GL_XOR															0x1506
    215 #define GL_OR															0x1507
    216 #define GL_NOR															0x1508
    217 #define GL_EQUIV														0x1509
    218 #define GL_INVERT														0x150A
    219 #define GL_OR_REVERSE													0x150B
    220 #define GL_COPY_INVERTED												0x150C
    221 #define GL_OR_INVERTED													0x150D
    222 #define GL_NAND															0x150E
    223 #define GL_SET															0x150F
    224 #define GL_TEXTURE														0x1702
    225 #define GL_COLOR														0x1800
    226 #define GL_DEPTH														0x1801
    227 #define GL_STENCIL														0x1802
    228 #define GL_STENCIL_INDEX												0x1901
    229 #define GL_DEPTH_COMPONENT												0x1902
    230 #define GL_RED															0x1903
    231 #define GL_GREEN														0x1904
    232 #define GL_BLUE															0x1905
    233 #define GL_ALPHA														0x1906
    234 #define GL_RGB															0x1907
    235 #define GL_RGBA															0x1908
    236 #define GL_LUMINANCE													0x1909
    237 #define GL_LUMINANCE_ALPHA												0x190A
    238 #define GL_POINT														0x1B00
    239 #define GL_LINE															0x1B01
    240 #define GL_FILL															0x1B02
    241 #define GL_KEEP															0x1E00
    242 #define GL_REPLACE														0x1E01
    243 #define GL_INCR															0x1E02
    244 #define GL_DECR															0x1E03
    245 #define GL_VENDOR														0x1F00
    246 #define GL_RENDERER														0x1F01
    247 #define GL_VERSION														0x1F02
    248 #define GL_EXTENSIONS													0x1F03
    249 #define GL_NEAREST														0x2600
    250 #define GL_LINEAR														0x2601
    251 #define GL_NEAREST_MIPMAP_NEAREST										0x2700
    252 #define GL_LINEAR_MIPMAP_NEAREST										0x2701
    253 #define GL_NEAREST_MIPMAP_LINEAR										0x2702
    254 #define GL_LINEAR_MIPMAP_LINEAR											0x2703
    255 #define GL_TEXTURE_MAG_FILTER											0x2800
    256 #define GL_TEXTURE_MIN_FILTER											0x2801
    257 #define GL_TEXTURE_WRAP_S												0x2802
    258 #define GL_TEXTURE_WRAP_T												0x2803
    259 #define GL_REPEAT														0x2901
    260 #define GL_POLYGON_OFFSET_UNITS											0x2A00
    261 #define GL_POLYGON_OFFSET_POINT											0x2A01
    262 #define GL_POLYGON_OFFSET_LINE											0x2A02
    263 #define GL_R3_G3_B2														0x2A10
    264 #define GL_CLIP_DISTANCE0												0x3000
    265 #define GL_CLIP_DISTANCE1												0x3001
    266 #define GL_CLIP_DISTANCE2												0x3002
    267 #define GL_CLIP_DISTANCE3												0x3003
    268 #define GL_CLIP_DISTANCE4												0x3004
    269 #define GL_CLIP_DISTANCE5												0x3005
    270 #define GL_CLIP_DISTANCE6												0x3006
    271 #define GL_CLIP_DISTANCE7												0x3007
    272 #define GL_CONSTANT_COLOR												0x8001
    273 #define GL_ONE_MINUS_CONSTANT_COLOR										0x8002
    274 #define GL_CONSTANT_ALPHA												0x8003
    275 #define GL_ONE_MINUS_CONSTANT_ALPHA										0x8004
    276 #define GL_BLEND_COLOR													0x8005
    277 #define GL_FUNC_ADD														0x8006
    278 #define GL_MIN															0x8007
    279 #define GL_MAX															0x8008
    280 #define GL_BLEND_EQUATION												0x8009
    281 #define GL_BLEND_EQUATION_RGB											0x8009
    282 #define GL_FUNC_SUBTRACT												0x800A
    283 #define GL_FUNC_REVERSE_SUBTRACT										0x800B
    284 #define GL_UNSIGNED_BYTE_3_3_2											0x8032
    285 #define GL_UNSIGNED_SHORT_4_4_4_4										0x8033
    286 #define GL_UNSIGNED_SHORT_5_5_5_1										0x8034
    287 #define GL_UNSIGNED_INT_8_8_8_8											0x8035
    288 #define GL_UNSIGNED_INT_10_10_10_2										0x8036
    289 #define GL_POLYGON_OFFSET_FILL											0x8037
    290 #define GL_POLYGON_OFFSET_FACTOR										0x8038
    291 #define GL_RGB4															0x804F
    292 #define GL_RGB5															0x8050
    293 #define GL_RGB8															0x8051
    294 #define GL_RGB10														0x8052
    295 #define GL_RGB12														0x8053
    296 #define GL_RGB16														0x8054
    297 #define GL_RGBA2														0x8055
    298 #define GL_RGBA4														0x8056
    299 #define GL_RGB5_A1														0x8057
    300 #define GL_RGBA8														0x8058
    301 #define GL_RGB10_A2														0x8059
    302 #define GL_RGBA12														0x805A
    303 #define GL_RGBA16														0x805B
    304 #define GL_TEXTURE_RED_SIZE												0x805C
    305 #define GL_TEXTURE_GREEN_SIZE											0x805D
    306 #define GL_TEXTURE_BLUE_SIZE											0x805E
    307 #define GL_TEXTURE_ALPHA_SIZE											0x805F
    308 #define GL_PROXY_TEXTURE_1D												0x8063
    309 #define GL_PROXY_TEXTURE_2D												0x8064
    310 #define GL_TEXTURE_BINDING_1D											0x8068
    311 #define GL_TEXTURE_BINDING_2D											0x8069
    312 #define GL_TEXTURE_BINDING_3D											0x806A
    313 #define GL_PACK_SKIP_IMAGES												0x806B
    314 #define GL_PACK_IMAGE_HEIGHT											0x806C
    315 #define GL_UNPACK_SKIP_IMAGES											0x806D
    316 #define GL_UNPACK_IMAGE_HEIGHT											0x806E
    317 #define GL_TEXTURE_3D													0x806F
    318 #define GL_PROXY_TEXTURE_3D												0x8070
    319 #define GL_TEXTURE_DEPTH												0x8071
    320 #define GL_TEXTURE_WRAP_R												0x8072
    321 #define GL_MAX_3D_TEXTURE_SIZE											0x8073
    322 #define GL_VERTEX_ARRAY													0x8074
    323 #define GL_VERTEX_ARRAY_KHR												0x8074
    324 #define GL_MULTISAMPLE													0x809D
    325 #define GL_SAMPLE_ALPHA_TO_COVERAGE										0x809E
    326 #define GL_SAMPLE_ALPHA_TO_ONE											0x809F
    327 #define GL_SAMPLE_COVERAGE												0x80A0
    328 #define GL_SAMPLE_BUFFERS												0x80A8
    329 #define GL_SAMPLES														0x80A9
    330 #define GL_SAMPLE_COVERAGE_VALUE										0x80AA
    331 #define GL_SAMPLE_COVERAGE_INVERT										0x80AB
    332 #define GL_BLEND_DST_RGB												0x80C8
    333 #define GL_BLEND_SRC_RGB												0x80C9
    334 #define GL_BLEND_DST_ALPHA												0x80CA
    335 #define GL_BLEND_SRC_ALPHA												0x80CB
    336 #define GL_BGR															0x80E0
    337 #define GL_BGRA															0x80E1
    338 #define GL_MAX_ELEMENTS_VERTICES										0x80E8
    339 #define GL_MAX_ELEMENTS_INDICES											0x80E9
    340 #define GL_POINT_FADE_THRESHOLD_SIZE									0x8128
    341 #define GL_CLAMP_TO_BORDER												0x812D
    342 #define GL_CLAMP_TO_BORDER_EXT											0x812D
    343 #define GL_CLAMP_TO_EDGE												0x812F
    344 #define GL_TEXTURE_MIN_LOD												0x813A
    345 #define GL_TEXTURE_MAX_LOD												0x813B
    346 #define GL_TEXTURE_BASE_LEVEL											0x813C
    347 #define GL_TEXTURE_MAX_LEVEL											0x813D
    348 #define GL_GENERATE_MIPMAP_HINT											0x8192
    349 #define GL_DEPTH_COMPONENT16											0x81A5
    350 #define GL_DEPTH_COMPONENT24											0x81A6
    351 #define GL_DEPTH_COMPONENT32											0x81A7
    352 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING						0x8210
    353 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE						0x8211
    354 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE								0x8212
    355 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE							0x8213
    356 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE								0x8214
    357 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE							0x8215
    358 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE							0x8216
    359 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE							0x8217
    360 #define GL_FRAMEBUFFER_DEFAULT											0x8218
    361 #define GL_FRAMEBUFFER_UNDEFINED										0x8219
    362 #define GL_DEPTH_STENCIL_ATTACHMENT										0x821A
    363 #define GL_MAJOR_VERSION												0x821B
    364 #define GL_MINOR_VERSION												0x821C
    365 #define GL_NUM_EXTENSIONS												0x821D
    366 #define GL_CONTEXT_FLAGS												0x821E
    367 #define GL_BUFFER_IMMUTABLE_STORAGE										0x821F
    368 #define GL_BUFFER_STORAGE_FLAGS											0x8220
    369 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED						0x8221
    370 #define GL_COMPRESSED_RED												0x8225
    371 #define GL_COMPRESSED_RG												0x8226
    372 #define GL_RG															0x8227
    373 #define GL_RG_INTEGER													0x8228
    374 #define GL_R8															0x8229
    375 #define GL_R16															0x822A
    376 #define GL_RG8															0x822B
    377 #define GL_RG16															0x822C
    378 #define GL_R16F															0x822D
    379 #define GL_R32F															0x822E
    380 #define GL_RG16F														0x822F
    381 #define GL_RG32F														0x8230
    382 #define GL_R8I															0x8231
    383 #define GL_R8UI															0x8232
    384 #define GL_R16I															0x8233
    385 #define GL_R16UI														0x8234
    386 #define GL_R32I															0x8235
    387 #define GL_R32UI														0x8236
    388 #define GL_RG8I															0x8237
    389 #define GL_RG8UI														0x8238
    390 #define GL_RG16I														0x8239
    391 #define GL_RG16UI														0x823A
    392 #define GL_RG32I														0x823B
    393 #define GL_RG32UI														0x823C
    394 #define GL_DEBUG_OUTPUT_SYNCHRONOUS										0x8242
    395 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR									0x8242
    396 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH								0x8243
    397 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR							0x8243
    398 #define GL_DEBUG_CALLBACK_FUNCTION										0x8244
    399 #define GL_DEBUG_CALLBACK_FUNCTION_KHR									0x8244
    400 #define GL_DEBUG_CALLBACK_USER_PARAM									0x8245
    401 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR								0x8245
    402 #define GL_DEBUG_SOURCE_API												0x8246
    403 #define GL_DEBUG_SOURCE_API_KHR											0x8246
    404 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM									0x8247
    405 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR								0x8247
    406 #define GL_DEBUG_SOURCE_SHADER_COMPILER									0x8248
    407 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR								0x8248
    408 #define GL_DEBUG_SOURCE_THIRD_PARTY										0x8249
    409 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR									0x8249
    410 #define GL_DEBUG_SOURCE_APPLICATION										0x824A
    411 #define GL_DEBUG_SOURCE_APPLICATION_KHR									0x824A
    412 #define GL_DEBUG_SOURCE_OTHER											0x824B
    413 #define GL_DEBUG_SOURCE_OTHER_KHR										0x824B
