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      1 /**********************************************************
      2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 #ifndef SVGA_TGSI_H
     27 #define SVGA_TGSI_H
     28 
     29 #include "pipe/p_state.h"
     30 
     31 #include "svga_hw_reg.h"
     32 
     33 
     34 /**
     35  * We use a 32-bit mask to keep track of the generic indexes.
     36  */
     37 #define MAX_GENERIC_VARYING 32
     38 
     39 
     40 struct svga_fragment_shader;
     41 struct svga_vertex_shader;
     42 struct svga_shader;
     43 struct tgsi_shader_info;
     44 struct tgsi_token;
     45 
     46 
     47 struct svga_vs_compile_key
     48 {
     49    unsigned fs_generic_inputs;
     50    unsigned need_prescale:1;
     51    unsigned allow_psiz:1;
     52 };
     53 
     54 struct svga_fs_compile_key
     55 {
     56    unsigned light_twoside:1;
     57    unsigned front_ccw:1;
     58    unsigned white_fragments:1;
     59    unsigned num_textures:8;
     60    unsigned num_unnormalized_coords:8;
     61    unsigned sprite_origin_lower_left:1;
     62    struct {
     63       unsigned compare_mode:1;
     64       unsigned compare_func:3;
     65       unsigned unnormalized:1;
     66       unsigned width_height_idx:7;
     67       unsigned texture_target:8;
     68       unsigned sprite_texgen:1;
     69       unsigned swizzle_r:3;
     70       unsigned swizzle_g:3;
     71       unsigned swizzle_b:3;
     72       unsigned swizzle_a:3;
     73    } tex[PIPE_MAX_SAMPLERS];
     74 };
     75 
     76 struct svga_compile_key {
     77    struct svga_vs_compile_key vkey;
     78    struct svga_fs_compile_key fkey;
     79    int8_t generic_remap_table[MAX_GENERIC_VARYING];
     80 };
     81 
     82 
     83 /**
     84  * A single TGSI shader may be compiled into different variants of
     85  * SVGA3D shaders depending on the compile key.  Each user shader
     86  * will have a linked list of these results.
     87  */
     88 struct svga_shader_result
     89 {
     90    const struct svga_shader *shader;
     91 
     92    /* Parameters used to generate this compilation result:
     93     */
     94    struct svga_compile_key key;
     95 
     96    /* Compiled shader tokens:
     97     */
     98    const unsigned *tokens;
     99    unsigned nr_tokens;
    100 
    101    /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
    102     * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
    103     */
    104    unsigned id;
    105 
    106    /* Next compilation result:
    107     */
    108    struct svga_shader_result *next;
    109 };
    110 
    111 
    112 /* TGSI doesn't provide use with VS input semantics (they're actually
    113  * pretty meaningless), so we just generate some plausible ones here.
    114  * This is called both from within the TGSI translator and when
    115  * building vdecls to ensure they match up.
    116  *
    117  * The real use of this information is matching vertex elements to
    118  * fragment shader inputs in the case where vertex shader is disabled.
    119  */
    120 static INLINE void svga_generate_vdecl_semantics( unsigned idx,
    121                                                   unsigned *usage,
    122                                                   unsigned *usage_index )
    123 {
    124    if (idx == 0) {
    125       *usage = SVGA3D_DECLUSAGE_POSITION;
    126       *usage_index = 0;
    127    }
    128    else {
    129       *usage = SVGA3D_DECLUSAGE_TEXCOORD;
    130       *usage_index = idx - 1;
    131    }
    132 }
    133 
    134 
    135 
    136 static INLINE unsigned svga_vs_key_size( const struct svga_vs_compile_key *key )
    137 {
    138    return sizeof *key;
    139 }
    140 
    141 static INLINE unsigned svga_fs_key_size( const struct svga_fs_compile_key *key )
    142 {
    143    return (const char *)&key->tex[key->num_textures] - (const char *)key;
    144 }
    145 
    146 struct svga_shader_result *
    147 svga_translate_fragment_program( const struct svga_fragment_shader *fs,
    148                                  const struct svga_fs_compile_key *fkey );
    149 
    150 struct svga_shader_result *
    151 svga_translate_vertex_program( const struct svga_vertex_shader *fs,
    152                                const struct svga_vs_compile_key *vkey );
    153 
    154 
    155 void svga_destroy_shader_result( struct svga_shader_result *result );
    156 
    157 unsigned
    158 svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
    159 
    160 unsigned
    161 svga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
    162 
    163 void
    164 svga_remap_generics(unsigned generics_mask,
    165                     int8_t remap_table[MAX_GENERIC_VARYING]);
    166 
    167 int
    168 svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
    169                          int generic_index);
    170 
    171 #endif
    172