/external/skia/src/gpu/glsl/ |
GrGLSLTextureSampler.h | 17 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access) 29 UniformHandle fSamplerUniform;
|
GrGLSLProgramDataManager.h | 42 typedef ShaderResourceHandle UniformHandle; 49 virtual void set1f(UniformHandle, float v0) const = 0; 50 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0; 51 virtual void set2f(UniformHandle, float, float) const = 0; 52 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0; 53 virtual void set3f(UniformHandle, float, float, float) const = 0; 54 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0; 55 virtual void set4f(UniformHandle, float, float, float, float) const = 0; 56 virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0; 59 virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0 [all...] |
GrGLSLUniformHandler.h | 20 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 28 UniformHandle addUniform(uint32_t visibility, 36 UniformHandle addUniformArray(uint32_t visibility, 46 virtual const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const = 0; 51 virtual const char* getUniformCStr(UniformHandle u) const = 0; 59 virtual UniformHandle internalAddUniformArray(uint32_t visibility,
|
GrGLSLPrimitiveProcessor.h | 29 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 98 UniformHandle* colorUniform); 102 UniformHandle fHandle;
|
GrGLSLProgramBuilder.h | 31 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; 47 UniformHandle fRTAdjustmentUni; 51 UniformHandle fRTHeightUni;
|
GrGLSLProgramDataManager.cpp | 13 void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
|
GrGLSLFragmentProcessor.h | 32 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
|
GrGLSLXferProcessor.h | 110 GrGLSLProgramDataManager::UniformHandle fDstTopLeftUni; 111 GrGLSLProgramDataManager::UniformHandle fDstScaleUni;
|
GrGLSLPrimitiveProcessor.cpp | 40 UniformHandle* colorUniform) {
|
/external/skia/src/gpu/gl/ |
GrGLProgramDataManager.h | 52 void setSampler(UniformHandle, int texUnit) const; 54 void set1f(UniformHandle, float v0) const override; 55 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 56 void set2f(UniformHandle, float, float) const override; 57 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 58 void set3f(UniformHandle, float, float, float) const override; 59 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; 60 void set4f(UniformHandle, float, float, float, float) const override; 61 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; 64 void setMatrix3f(UniformHandle, const float matrix[]) const override [all...] |
GrGLUniformHandler.h | 21 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { 25 const char* getUniformCStr(UniformHandle u) const override { 33 UniformHandle internalAddUniformArray(uint32_t visibility,
|
GrGLProgram.h | 101 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 114 SkTArray<UniformHandle>* passSamplerUniforms); 139 SkTArray<UniformHandle> fSamplerUniforms;
|
GrGLProgramDataManager.cpp | 64 void GrGLProgramDataManager::setSampler(UniformHandle u, int texUnit) const { 81 void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const { 94 void GrGLProgramDataManager::set1fv(UniformHandle u, 113 void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { 126 void GrGLProgramDataManager::set2fv(UniformHandle u, 142 void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { 155 void GrGLProgramDataManager::set3fv(UniformHandle u, 171 void GrGLProgramDataManager::set4f(UniformHandle u, 188 void GrGLProgramDataManager::set4fv(UniformHandle u, 204 void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const [all...] |
GrGLUniformHandler.cpp | 17 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( 52 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
|
/external/skia/src/gpu/vk/ |
GrVkProgramDataManager.h | 26 void set1f(UniformHandle, float v0) const override;
27 void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
28 void set2f(UniformHandle, float, float) const override;
29 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
30 void set3f(UniformHandle, float, float, float) const override;
31 void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
32 void set4f(UniformHandle, float, float, float, float) const override;
33 void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
36 void setMatrix3f(UniformHandle, const float matrix[]) const override;
37 void setMatrix4f(UniformHandle, const float matrix[]) const override; [all...] |
GrVkUniformHandler.h | 39 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { 43 const char* getUniformCStr(UniformHandle u) const override { 56 UniformHandle internalAddUniformArray(uint32_t visibility, 70 const UniformInfo& getUniformInfo(UniformHandle u) const {
|
GrVkProgramDataManager.cpp | 41 void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const {
58 void GrVkProgramDataManager::set1fv(UniformHandle u,
80 void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {
98 void GrVkProgramDataManager::set2fv(UniformHandle u,
120 void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
138 void GrVkProgramDataManager::set3fv(UniformHandle u,
160 void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2, float v3) const {
178 void GrVkProgramDataManager::set4fv(UniformHandle u,
200 void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
222 void GrVkProgramDataManager::setMatrix3fv(UniformHandle u, [all...] |
GrVkProgramBuilder.h | 69 SkTArray<UniformHandle> fSamplerUniforms;
|
GrVkProgram.h | 52 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
|
/external/skia/src/gpu/gl/builders/ |
GrGLProgramBuilder.h | 65 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; 66 SkTArray<UniformHandle> fSamplerUniforms;
|
/external/skia/src/gpu/effects/ |
GrConvolutionEffect.cpp | 15 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 27 UniformHandle fKernelUni; 28 UniformHandle fImageIncrementUni; 29 UniformHandle fBoundsUni;
|
GrBicubicEffect.cpp | 38 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 40 UniformHandle fCoefficientsUni; 41 UniformHandle fImageIncrementUni;
|
GrMatrixConvolutionEffect.cpp | 23 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 25 UniformHandle fKernelUni; 26 UniformHandle fImageIncrementUni; 27 UniformHandle fKernelOffsetUni; 28 UniformHandle fGainUni; 29 UniformHandle fBiasUni;
|
/external/skia/src/effects/gradients/ |
SkGradientShaderPriv.h | 456 GrGLSLProgramDataManager::UniformHandle fFSYUni; 457 GrGLSLProgramDataManager::UniformHandle fColorStartUni; 458 GrGLSLProgramDataManager::UniformHandle fColorMidUni; 459 GrGLSLProgramDataManager::UniformHandle fColorEndUni;
|
/external/skia/src/effects/ |
SkMagnifierImageFilter.cpp | 99 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 109 UniformHandle fOffsetVar; 110 UniformHandle fInvZoomVar; 111 UniformHandle fInvInsetVar; 112 UniformHandle fBoundsVar;
|