    414 #define GL_DEBUG_TYPE_ERROR												0x824C
    415 #define GL_DEBUG_TYPE_ERROR_KHR											0x824C
    416 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR								0x824D
    417 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR							0x824D
    418 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR								0x824E
    419 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR							0x824E
    420 #define GL_DEBUG_TYPE_PORTABILITY										0x824F
    421 #define GL_DEBUG_TYPE_PORTABILITY_KHR									0x824F
    422 #define GL_DEBUG_TYPE_PERFORMANCE										0x8250
    423 #define GL_DEBUG_TYPE_PERFORMANCE_KHR									0x8250
    424 #define GL_DEBUG_TYPE_OTHER												0x8251
    425 #define GL_DEBUG_TYPE_OTHER_KHR											0x8251
    426 #define GL_LOSE_CONTEXT_ON_RESET										0x8252
    427 #define GL_LOSE_CONTEXT_ON_RESET_EXT									0x8252
    428 #define GL_LOSE_CONTEXT_ON_RESET_KHR									0x8252
    429 #define GL_GUILTY_CONTEXT_RESET											0x8253
    430 #define GL_GUILTY_CONTEXT_RESET_EXT										0x8253
    431 #define GL_GUILTY_CONTEXT_RESET_KHR										0x8253
    432 #define GL_INNOCENT_CONTEXT_RESET										0x8254
    433 #define GL_INNOCENT_CONTEXT_RESET_EXT									0x8254
    434 #define GL_INNOCENT_CONTEXT_RESET_KHR									0x8254
    435 #define GL_UNKNOWN_CONTEXT_RESET										0x8255
    436 #define GL_UNKNOWN_CONTEXT_RESET_EXT									0x8255
    437 #define GL_UNKNOWN_CONTEXT_RESET_KHR									0x8255
    438 #define GL_RESET_NOTIFICATION_STRATEGY									0x8256
    439 #define GL_RESET_NOTIFICATION_STRATEGY_EXT								0x8256
    440 #define GL_RESET_NOTIFICATION_STRATEGY_KHR								0x8256
    441 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT								0x8257
    442 #define GL_PROGRAM_SEPARABLE											0x8258
    443 #define GL_ACTIVE_PROGRAM												0x8259
    444 #define GL_PROGRAM_PIPELINE_BINDING										0x825A
    445 #define GL_MAX_VIEWPORTS												0x825B
    446 #define GL_VIEWPORT_SUBPIXEL_BITS										0x825C
    447 #define GL_VIEWPORT_BOUNDS_RANGE										0x825D
    448 #define GL_LAYER_PROVOKING_VERTEX										0x825E
    449 #define GL_LAYER_PROVOKING_VERTEX_EXT									0x825E
    450 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX								0x825F
    451 #define GL_UNDEFINED_VERTEX												0x8260
    452 #define GL_UNDEFINED_VERTEX_EXT											0x8260
    453 #define GL_NO_RESET_NOTIFICATION										0x8261
    454 #define GL_NO_RESET_NOTIFICATION_EXT									0x8261
    455 #define GL_NO_RESET_NOTIFICATION_KHR									0x8261
    456 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE								0x8262
    457 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS								0x8263
    458 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS							0x8264
    459 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS									0x8265
    460 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS						0x8266
    461 #define GL_COMPUTE_WORK_GROUP_SIZE										0x8267
    462 #define GL_DEBUG_TYPE_MARKER											0x8268
    463 #define GL_DEBUG_TYPE_MARKER_KHR										0x8268
    464 #define GL_DEBUG_TYPE_PUSH_GROUP										0x8269
    465 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR									0x8269
    466 #define GL_DEBUG_TYPE_POP_GROUP											0x826A
    467 #define GL_DEBUG_TYPE_POP_GROUP_KHR										0x826A
    468 #define GL_DEBUG_SEVERITY_NOTIFICATION									0x826B
    469 #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR								0x826B
    470 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH									0x826C
    471 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR								0x826C
    472 #define GL_DEBUG_GROUP_STACK_DEPTH										0x826D
    473 #define GL_DEBUG_GROUP_STACK_DEPTH_KHR									0x826D
    474 #define GL_MAX_UNIFORM_LOCATIONS										0x826E
    475 #define GL_INTERNALFORMAT_SUPPORTED										0x826F
    476 #define GL_INTERNALFORMAT_PREFERRED										0x8270
    477 #define GL_INTERNALFORMAT_RED_SIZE										0x8271
    478 #define GL_INTERNALFORMAT_GREEN_SIZE									0x8272
    479 #define GL_INTERNALFORMAT_BLUE_SIZE										0x8273
    480 #define GL_INTERNALFORMAT_ALPHA_SIZE									0x8274
    481 #define GL_INTERNALFORMAT_DEPTH_SIZE									0x8275
    482 #define GL_INTERNALFORMAT_STENCIL_SIZE									0x8276
    483 #define GL_INTERNALFORMAT_SHARED_SIZE									0x8277
    484 #define GL_INTERNALFORMAT_RED_TYPE										0x8278
    485 #define GL_INTERNALFORMAT_GREEN_TYPE									0x8279
    486 #define GL_INTERNALFORMAT_BLUE_TYPE										0x827A
    487 #define GL_INTERNALFORMAT_ALPHA_TYPE									0x827B
    488 #define GL_INTERNALFORMAT_DEPTH_TYPE									0x827C
    489 #define GL_INTERNALFORMAT_STENCIL_TYPE									0x827D
    490 #define GL_MAX_WIDTH													0x827E
    491 #define GL_MAX_HEIGHT													0x827F
    492 #define GL_MAX_DEPTH													0x8280
    493 #define GL_MAX_LAYERS													0x8281
    494 #define GL_MAX_COMBINED_DIMENSIONS										0x8282
    495 #define GL_COLOR_COMPONENTS												0x8283
    496 #define GL_DEPTH_COMPONENTS												0x8284
    497 #define GL_STENCIL_COMPONENTS											0x8285
    498 #define GL_COLOR_RENDERABLE												0x8286
    499 #define GL_DEPTH_RENDERABLE												0x8287
    500 #define GL_STENCIL_RENDERABLE											0x8288
    501 #define GL_FRAMEBUFFER_RENDERABLE										0x8289
    502 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED								0x828A
    503 #define GL_FRAMEBUFFER_BLEND											0x828B
    504 #define GL_READ_PIXELS													0x828C
    505 #define GL_READ_PIXELS_FORMAT											0x828D
    506 #define GL_READ_PIXELS_TYPE												0x828E
    507 #define GL_TEXTURE_IMAGE_FORMAT											0x828F
    508 #define GL_TEXTURE_IMAGE_TYPE											0x8290
    509 #define GL_GET_TEXTURE_IMAGE_FORMAT										0x8291
    510 #define GL_GET_TEXTURE_IMAGE_TYPE										0x8292
    511 #define GL_MIPMAP														0x8293
    512 #define GL_MANUAL_GENERATE_MIPMAP										0x8294
    513 #define GL_AUTO_GENERATE_MIPMAP											0x8295
    514 #define GL_COLOR_ENCODING												0x8296
    515 #define GL_SRGB_READ													0x8297
    516 #define GL_SRGB_WRITE													0x8298
    517 #define GL_FILTER														0x829A
    518 #define GL_VERTEX_TEXTURE												0x829B
    519 #define GL_TESS_CONTROL_TEXTURE											0x829C
    520 #define GL_TESS_EVALUATION_TEXTURE										0x829D
    521 #define GL_GEOMETRY_TEXTURE												0x829E
    522 #define GL_FRAGMENT_TEXTURE												0x829F
    523 #define GL_COMPUTE_TEXTURE												0x82A0
    524 #define GL_TEXTURE_SHADOW												0x82A1
    525 #define GL_TEXTURE_GATHER												0x82A2
    526 #define GL_TEXTURE_GATHER_SHADOW										0x82A3
    527 #define GL_SHADER_IMAGE_LOAD											0x82A4
    528 #define GL_SHADER_IMAGE_STORE											0x82A5
    529 #define GL_SHADER_IMAGE_ATOMIC											0x82A6
    530 #define GL_IMAGE_TEXEL_SIZE												0x82A7
    531 #define GL_IMAGE_COMPATIBILITY_CLASS									0x82A8
    532 #define GL_IMAGE_PIXEL_FORMAT											0x82A9
    533 #define GL_IMAGE_PIXEL_TYPE												0x82AA
    534 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST							0x82AC
    535 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST						0x82AD
    536 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE							0x82AE
    537 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE						0x82AF
    538 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH								0x82B1
    539 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT								0x82B2
    540 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE								0x82B3
    541 #define GL_CLEAR_BUFFER													0x82B4
    542 #define GL_TEXTURE_VIEW													0x82B5
    543 #define GL_VIEW_COMPATIBILITY_CLASS										0x82B6
    544 #define GL_FULL_SUPPORT													0x82B7
    545 #define GL_CAVEAT_SUPPORT												0x82B8
    546 #define GL_IMAGE_CLASS_4_X_32											0x82B9
    547 #define GL_IMAGE_CLASS_2_X_32											0x82BA
    548 #define GL_IMAGE_CLASS_1_X_32											0x82BB
    549 #define GL_IMAGE_CLASS_4_X_16											0x82BC
    550 #define GL_IMAGE_CLASS_2_X_16											0x82BD
    551 #define GL_IMAGE_CLASS_1_X_16											0x82BE
    552 #define GL_IMAGE_CLASS_4_X_8											0x82BF
    553 #define GL_IMAGE_CLASS_2_X_8											0x82C0
    554 #define GL_IMAGE_CLASS_1_X_8											0x82C1
    555 #define GL_IMAGE_CLASS_11_11_10											0x82C2
    556 #define GL_IMAGE_CLASS_10_10_10_2										0x82C3
    557 #define GL_VIEW_CLASS_128_BITS											0x82C4
    558 #define GL_VIEW_CLASS_96_BITS											0x82C5
    559 #define GL_VIEW_CLASS_64_BITS											0x82C6
    560 #define GL_VIEW_CLASS_48_BITS											0x82C7
    561 #define GL_VIEW_CLASS_32_BITS											0x82C8
    562 #define GL_VIEW_CLASS_24_BITS											0x82C9
    563 #define GL_VIEW_CLASS_16_BITS											0x82CA
    564 #define GL_VIEW_CLASS_8_BITS											0x82CB
    565 #define GL_VIEW_CLASS_S3TC_DXT1_RGB										0x82CC
    566 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA									0x82CD
    567 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA									0x82CE
    568 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA									0x82CF
    569 #define GL_VIEW_CLASS_RGTC1_RED											0x82D0
    570 #define GL_VIEW_CLASS_RGTC2_RG											0x82D1
    571 #define GL_VIEW_CLASS_BPTC_UNORM										0x82D2
    572 #define GL_VIEW_CLASS_BPTC_FLOAT										0x82D3
    573 #define GL_VERTEX_ATTRIB_BINDING										0x82D4
    574 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET								0x82D5
    575 #define GL_VERTEX_BINDING_DIVISOR										0x82D6
    576 #define GL_VERTEX_BINDING_OFFSET										0x82D7
    577 #define GL_VERTEX_BINDING_STRIDE										0x82D8
    578 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET							0x82D9
    579 #define GL_MAX_VERTEX_ATTRIB_BINDINGS									0x82DA
    580 #define GL_TEXTURE_VIEW_MIN_LEVEL										0x82DB
    581 #define GL_TEXTURE_VIEW_NUM_LEVELS										0x82DC
    582 #define GL_TEXTURE_VIEW_MIN_LAYER										0x82DD
    583 #define GL_TEXTURE_VIEW_NUM_LAYERS										0x82DE
    584 #define GL_TEXTURE_IMMUTABLE_LEVELS										0x82DF
    585 #define GL_BUFFER														0x82E0
    586 #define GL_BUFFER_KHR													0x82E0
    587 #define GL_SHADER														0x82E1
    588 #define GL_SHADER_KHR													0x82E1
    589 #define GL_PROGRAM														0x82E2
    590 #define GL_PROGRAM_KHR													0x82E2
    591 #define GL_QUERY														0x82E3
