1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef _CHRE_H_ 18 #define _CHRE_H_ 19 20 /** 21 * This header file includes all the headers which combine to fully defined 22 * the interface for the Context Hub Runtime Environment (CHRE). This is the 23 * environment in which a nanoapp runs. 24 * 25 * This interface is of interest to both implementors of CHREs and 26 * authors of nanoapps. The API documentation attempts to address concerns 27 * of both. 28 * 29 * See individual header files for API specific, and general comments below 30 * for overall platform information. 31 */ 32 33 #include "chre_event.h" 34 #include "chre_nanoapp.h" 35 #include "chre_re.h" 36 #include "chre_sensor.h" 37 #include "chre_version.h" 38 39 40 /** 41 * Entry points. 42 * 43 * The following entry points are required to be handled by the CHRE 44 * implementation, and the functions must all be implemented by nanoapps. 45 * o nanoappStart function (see chre_nanoapp.h) 46 * o nanoappHandleEvent function (see chre_nanoapp.h) 47 * o nanoappEnd function (see chre_nanoapp.h) 48 * o bss section zeroed out (prior to nanoappStart) 49 * o static variables initialized (prior to nanoappStart) 50 * o global C++ constructors called (prior to nanoappStart) 51 * o global C++ destructors called (after nanoappEnd) 52 */ 53 54 55 /** 56 * Threading model. 57 * 58 * A CHRE implementation is free to chose among many different 59 * threading models, including a single threaded system or a multi-threaded 60 * system with preemption. The current platform definition is agnostic to this 61 * underlying choice [1]. 62 * 63 * However, the Platform does require that all nanoapps are treated as 64 * non-reentrant. That is, any of the functions of the nanoapp, including 65 * the entry points defined above and the memory freeing callbacks defined 66 * below, cannot be invoked by the CHRE if a previous invocation 67 * hasn't completed. Note this means no nanoapp function can be invoked 68 * from an interrupt context. 69 * 70 * For example, if a nanoapp is currently in nanoappHandleEvent(), the CHRE is 71 * not allowed to call nanoappHandleEvent() again, or to call a memory freeing 72 * callback. Similarly, if a nanoapp is currently in a memory freeing 73 * callback, the CHRE is not allowed to call nanoappHandleEvent(), or invoke 74 * another memory freeing callback. 75 * 76 * For a nanoapp author, this means no thought needs to be given to 77 * synchronization issues with global objects, as they will, by definition, 78 * only be accessed by a single thread at once. 79 * 80 * 81 * [1] Note to CHRE implementors: A future version of the CHRE platform may 82 * require multi-threading with preemption. This is mentioned as a heads up, 83 * and to allow implementors deciding between implementation approaches to 84 * make the most informed choice. 85 */ 86 87 /** 88 * Notes on timing. 89 * 90 * Nanoapps should expect to be running on a highly constrained system, with 91 * little memory and little CPU. Any single nanoapp should expect to 92 * be one of several nanoapps on the system, which also share the CPU with the 93 * CHRE and possibly other services as well. 94 * 95 * Thus, a nanoapp needs to be efficient in its memory and CPU usage. 96 * Also, as noted in the Threading Model section, a CHRE implementation may 97 * be single threaded. As a result, all methods invoked in a nanoapp 98 * (like nanoappStart, nanoappHandleEvent, memory free callbacks, etc.) 99 * must run "quickly". "Quickly" is difficult to define, as there is a 100 * diversity of Context Hub hardware. For Android N, there is no firm 101 * definition of "quickly", but expect this term to gain definition in 102 * future releases as we get feedback from partners. 103 * 104 * In order to write a nanoapp that will be able to adopt to future 105 * stricter notions of "quickly", all nanoapp methods should be written so 106 * they execute in a small amount of time. Some nanoapps may have the need 107 * to occasionally perform a large block of calculations, which may seem 108 * to violate this. The recommended approach in this case is to 109 * split up the large block of calculations into smaller batches. In one 110 * call into the nanoapp, the nanoapp can perform the first batch, and then 111 * send an event (chreSendEvent()) to itself indicating which batch should be 112 * done next. This will allow the nanoapp to perform the entire calculation 113 * over time, without monopolizing system resources. 114 */ 115 116 /** 117 * CHRE and Nanoapp compatibility. 118 * 119 * The Android N release introduces the first version of this API. 120 * It is anticipated that there will be a lot of feedback from 121 * Android partners on this initial API. To allow more flexibility 122 * in addressing that feedback, there is no plan to assure 123 * binary compatibility between the Android N and Android O CHRE 124 * implementations and nanoapps. 125 * 126 * That is, a nanoapp built with the Android O version of this 127 * API should not expect to run on a CHRE built with 128 * the Android N API. Similarly, a nanoapp build with the 129 * Android N API should not expect to run on a CHRE 130 * build with the Android O API. Such a nanoapp will need to 131 * recompiled with the appropriate API in order to work. 132 */ 133 134 #endif /* _CHRE_H_ */ 135 136