1 /////////////////////////////////////////////////////////////////////////// 2 // 3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas 4 // Digital Ltd. LLC 5 // 6 // All rights reserved. 7 // 8 // Redistribution and use in source and binary forms, with or without 9 // modification, are permitted provided that the following conditions are 10 // met: 11 // * Redistributions of source code must retain the above copyright 12 // notice, this list of conditions and the following disclaimer. 13 // * Redistributions in binary form must reproduce the above 14 // copyright notice, this list of conditions and the following disclaimer 15 // in the documentation and/or other materials provided with the 16 // distribution. 17 // * Neither the name of Industrial Light & Magic nor the names of 18 // its contributors may be used to endorse or promote products derived 19 // from this software without specific prior written permission. 20 // 21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 32 // 33 /////////////////////////////////////////////////////////////////////////// 34 35 36 37 #ifndef INCLUDED_IMF_VEC_ATTRIBUTE_H 38 #define INCLUDED_IMF_VEC_ATTRIBUTE_H 39 40 //----------------------------------------------------------------------------- 41 // 42 // class V2iAttribute 43 // class V2fAttribute 44 // class V2dAttribute 45 // class V3iAttribute 46 // class V3fAttribute 47 // class V3dAttribute 48 // 49 //----------------------------------------------------------------------------- 50 51 #include <ImfAttribute.h> 52 #include "ImathVec.h" 53 54 55 namespace Imf { 56 57 58 typedef TypedAttribute<Imath::V2i> V2iAttribute; 59 template <> const char *V2iAttribute::staticTypeName (); 60 template <> void V2iAttribute::writeValueTo (OStream &, int) const; 61 template <> void V2iAttribute::readValueFrom (IStream &, int, int); 62 63 64 typedef TypedAttribute<Imath::V2f> V2fAttribute; 65 template <> const char *V2fAttribute::staticTypeName (); 66 template <> void V2fAttribute::writeValueTo (OStream &, int) const; 67 template <> void V2fAttribute::readValueFrom (IStream &, int, int); 68 69 70 typedef TypedAttribute<Imath::V2d> V2dAttribute; 71 template <> const char *V2dAttribute::staticTypeName (); 72 template <> void V2dAttribute::writeValueTo (OStream &, int) const; 73 template <> void V2dAttribute::readValueFrom (IStream &, int, int); 74 75 76 typedef TypedAttribute<Imath::V3i> V3iAttribute; 77 template <> const char *V3iAttribute::staticTypeName (); 78 template <> void V3iAttribute::writeValueTo (OStream &, int) const; 79 template <> void V3iAttribute::readValueFrom (IStream &, int, int); 80 81 82 typedef TypedAttribute<Imath::V3f> V3fAttribute; 83 template <> const char *V3fAttribute::staticTypeName (); 84 template <> void V3fAttribute::writeValueTo (OStream &, int) const; 85 template <> void V3fAttribute::readValueFrom (IStream &, int, int); 86 87 88 typedef TypedAttribute<Imath::V3d> V3dAttribute; 89 template <> const char *V3dAttribute::staticTypeName (); 90 template <> void V3dAttribute::writeValueTo (OStream &, int) const; 91 template <> void V3dAttribute::readValueFrom (IStream &, int, int); 92 93 94 } // namespace Imf 95 96 // Metrowerks compiler wants the .cpp file inlined, too 97 #ifdef __MWERKS__ 98 #include <ImfVecAttribute.cpp> 99 #endif 100 101 #endif 102