1 #ifndef __NVC0_CONTEXT_H__ 2 #define __NVC0_CONTEXT_H__ 3 4 #include "pipe/p_context.h" 5 #include "pipe/p_defines.h" 6 #include "pipe/p_state.h" 7 8 #include "util/u_memory.h" 9 #include "util/u_math.h" 10 #include "util/u_inlines.h" 11 #include "util/u_dynarray.h" 12 13 #ifdef NVC0_WITH_DRAW_MODULE 14 #include "draw/draw_vertex.h" 15 #endif 16 17 #include "nv50/nv50_debug.h" 18 #include "nvc0_winsys.h" 19 #include "nvc0_stateobj.h" 20 #include "nvc0_screen.h" 21 #include "nvc0_program.h" 22 #include "nvc0_resource.h" 23 24 #include "nv50/nv50_transfer.h" 25 26 #include "nouveau/nouveau_context.h" 27 28 #include "nvc0_3ddefs.xml.h" 29 #include "nvc0_3d.xml.h" 30 #include "nvc0_2d.xml.h" 31 #include "nvc0_m2mf.xml.h" 32 #include "nve4_p2mf.xml.h" 33 34 /* NOTE: must keep NVC0_NEW_...PROG in consecutive bits in this order */ 35 #define NVC0_NEW_BLEND (1 << 0) 36 #define NVC0_NEW_RASTERIZER (1 << 1) 37 #define NVC0_NEW_ZSA (1 << 2) 38 #define NVC0_NEW_VERTPROG (1 << 3) 39 #define NVC0_NEW_TCTLPROG (1 << 4) 40 #define NVC0_NEW_TEVLPROG (1 << 5) 41 #define NVC0_NEW_GMTYPROG (1 << 6) 42 #define NVC0_NEW_FRAGPROG (1 << 7) 43 #define NVC0_NEW_BLEND_COLOUR (1 << 8) 44 #define NVC0_NEW_STENCIL_REF (1 << 9) 45 #define NVC0_NEW_CLIP (1 << 10) 46 #define NVC0_NEW_SAMPLE_MASK (1 << 11) 47 #define NVC0_NEW_FRAMEBUFFER (1 << 12) 48 #define NVC0_NEW_STIPPLE (1 << 13) 49 #define NVC0_NEW_SCISSOR (1 << 14) 50 #define NVC0_NEW_VIEWPORT (1 << 15) 51 #define NVC0_NEW_ARRAYS (1 << 16) 52 #define NVC0_NEW_VERTEX (1 << 17) 53 #define NVC0_NEW_CONSTBUF (1 << 18) 54 #define NVC0_NEW_TEXTURES (1 << 19) 55 #define NVC0_NEW_SAMPLERS (1 << 20) 56 #define NVC0_NEW_TFB_TARGETS (1 << 21) 57 #define NVC0_NEW_IDXBUF (1 << 22) 58 59 #define NVC0_BIND_FB 0 60 #define NVC0_BIND_VTX 1 61 #define NVC0_BIND_VTX_TMP 2 62 #define NVC0_BIND_IDX 3 63 #define NVC0_BIND_TEX(s, i) ( 4 + 32 * (s) + (i)) 64 #define NVC0_BIND_CB(s, i) (164 + 16 * (s) + (i)) 65 #define NVC0_BIND_TFB 244 66 #define NVC0_BIND_SCREEN 245 67 #define NVC0_BIND_TLS 246 68 #define NVC0_BIND_COUNT 247 69 70 #define NVC0_BIND_2D 0 71 #define NVC0_BIND_M2MF 0 72 #define NVC0_BIND_FENCE 1 73 74 struct nvc0_context { 75 struct nouveau_context base; 76 77 struct nouveau_bufctx *bufctx_3d; 78 struct nouveau_bufctx *bufctx; 79 80 struct nvc0_screen *screen; 81 82 void (*m2mf_copy_rect)(struct nvc0_context *, 83 const struct nv50_m2mf_rect *dst, 84 const struct nv50_m2mf_rect *src, 85 uint32_t nblocksx, uint32_t nblocksy); 86 87 uint32_t dirty; 88 89 struct { 90 boolean flushed; 91 boolean rasterizer_discard; 92 boolean early_z_forced; 93 boolean prim_restart; 94 uint32_t instance_elts; /* bitmask of per-instance elements */ 95 uint32_t instance_base; 96 uint32_t constant_vbos; 97 uint32_t constant_elts; 98 int32_t index_bias; 99 uint16_t scissor; 100 uint8_t vbo_mode; /* 0 = normal, 1 = translate, 3 = translate, forced */ 101 uint8_t num_vtxbufs; 102 uint8_t num_vtxelts; 103 uint8_t num_textures[5]; 104 uint8_t num_samplers[5]; 105 uint8_t tls_required; /* bitmask of shader