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      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 #include "GrMatrixConvolutionEffect.h"
      8 #include "glsl/GrGLSLFragmentProcessor.h"
      9 #include "glsl/GrGLSLFragmentShaderBuilder.h"
     10 #include "glsl/GrGLSLProgramDataManager.h"
     11 #include "glsl/GrGLSLUniformHandler.h"
     12 
     13 class GrGLMatrixConvolutionEffect : public GrGLSLFragmentProcessor {
     14 public:
     15     void emitCode(EmitArgs&) override;
     16 
     17     static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
     18 
     19 protected:
     20     void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
     21 
     22 private:
     23     typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
     24 
     25     UniformHandle               fKernelUni;
     26     UniformHandle               fImageIncrementUni;
     27     UniformHandle               fKernelOffsetUni;
     28     UniformHandle               fGainUni;
     29     UniformHandle               fBiasUni;
     30     GrTextureDomain::GLDomain   fDomain;
     31 
     32     typedef GrGLSLFragmentProcessor INHERITED;
     33 };
     34 
     35 void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
     36     const GrMatrixConvolutionEffect& mce = args.fFp.cast<GrMatrixConvolutionEffect>();
     37     const GrTextureDomain& domain = mce.domain();
     38 
     39     int kWidth = mce.kernelSize().width();
     40     int kHeight = mce.kernelSize().height();
     41 
     42     GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
     43     fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
     44                                                     kVec2f_GrSLType, kDefault_GrSLPrecision,
     45                                                     "ImageIncrement");
     46     fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
     47                                                  kFloat_GrSLType, kDefault_GrSLPrecision,
     48                                                  "Kernel",
     49                                                  kWidth * kHeight);
     50     fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
     51                                                   kVec2f_GrSLType, kDefault_GrSLPrecision,
     52                                                   "KernelOffset");
     53     fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
     54                                           kFloat_GrSLType, kDefault_GrSLPrecision, "Gain");
     55     fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
     56                                           kFloat_GrSLType, kDefault_GrSLPrecision, "Bias");
     57 
     58     const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);
     59     const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
     60     const char* kernel = uniformHandler->getUniformCStr(fKernelUni);
     61     const char* gain = uniformHandler->getUniformCStr(fGainUni);
     62     const char* bias = uniformHandler->getUniformCStr(fBiasUni);
     63 
     64     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     65     SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
     66     fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);");
     67     fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc);
     68     fragBuilder->codeAppend("vec4 c;");
     69 
     70     for (int y = 0; y < kHeight; y++) {
     71         for (int x = 0; x < kWidth; x++) {
     72             GrGLSLShaderBuilder::ShaderBlock block(fragBuilder);
     73             fragBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWidth, x);
     74             SkString coord;
     75             coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
     76             fDomain.sampleTexture(fragBuilder,
     77                                   uniformHandler,
     78                                   args.fGLSLCaps,
     79                                   domain,
     80                                   "c",
     81                                   coord,
     82                                   args.fSamplers[0]);
     83             if (!mce.convolveAlpha()) {
     84                 fragBuilder->codeAppend("c.rgb /= c.a;");
     85                 fragBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);");
     86             }
     87             fragBuilder->codeAppend("sum += c * k;");
     88         }
     89     }
     90     if (mce.convolveAlpha()) {
     91         fragBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, bias);
     92         fragBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);",
     93                                  args.fOutputColor, args.fOutputColor, args.fOutputColor);
