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    Searched refs:Water (Results 1 - 6 of 6) sorted by null

  /external/google-breakpad/src/testing/gtest/samples/
sample10_unittest.cc 51 class Water {
53 // Normal Water declarations go here.
55 // operator new and operator delete help us control water allocation.
72 int Water::allocated_ = 0;
74 // This event listener monitors how many Water objects are created and
75 // destroyed by each test, and reports a failure if a test leaks some Water
76 // objects. It does this by comparing the number of live Water objects at
82 initially_allocated_ = Water::allocated();
87 int difference = Water::allocated() - initially_allocated_;
92 EXPECT_LE(difference, 0) << "Leaked " << difference << " unit(s) of Water!";
99 Water* water = new Water; local
106 Water* water = new Water; local
    [all...]
  /external/protobuf/gtest/samples/
sample10_unittest.cc 51 class Water {
53 // Normal Water declarations go here.
55 // operator new and operator delete help us control water allocation.
72 int Water::allocated_ = 0;
74 // This event listener monitors how many Water objects are created and
75 // destroyed by each test, and reports a failure if a test leaks some Water
76 // objects. It does this by comparing the number of live Water objects at
82 initially_allocated_ = Water::allocated();
87 int difference = Water::allocated() - initially_allocated_;
93 << "Leaked " << difference << " unit(s) of Water!";
100 Water* water = new Water; local
107 Water* water = new Water; local
    [all...]
  /external/vulkan-validation-layers/tests/gtest-1.7.0/samples/
sample10_unittest.cc 51 class Water {
53 // Normal Water declarations go here.
55 // operator new and operator delete help us control water allocation.
72 int Water::allocated_ = 0;
74 // This event listener monitors how many Water objects are created and
75 // destroyed by each test, and reports a failure if a test leaks some Water
76 // objects. It does this by comparing the number of live Water objects at
82 initially_allocated_ = Water::allocated();
87 int difference = Water::allocated() - initially_allocated_;
92 EXPECT_LE(difference, 0) << "Leaked " << difference << " unit(s) of Water!";
99 Water* water = new Water; local
106 Water* water = new Water; local
    [all...]
  /ndk/sources/third_party/googletest/googletest/samples/
sample10_unittest.cc 51 class Water {
53 // Normal Water declarations go here.
55 // operator new and operator delete help us control water allocation.
72 int Water::allocated_ = 0;
74 // This event listener monitors how many Water objects are created and
75 // destroyed by each test, and reports a failure if a test leaks some Water
76 // objects. It does this by comparing the number of live Water objects at
82 initially_allocated_ = Water::allocated();
87 int difference = Water::allocated() - initially_allocated_;
92 EXPECT_LE(difference, 0) << "Leaked " << difference << " unit(s) of Water!";
99 Water* water = new Water; local
106 Water* water = new Water; local
    [all...]
  /external/llvm/lib/Target/Mips/
MipsConstantIslandPass.cpp 203 /// Water - Potential places where an island could be formed.
263 /// entry, but if it later moves out of range, the search for new water
408 bool isWaterInRange(unsigned UserOffset, MachineBasicBlock *Water,
485 // sizes of each block, the location of all the water, and finding all of the
508 // appear as "new water" for the next iteration of constant pool placement.
647 /// information about the sizes of each block, the location of all the water,
671 // 'water' that a constant pool island could be placed.
861 // available water after it.
903 // the Water goes after OrigBB, not NewBB.
911 // available water after it (but not if it's already there, which happen
    [all...]
  /external/llvm/lib/Target/ARM/
ARMConstantIslandPass.cpp 82 /// Water - Potential places where an island could be formed.
181 /// entry, but if it later moves out of range, the search for new water
310 bool isWaterInRange(unsigned UserOffset, MachineBasicBlock *Water,
443 // sizes of each block, the location of all the water, and finding all of the
473 // appear as "new water" for the next iteration of constant pool placement.
724 /// information about the sizes of each block, the location of all the water,
751 // 'water' that a constant pool island could be placed.
    [all...]

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