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    Searched refs:UniformBlockCase (Results 1 - 13 of 13) sorted by null

  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 43 using gls::UniformBlockCase;
47 void createRandomCaseGroup (tcu::TestCaseGroup* parentGroup, Context& context, const char* groupName, const char* description, UniformBlockCase::BufferMode bufferMode, deUint32 features, int numCases, deUint32 baseSeed)
59 class BlockBasicTypeCase : public UniformBlockCase
63 : UniformBlockCase(context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_310_ES, BUFFERMODE_PER_BLOCK)
86 class Block2LevelStructArrayCase : public UniformBlockCase
90 : UniformBlockCase (context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_310_ES, bufferMode)
187 UniformBlockCase::BufferMode mode;
190 { "per_block_buffer", UniformBlockCase::BUFFERMODE_PER_BLOCK },
191 { "single_buffer", UniformBlockCase::BUFFERMODE_SINGLE }
275 if (bufferModes[modeNdx].mode == UniformBlockCase::BUFFERMODE_SINGLE && isArray == 0
    [all...]
  /external/deqp/modules/gles3/functional/
es3fUniformBlockTests.cpp 41 using gls::UniformBlockCase;
45 static void createRandomCaseGroup (tcu::TestCaseGroup* parentGroup, Context& context, const char* groupName, const char* description, UniformBlockCase::BufferMode bufferMode, deUint32 features, int numCases, deUint32 baseSeed)
57 class BlockBasicTypeCase : public UniformBlockCase
61 : UniformBlockCase(context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_300_ES, BUFFERMODE_PER_BLOCK)
84 class BlockSingleStructCase : public UniformBlockCase
88 : UniformBlockCase (context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_300_ES, bufferMode)
117 class BlockSingleStructArrayCase : public UniformBlockCase
121 : UniformBlockCase (context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_300_ES, bufferMode)
152 class BlockSingleNestedStructCase : public UniformBlockCase
156 : UniformBlockCase (context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_300_ES (…)
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockTests.cpp 42 class BlockBasicTypeCase : public UniformBlockCase
46 : UniformBlockCase(testCtx, name, description, BUFFERMODE_PER_BLOCK)
69 class BlockSingleStructCase : public UniformBlockCase
73 : UniformBlockCase (testCtx, name, description, bufferMode)
94 class BlockSingleStructArrayCase : public UniformBlockCase
98 : UniformBlockCase (testCtx, name, description, bufferMode)
121 class BlockSingleNestedStructCase : public UniformBlockCase
125 : UniformBlockCase (testCtx, name, description, bufferMode)
153 class BlockSingleNestedStructArrayCase : public UniformBlockCase
157 : UniformBlockCase (testCtx, name, description, bufferMode
    [all...]
vktRandomUniformBlockCase.hpp 59 class RandomUniformBlockCase : public UniformBlockCase
vktUniformBlockCase.hpp 287 class UniformBlockCase : public vkt::TestCase
298 UniformBlockCase (tcu::TestContext& testCtx,
302 ~UniformBlockCase (void);
vktUniformBlockCase.cpp     [all...]
vktRandomUniformBlockCase.cpp 61 : UniformBlockCase (testCtx, name, description, bufferMode)
  /external/deqp/modules/glshared/
glsRandomUniformBlockCase.hpp 65 class RandomUniformBlockCase : public UniformBlockCase
glsUniformBlockCase.hpp 235 class UniformBlockCase : public tcu::TestCase
246 UniformBlockCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode bufferMode);
247 ~UniformBlockCase (void);
glsUniformBlockCase.cpp     [all...]
glsRandomUniformBlockCase.cpp 47 : UniformBlockCase (testCtx, renderCtx, name, description, glslVersion, bufferMode)
  /external/deqp/modules/gles3/scripts/
gen-uniform-blocks.py 74 class UniformBlockCase(ShaderCase):
116 return [UniformBlockCase(name + "_vertex", VERTEX, source, valid),
117 UniformBlockCase(name + "_fragment", FRAGMENT, source, valid)]
  /external/deqp/modules/gles31/scripts/
gen-uniform-blocks.py 74 class UniformBlockCase(ShaderCase):
116 return [UniformBlockCase(name + "_vertex", VERTEX, source, valid),
117 UniformBlockCase(name + "_fragment", FRAGMENT, source, valid)]

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