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      1 ///////////////////////////////////////////////////////////////////////////
      2 //
      3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
      4 // Digital Ltd. LLC
      5 //
      6 // All rights reserved.
      7 //
      8 // Redistribution and use in source and binary forms, with or without
      9 // modification, are permitted provided that the following conditions are
     10 // met:
     11 // *       Redistributions of source code must retain the above copyright
     12 // notice, this list of conditions and the following disclaimer.
     13 // *       Redistributions in binary form must reproduce the above
     14 // copyright notice, this list of conditions and the following disclaimer
     15 // in the documentation and/or other materials provided with the
     16 // distribution.
     17 // *       Neither the name of Industrial Light & Magic nor the names of
     18 // its contributors may be used to endorse or promote products derived
     19 // from this software without specific prior written permission.
     20 //
     21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     32 //
     33 ///////////////////////////////////////////////////////////////////////////
     34 
     35 
     36 
     37 #ifndef INCLUDED_IMF_VEC_ATTRIBUTE_H
     38 #define INCLUDED_IMF_VEC_ATTRIBUTE_H
     39 
     40 //-----------------------------------------------------------------------------
     41 //
     42 //	class V2iAttribute
     43 //	class V2fAttribute
     44 //	class V2dAttribute
     45 //	class V3iAttribute
     46 //	class V3fAttribute
     47 //	class V3dAttribute
     48 //
     49 //-----------------------------------------------------------------------------
     50 
     51 #include <ImfAttribute.h>
     52 #include "ImathVec.h"
     53 
     54 
     55 namespace Imf {
     56 
     57 
     58 typedef TypedAttribute<Imath::V2i> V2iAttribute;
     59 template <> const char *V2iAttribute::staticTypeName ();
     60 template <> void V2iAttribute::writeValueTo (OStream &, int) const;
     61 template <> void V2iAttribute::readValueFrom (IStream &, int, int);
     62 
     63 
     64 typedef TypedAttribute<Imath::V2f> V2fAttribute;
     65 template <> const char *V2fAttribute::staticTypeName ();
     66 template <> void V2fAttribute::writeValueTo (OStream &, int) const;
     67 template <> void V2fAttribute::readValueFrom (IStream &, int, int);
     68 
     69 
     70 typedef TypedAttribute<Imath::V2d> V2dAttribute;
     71 template <> const char *V2dAttribute::staticTypeName ();
     72 template <> void V2dAttribute::writeValueTo (OStream &, int) const;
     73 template <> void V2dAttribute::readValueFrom (IStream &, int, int);
     74 
     75 
     76 typedef TypedAttribute<Imath::V3i> V3iAttribute;
     77 template <> const char *V3iAttribute::staticTypeName ();
     78 template <> void V3iAttribute::writeValueTo (OStream &, int) const;
     79 template <> void V3iAttribute::readValueFrom (IStream &, int, int);
     80 
     81 
     82 typedef TypedAttribute<Imath::V3f> V3fAttribute;
     83 template <> const char *V3fAttribute::staticTypeName ();
     84 template <> void V3fAttribute::writeValueTo (OStream &, int) const;
     85 template <> void V3fAttribute::readValueFrom (IStream &, int, int);
     86 
     87 
     88 typedef TypedAttribute<Imath::V3d> V3dAttribute;
     89 template <> const char *V3dAttribute::staticTypeName ();
     90 template <> void V3dAttribute::writeValueTo (OStream &, int) const;
     91 template <> void V3dAttribute::readValueFrom (IStream &, int, int);
     92 
     93 
     94 } // namespace Imf
     95 
     96 // Metrowerks compiler wants the .cpp file inlined, too
     97 #ifdef __MWERKS__
     98 #include <ImfVecAttribute.cpp>
     99 #endif
    100 
    101 #endif
    102