    592 #define GL_QUERY_KHR													0x82E3
    593 #define GL_PROGRAM_PIPELINE												0x82E4
    594 #define GL_PROGRAM_PIPELINE_KHR											0x82E4
    595 #define GL_MAX_VERTEX_ATTRIB_STRIDE										0x82E5
    596 #define GL_SAMPLER														0x82E6
    597 #define GL_SAMPLER_KHR													0x82E6
    598 #define GL_MAX_LABEL_LENGTH												0x82E8
    599 #define GL_MAX_LABEL_LENGTH_KHR											0x82E8
    600 #define GL_NUM_SHADING_LANGUAGE_VERSIONS								0x82E9
    601 #define GL_QUERY_TARGET													0x82EA
    602 #define GL_MAX_CULL_DISTANCES											0x82F9
    603 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES							0x82FA
    604 #define GL_CONTEXT_RELEASE_BEHAVIOR										0x82FB
    605 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH								0x82FC
    606 #define GL_UNSIGNED_BYTE_2_3_3_REV										0x8362
    607 #define GL_UNSIGNED_SHORT_5_6_5											0x8363
    608 #define GL_UNSIGNED_SHORT_5_6_5_REV										0x8364
    609 #define GL_UNSIGNED_SHORT_4_4_4_4_REV									0x8365
    610 #define GL_UNSIGNED_SHORT_1_5_5_5_REV									0x8366
    611 #define GL_UNSIGNED_INT_8_8_8_8_REV										0x8367
    612 #define GL_UNSIGNED_INT_2_10_10_10_REV									0x8368
    613 #define GL_MIRRORED_REPEAT												0x8370
    614 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT									0x83F0
    615 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT								0x83F1
    616 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT								0x83F2
    617 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT								0x83F3
    618 #define GL_ALIASED_POINT_SIZE_RANGE										0x846D
    619 #define GL_ALIASED_LINE_WIDTH_RANGE										0x846E
    620 #define GL_TEXTURE0														0x84C0
    621 #define GL_TEXTURE1														0x84C1
    622 #define GL_TEXTURE2														0x84C2
    623 #define GL_TEXTURE3														0x84C3
    624 #define GL_TEXTURE4														0x84C4
    625 #define GL_TEXTURE5														0x84C5
    626 #define GL_TEXTURE6														0x84C6
    627 #define GL_TEXTURE7														0x84C7
    628 #define GL_TEXTURE8														0x84C8
    629 #define GL_TEXTURE9														0x84C9
    630 #define GL_TEXTURE10													0x84CA
    631 #define GL_TEXTURE11													0x84CB
    632 #define GL_TEXTURE12													0x84CC
    633 #define GL_TEXTURE13													0x84CD
    634 #define GL_TEXTURE14													0x84CE
    635 #define GL_TEXTURE15													0x84CF
    636 #define GL_TEXTURE16													0x84D0
    637 #define GL_TEXTURE17													0x84D1
    638 #define GL_TEXTURE18													0x84D2
    639 #define GL_TEXTURE19													0x84D3
    640 #define GL_TEXTURE20													0x84D4
    641 #define GL_TEXTURE21													0x84D5
    642 #define GL_TEXTURE22													0x84D6
    643 #define GL_TEXTURE23													0x84D7
    644 #define GL_TEXTURE24													0x84D8
    645 #define GL_TEXTURE25													0x84D9
    646 #define GL_TEXTURE26													0x84DA
    647 #define GL_TEXTURE27													0x84DB
    648 #define GL_TEXTURE28													0x84DC
    649 #define GL_TEXTURE29													0x84DD
    650 #define GL_TEXTURE30													0x84DE
    651 #define GL_TEXTURE31													0x84DF
    652 #define GL_ACTIVE_TEXTURE												0x84E0
    653 #define GL_MAX_RENDERBUFFER_SIZE										0x84E8
    654 #define GL_COMPRESSED_RGB												0x84ED
    655 #define GL_COMPRESSED_RGBA												0x84EE
    656 #define GL_TEXTURE_COMPRESSION_HINT										0x84EF
    657 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER				0x84F0
    658 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER			0x84F1
    659 #define GL_TEXTURE_RECTANGLE											0x84F5
    660 #define GL_TEXTURE_BINDING_RECTANGLE									0x84F6
    661 #define GL_PROXY_TEXTURE_RECTANGLE										0x84F7
    662 #define GL_MAX_RECTANGLE_TEXTURE_SIZE									0x84F8
    663 #define GL_DEPTH_STENCIL												0x84F9
    664 #define GL_UNSIGNED_INT_24_8											0x84FA
    665 #define GL_MAX_TEXTURE_LOD_BIAS											0x84FD
    666 #define GL_TEXTURE_LOD_BIAS												0x8501
    667 #define GL_INCR_WRAP													0x8507
    668 #define GL_DECR_WRAP													0x8508
    669 #define GL_TEXTURE_CUBE_MAP												0x8513
    670 #define GL_TEXTURE_BINDING_CUBE_MAP										0x8514
    671 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X									0x8515
    672 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X									0x8516
    673 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y									0x8517
    674 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y									0x8518
    675 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z									0x8519
    676 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z									0x851A
    677 #define GL_PROXY_TEXTURE_CUBE_MAP										0x851B
    678 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE									0x851C
    679 #define GL_SRC1_ALPHA													0x8589
    680 #define GL_VERTEX_ARRAY_BINDING											0x85B5
    681 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED									0x8622
    682 #define GL_VERTEX_ATTRIB_ARRAY_SIZE										0x8623
    683 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE									0x8624
    684 #define GL_VERTEX_ATTRIB_ARRAY_TYPE										0x8625
    685 #define GL_CURRENT_VERTEX_ATTRIB										0x8626
    686 #define GL_VERTEX_PROGRAM_POINT_SIZE									0x8642
    687 #define GL_PROGRAM_POINT_SIZE											0x8642
    688 #define GL_VERTEX_ATTRIB_ARRAY_POINTER									0x8645
    689 #define GL_DEPTH_CLAMP													0x864F
    690 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE								0x86A0
    691 #define GL_TEXTURE_COMPRESSED											0x86A1
    692 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS								0x86A2
    693 #define GL_COMPRESSED_TEXTURE_FORMATS									0x86A3
    694 #define GL_PROGRAM_BINARY_LENGTH										0x8741
    695 #define GL_MIRROR_CLAMP_TO_EDGE											0x8743
    696 #define GL_VERTEX_ATTRIB_ARRAY_LONG										0x874E
    697 #define GL_BUFFER_SIZE													0x8764
    698 #define GL_BUFFER_USAGE													0x8765
    699 #define GL_NUM_PROGRAM_BINARY_FORMATS									0x87FE
    700 #define GL_PROGRAM_BINARY_FORMATS										0x87FF
    701 #define GL_STENCIL_BACK_FUNC											0x8800
    702 #define GL_STENCIL_BACK_FAIL											0x8801
    703 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL									0x8802
    704 #define GL_STENCIL_BACK_PASS_DEPTH_PASS									0x8803
    705 #define GL_RGBA32F														0x8814
    706 #define GL_RGB32F														0x8815
    707 #define GL_RGBA16F														0x881A
    708 #define GL_RGB16F														0x881B
    709 #define GL_MAX_DRAW_BUFFERS												0x8824
    710 #define GL_DRAW_BUFFER0													0x8825
    711 #define GL_DRAW_BUFFER1													0x8826
    712 #define GL_DRAW_BUFFER2													0x8827
    713 #define GL_DRAW_BUFFER3													0x8828
    714 #define GL_DRAW_BUFFER4													0x8829
    715 #define GL_DRAW_BUFFER5													0x882A
    716 #define GL_DRAW_BUFFER6													0x882B
    717 #define GL_DRAW_BUFFER7													0x882C
    718 #define GL_DRAW_BUFFER8													0x882D
    719 #define GL_DRAW_BUFFER9													0x882E
    720 #define GL_DRAW_BUFFER10												0x882F
    721 #define GL_DRAW_BUFFER11												0x8830
    722 #define GL_DRAW_BUFFER12												0x8831
    723 #define GL_DRAW_BUFFER13												0x8832
    724 #define GL_DRAW_BUFFER14												0x8833
    725 #define GL_DRAW_BUFFER15												0x8834
    726 #define GL_BLEND_EQUATION_ALPHA											0x883D
    727 #define GL_TEXTURE_DEPTH_SIZE											0x884A
    728 #define GL_TEXTURE_COMPARE_MODE											0x884C
    729 #define GL_TEXTURE_COMPARE_FUNC											0x884D
    730 #define GL_COMPARE_REF_TO_TEXTURE										0x884E
    731 #define GL_TEXTURE_CUBE_MAP_SEAMLESS									0x884F
    732 #define GL_QUERY_COUNTER_BITS											0x8864
    733 #define GL_CURRENT_QUERY												0x8865
    734 #define GL_QUERY_RESULT													0x8866
    735 #define GL_QUERY_RESULT_AVAILABLE										0x8867
    736 #define GL_MAX_VERTEX_ATTRIBS											0x8869
    737 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED								0x886A
    738 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS							0x886C
    739 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT						0x886C
    740 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS							0x886D
    741 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT						0x886D
    742 #define GL_MAX_TEXTURE_IMAGE_UNITS										0x8872
    743 #define GL_GEOMETRY_SHADER_INVOCATIONS									0x887F
    744 #define GL_GEOMETRY_SHADER_INVOCATIONS_EXT								0x887F
    745 #define GL_ARRAY_BUFFER													0x8892
    746 #define GL_ELEMENT_ARRAY_BUFFER											0x8893
    747 #define GL_ARRAY_BUFFER_BINDING											0x8894
    748 #define GL_ELEMENT_ARRAY_BUFFER_BINDING									0x8895
    749 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING							0x889F
    750 #define GL_READ_ONLY													0x88B8
    751 #define GL_WRITE_ONLY													0x88B9
    752 #define GL_READ_WRITE													0x88BA
    753 #define GL_BUFFER_ACCESS												0x88BB
    754 #define GL_BUFFER_MAPPED												0x88BC
    755 #define GL_BUFFER_MAP_POINTER											0x88BD
    756 #define GL_TIME_ELAPSED													0x88BF
    757 #define GL_STREAM_DRAW													0x88E0
    758 #define GL_STREAM_READ													0x88E1
    759 #define GL_STREAM_COPY													0x88E2
    760 #define GL_STATIC_DRAW													0x88E4
    761 #define GL_STATIC_READ													0x88E5
    762 #define GL_STATIC_COPY													0x88E6
    763 #define GL_DYNAMIC_DRAW													0x88E8
    764 #define GL_DYNAMIC_READ													0x88E9
    765 #define GL_DYNAMIC_COPY													0x88EA
    766 #define GL_PIXEL_PACK_BUFFER											0x88EB
    767 #define GL_PIXEL_UNPACK_BUFFER											0x88EC
    768 #define GL_PIXEL_PACK_BUFFER_BINDING									0x88ED
    769 #define GL_PIXEL_UNPACK_BUFFER_BINDING									0x88EF
    770 #define GL_DEPTH24_STENCIL8												0x88F0
    771 #define GL_TEXTURE_STENCIL_SIZE											0x88F1
    772 #define GL_SRC1_COLOR													0x88F9
    773 #define GL_ONE_MINUS_SRC1_COLOR											0x88FA
    774 #define GL_ONE_MINUS_SRC1_ALPHA											0x88FB
    775 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS									0x88FC
    776 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER									0x88FD
    777 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR									0x88FE
