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    Searched refs:UniformHandle (Results 1 - 25 of 65) sorted by null

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  /external/skia/src/gpu/glsl/
GrGLSLTextureSampler.h 17 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access)
29 UniformHandle fSamplerUniform;
GrGLSLProgramDataManager.h 42 typedef ShaderResourceHandle UniformHandle;
49 virtual void set1f(UniformHandle, float v0) const = 0;
50 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0;
51 virtual void set2f(UniformHandle, float, float) const = 0;
52 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0;
53 virtual void set3f(UniformHandle, float, float, float) const = 0;
54 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0;
55 virtual void set4f(UniformHandle, float, float, float, float) const = 0;
56 virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0;
59 virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0
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GrGLSLUniformHandler.h 20 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
28 UniformHandle addUniform(uint32_t visibility,
36 UniformHandle addUniformArray(uint32_t visibility,
46 virtual const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const = 0;
51 virtual const char* getUniformCStr(UniformHandle u) const = 0;
59 virtual UniformHandle internalAddUniformArray(uint32_t visibility,
GrGLSLPrimitiveProcessor.h 29 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
98 UniformHandle* colorUniform);
102 UniformHandle fHandle;
GrGLSLProgramBuilder.h 31 typedef GrGLSLUniformHandler::UniformHandle UniformHandle;
47 UniformHandle fRTAdjustmentUni;
51 UniformHandle fRTHeightUni;
GrGLSLProgramDataManager.cpp 13 void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
GrGLSLFragmentProcessor.h 32 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
GrGLSLXferProcessor.h 110 GrGLSLProgramDataManager::UniformHandle fDstTopLeftUni;
111 GrGLSLProgramDataManager::UniformHandle fDstScaleUni;
GrGLSLPrimitiveProcessor.cpp 40 UniformHandle* colorUniform) {
  /external/skia/src/gpu/gl/
GrGLProgramDataManager.h 52 void setSampler(UniformHandle, int texUnit) const;
54 void set1f(UniformHandle, float v0) const override;
55 void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
56 void set2f(UniformHandle, float, float) const override;
57 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
58 void set3f(UniformHandle, float, float, float) const override;
59 void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
60 void set4f(UniformHandle, float, float, float, float) const override;
61 void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
64 void setMatrix3f(UniformHandle, const float matrix[]) const override
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GrGLUniformHandler.h 21 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override {
25 const char* getUniformCStr(UniformHandle u) const override {
33 UniformHandle internalAddUniformArray(uint32_t visibility,
GrGLProgram.h 101 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
114 SkTArray<UniformHandle>* passSamplerUniforms);
139 SkTArray<UniformHandle> fSamplerUniforms;
GrGLProgramDataManager.cpp 64 void GrGLProgramDataManager::setSampler(UniformHandle u, int texUnit) const {
81 void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const {
94 void GrGLProgramDataManager::set1fv(UniformHandle u,
113 void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {
126 void GrGLProgramDataManager::set2fv(UniformHandle u,
142 void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
155 void GrGLProgramDataManager::set3fv(UniformHandle u,
171 void GrGLProgramDataManager::set4f(UniformHandle u,
188 void GrGLProgramDataManager::set4fv(UniformHandle u,
204 void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const
    [all...]
GrGLUniformHandler.cpp 17 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray(
52 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
  /external/skia/src/gpu/vk/
GrVkProgramDataManager.h 26 void set1f(UniformHandle, float v0) const override;
27 void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
28 void set2f(UniformHandle, float, float) const override;
29 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
30 void set3f(UniformHandle, float, float, float) const override;
31 void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
32 void set4f(UniformHandle, float, float, float, float) const override;
33 void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
36 void setMatrix3f(UniformHandle, const float matrix[]) const override;
37 void setMatrix4f(UniformHandle, const float matrix[]) const override;
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GrVkUniformHandler.h 39 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override {
43 const char* getUniformCStr(UniformHandle u) const override {
56 UniformHandle internalAddUniformArray(uint32_t visibility,
70 const UniformInfo& getUniformInfo(UniformHandle u) const {
GrVkProgramDataManager.cpp 41 void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const {
58 void GrVkProgramDataManager::set1fv(UniformHandle u,
80 void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {
98 void GrVkProgramDataManager::set2fv(UniformHandle u,
120 void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
138 void GrVkProgramDataManager::set3fv(UniformHandle u,
160 void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2, float v3) const {
178 void GrVkProgramDataManager::set4fv(UniformHandle u,
200 void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
222 void GrVkProgramDataManager::setMatrix3fv(UniformHandle u,
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GrVkProgramBuilder.h 69 SkTArray<UniformHandle> fSamplerUniforms;
GrVkProgram.h 52 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.h 65 typedef GrGLSLUniformHandler::UniformHandle UniformHandle;
66 SkTArray<UniformHandle> fSamplerUniforms;
  /external/skia/src/gpu/effects/
GrConvolutionEffect.cpp 15 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
27 UniformHandle fKernelUni;
28 UniformHandle fImageIncrementUni;
29 UniformHandle fBoundsUni;
GrBicubicEffect.cpp 38 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
40 UniformHandle fCoefficientsUni;
41 UniformHandle fImageIncrementUni;
GrMatrixConvolutionEffect.cpp 23 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
25 UniformHandle fKernelUni;
26 UniformHandle fImageIncrementUni;
27 UniformHandle fKernelOffsetUni;
28 UniformHandle fGainUni;
29 UniformHandle fBiasUni;
  /external/skia/src/effects/gradients/
SkGradientShaderPriv.h 456 GrGLSLProgramDataManager::UniformHandle fFSYUni;
457 GrGLSLProgramDataManager::UniformHandle fColorStartUni;
458 GrGLSLProgramDataManager::UniformHandle fColorMidUni;
459 GrGLSLProgramDataManager::UniformHandle fColorEndUni;
  /external/skia/src/effects/
SkMagnifierImageFilter.cpp 99 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
109 UniformHandle fOffsetVar;
110 UniformHandle fInvZoomVar;
111 UniformHandle fInvInsetVar;
112 UniformHandle fBoundsVar;

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