     94     } else {
     95         fDomain.sampleTexture(fragBuilder,
     96                               uniformHandler,
     97                               args.fGLSLCaps,
     98                               domain,
     99                               "c",
    100                               coords2D,
    101                               args.fSamplers[0]);
    102         fragBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor);
    103         fragBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColor, gain, bias);
    104         fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOutputColor);
    105     }
    106 
    107     SkString modulate;
    108     GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
    109     fragBuilder->codeAppend(modulate.c_str());
    110 }
    111 
    112 void GrGLMatrixConvolutionEffect::GenKey(const GrProcessor& processor,
    113                                          const GrGLSLCaps&, GrProcessorKeyBuilder* b) {
    114     const GrMatrixConvolutionEffect& m = processor.cast<GrMatrixConvolutionEffect>();
    115     SkASSERT(m.kernelSize().width() <= 0x7FFF && m.kernelSize().height() <= 0xFFFF);
    116     uint32_t key = m.kernelSize().width() << 16 | m.kernelSize().height();
    117     key |= m.convolveAlpha() ? 1 << 31 : 0;
    118     b->add32(key);
    119     b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain()));
    120 }
    121 
    122 void GrGLMatrixConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman,
    123                                             const GrProcessor& processor) {
    124     const GrMatrixConvolutionEffect& conv = processor.cast<GrMatrixConvolutionEffect>();
    125     GrTexture& texture = *conv.texture(0);
    126 
    127     float imageIncrement[2];
    128     float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
    129     imageIncrement[0] = 1.0f / texture.width();
    130     imageIncrement[1] = ySign / texture.height();
    131     pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
    132     pdman.set2fv(fKernelOffsetUni, 1, conv.kernelOffset());
    133     pdman.set1fv(fKernelUni, conv.kernelSize().width() * conv.kernelSize().height(), conv.kernel());
    134     pdman.set1f(fGainUni, conv.gain());
    135     pdman.set1f(fBiasUni, conv.bias());
    136     fDomain.setData(pdman, conv.domain(), texture.origin());
    137 }
    138 
    139 GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,
    140                                                      const SkIRect& bounds,
    141                                                      const SkISize& kernelSize,
    142                                                      const SkScalar* kernel,
    143                                                      SkScalar gain,
    144                                                      SkScalar bias,
    145                                                      const SkIPoint& kernelOffset,
    146                                                      GrTextureDomain::Mode tileMode,
    147                                                      bool convolveAlpha)
    148   : INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture)),
    149     fKernelSize(kernelSize),
    150     fGain(SkScalarToFloat(gain)),
    151     fBias(SkScalarToFloat(bias) / 255.0f),
    152     fConvolveAlpha(convolveAlpha),
    153     fDomain(GrTextureDomain::MakeTexelDomainForMode(texture, bounds, tileMode), tileMode) {
    154     this->initClassID<GrMatrixConvolutionEffect>();
    155     for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) {
    156         fKernel[i] = SkScalarToFloat(kernel[i]);
    157     }
    158     fKernelOffset[0] = static_cast<float>(kernelOffset.x());
    159     fKernelOffset[1] = static_cast<float>(kernelOffset.y());
    160 }
    161 
    162 void GrMatrixConvolutionEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
    163                                                       GrProcessorKeyBuilder* b) const {
    164     GrGLMatrixConvolutionEffect::GenKey(*this, caps, b);
    165 }
    166 
    167 GrGLSLFragmentProcessor* GrMatrixConvolutionEffect::onCreateGLSLInstance() const  {
    168     return new GrGLMatrixConvolutionEffect;
    169 }
    170 
    171 bool GrMatrixConvolutionEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
    172     const GrMatrixConvolutionEffect& s = sBase.cast<GrMatrixConvolutionEffect>();
    173     return fKernelSize == s.kernelSize() &&
    174            !memcmp(fKernel, s.kernel(),
    175                    fKernelSize.width() * fKernelSize.height() * sizeof(float)) &&
    176            fGain == s.gain() &&