    778 #define GL_MAX_ARRAY_TEXTURE_LAYERS										0x88FF
    779 #define GL_MIN_PROGRAM_TEXEL_OFFSET										0x8904
    780 #define GL_MAX_PROGRAM_TEXEL_OFFSET										0x8905
    781 #define GL_SAMPLES_PASSED												0x8914
    782 #define GL_GEOMETRY_VERTICES_OUT										0x8916
    783 #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT								0x8916
    784 #define GL_GEOMETRY_INPUT_TYPE											0x8917
    785 #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT								0x8917
    786 #define GL_GEOMETRY_OUTPUT_TYPE											0x8918
    787 #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT								0x8918
    788 #define GL_SAMPLER_BINDING												0x8919
    789 #define GL_CLAMP_READ_COLOR												0x891C
    790 #define GL_FIXED_ONLY													0x891D
    791 #define GL_UNIFORM_BUFFER												0x8A11
    792 #define GL_UNIFORM_BUFFER_BINDING										0x8A28
    793 #define GL_UNIFORM_BUFFER_START											0x8A29
    794 #define GL_UNIFORM_BUFFER_SIZE											0x8A2A
    795 #define GL_MAX_VERTEX_UNIFORM_BLOCKS									0x8A2B
    796 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS									0x8A2C
    797 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT								0x8A2C
    798 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS									0x8A2D
    799 #define GL_MAX_COMBINED_UNIFORM_BLOCKS									0x8A2E
    800 #define GL_MAX_UNIFORM_BUFFER_BINDINGS									0x8A2F
    801 #define GL_MAX_UNIFORM_BLOCK_SIZE										0x8A30
    802 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS						0x8A31
    803 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS						0x8A32
    804 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT					0x8A32
    805 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS						0x8A33
    806 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT								0x8A34
    807 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH							0x8A35
    808 #define GL_ACTIVE_UNIFORM_BLOCKS										0x8A36
    809 #define GL_UNIFORM_TYPE													0x8A37
    810 #define GL_UNIFORM_SIZE													0x8A38
    811 #define GL_UNIFORM_NAME_LENGTH											0x8A39
    812 #define GL_UNIFORM_BLOCK_INDEX											0x8A3A
    813 #define GL_UNIFORM_OFFSET												0x8A3B
    814 #define GL_UNIFORM_ARRAY_STRIDE											0x8A3C
    815 #define GL_UNIFORM_MATRIX_STRIDE										0x8A3D
    816 #define GL_UNIFORM_IS_ROW_MAJOR											0x8A3E
    817 #define GL_UNIFORM_BLOCK_BINDING										0x8A3F
    818 #define GL_UNIFORM_BLOCK_DATA_SIZE										0x8A40
    819 #define GL_UNIFORM_BLOCK_NAME_LENGTH									0x8A41
    820 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS								0x8A42
    821 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES							0x8A43
    822 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER					0x8A44
    823 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER					0x8A45
    824 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER					0x8A46
    825 #define GL_TEXTURE_SRGB_DECODE_EXT										0x8A48
    826 #define GL_DECODE_EXT													0x8A49
    827 #define GL_SKIP_DECODE_EXT												0x8A4A
    828 #define GL_FRAGMENT_SHADER												0x8B30
    829 #define GL_VERTEX_SHADER												0x8B31
    830 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS								0x8B49
    831 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS								0x8B4A
    832 #define GL_MAX_VARYING_FLOATS											0x8B4B
    833 #define GL_MAX_VARYING_COMPONENTS										0x8B4B
    834 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS								0x8B4C
    835 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS								0x8B4D
    836 #define GL_SHADER_TYPE													0x8B4F
    837 #define GL_FLOAT_VEC2													0x8B50
    838 #define GL_FLOAT_VEC3													0x8B51
    839 #define GL_FLOAT_VEC4													0x8B52
    840 #define GL_INT_VEC2														0x8B53
    841 #define GL_INT_VEC3														0x8B54
    842 #define GL_INT_VEC4														0x8B55
    843 #define GL_BOOL															0x8B56
    844 #define GL_BOOL_VEC2													0x8B57
    845 #define GL_BOOL_VEC3													0x8B58
    846 #define GL_BOOL_VEC4													0x8B59
    847 #define GL_FLOAT_MAT2													0x8B5A
    848 #define GL_FLOAT_MAT3													0x8B5B
    849 #define GL_FLOAT_MAT4													0x8B5C
    850 #define GL_SAMPLER_1D													0x8B5D
    851 #define GL_SAMPLER_2D													0x8B5E
    852 #define GL_SAMPLER_3D													0x8B5F
    853 #define GL_SAMPLER_CUBE													0x8B60
    854 #define GL_SAMPLER_1D_SHADOW											0x8B61
    855 #define GL_SAMPLER_2D_SHADOW											0x8B62
    856 #define GL_SAMPLER_2D_RECT												0x8B63
    857 #define GL_SAMPLER_2D_RECT_SHADOW										0x8B64
    858 #define GL_FLOAT_MAT2x3													0x8B65
    859 #define GL_FLOAT_MAT2x4													0x8B66
    860 #define GL_FLOAT_MAT3x2													0x8B67
    861 #define GL_FLOAT_MAT3x4													0x8B68
    862 #define GL_FLOAT_MAT4x2													0x8B69
    863 #define GL_FLOAT_MAT4x3													0x8B6A
    864 #define GL_DELETE_STATUS												0x8B80
    865 #define GL_COMPILE_STATUS												0x8B81
    866 #define GL_LINK_STATUS													0x8B82
    867 #define GL_VALIDATE_STATUS												0x8B83
    868 #define GL_INFO_LOG_LENGTH												0x8B84
    869 #define GL_ATTACHED_SHADERS												0x8B85
    870 #define GL_ACTIVE_UNIFORMS												0x8B86
    871 #define GL_ACTIVE_UNIFORM_MAX_LENGTH									0x8B87
    872 #define GL_SHADER_SOURCE_LENGTH											0x8B88
    873 #define GL_ACTIVE_ATTRIBUTES											0x8B89
    874 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH									0x8B8A
    875 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT								0x8B8B
    876 #define GL_SHADING_LANGUAGE_VERSION										0x8B8C
    877 #define GL_CURRENT_PROGRAM												0x8B8D
    878 #define GL_IMPLEMENTATION_COLOR_READ_TYPE								0x8B9A
    879 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT								0x8B9B
    880 #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG								0x8C00
    881 #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG								0x8C01
    882 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG								0x8C02
    883 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG								0x8C03
    884 #define GL_TEXTURE_RED_TYPE												0x8C10
    885 #define GL_TEXTURE_GREEN_TYPE											0x8C11
    886 #define GL_TEXTURE_BLUE_TYPE											0x8C12
    887 #define GL_TEXTURE_ALPHA_TYPE											0x8C13
    888 #define GL_TEXTURE_DEPTH_TYPE											0x8C16
    889 #define GL_UNSIGNED_NORMALIZED											0x8C17
    890 #define GL_TEXTURE_1D_ARRAY												0x8C18
    891 #define GL_PROXY_TEXTURE_1D_ARRAY										0x8C19
    892 #define GL_TEXTURE_2D_ARRAY												0x8C1A
    893 #define GL_PROXY_TEXTURE_2D_ARRAY										0x8C1B
    894 #define GL_TEXTURE_BINDING_1D_ARRAY										0x8C1C
    895 #define GL_TEXTURE_BINDING_2D_ARRAY										0x8C1D
    896 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS								0x8C29
    897 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT							0x8C29
    898 #define GL_TEXTURE_BUFFER												0x8C2A
    899 #define GL_TEXTURE_BUFFER_EXT											0x8C2A
    900 #define GL_TEXTURE_BUFFER_BINDING										0x8C2A
    901 #define GL_TEXTURE_BUFFER_BINDING_EXT									0x8C2A
    902 #define GL_MAX_TEXTURE_BUFFER_SIZE										0x8C2B
    903 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT									0x8C2B
    904 #define GL_TEXTURE_BINDING_BUFFER										0x8C2C
    905 #define GL_TEXTURE_BINDING_BUFFER_EXT									0x8C2C
    906 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING							0x8C2D
    907 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT						0x8C2D
    908 #define GL_ANY_SAMPLES_PASSED											0x8C2F
    909 #define GL_SAMPLE_SHADING												0x8C36
    910 #define GL_SAMPLE_SHADING_OES											0x8C36
    911 #define GL_MIN_SAMPLE_SHADING_VALUE										0x8C37
    912 #define GL_MIN_SAMPLE_SHADING_VALUE_OES									0x8C37
    913 #define GL_R11F_G11F_B10F												0x8C3A
    914 #define GL_UNSIGNED_INT_10F_11F_11F_REV									0x8C3B
    915 #define GL_RGB9_E5														0x8C3D
    916 #define GL_UNSIGNED_INT_5_9_9_9_REV										0x8C3E
    917 #define GL_TEXTURE_SHARED_SIZE											0x8C3F
    918 #define GL_SRGB															0x8C40
    919 #define GL_SRGB8														0x8C41
    920 #define GL_SRGB_ALPHA													0x8C42
    921 #define GL_SRGB8_ALPHA8													0x8C43
    922 #define GL_COMPRESSED_SRGB												0x8C48
    923 #define GL_COMPRESSED_SRGB_ALPHA										0x8C49
    924 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH						0x8C76
    925 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE								0x8C7F
    926 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS					0x8C80
    927 #define GL_TRANSFORM_FEEDBACK_VARYINGS									0x8C83
    928 #define GL_TRANSFORM_FEEDBACK_BUFFER_START								0x8C84
    929 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE								0x8C85
    930 #define GL_PRIMITIVES_GENERATED											0x8C87
    931 #define GL_PRIMITIVES_GENERATED_EXT										0x8C87
    932 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN						0x8C88
    933 #define GL_RASTERIZER_DISCARD											0x8C89
    934 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS				0x8C8A
    935 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS						0x8C8B
    936 #define GL_INTERLEAVED_ATTRIBS											0x8C8C
    937 #define GL_SEPARATE_ATTRIBS												0x8C8D
    938 #define GL_TRANSFORM_FEEDBACK_BUFFER									0x8C8E
    939 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING							0x8C8F
    940 #define GL_POINT_SPRITE_COORD_ORIGIN									0x8CA0
    941 #define GL_LOWER_LEFT													0x8CA1
    942 #define GL_UPPER_LEFT													0x8CA2
    943 #define GL_STENCIL_BACK_REF												0x8CA3
    944 #define GL_STENCIL_BACK_VALUE_MASK										0x8CA4
    945 #define GL_STENCIL_BACK_WRITEMASK										0x8CA5
    946 #define GL_DRAW_FRAMEBUFFER_BINDING										0x8CA6
    947 #define GL_FRAMEBUFFER_BINDING											0x8CA6
    948 #define GL_RENDERBUFFER_BINDING											0x8CA7
    949 #define GL_READ_FRAMEBUFFER												0x8CA8
    950 #define GL_DRAW_FRAMEBUFFER												0x8CA9
    951 #define GL_READ_FRAMEBUFFER_BINDING										0x8CAA
    952 #define GL_RENDERBUFFER_SAMPLES											0x8CAB
    953 #define GL_DEPTH_COMPONENT32F											0x8CAC
    954 #define GL_DEPTH32F_STENCIL8											0x8CAD
    955 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE							0x8CD0
