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      1 
      2 /*
      3  * Mesa 3-D graphics library
      4  * Version:  3.5
      5  *
      6  * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
      7  *
      8  * Permission is hereby granted, free of charge, to any person obtaining a
      9  * copy of this software and associated documentation files (the "Software"),
     10  * to deal in the Software without restriction, including without limitation
     11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     12  * and/or sell copies of the Software, and to permit persons to whom the
     13  * Software is furnished to do so, subject to the following conditions:
     14  *
     15  * The above copyright notice and this permission notice shall be included
     16  * in all copies or substantial portions of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     21  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     22  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     23  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  */
     25 
     26 /*
     27  * Normal transform function interface for assembly code.  Simply define
     28  * FRAME_OFFSET to the number of bytes pushed onto the stack before
     29  * using the ARG_* argument macros.
     30  *
     31  * Gareth Hughes
     32  */
     33 
     34 #ifndef __NORM_ARGS_H__
     35 #define __NORM_ARGS_H__
     36 
     37 /* Offsets for normal_func arguments
     38  *
     39  * typedef void (*normal_func)( CONST GLmatrix *mat,
     40  *                              GLfloat scale,
     41  *                              CONST GLvector4f *in,
     42  *                              CONST GLfloat lengths[],
     43  *                              GLvector4f *dest );
     44  */
     45 #define OFFSET_MAT	4
     46 #define OFFSET_SCALE	8
     47 #define OFFSET_IN	12
     48 #define OFFSET_LENGTHS	16
     49 #define OFFSET_DEST	20
     50 
     51 #define ARG_MAT         REGOFF(FRAME_OFFSET+OFFSET_MAT, ESP)
     52 #define ARG_SCALE       REGOFF(FRAME_OFFSET+OFFSET_SCALE, ESP)
     53 #define ARG_IN          REGOFF(FRAME_OFFSET+OFFSET_IN, ESP)
     54 #define ARG_LENGTHS     REGOFF(FRAME_OFFSET+OFFSET_LENGTHS, ESP)
     55 #define ARG_DEST        REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP)
     56 
     57 #endif
     58