    177            fBias == s.bias() &&
    178            fKernelOffset == s.kernelOffset() &&
    179            fConvolveAlpha == s.convolveAlpha() &&
    180            fDomain == s.domain();
    181 }
    182 
    183 // Static function to create a 2D convolution
    184 GrFragmentProcessor*
    185 GrMatrixConvolutionEffect::CreateGaussian(GrTexture* texture,
    186                                           const SkIRect& bounds,
    187                                           const SkISize& kernelSize,
    188                                           SkScalar gain,
    189                                           SkScalar bias,
    190                                           const SkIPoint& kernelOffset,
    191                                           GrTextureDomain::Mode tileMode,
    192                                           bool convolveAlpha,
    193                                           SkScalar sigmaX,
    194                                           SkScalar sigmaY) {
    195     float kernel[MAX_KERNEL_SIZE];
    196     int width = kernelSize.width();
    197     int height = kernelSize.height();
    198     SkASSERT(width * height <= MAX_KERNEL_SIZE);
    199     float sum = 0.0f;
    200     float sigmaXDenom = 1.0f / (2.0f * SkScalarToFloat(SkScalarSquare(sigmaX)));
    201     float sigmaYDenom = 1.0f / (2.0f * SkScalarToFloat(SkScalarSquare(sigmaY)));
    202     int xRadius = width / 2;
    203     int yRadius = height / 2;
    204     for (int x = 0; x < width; x++) {
    205       float xTerm = static_cast<float>(x - xRadius);
    206       xTerm = xTerm * xTerm * sigmaXDenom;
    207       for (int y = 0; y < height; y++) {
    208         float yTerm = static_cast<float>(y - yRadius);
    209         float xyTerm = sk_float_exp(-(xTerm + yTerm * yTerm * sigmaYDenom));
    210         // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian
    211        // is dropped here, since we renormalize the kernel below.
    212         kernel[y * width + x] = xyTerm;
    213         sum += xyTerm;
    214       }
    215     }
    216     // Normalize the kernel
    217     float scale = 1.0f / sum;
    218     for (int i = 0; i < width * height; ++i) {
    219         kernel[i] *= scale;
    220     }
    221     return new GrMatrixConvolutionEffect(texture, bounds, kernelSize, kernel, gain, bias,
    222                                          kernelOffset, tileMode, convolveAlpha);
    223 }
    224 
    225 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMatrixConvolutionEffect);
    226 
    227 const GrFragmentProcessor* GrMatrixConvolutionEffect::TestCreate(GrProcessorTestData* d) {
    228     int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
    229                                           GrProcessorUnitTest::kAlphaTextureIdx;
    230     int width = d->fRandom->nextRangeU(1, MAX_KERNEL_SIZE);
    231     int height = d->fRandom->nextRangeU(1, MAX_KERNEL_SIZE / width);
    232     SkISize kernelSize = SkISize::Make(width, height);
    233     SkAutoTDeleteArray<SkScalar> kernel(new SkScalar[width * height]);
    234     for (int i = 0; i < width * height; i++) {
    235         kernel.get()[i] = d->fRandom->nextSScalar1();
    236     }
    237     SkScalar gain = d->fRandom->nextSScalar1();
    238     SkScalar bias = d->fRandom->nextSScalar1();
    239     SkIPoint kernelOffset = SkIPoint::Make(d->fRandom->nextRangeU(0, kernelSize.width()),
    240                                            d->fRandom->nextRangeU(0, kernelSize.height()));
    241     SkIRect bounds = SkIRect::MakeXYWH(d->fRandom->nextRangeU(0, d->fTextures[texIdx]->width()),
    242                                        d->fRandom->nextRangeU(0, d->fTextures[texIdx]->height()),
    243                                        d->fRandom->nextRangeU(0, d->fTextures[texIdx]->width()),
    244                                        d->fRandom->nextRangeU(0, d->fTextures[texIdx]->height()));
    245     GrTextureDomain::Mode tileMode =
    246             static_cast<GrTextureDomain::Mode>(d->fRandom->nextRangeU(0, 2));
    247     bool convolveAlpha = d->fRandom->nextBool();
    248     return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx],
    249                                              bounds,
    250                                              kernelSize,
    251                                              kernel.get(),
    252                                              gain,
    253                                              bias,
    254                                              kernelOffset,
    255                                              tileMode,
    256                                              convolveAlpha);
    257 }
    258