    956 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME							0x8CD1
    957 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL							0x8CD2
    958 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE					0x8CD3
    959 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER							0x8CD4
    960 #define GL_FRAMEBUFFER_COMPLETE											0x8CD5
    961 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT							0x8CD6
    962 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT					0x8CD7
    963 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS							0x8CD9
    964 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER							0x8CDB
    965 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER							0x8CDC
    966 #define GL_FRAMEBUFFER_UNSUPPORTED										0x8CDD
    967 #define GL_MAX_COLOR_ATTACHMENTS										0x8CDF
    968 #define GL_COLOR_ATTACHMENT0											0x8CE0
    969 #define GL_COLOR_ATTACHMENT1											0x8CE1
    970 #define GL_COLOR_ATTACHMENT2											0x8CE2
    971 #define GL_COLOR_ATTACHMENT3											0x8CE3
    972 #define GL_COLOR_ATTACHMENT4											0x8CE4
    973 #define GL_COLOR_ATTACHMENT5											0x8CE5
    974 #define GL_COLOR_ATTACHMENT6											0x8CE6
    975 #define GL_COLOR_ATTACHMENT7											0x8CE7
    976 #define GL_COLOR_ATTACHMENT8											0x8CE8
    977 #define GL_COLOR_ATTACHMENT9											0x8CE9
    978 #define GL_COLOR_ATTACHMENT10											0x8CEA
    979 #define GL_COLOR_ATTACHMENT11											0x8CEB
    980 #define GL_COLOR_ATTACHMENT12											0x8CEC
    981 #define GL_COLOR_ATTACHMENT13											0x8CED
    982 #define GL_COLOR_ATTACHMENT14											0x8CEE
    983 #define GL_COLOR_ATTACHMENT15											0x8CEF
    984 #define GL_COLOR_ATTACHMENT16											0x8CF0
    985 #define GL_COLOR_ATTACHMENT17											0x8CF1
    986 #define GL_COLOR_ATTACHMENT18											0x8CF2
    987 #define GL_COLOR_ATTACHMENT19											0x8CF3
    988 #define GL_COLOR_ATTACHMENT20											0x8CF4
    989 #define GL_COLOR_ATTACHMENT21											0x8CF5
    990 #define GL_COLOR_ATTACHMENT22											0x8CF6
    991 #define GL_COLOR_ATTACHMENT23											0x8CF7
    992 #define GL_COLOR_ATTACHMENT24											0x8CF8
    993 #define GL_COLOR_ATTACHMENT25											0x8CF9
    994 #define GL_COLOR_ATTACHMENT26											0x8CFA
    995 #define GL_COLOR_ATTACHMENT27											0x8CFB
    996 #define GL_COLOR_ATTACHMENT28											0x8CFC
    997 #define GL_COLOR_ATTACHMENT29											0x8CFD
    998 #define GL_COLOR_ATTACHMENT30											0x8CFE
    999 #define GL_COLOR_ATTACHMENT31											0x8CFF
   1000 #define GL_DEPTH_ATTACHMENT												0x8D00
   1001 #define GL_STENCIL_ATTACHMENT											0x8D20
   1002 #define GL_FRAMEBUFFER													0x8D40
   1003 #define GL_RENDERBUFFER													0x8D41
   1004 #define GL_RENDERBUFFER_WIDTH											0x8D42
   1005 #define GL_RENDERBUFFER_HEIGHT											0x8D43
   1006 #define GL_RENDERBUFFER_INTERNAL_FORMAT									0x8D44
   1007 #define GL_STENCIL_INDEX1												0x8D46
   1008 #define GL_STENCIL_INDEX4												0x8D47
   1009 #define GL_STENCIL_INDEX8												0x8D48
   1010 #define GL_STENCIL_INDEX16												0x8D49
   1011 #define GL_RENDERBUFFER_RED_SIZE										0x8D50
   1012 #define GL_RENDERBUFFER_GREEN_SIZE										0x8D51
   1013 #define GL_RENDERBUFFER_BLUE_SIZE										0x8D52
   1014 #define GL_RENDERBUFFER_ALPHA_SIZE										0x8D53
   1015 #define GL_RENDERBUFFER_DEPTH_SIZE										0x8D54
   1016 #define GL_RENDERBUFFER_STENCIL_SIZE									0x8D55
   1017 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE							0x8D56
   1018 #define GL_MAX_SAMPLES													0x8D57
   1019 #define GL_HALF_FLOAT_OES												0x8D61
   1020 #define GL_RGB565														0x8D62
   1021 #define GL_ETC1_RGB8_OES												0x8D64
   1022 #define GL_PRIMITIVE_RESTART_FIXED_INDEX								0x8D69
   1023 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE								0x8D6A
   1024 #define GL_MAX_ELEMENT_INDEX											0x8D6B
   1025 #define GL_RGBA32UI														0x8D70
   1026 #define GL_RGB32UI														0x8D71
   1027 #define GL_RGBA16UI														0x8D76
   1028 #define GL_RGB16UI														0x8D77
   1029 #define GL_RGBA8UI														0x8D7C
   1030 #define GL_RGB8UI														0x8D7D
   1031 #define GL_RGBA32I														0x8D82
   1032 #define GL_RGB32I														0x8D83
   1033 #define GL_RGBA16I														0x8D88
   1034 #define GL_RGB16I														0x8D89
   1035 #define GL_RGBA8I														0x8D8E
   1036 #define GL_RGB8I														0x8D8F
   1037 #define GL_RED_INTEGER													0x8D94
   1038 #define GL_GREEN_INTEGER												0x8D95
   1039 #define GL_BLUE_INTEGER													0x8D96
   1040 #define GL_RGB_INTEGER													0x8D98
   1041 #define GL_RGBA_INTEGER													0x8D99
   1042 #define GL_BGR_INTEGER													0x8D9A
   1043 #define GL_BGRA_INTEGER													0x8D9B
   1044 #define GL_INT_2_10_10_10_REV											0x8D9F
   1045 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED								0x8DA7
   1046 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT							0x8DA7
   1047 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS							0x8DA8
   1048 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT						0x8DA8
   1049 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV								0x8DAD
   1050 #define GL_FRAMEBUFFER_SRGB												0x8DB9
   1051 #define GL_COMPRESSED_RED_RGTC1											0x8DBB
   1052 #define GL_COMPRESSED_SIGNED_RED_RGTC1									0x8DBC
   1053 #define GL_COMPRESSED_RG_RGTC2											0x8DBD
   1054 #define GL_COMPRESSED_SIGNED_RG_RGTC2									0x8DBE
   1055 #define GL_SAMPLER_1D_ARRAY												0x8DC0
   1056 #define GL_SAMPLER_2D_ARRAY												0x8DC1
   1057 #define GL_SAMPLER_BUFFER												0x8DC2
   1058 #define GL_SAMPLER_BUFFER_EXT											0x8DC2
   1059 #define GL_SAMPLER_1D_ARRAY_SHADOW										0x8DC3
   1060 #define GL_SAMPLER_2D_ARRAY_SHADOW										0x8DC4
   1061 #define GL_SAMPLER_CUBE_SHADOW											0x8DC5
   1062 #define GL_UNSIGNED_INT_VEC2											0x8DC6
   1063 #define GL_UNSIGNED_INT_VEC3											0x8DC7
   1064 #define GL_UNSIGNED_INT_VEC4											0x8DC8
   1065 #define GL_INT_SAMPLER_1D												0x8DC9
   1066 #define GL_INT_SAMPLER_2D												0x8DCA
   1067 #define GL_INT_SAMPLER_3D												0x8DCB
   1068 #define GL_INT_SAMPLER_CUBE												0x8DCC
   1069 #define GL_INT_SAMPLER_2D_RECT											0x8DCD
   1070 #define GL_INT_SAMPLER_1D_ARRAY											0x8DCE
   1071 #define GL_INT_SAMPLER_2D_ARRAY											0x8DCF
   1072 #define GL_INT_SAMPLER_BUFFER											0x8DD0
   1073 #define GL_INT_SAMPLER_BUFFER_EXT										0x8DD0
   1074 #define GL_UNSIGNED_INT_SAMPLER_1D										0x8DD1
   1075 #define GL_UNSIGNED_INT_SAMPLER_2D										0x8DD2
   1076 #define GL_UNSIGNED_INT_SAMPLER_3D										0x8DD3
   1077 #define GL_UNSIGNED_INT_SAMPLER_CUBE									0x8DD4
   1078 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT									0x8DD5
   1079 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY								0x8DD6
   1080 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY								0x8DD7
   1081 #define GL_UNSIGNED_INT_SAMPLER_BUFFER									0x8DD8
   1082 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT								0x8DD8
   1083 #define GL_GEOMETRY_SHADER												0x8DD9
   1084 #define GL_GEOMETRY_SHADER_EXT											0x8DD9
   1085 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS								0x8DDF
   1086 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT							0x8DDF
   1087 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES									0x8DE0
   1088 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT								0x8DE0
   1089 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS							0x8DE1
   1090 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT						0x8DE1
   1091 #define GL_ACTIVE_SUBROUTINES											0x8DE5
   1092 #define GL_ACTIVE_SUBROUTINE_UNIFORMS									0x8DE6
   1093 #define GL_MAX_SUBROUTINES												0x8DE7
   1094 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS								0x8DE8
   1095 #define GL_LOW_FLOAT													0x8DF0
   1096 #define GL_MEDIUM_FLOAT													0x8DF1
   1097 #define GL_HIGH_FLOAT													0x8DF2
   1098 #define GL_LOW_INT														0x8DF3
   1099 #define GL_MEDIUM_INT													0x8DF4
   1100 #define GL_HIGH_INT														0x8DF5
   1101 #define GL_SHADER_BINARY_FORMATS										0x8DF8
   1102 #define GL_NUM_SHADER_BINARY_FORMATS									0x8DF9
   1103 #define GL_SHADER_COMPILER												0x8DFA
   1104 #define GL_MAX_VERTEX_UNIFORM_VECTORS									0x8DFB
   1105 #define GL_MAX_VARYING_VECTORS											0x8DFC
   1106 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS									0x8DFD
   1107 #define GL_QUERY_WAIT													0x8E13
   1108 #define GL_QUERY_NO_WAIT												0x8E14
   1109 #define GL_QUERY_BY_REGION_WAIT											0x8E15
   1110 #define GL_QUERY_BY_REGION_NO_WAIT										0x8E16
   1111 #define GL_QUERY_WAIT_INVERTED											0x8E17
   1112 #define GL_QUERY_NO_WAIT_INVERTED										0x8E18
   1113 #define GL_QUERY_BY_REGION_WAIT_INVERTED								0x8E19
   1114 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED								0x8E1A
   1115 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS					0x8E1E
   1116 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT				0x8E1E
   1117 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS				0x8E1F
   1118 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT			0x8E1F
   1119 #define GL_TRANSFORM_FEEDBACK											0x8E22
   1120 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED								0x8E23
   1121 #define GL_TRANSFORM_FEEDBACK_PAUSED									0x8E23
   1122 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE								0x8E24
   1123 #define GL_TRANSFORM_FEEDBACK_ACTIVE									0x8E24
   1124 #define GL_TRANSFORM_FEEDBACK_BINDING									0x8E25
   1125 #define GL_TIMESTAMP													0x8E28
   1126 #define GL_TEXTURE_SWIZZLE_R											0x8E42
   1127 #define GL_TEXTURE_SWIZZLE_G											0x8E43
   1128 #define GL_TEXTURE_SWIZZLE_B											0x8E44
   1129 #define GL_TEXTURE_SWIZZLE_A											0x8E45
   1130 #define GL_TEXTURE_SWIZZLE_RGBA											0x8E46
   1131 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS							0x8E47
   1132 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH									0x8E48
   1133 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH							0x8E49
   1134 #define GL_NUM_COMPATIBLE_SUBROUTINES									0x8E4A
   1135 #define GL_COMPATIBLE_SUBROUTINES										0x8E4B