types using l[] */ 106 uint8_t c14_bound; /* whether immediate array constbuf is bound */ 107 uint8_t clip_enable; 108 uint32_t clip_mode; 109 uint32_t uniform_buffer_bound[5]; 110 struct nvc0_transform_feedback_state *tfb; 111 } state; 112 113 struct nvc0_blend_stateobj *blend; 114 struct nvc0_rasterizer_stateobj *rast; 115 struct nvc0_zsa_stateobj *zsa; 116 struct nvc0_vertex_stateobj *vertex; 117 118 struct nvc0_program *vertprog; 119 struct nvc0_program *tctlprog; 120 struct nvc0_program *tevlprog; 121 struct nvc0_program *gmtyprog; 122 struct nvc0_program *fragprog; 123 124 struct nvc0_constbuf constbuf[5][NVC0_MAX_PIPE_CONSTBUFS]; 125 uint16_t constbuf_dirty[5]; 126 127 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; 128 unsigned num_vtxbufs; 129 struct pipe_index_buffer idxbuf; 130 uint32_t constant_vbos; 131 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ 132 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */ 133 uint32_t vb_elt_limit; /* max - min element (count - 1) */ 134 uint32_t instance_off; /* current base vertex for instanced arrays */ 135 uint32_t instance_max; /* last instance for current draw call */ 136 137 struct pipe_sampler_view *textures[5][PIPE_MAX_SAMPLERS]; 138 unsigned num_textures[5]; 139 uint32_t textures_dirty[5]; 140 struct nv50_tsc_entry *samplers[5][PIPE_MAX_SAMPLERS]; 141 unsigned num_samplers[5]; 142 uint16_t samplers_dirty[5]; 143 144 uint32_t tex_handles[5][PIPE_MAX_SAMPLERS]; /* for nve4 */ 145 146 struct pipe_framebuffer_state framebuffer; 147 struct pipe_blend_color blend_colour; 148 struct pipe_stencil_ref stencil_ref; 149 struct pipe_poly_stipple stipple; 150 struct pipe_scissor_state scissor; 151 struct pipe_viewport_state viewport; 152 struct pipe_clip_state clip; 153 154 unsigned sample_mask; 155 156 boolean vbo_push_hint; 157 158 uint8_t tfbbuf_dirty; 159 struct pipe_stream_output_target *tfbbuf[4]; 160 unsigned num_tfbbufs; 161 162 #ifdef NVC0_WITH_DRAW_MODULE 163 struct draw_context *draw; 164 #endif 165 }; 166 167 static INLINE struct nvc0_context * 168 nvc0_context(struct pipe_context *pipe) 169 { 170 return (struct nvc0_context *)pipe; 171 } 172 173 static INLINE unsigned 174 nvc0_shader_stage(unsigned pipe) 175 { 176 switch (pipe) { 177 case PIPE_SHADER_VERTEX: return 0; 178 /* case PIPE_SHADER_TESSELLATION_CONTROL: return 1; */ 179 /* case PIPE_SHADER_TESSELLATION_EVALUATION: return 2; */ 180 case PIPE_SHADER_GEOMETRY: return 3; 181 case PIPE_SHADER_FRAGMENT: return 4; 182 case PIPE_SHADER_COMPUTE: return 5; 183 default: 184 assert(!"invalid PIPE_SHADER type"); 185 return 0; 186 } 187 } 188 189 190 /* nvc0_context.c */ 191 struct pipe_context *nvc0_create(struct pipe_screen *, void *); 192 void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *, 193 boolean on_flush); 194 void nvc0_default_kick_notify(struct nouveau_pushbuf *); 195 196 /* nvc0_draw.c */ 197 extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *); 198 199 /* nvc0_program.c */ 200 boolean nvc0_program_translate(struct nvc0_program *, uint16_t chipset); 