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    Searched refs:GrGLenum (Results 1 - 25 of 37) sorted by null

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  /external/skia/src/gpu/gl/debug/
GrShaderObj.h 24 void setType(GrGLenum type) { fType = type; }
25 GrGLenum getType() { return fType; }
31 GrGLenum fType; // either GR_GL_VERTEX_SHADER or GR_GL_FRAGMENT_SHADER
GrTextureUnitObj.h 28 void setNumber(GrGLenum number) {
31 GrGLenum getNumber() const { return fNumber; }
38 GrGLenum fNumber;
GrGLCreateDebugInterface.cpp 26 GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) {
51 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) {
60 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target,
76 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target,
79 GrGLenum usage) {
108 GrGLvoid GR_GL_FUNCTION_TYPE debugGLPixelStorei(GrGLenum pname,
133 GrGLenum format,
134 GrGLenum type,
202 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFramebuffer(GrGLenum target,
218 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, GrGLuint renderBufferID)
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  /external/skia/src/gpu/gl/
GrGLNoOpInterface.h 25 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendEquation(GrGLenum mode);
27 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor,
28 GrGLenum dfactor);
30 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target,
51 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexImage2D(GrGLenum target,
53 GrGLenum internalformat,
60 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexSubImage2D(GrGLenum target,
66 GrGLenum format,
70 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCopyTexSubImage2D(GrGLenum target,
79 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCullFace(GrGLenum mode)
    [all...]
GrGLNoOpInterface.cpp 61 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendEquation(GrGLenum mode) {
64 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor,
65 GrGLenum dfactor) {
68 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target,
95 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexImage2D(GrGLenum target,
97 GrGLenum internalformat,
105 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexSubImage2D(GrGLenum target,
111 GrGLenum format,
116 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCopyTexSubImage2D(GrGLenum target,
126 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCullFace(GrGLenum mode)
    [all...]
GrGLTexture.h 22 GrGLenum fMinFilter;
23 GrGLenum fMagFilter;
24 GrGLenum fWrapS;
25 GrGLenum fWrapT;
26 GrGLenum fSwizzleRGBA[4];
55 GrGLenum target() const { return fInfo.fTarget; }
GrGLBufferImpl.h 38 GrGLBufferImpl(GrGLGpu*, const Desc&, GrGLenum bufferType);
49 GrGLenum bufferType() const { return fBufferType; }
60 GrGLenum fBufferType; // GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER, e.g.
GrGLCaps.h 142 GrGLenum* internalFormat, GrGLenum* externalFormat,
143 GrGLenum* externalType) const;
145 bool getCompressedTexImageFormats(GrPixelConfig surfaceConfig, GrGLenum* internalFormat) const;
148 GrGLenum* externalFormat, GrGLenum* externalType) const;
150 bool getRenderbufferFormat(GrPixelConfig config, GrGLenum* internalFormat) const;
318 std::function<void (GrGLenum, GrGLint*)> getIntegerv,
362 ExternalFormatUsage usage, GrGLenum* externalFormat,
363 GrGLenum* externalType) const
    [all...]
GrGLTransferBuffer.h 22 GrGLTransferBuffer(GrGLGpu* gpu, const Desc& desc, GrGLenum type);
26 GrGLenum bufferType() const { return fImpl.bufferType(); }
GrGLStencilAttachment.h 17 static const GrGLenum kUnknownInternalFormat = ~0U;
20 GrGLenum fInternalFormat;
GrGLCreateNullInterface.cpp 150 GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {}
152 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
154 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
165 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {}
167 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target,
170 GrGLenum usage) {
192 GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {}
193 GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
196 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {
    [all...]
SkNullGLContext.cpp 148 GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {}
150 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
152 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
163 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {}
165 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target,
168 GrGLenum usage) {
196 GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {}
197 GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
200 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {
    [all...]
SkGLContext.cpp 23 static const GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
24 static const GrGLenum GL_WAIT_FAILED = 0x911d;
29 typedef GLsync (GR_GL_FUNCTION_TYPE* GLFenceSyncProc) (GrGLenum, GrGLbitfield);
30 typedef GrGLenum (GR_GL_FUNCTION_TYPE* GLClientWaitSyncProc) (GLsync, GrGLbitfield, GrGLuint64);
160 GrGLint SkGLContext::createTextureRectangle(int width, int height, GrGLenum internalFormat,
161 GrGLenum externalFormat, GrGLenum externalType,
GrGLTransferBuffer.cpp 12 GrGLTransferBuffer::GrGLTransferBuffer(GrGLGpu* gpu, const Desc& desc, GrGLenum type)
GrGLGpu.h 101 void bindBuffer(GrGLuint id, GrGLenum type);
103 void releaseBuffer(GrGLuint id, GrGLenum type);
106 void* mapBuffer(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, size_t currentSize,
109 void unmapBuffer(GrGLuint id, GrGLenum type, void* mapPtr);
111 void bufferData(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, size_t currentSize,
343 GrGLenum target,
357 GrGLenum target,
374 void bindSurfaceFBOForCopy(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
378 void unbindTextureFBOForCopy(GrGLenum fboTarget, GrSurface* surface);
588 static int TextureTargetToCopyProgramIdx(GrGLenum target)
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GrGLPathRendering.cpp 26 static const GrGLenum gIndexType2GLType[] = {
37 static const GrGLenum gXformType2GLType[] = {
52 static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) {
117 GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode(
138 GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode(
167 GrGLenum fillMode =
193 GrGLenum genMode, GrGLint components,
GrGLPath.cpp 56 inline GrGLenum join_to_gl_join(SkPaint::Join join) {
57 static GrGLenum gSkJoinsToGrGLJoins[] = {
69 inline GrGLenum cap_to_gl_cap(SkPaint::Cap cap) {
70 static GrGLenum gSkCapsToGrGLCaps[] = {
252 GrGLenum join = join_to_gl_join(stroke.getJoin());
254 GrGLenum cap = cap_to_gl_cap(stroke.getCap());
GrGLGpu.cpp 45 static const GrGLenum gXfermodeEquation2Blend[] = {
88 static const GrGLenum gXfermodeCoeff2Blend[] = {
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GrGLPathRendering.h 55 GrGLenum genMode, GrGLint components,
  /external/skia/include/gpu/gl/
GrGLFunctions.h 20 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture);
22 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id);
24 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
25 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
26 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
27 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture);
33 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendEquationProc)(GrGLenum mode);
34 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);
35 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter)
    [all...]
GrGLTypes.h 30 typedef unsigned int GrGLenum;
84 typedef void (GR_GL_FUNCTION_TYPE* GRGLDEBUGPROC)(GrGLenum source,
85 GrGLenum type,
87 GrGLenum severity,
110 GrGLenum fTarget;
SkGLContext.h 45 GrGLint createTextureRectangle(int width, int height, GrGLenum internalFormat,
46 GrGLenum externalFormat, GrGLenum externalType,
  /external/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.h 18 GrGLenum type,
GrGLProgramBuilder.h 47 GrGLenum type,
  /external/skia/bench/
GLBench.h 38 static GrGLuint CompileShader(const GrGLInterface*, const char* shaderSrc, GrGLenum type);

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