   1136 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION						0x8E4C
   1137 #define GL_FIRST_VERTEX_CONVENTION										0x8E4D
   1138 #define GL_FIRST_VERTEX_CONVENTION_EXT									0x8E4D
   1139 #define GL_LAST_VERTEX_CONVENTION										0x8E4E
   1140 #define GL_LAST_VERTEX_CONVENTION_EXT									0x8E4E
   1141 #define GL_PROVOKING_VERTEX												0x8E4F
   1142 #define GL_SAMPLE_POSITION												0x8E50
   1143 #define GL_SAMPLE_MASK													0x8E51
   1144 #define GL_SAMPLE_MASK_VALUE											0x8E52
   1145 #define GL_MAX_SAMPLE_MASK_WORDS										0x8E59
   1146 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS								0x8E5A
   1147 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT							0x8E5A
   1148 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET							0x8E5B
   1149 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET							0x8E5C
   1150 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS							0x8E5D
   1151 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET							0x8E5E
   1152 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET							0x8E5F
   1153 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS								0x8E70
   1154 #define GL_MAX_VERTEX_STREAMS											0x8E71
   1155 #define GL_PATCH_VERTICES												0x8E72
   1156 #define GL_PATCH_VERTICES_EXT											0x8E72
   1157 #define GL_PATCH_DEFAULT_INNER_LEVEL									0x8E73
   1158 #define GL_PATCH_DEFAULT_OUTER_LEVEL									0x8E74
   1159 #define GL_TESS_CONTROL_OUTPUT_VERTICES									0x8E75
   1160 #define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT								0x8E75
   1161 #define GL_TESS_GEN_MODE												0x8E76
   1162 #define GL_TESS_GEN_MODE_EXT											0x8E76
   1163 #define GL_TESS_GEN_SPACING												0x8E77
   1164 #define GL_TESS_GEN_SPACING_EXT											0x8E77
   1165 #define GL_TESS_GEN_VERTEX_ORDER										0x8E78
   1166 #define GL_TESS_GEN_VERTEX_ORDER_EXT									0x8E78
   1167 #define GL_TESS_GEN_POINT_MODE											0x8E79
   1168 #define GL_TESS_GEN_POINT_MODE_EXT										0x8E79
   1169 #define GL_ISOLINES														0x8E7A
   1170 #define GL_ISOLINES_EXT													0x8E7A
   1171 #define GL_FRACTIONAL_ODD												0x8E7B
   1172 #define GL_FRACTIONAL_ODD_EXT											0x8E7B
   1173 #define GL_FRACTIONAL_EVEN												0x8E7C
   1174 #define GL_FRACTIONAL_EVEN_EXT											0x8E7C
   1175 #define GL_MAX_PATCH_VERTICES											0x8E7D
   1176 #define GL_MAX_PATCH_VERTICES_EXT										0x8E7D
   1177 #define GL_MAX_TESS_GEN_LEVEL											0x8E7E
   1178 #define GL_MAX_TESS_GEN_LEVEL_EXT										0x8E7E
   1179 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS							0x8E7F
   1180 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT						0x8E7F
   1181 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS						0x8E80
   1182 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT					0x8E80
   1183 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS							0x8E81
   1184 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT						0x8E81
   1185 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS						0x8E82
   1186 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT					0x8E82
   1187 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS							0x8E83
   1188 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT						0x8E83
   1189 #define GL_MAX_TESS_PATCH_COMPONENTS									0x8E84
   1190 #define GL_MAX_TESS_PATCH_COMPONENTS_EXT								0x8E84
   1191 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS						0x8E85
   1192 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT					0x8E85
   1193 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS						0x8E86
   1194 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT					0x8E86
   1195 #define GL_TESS_EVALUATION_SHADER										0x8E87
   1196 #define GL_TESS_EVALUATION_SHADER_EXT									0x8E87
   1197 #define GL_TESS_CONTROL_SHADER											0x8E88
   1198 #define GL_TESS_CONTROL_SHADER_EXT										0x8E88
   1199 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS								0x8E89
   1200 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT							0x8E89
   1201 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS							0x8E8A
   1202 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT						0x8E8A
   1203 #define GL_COMPRESSED_RGBA_BPTC_UNORM									0x8E8C
   1204 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM								0x8E8D
   1205 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT								0x8E8E
   1206 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT							0x8E8F
   1207 #define GL_COPY_READ_BUFFER												0x8F36
   1208 #define GL_COPY_READ_BUFFER_BINDING										0x8F36
   1209 #define GL_COPY_WRITE_BUFFER											0x8F37
   1210 #define GL_COPY_WRITE_BUFFER_BINDING									0x8F37
   1211 #define GL_MAX_IMAGE_UNITS												0x8F38
   1212 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS				0x8F39
   1213 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES							0x8F39
   1214 #define GL_IMAGE_BINDING_NAME											0x8F3A
   1215 #define GL_IMAGE_BINDING_LEVEL											0x8F3B
   1216 #define GL_IMAGE_BINDING_LAYERED										0x8F3C
   1217 #define GL_IMAGE_BINDING_LAYER											0x8F3D
   1218 #define GL_IMAGE_BINDING_ACCESS											0x8F3E
   1219 #define GL_DRAW_INDIRECT_BUFFER											0x8F3F
   1220 #define GL_DRAW_INDIRECT_BUFFER_BINDING									0x8F43
   1221 #define GL_DOUBLE_MAT2													0x8F46
   1222 #define GL_DOUBLE_MAT3													0x8F47
   1223 #define GL_DOUBLE_MAT4													0x8F48
   1224 #define GL_DOUBLE_MAT2x3												0x8F49
   1225 #define GL_DOUBLE_MAT2x4												0x8F4A
   1226 #define GL_DOUBLE_MAT3x2												0x8F4B
   1227 #define GL_DOUBLE_MAT3x4												0x8F4C
   1228 #define GL_DOUBLE_MAT4x2												0x8F4D
   1229 #define GL_DOUBLE_MAT4x3												0x8F4E
   1230 #define GL_VERTEX_BINDING_BUFFER										0x8F4F
   1231 #define GL_RED_SNORM													0x8F90
   1232 #define GL_RG_SNORM														0x8F91
   1233 #define GL_RGB_SNORM													0x8F92
   1234 #define GL_RGBA_SNORM													0x8F93
   1235 #define GL_R8_SNORM														0x8F94
   1236 #define GL_RG8_SNORM													0x8F95
   1237 #define GL_RGB8_SNORM													0x8F96
   1238 #define GL_RGBA8_SNORM													0x8F97
   1239 #define GL_R16_SNORM													0x8F98
   1240 #define GL_RG16_SNORM													0x8F99
   1241 #define GL_RGB16_SNORM													0x8F9A
   1242 #define GL_RGBA16_SNORM													0x8F9B
   1243 #define GL_SIGNED_NORMALIZED											0x8F9C
   1244 #define GL_PRIMITIVE_RESTART											0x8F9D
   1245 #define GL_PRIMITIVE_RESTART_INDEX										0x8F9E
   1246 #define GL_SR8_EXT														0x8FBD
   1247 #define GL_SRG8_EXT														0x8FBE
   1248 #define GL_DOUBLE_VEC2													0x8FFC
   1249 #define GL_DOUBLE_VEC3													0x8FFD
   1250 #define GL_DOUBLE_VEC4													0x8FFE
   1251 #define GL_TEXTURE_CUBE_MAP_ARRAY										0x9009
   1252 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY								0x900A
   1253 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY									0x900B
   1254 #define GL_SAMPLER_CUBE_MAP_ARRAY										0x900C
   1255 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW								0x900D
   1256 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY									0x900E
   1257 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY							0x900F
   1258 #define GL_ALPHA_SNORM													0x9010
   1259 #define GL_LUMINANCE_SNORM												0x9011
   1260 #define GL_LUMINANCE_ALPHA_SNORM										0x9012
   1261 #define GL_INTENSITY_SNORM												0x9013
   1262 #define GL_ALPHA8_SNORM													0x9014
   1263 #define GL_LUMINANCE8_SNORM												0x9015
   1264 #define GL_LUMINANCE8_ALPHA8_SNORM										0x9016
   1265 #define GL_INTENSITY8_SNORM												0x9017
   1266 #define GL_ALPHA16_SNORM												0x9018
   1267 #define GL_LUMINANCE16_SNORM											0x9019
   1268 #define GL_LUMINANCE16_ALPHA16_SNORM									0x901A
   1269 #define GL_INTENSITY16_SNORM											0x901B
   1270 #define GL_IMAGE_1D														0x904C
   1271 #define GL_IMAGE_2D														0x904D
   1272 #define GL_IMAGE_3D														0x904E
   1273 #define GL_IMAGE_2D_RECT												0x904F
   1274 #define GL_IMAGE_CUBE													0x9050
   1275 #define GL_IMAGE_BUFFER													0x9051
   1276 #define GL_IMAGE_BUFFER_EXT												0x9051
   1277 #define GL_IMAGE_1D_ARRAY												0x9052
   1278 #define GL_IMAGE_2D_ARRAY												0x9053
   1279 #define GL_IMAGE_CUBE_MAP_ARRAY											0x9054
   1280 #define GL_IMAGE_2D_MULTISAMPLE											0x9055
   1281 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY									0x9056
   1282 #define GL_INT_IMAGE_1D													0x9057
   1283 #define GL_INT_IMAGE_2D													0x9058
   1284 #define GL_INT_IMAGE_3D													0x9059
   1285 #define GL_INT_IMAGE_2D_RECT											0x905A
   1286 #define GL_INT_IMAGE_CUBE												0x905B
   1287 #define GL_INT_IMAGE_BUFFER												0x905C
   1288 #define GL_INT_IMAGE_BUFFER_EXT											0x905C
   1289 #define GL_INT_IMAGE_1D_ARRAY											0x905D
   1290 #define GL_INT_IMAGE_2D_ARRAY											0x905E
   1291 #define GL_INT_IMAGE_CUBE_MAP_ARRAY										0x905F
   1292 #define GL_INT_IMAGE_2D_MULTISAMPLE										0x9060
   1293 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY								0x9061
   1294 #define GL_UNSIGNED_INT_IMAGE_1D										0x9062
   1295 #define GL_UNSIGNED_INT_IMAGE_2D										0x9063
   1296 #define GL_UNSIGNED_INT_IMAGE_3D										0x9064
   1297 #define GL_UNSIGNED_INT_IMAGE_2D_RECT									0x9065
   1298 #define GL_UNSIGNED_INT_IMAGE_CUBE										0x9066
   1299 #define GL_UNSIGNED_INT_IMAGE_BUFFER									0x9067
   1300 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT								0x9067
   1301 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY									0x9068
   1302 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY									0x9069
   1303 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY							0x906A
   1304 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE							0x906B
   1305 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY						0x906C
   1306 #define GL_MAX_IMAGE_SAMPLES											0x906D
   1307 #define GL_IMAGE_BINDING_FORMAT											0x906E
   1308 #define GL_RGB10_A2UI													0x906F
   1309 #define GL_MIN_MAP_BUFFER_ALIGNMENT										0x90BC
   1310 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE								0x90C7
