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Searched
refs:Water
(Results
1 - 6
of
6
) sorted by null
/external/google-breakpad/src/testing/gtest/samples/
sample10_unittest.cc
51
class
Water
{
53
// Normal
Water
declarations go here.
55
// operator new and operator delete help us control
water
allocation.
72
int
Water
::allocated_ = 0;
74
// This event listener monitors how many
Water
objects are created and
75
// destroyed by each test, and reports a failure if a test leaks some
Water
76
// objects. It does this by comparing the number of live
Water
objects at
82
initially_allocated_ =
Water
::allocated();
87
int difference =
Water
::allocated() - initially_allocated_;
92
EXPECT_LE(difference, 0) << "Leaked " << difference << " unit(s) of
Water
!";
99
Water*
water
= new Water;
local
106
Water*
water
= new Water;
local
[
all
...]
/external/protobuf/gtest/samples/
sample10_unittest.cc
51
class
Water
{
53
// Normal
Water
declarations go here.
55
// operator new and operator delete help us control
water
allocation.
72
int
Water
::allocated_ = 0;
74
// This event listener monitors how many
Water
objects are created and
75
// destroyed by each test, and reports a failure if a test leaks some
Water
76
// objects. It does this by comparing the number of live
Water
objects at
82
initially_allocated_ =
Water
::allocated();
87
int difference =
Water
::allocated() - initially_allocated_;
93
<< "Leaked " << difference << " unit(s) of
Water
!";
100
Water*
water
= new Water;
local
107
Water*
water
= new Water;
local
[
all
...]
/external/vulkan-validation-layers/tests/gtest-1.7.0/samples/
sample10_unittest.cc
51
class
Water
{
53
// Normal
Water
declarations go here.
55
// operator new and operator delete help us control
water
allocation.
72
int
Water
::allocated_ = 0;
74
// This event listener monitors how many
Water
objects are created and
75
// destroyed by each test, and reports a failure if a test leaks some
Water
76
// objects. It does this by comparing the number of live
Water
objects at
82
initially_allocated_ =
Water
::allocated();
87
int difference =
Water
::allocated() - initially_allocated_;
92
EXPECT_LE(difference, 0) << "Leaked " << difference << " unit(s) of
Water
!";
99
Water*
water
= new Water;
local
106
Water*
water
= new Water;
local
[
all
...]
/ndk/sources/third_party/googletest/googletest/samples/
sample10_unittest.cc
51
class
Water
{
53
// Normal
Water
declarations go here.
55
// operator new and operator delete help us control
water
allocation.
72
int
Water
::allocated_ = 0;
74
// This event listener monitors how many
Water
objects are created and
75
// destroyed by each test, and reports a failure if a test leaks some
Water
76
// objects. It does this by comparing the number of live
Water
objects at
82
initially_allocated_ =
Water
::allocated();
87
int difference =
Water
::allocated() - initially_allocated_;
92
EXPECT_LE(difference, 0) << "Leaked " << difference << " unit(s) of
Water
!";
99
Water*
water
= new Water;
local
106
Water*
water
= new Water;
local
[
all
...]
/external/llvm/lib/Target/Mips/
MipsConstantIslandPass.cpp
203
///
Water
- Potential places where an island could be formed.
263
/// entry, but if it later moves out of range, the search for new
water
408
bool isWaterInRange(unsigned UserOffset, MachineBasicBlock *
Water
,
485
// sizes of each block, the location of all the
water
, and finding all of the
508
// appear as "new
water
" for the next iteration of constant pool placement.
647
/// information about the sizes of each block, the location of all the
water
,
671
// '
water
' that a constant pool island could be placed.
861
// available
water
after it.
903
// the
Water
goes after OrigBB, not NewBB.
911
// available
water
after it (but not if it's already there, which happen
[
all
...]
/external/llvm/lib/Target/ARM/
ARMConstantIslandPass.cpp
82
///
Water
- Potential places where an island could be formed.
181
/// entry, but if it later moves out of range, the search for new
water
310
bool isWaterInRange(unsigned UserOffset, MachineBasicBlock *
Water
,
443
// sizes of each block, the location of all the
water
, and finding all of the
473
// appear as "new
water
" for the next iteration of constant pool placement.
724
/// information about the sizes of each block, the location of all the
water
,
751
// '
water
' that a constant pool island could be placed.
[
all
...]
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