/external/skia/src/gpu/gl/debug/ |
GrShaderObj.h | 24 void setType(GrGLenum type) { fType = type; } 25 GrGLenum getType() { return fType; } 31 GrGLenum fType; // either GR_GL_VERTEX_SHADER or GR_GL_FRAGMENT_SHADER
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GrTextureUnitObj.h | 28 void setNumber(GrGLenum number) { 31 GrGLenum getNumber() const { return fNumber; } 38 GrGLenum fNumber;
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GrGLCreateDebugInterface.cpp | 26 GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) { 51 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) { 60 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target, 76 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target, 79 GrGLenum usage) { 108 GrGLvoid GR_GL_FUNCTION_TYPE debugGLPixelStorei(GrGLenum pname, 133 GrGLenum format, 134 GrGLenum type, 202 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFramebuffer(GrGLenum target, 218 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, GrGLuint renderBufferID) [all...] |
/external/skia/src/gpu/gl/ |
GrGLNoOpInterface.h | 25 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendEquation(GrGLenum mode); 27 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor, 28 GrGLenum dfactor); 30 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target, 51 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexImage2D(GrGLenum target, 53 GrGLenum internalformat, 60 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexSubImage2D(GrGLenum target, 66 GrGLenum format, 70 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCopyTexSubImage2D(GrGLenum target, 79 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCullFace(GrGLenum mode) [all...] |
GrGLNoOpInterface.cpp | 61 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendEquation(GrGLenum mode) { 64 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor, 65 GrGLenum dfactor) { 68 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target, 95 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexImage2D(GrGLenum target, 97 GrGLenum internalformat, 105 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexSubImage2D(GrGLenum target, 111 GrGLenum format, 116 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCopyTexSubImage2D(GrGLenum target, 126 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCullFace(GrGLenum mode) [all...] |
GrGLTexture.h | 22 GrGLenum fMinFilter; 23 GrGLenum fMagFilter; 24 GrGLenum fWrapS; 25 GrGLenum fWrapT; 26 GrGLenum fSwizzleRGBA[4]; 55 GrGLenum target() const { return fInfo.fTarget; }
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GrGLBufferImpl.h | 38 GrGLBufferImpl(GrGLGpu*, const Desc&, GrGLenum bufferType); 49 GrGLenum bufferType() const { return fBufferType; } 60 GrGLenum fBufferType; // GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER, e.g.
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GrGLCaps.h | 142 GrGLenum* internalFormat, GrGLenum* externalFormat, 143 GrGLenum* externalType) const; 145 bool getCompressedTexImageFormats(GrPixelConfig surfaceConfig, GrGLenum* internalFormat) const; 148 GrGLenum* externalFormat, GrGLenum* externalType) const; 150 bool getRenderbufferFormat(GrPixelConfig config, GrGLenum* internalFormat) const; 318 std::function<void (GrGLenum, GrGLint*)> getIntegerv, 362 ExternalFormatUsage usage, GrGLenum* externalFormat, 363 GrGLenum* externalType) const [all...] |
GrGLTransferBuffer.h | 22 GrGLTransferBuffer(GrGLGpu* gpu, const Desc& desc, GrGLenum type); 26 GrGLenum bufferType() const { return fImpl.bufferType(); }
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GrGLStencilAttachment.h | 17 static const GrGLenum kUnknownInternalFormat = ~0U; 20 GrGLenum fInternalFormat;
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GrGLCreateNullInterface.cpp | 150 GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {} 152 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} 154 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} 165 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {} 167 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, 170 GrGLenum usage) { 192 GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {} 193 GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {} 196 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) { [all...] |
SkNullGLContext.cpp | 148 GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {} 150 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} 152 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} 163 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {} 165 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, 168 GrGLenum usage) { 196 GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {} 197 GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {} 200 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) { [all...] |
SkGLContext.cpp | 23 static const GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; 24 static const GrGLenum GL_WAIT_FAILED = 0x911d; 29 typedef GLsync (GR_GL_FUNCTION_TYPE* GLFenceSyncProc) (GrGLenum, GrGLbitfield); 30 typedef GrGLenum (GR_GL_FUNCTION_TYPE* GLClientWaitSyncProc) (GLsync, GrGLbitfield, GrGLuint64); 160 GrGLint SkGLContext::createTextureRectangle(int width, int height, GrGLenum internalFormat, 161 GrGLenum externalFormat, GrGLenum externalType,
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GrGLTransferBuffer.cpp | 12 GrGLTransferBuffer::GrGLTransferBuffer(GrGLGpu* gpu, const Desc& desc, GrGLenum type)
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GrGLGpu.h | 101 void bindBuffer(GrGLuint id, GrGLenum type); 103 void releaseBuffer(GrGLuint id, GrGLenum type); 106 void* mapBuffer(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, size_t currentSize, 109 void unmapBuffer(GrGLuint id, GrGLenum type, void* mapPtr); 111 void bufferData(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, size_t currentSize, 343 GrGLenum target, 357 GrGLenum target, 374 void bindSurfaceFBOForCopy(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport, 378 void unbindTextureFBOForCopy(GrGLenum fboTarget, GrSurface* surface); 588 static int TextureTargetToCopyProgramIdx(GrGLenum target) [all...] |
GrGLPathRendering.cpp | 26 static const GrGLenum gIndexType2GLType[] = { 37 static const GrGLenum gXformType2GLType[] = { 52 static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) { 117 GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode( 138 GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode( 167 GrGLenum fillMode = 193 GrGLenum genMode, GrGLint components,
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GrGLPath.cpp | 56 inline GrGLenum join_to_gl_join(SkPaint::Join join) { 57 static GrGLenum gSkJoinsToGrGLJoins[] = { 69 inline GrGLenum cap_to_gl_cap(SkPaint::Cap cap) { 70 static GrGLenum gSkCapsToGrGLCaps[] = { 252 GrGLenum join = join_to_gl_join(stroke.getJoin()); 254 GrGLenum cap = cap_to_gl_cap(stroke.getCap());
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GrGLGpu.cpp | 45 static const GrGLenum gXfermodeEquation2Blend[] = { 88 static const GrGLenum gXfermodeCoeff2Blend[] = { [all...] |
GrGLPathRendering.h | 55 GrGLenum genMode, GrGLint components,
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/external/skia/include/gpu/gl/ |
GrGLFunctions.h | 20 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture); 22 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id); 24 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer); 25 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer); 26 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer); 27 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture); 33 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendEquationProc)(GrGLenum mode); 34 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor); 35 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) [all...] |
GrGLTypes.h | 30 typedef unsigned int GrGLenum; 84 typedef void (GR_GL_FUNCTION_TYPE* GRGLDEBUGPROC)(GrGLenum source, 85 GrGLenum type, 87 GrGLenum severity, 110 GrGLenum fTarget;
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SkGLContext.h | 45 GrGLint createTextureRectangle(int width, int height, GrGLenum internalFormat, 46 GrGLenum externalFormat, GrGLenum externalType,
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/external/skia/src/gpu/gl/builders/ |
GrGLShaderStringBuilder.h | 18 GrGLenum type,
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GrGLProgramBuilder.h | 47 GrGLenum type,
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/external/skia/bench/ |
GLBench.h | 38 static GrGLuint CompileShader(const GrGLInterface*, const char* shaderSrc, GrGLenum type);
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