   1311 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE							0x90C8
   1312 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS							0x90C9
   1313 #define GL_MAX_VERTEX_IMAGE_UNIFORMS									0x90CA
   1314 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS								0x90CB
   1315 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT							0x90CB
   1316 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS							0x90CC
   1317 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT						0x90CC
   1318 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS									0x90CD
   1319 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT								0x90CD
   1320 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS									0x90CE
   1321 #define GL_MAX_COMBINED_IMAGE_UNIFORMS									0x90CF
   1322 #define GL_SHADER_STORAGE_BUFFER										0x90D2
   1323 #define GL_SHADER_STORAGE_BUFFER_BINDING								0x90D3
   1324 #define GL_SHADER_STORAGE_BUFFER_START									0x90D4
   1325 #define GL_SHADER_STORAGE_BUFFER_SIZE									0x90D5
   1326 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS								0x90D6
   1327 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS							0x90D7
   1328 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT						0x90D7
   1329 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS						0x90D8
   1330 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT					0x90D8
   1331 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS					0x90D9
   1332 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT				0x90D9
   1333 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS							0x90DA
   1334 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS							0x90DB
   1335 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS							0x90DC
   1336 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS							0x90DD
   1337 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE								0x90DE
   1338 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT						0x90DF
   1339 #define GL_DEPTH_STENCIL_TEXTURE_MODE									0x90EA
   1340 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS							0x90EB
   1341 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER					0x90EC
   1342 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER			0x90ED
   1343 #define GL_DISPATCH_INDIRECT_BUFFER										0x90EE
   1344 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING								0x90EF
   1345 #define GL_CONTEXT_ROBUST_ACCESS_EXT									0x90F3
   1346 #define GL_CONTEXT_ROBUST_ACCESS_KHR									0x90F3
   1347 #define GL_TEXTURE_2D_MULTISAMPLE										0x9100
   1348 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE									0x9101
   1349 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY									0x9102
   1350 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES								0x9102
   1351 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY							0x9103
   1352 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE								0x9104
   1353 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY							0x9105
   1354 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES						0x9105
   1355 #define GL_TEXTURE_SAMPLES												0x9106
   1356 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS								0x9107
   1357 #define GL_SAMPLER_2D_MULTISAMPLE										0x9108
   1358 #define GL_INT_SAMPLER_2D_MULTISAMPLE									0x9109
   1359 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE							0x910A
   1360 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY									0x910B
   1361 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES								0x910B
   1362 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY								0x910C
   1363 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES							0x910C
   1364 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY					0x910D
   1365 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES				0x910D
   1366 #define GL_MAX_COLOR_TEXTURE_SAMPLES									0x910E
   1367 #define GL_MAX_DEPTH_TEXTURE_SAMPLES									0x910F
   1368 #define GL_MAX_INTEGER_SAMPLES											0x9110
   1369 #define GL_MAX_SERVER_WAIT_TIMEOUT										0x9111
   1370 #define GL_OBJECT_TYPE													0x9112
   1371 #define GL_SYNC_CONDITION												0x9113
   1372 #define GL_SYNC_STATUS													0x9114
   1373 #define GL_SYNC_FLAGS													0x9115
   1374 #define GL_SYNC_FENCE													0x9116
   1375 #define GL_SYNC_GPU_COMMANDS_COMPLETE									0x9117
   1376 #define GL_UNSIGNALED													0x9118
   1377 #define GL_SIGNALED														0x9119
   1378 #define GL_ALREADY_SIGNALED												0x911A
   1379 #define GL_TIMEOUT_EXPIRED												0x911B
   1380 #define GL_CONDITION_SATISFIED											0x911C
   1381 #define GL_WAIT_FAILED													0x911D
   1382 #define GL_BUFFER_ACCESS_FLAGS											0x911F
   1383 #define GL_BUFFER_MAP_LENGTH											0x9120
   1384 #define GL_BUFFER_MAP_OFFSET											0x9121
   1385 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS									0x9122
   1386 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS								0x9123
   1387 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT							0x9123
   1388 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS								0x9124
   1389 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT							0x9124
   1390 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS								0x9125
   1391 #define GL_CONTEXT_PROFILE_MASK											0x9126
   1392 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH								0x9127
   1393 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT								0x9128
   1394 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH								0x9129
   1395 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE									0x912A
   1396 #define GL_PACK_COMPRESSED_BLOCK_WIDTH									0x912B
   1397 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT									0x912C
   1398 #define GL_PACK_COMPRESSED_BLOCK_DEPTH									0x912D
   1399 #define GL_PACK_COMPRESSED_BLOCK_SIZE									0x912E
   1400 #define GL_TEXTURE_IMMUTABLE_FORMAT										0x912F
   1401 #define GL_MAX_DEBUG_MESSAGE_LENGTH										0x9143
   1402 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR									0x9143
   1403 #define GL_MAX_DEBUG_LOGGED_MESSAGES									0x9144
   1404 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR								0x9144
   1405 #define GL_DEBUG_LOGGED_MESSAGES										0x9145
   1406 #define GL_DEBUG_LOGGED_MESSAGES_KHR									0x9145
   1407 #define GL_DEBUG_SEVERITY_HIGH											0x9146
   1408 #define GL_DEBUG_SEVERITY_HIGH_KHR										0x9146
   1409 #define GL_DEBUG_SEVERITY_MEDIUM										0x9147
   1410 #define GL_DEBUG_SEVERITY_MEDIUM_KHR									0x9147
   1411 #define GL_DEBUG_SEVERITY_LOW											0x9148
   1412 #define GL_DEBUG_SEVERITY_LOW_KHR										0x9148
   1413 #define GL_QUERY_BUFFER													0x9192
   1414 #define GL_QUERY_BUFFER_BINDING											0x9193
   1415 #define GL_QUERY_RESULT_NO_WAIT											0x9194
   1416 #define GL_TEXTURE_BUFFER_OFFSET										0x919D
   1417 #define GL_TEXTURE_BUFFER_OFFSET_EXT									0x919D
   1418 #define GL_TEXTURE_BUFFER_SIZE											0x919E
   1419 #define GL_TEXTURE_BUFFER_SIZE_EXT										0x919E
   1420 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT								0x919F
   1421 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT							0x919F
   1422 #define GL_COMPUTE_SHADER												0x91B9
   1423 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS									0x91BB
   1424 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS								0x91BC
   1425 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS									0x91BD
   1426 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT									0x91BE
   1427 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE									0x91BF
   1428 #define GL_COMPRESSED_R11_EAC											0x9270
   1429 #define GL_COMPRESSED_SIGNED_R11_EAC									0x9271
   1430 #define GL_COMPRESSED_RG11_EAC											0x9272
   1431 #define GL_COMPRESSED_SIGNED_RG11_EAC									0x9273
   1432 #define GL_COMPRESSED_RGB8_ETC2											0x9274
   1433 #define GL_COMPRESSED_SRGB8_ETC2										0x9275
   1434 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2						0x9276
   1435 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2					0x9277
   1436 #define GL_COMPRESSED_RGBA8_ETC2_EAC									0x9278
   1437 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC								0x9279
   1438 #define GL_BLEND_ADVANCED_COHERENT_KHR									0x9285
   1439 #define GL_MULTIPLY														0x9294
   1440 #define GL_MULTIPLY_KHR													0x9294
   1441 #define GL_SCREEN														0x9295
   1442 #define GL_SCREEN_KHR													0x9295
   1443 #define GL_OVERLAY														0x9296
   1444 #define GL_OVERLAY_KHR													0x9296
   1445 #define GL_DARKEN														0x9297
   1446 #define GL_DARKEN_KHR													0x9297
   1447 #define GL_LIGHTEN														0x9298
   1448 #define GL_LIGHTEN_KHR													0x9298
   1449 #define GL_COLORDODGE													0x9299
   1450 #define GL_COLORDODGE_KHR												0x9299
   1451 #define GL_COLORBURN													0x929A
   1452 #define GL_COLORBURN_KHR												0x929A
   1453 #define GL_HARDLIGHT													0x929B
   1454 #define GL_HARDLIGHT_KHR												0x929B
   1455 #define GL_SOFTLIGHT													0x929C
   1456 #define GL_SOFTLIGHT_KHR												0x929C
   1457 #define GL_DIFFERENCE													0x929E
   1458 #define GL_DIFFERENCE_KHR												0x929E
   1459 #define GL_EXCLUSION													0x92A0
   1460 #define GL_EXCLUSION_KHR												0x92A0
   1461 #define GL_HSL_HUE														0x92AD
   1462 #define GL_HSL_HUE_KHR													0x92AD
   1463 #define GL_HSL_SATURATION												0x92AE
   1464 #define GL_HSL_SATURATION_KHR											0x92AE
   1465 #define GL_HSL_COLOR													0x92AF
   1466 #define GL_HSL_COLOR_KHR												0x92AF
   1467 #define GL_HSL_LUMINOSITY												0x92B0
   1468 #define GL_HSL_LUMINOSITY_KHR											0x92B0
   1469 #define GL_PRIMITIVE_BOUNDING_BOX										0x92BE
   1470 #define GL_PRIMITIVE_BOUNDING_BOX_EXT									0x92BE
   1471 #define GL_ATOMIC_COUNTER_BUFFER										0x92C0
   1472 #define GL_ATOMIC_COUNTER_BUFFER_BINDING								0x92C1
   1473 #define GL_ATOMIC_COUNTER_BUFFER_START									0x92C2
   1474 #define GL_ATOMIC_COUNTER_BUFFER_SIZE									0x92C3
   1475 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE								0x92C4
   1476 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS					0x92C5
   1477 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES			0x92C6