201 boolean nvc0_program_upload_code(struct nvc0_context *, struct nvc0_program *); 202 void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *); 203 void nvc0_program_library_upload(struct nvc0_context *); 204 205 /* nvc0_query.c */ 206 void nvc0_init_query_functions(struct nvc0_context *); 207 void nvc0_query_pushbuf_submit(struct nouveau_pushbuf *, 208 struct pipe_query *, unsigned result_offset); 209 void nvc0_query_fifo_wait(struct nouveau_pushbuf *, struct pipe_query *); 210 void nvc0_so_target_save_offset(struct pipe_context *, 211 struct pipe_stream_output_target *, unsigned i, 212 boolean *serialize); 213 214 #define NVC0_QUERY_TFB_BUFFER_OFFSET (PIPE_QUERY_TYPES + 0) 215 216 /* nvc0_shader_state.c */ 217 void nvc0_vertprog_validate(struct nvc0_context *); 218 void nvc0_tctlprog_validate(struct nvc0_context *); 219 void nvc0_tevlprog_validate(struct nvc0_context *); 220 void nvc0_gmtyprog_validate(struct nvc0_context *); 221 void nvc0_fragprog_validate(struct nvc0_context *); 222 223 void nvc0_tfb_validate(struct nvc0_context *); 224 225 /* nvc0_state.c */ 226 extern void nvc0_init_state_functions(struct nvc0_context *); 227 228 /* nvc0_state_validate.c */ 229 extern boolean nvc0_state_validate(struct nvc0_context *, uint32_t state_mask, 230 unsigned space_words); 231 232 /* nvc0_surface.c */ 233 extern void nvc0_clear(struct pipe_context *, unsigned buffers, 234 const union pipe_color_union *color, 235 double depth, unsigned stencil); 236 extern void nvc0_init_surface_functions(struct nvc0_context *); 237 238 /* nvc0_tex.c */ 239 void nvc0_validate_textures(struct nvc0_context *); 240 void nvc0_validate_samplers(struct nvc0_context *); 241 void nve4_set_tex_handles(struct nvc0_context *); 242 243 struct pipe_sampler_view * 244 nvc0_create_sampler_view(struct pipe_context *, 245 struct pipe_resource *, 246 const struct pipe_sampler_view *); 247 248 /* nvc0_transfer.c */ 249 void 250 nvc0_init_transfer_functions(struct nvc0_context *); 251 252 void 253 nvc0_m2mf_push_linear(struct nouveau_context *nv, 254 struct nouveau_bo *dst, unsigned offset, unsigned domain, 255 unsigned size, const void *data); 256 void 257 nve4_p2mf_push_linear(struct nouveau_context *nv, 258 struct nouveau_bo *dst, unsigned offset, unsigned domain, 259 unsigned size, const void *data); 260 void 261 nvc0_cb_push(struct nouveau_context *, 262 struct nouveau_bo *bo, unsigned domain, 263 unsigned base, unsigned size, 264 unsigned offset, unsigned words, const uint32_t *data); 265 266 /* nvc0_vbo.c */ 267 void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *); 268 269 void * 270 nvc0_vertex_state_create(struct pipe_context *pipe, 271 unsigned num_elements, 272 const struct pipe_vertex_element *elements); 273 void 274 nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso); 275 276 void nvc0_vertex_arrays_validate(struct nvc0_context *); 277 278 void nvc0_idxbuf_validate(struct nvc0_context *); 279 280 /* nvc0_push.c */ 281 void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *); 282 283 #endif 284