/external/deqp/modules/gles31/functional/ |
es31fUniformBlockTests.cpp | 43 using gls::UniformBlockCase; 47 void createRandomCaseGroup (tcu::TestCaseGroup* parentGroup, Context& context, const char* groupName, const char* description, UniformBlockCase::BufferMode bufferMode, deUint32 features, int numCases, deUint32 baseSeed) 59 class BlockBasicTypeCase : public UniformBlockCase 63 : UniformBlockCase(context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_310_ES, BUFFERMODE_PER_BLOCK) 86 class Block2LevelStructArrayCase : public UniformBlockCase 90 : UniformBlockCase (context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_310_ES, bufferMode) 187 UniformBlockCase::BufferMode mode; 190 { "per_block_buffer", UniformBlockCase::BUFFERMODE_PER_BLOCK }, 191 { "single_buffer", UniformBlockCase::BUFFERMODE_SINGLE } 275 if (bufferModes[modeNdx].mode == UniformBlockCase::BUFFERMODE_SINGLE && isArray == 0 [all...] |
/external/deqp/modules/gles3/functional/ |
es3fUniformBlockTests.cpp | 41 using gls::UniformBlockCase; 45 static void createRandomCaseGroup (tcu::TestCaseGroup* parentGroup, Context& context, const char* groupName, const char* description, UniformBlockCase::BufferMode bufferMode, deUint32 features, int numCases, deUint32 baseSeed) 57 class BlockBasicTypeCase : public UniformBlockCase 61 : UniformBlockCase(context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_300_ES, BUFFERMODE_PER_BLOCK) 84 class BlockSingleStructCase : public UniformBlockCase 88 : UniformBlockCase (context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_300_ES, bufferMode) 117 class BlockSingleStructArrayCase : public UniformBlockCase 121 : UniformBlockCase (context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_300_ES, bufferMode) 152 class BlockSingleNestedStructCase : public UniformBlockCase 156 : UniformBlockCase (context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_300_ES (…) [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
vktUniformBlockTests.cpp | 42 class BlockBasicTypeCase : public UniformBlockCase 46 : UniformBlockCase(testCtx, name, description, BUFFERMODE_PER_BLOCK) 69 class BlockSingleStructCase : public UniformBlockCase 73 : UniformBlockCase (testCtx, name, description, bufferMode) 94 class BlockSingleStructArrayCase : public UniformBlockCase 98 : UniformBlockCase (testCtx, name, description, bufferMode) 121 class BlockSingleNestedStructCase : public UniformBlockCase 125 : UniformBlockCase (testCtx, name, description, bufferMode) 153 class BlockSingleNestedStructArrayCase : public UniformBlockCase 157 : UniformBlockCase (testCtx, name, description, bufferMode [all...] |
vktRandomUniformBlockCase.hpp | 59 class RandomUniformBlockCase : public UniformBlockCase
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vktUniformBlockCase.hpp | 287 class UniformBlockCase : public vkt::TestCase 298 UniformBlockCase (tcu::TestContext& testCtx, 302 ~UniformBlockCase (void);
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vktUniformBlockCase.cpp | [all...] |
vktRandomUniformBlockCase.cpp | 61 : UniformBlockCase (testCtx, name, description, bufferMode)
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/external/deqp/modules/glshared/ |
glsRandomUniformBlockCase.hpp | 65 class RandomUniformBlockCase : public UniformBlockCase
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glsUniformBlockCase.hpp | 235 class UniformBlockCase : public tcu::TestCase 246 UniformBlockCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode bufferMode); 247 ~UniformBlockCase (void);
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glsUniformBlockCase.cpp | [all...] |
glsRandomUniformBlockCase.cpp | 47 : UniformBlockCase (testCtx, renderCtx, name, description, glslVersion, bufferMode)
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/external/deqp/modules/gles3/scripts/ |
gen-uniform-blocks.py | 74 class UniformBlockCase(ShaderCase): 116 return [UniformBlockCase(name + "_vertex", VERTEX, source, valid), 117 UniformBlockCase(name + "_fragment", FRAGMENT, source, valid)]
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/external/deqp/modules/gles31/scripts/ |
gen-uniform-blocks.py | 74 class UniformBlockCase(ShaderCase): 116 return [UniformBlockCase(name + "_vertex", VERTEX, source, valid), 117 UniformBlockCase(name + "_fragment", FRAGMENT, source, valid)]
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