   1478 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER			0x92C7
   1479 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER		0x92C8
   1480 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER	0x92C9
   1481 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER			0x92CA
   1482 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER			0x92CB
   1483 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS							0x92CC
   1484 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS						0x92CD
   1485 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT					0x92CD
   1486 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS					0x92CE
   1487 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT				0x92CE
   1488 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS							0x92CF
   1489 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT						0x92CF
   1490 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS							0x92D0
   1491 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS							0x92D1
   1492 #define GL_MAX_VERTEX_ATOMIC_COUNTERS									0x92D2
   1493 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS								0x92D3
   1494 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT							0x92D3
   1495 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS							0x92D4
   1496 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT						0x92D4
   1497 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS									0x92D5
   1498 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT								0x92D5
   1499 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS									0x92D6
   1500 #define GL_MAX_COMBINED_ATOMIC_COUNTERS									0x92D7
   1501 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE								0x92D8
   1502 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS								0x92D9
   1503 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX							0x92DA
   1504 #define GL_UNSIGNED_INT_ATOMIC_COUNTER									0x92DB
   1505 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS							0x92DC
   1506 #define GL_DEBUG_OUTPUT													0x92E0
   1507 #define GL_DEBUG_OUTPUT_KHR												0x92E0
   1508 #define GL_UNIFORM														0x92E1
   1509 #define GL_UNIFORM_BLOCK												0x92E2
   1510 #define GL_PROGRAM_INPUT												0x92E3
   1511 #define GL_PROGRAM_OUTPUT												0x92E4
   1512 #define GL_BUFFER_VARIABLE												0x92E5
   1513 #define GL_SHADER_STORAGE_BLOCK											0x92E6
   1514 #define GL_IS_PER_PATCH													0x92E7
   1515 #define GL_IS_PER_PATCH_EXT												0x92E7
   1516 #define GL_VERTEX_SUBROUTINE											0x92E8
   1517 #define GL_TESS_CONTROL_SUBROUTINE										0x92E9
   1518 #define GL_TESS_EVALUATION_SUBROUTINE									0x92EA
   1519 #define GL_GEOMETRY_SUBROUTINE											0x92EB
   1520 #define GL_FRAGMENT_SUBROUTINE											0x92EC
   1521 #define GL_COMPUTE_SUBROUTINE											0x92ED
   1522 #define GL_VERTEX_SUBROUTINE_UNIFORM									0x92EE
   1523 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM								0x92EF
   1524 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM							0x92F0
   1525 #define GL_GEOMETRY_SUBROUTINE_UNIFORM									0x92F1
   1526 #define GL_FRAGMENT_SUBROUTINE_UNIFORM									0x92F2
   1527 #define GL_COMPUTE_SUBROUTINE_UNIFORM									0x92F3
   1528 #define GL_TRANSFORM_FEEDBACK_VARYING									0x92F4
   1529 #define GL_ACTIVE_RESOURCES												0x92F5
   1530 #define GL_MAX_NAME_LENGTH												0x92F6
   1531 #define GL_MAX_NUM_ACTIVE_VARIABLES										0x92F7
   1532 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES								0x92F8
   1533 #define GL_NAME_LENGTH													0x92F9
   1534 #define GL_TYPE															0x92FA
   1535 #define GL_ARRAY_SIZE													0x92FB
   1536 #define GL_OFFSET														0x92FC
   1537 #define GL_BLOCK_INDEX													0x92FD
   1538 #define GL_ARRAY_STRIDE													0x92FE
   1539 #define GL_MATRIX_STRIDE												0x92FF
   1540 #define GL_IS_ROW_MAJOR													0x9300
   1541 #define GL_ATOMIC_COUNTER_BUFFER_INDEX									0x9301
   1542 #define GL_BUFFER_BINDING												0x9302
   1543 #define GL_BUFFER_DATA_SIZE												0x9303
   1544 #define GL_NUM_ACTIVE_VARIABLES											0x9304
   1545 #define GL_ACTIVE_VARIABLES												0x9305
   1546 #define GL_REFERENCED_BY_VERTEX_SHADER									0x9306
   1547 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER							0x9307
   1548 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT						0x9307
   1549 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER							0x9308
   1550 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT						0x9308
   1551 #define GL_REFERENCED_BY_GEOMETRY_SHADER								0x9309
   1552 #define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT							0x9309
   1553 #define GL_REFERENCED_BY_FRAGMENT_SHADER								0x930A
   1554 #define GL_REFERENCED_BY_COMPUTE_SHADER									0x930B
   1555 #define GL_TOP_LEVEL_ARRAY_SIZE											0x930C
   1556 #define GL_TOP_LEVEL_ARRAY_STRIDE										0x930D
   1557 #define GL_LOCATION														0x930E
   1558 #define GL_LOCATION_INDEX												0x930F
   1559 #define GL_FRAMEBUFFER_DEFAULT_WIDTH									0x9310
   1560 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT									0x9311
   1561 #define GL_FRAMEBUFFER_DEFAULT_LAYERS									0x9312
   1562 #define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT								0x9312
   1563 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES									0x9313
   1564 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS					0x9314
   1565 #define GL_MAX_FRAMEBUFFER_WIDTH										0x9315
   1566 #define GL_MAX_FRAMEBUFFER_HEIGHT										0x9316
   1567 #define GL_MAX_FRAMEBUFFER_LAYERS										0x9317
   1568 #define GL_MAX_FRAMEBUFFER_LAYERS_EXT									0x9317
   1569 #define GL_MAX_FRAMEBUFFER_SAMPLES										0x9318
   1570 #define GL_LOCATION_COMPONENT											0x934A
   1571 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX								0x934B
   1572 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE								0x934C
   1573 #define GL_CLIP_ORIGIN													0x935C
   1574 #define GL_CLIP_DEPTH_MODE												0x935D
   1575 #define GL_NEGATIVE_ONE_TO_ONE											0x935E
   1576 #define GL_ZERO_TO_ONE													0x935F
   1577 #define GL_CLEAR_TEXTURE												0x9365
   1578 #define GL_NUM_SAMPLE_COUNTS											0x9380
   1579 #define GL_MULTISAMPLE_LINE_WIDTH_RANGE									0x9381
   1580 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY							0x9382
   1581 #define GL_COMPRESSED_RGBA_ASTC_4x4										0x93B0
   1582 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR									0x93B0
   1583 #define GL_COMPRESSED_RGBA_ASTC_5x4										0x93B1
   1584 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR									0x93B1
   1585 #define GL_COMPRESSED_RGBA_ASTC_5x5										0x93B2
   1586 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR									0x93B2
   1587 #define GL_COMPRESSED_RGBA_ASTC_6x5										0x93B3
   1588 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR									0x93B3
   1589 #define GL_COMPRESSED_RGBA_ASTC_6x6										0x93B4
   1590 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR									0x93B4
   1591 #define GL_COMPRESSED_RGBA_ASTC_8x5										0x93B5
   1592 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR									0x93B5
   1593 #define GL_COMPRESSED_RGBA_ASTC_8x6										0x93B6
   1594 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR									0x93B6
   1595 #define GL_COMPRESSED_RGBA_ASTC_8x8										0x93B7
   1596 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR									0x93B7
   1597 #define GL_COMPRESSED_RGBA_ASTC_10x5									0x93B8
   1598 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR								0x93B8
   1599 #define GL_COMPRESSED_RGBA_ASTC_10x6									0x93B9
   1600 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR								0x93B9
   1601 #define GL_COMPRESSED_RGBA_ASTC_10x8									0x93BA
   1602 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR								0x93BA
   1603 #define GL_COMPRESSED_RGBA_ASTC_10x10									0x93BB
   1604 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR								0x93BB
   1605 #define GL_COMPRESSED_RGBA_ASTC_12x10									0x93BC
   1606 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR								0x93BC
   1607 #define GL_COMPRESSED_RGBA_ASTC_12x12									0x93BD
   1608 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR								0x93BD
   1609 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4								0x93D0
   1610 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR							0x93D0
   1611 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4								0x93D1
   1612 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR							0x93D1
   1613 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5								0x93D2
   1614 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR							0x93D2
   1615 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5								0x93D3
   1616 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR							0x93D3
   1617 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6								0x93D4
   1618 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR							0x93D4
   1619 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5								0x93D5
   1620 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR							0x93D5
   1621 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6								0x93D6
   1622 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR							0x93D6
   1623 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8								0x93D7
   1624 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR							0x93D7
   1625 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5							0x93D8
   1626 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR						0x93D8
   1627 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6							0x93D9
   1628 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR						0x93D9
   1629 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8							0x93DA
   1630 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR						0x93DA
   1631 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10							0x93DB
   1632 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR						0x93DB
   1633 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10							0x93DC
   1634 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR						0x93DC
   1635 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12							0x93DD
   1636 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR						0x93DD
   1637