/external/skia/src/gpu/glsl/ |
GrGLSLFragmentProcessor.h | 70 , fSamplers(samplers) {} 78 const TextureSamplerArray& fSamplers;
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GrGLSLXferProcessor.h | 45 , fSamplers(samplers) 56 const TextureSamplerArray& fSamplers;
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GrGLSLPrimitiveProcessor.h | 56 , fSamplers(samplers) 67 const TextureSamplerArray& fSamplers;
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GrGLSLFragmentProcessor.cpp | 89 childSamplers.push_back_n(childProc.numTextures(), &args.fSamplers[firstSamplerAt]);
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GrGLSLXferProcessor.cpp | 60 fragBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f_GrSLType);
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/external/skia/src/gpu/vk/ |
GrVkProgram.cpp | 46 fSamplers.setReserve(numSamplers); 68 SkASSERT(!fSamplers.count()); 74 for (int i = 0; i < fSamplers.count(); ++i) { 75 fSamplers[i]->unref(gpu); 77 fSamplers.rewind(); 139 for (int i = 0; i < fSamplers.count(); ++i) { 140 fSamplers[i]->unrefAndAbandon(); 142 fSamplers.rewind(); 263 fSamplers.push(GrVkSampler::Create(gpu, *textureBindings[i])); 291 imageInfo.sampler = fSamplers[i]->sampler(); [all...] |
GrVkProgram.h | 139 SkTDArray<GrVkSampler*> fSamplers;
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/external/skia/src/gpu/effects/ |
GrSimpleTextureEffect.cpp | 20 args.fSamplers[0],
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GrBitmapTextGeoProc.cpp | 69 args.fSamplers[0], 76 fragBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType);
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GrYUVEffect.cpp | 109 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), 112 fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(), 115 fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(),
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GrDistanceFieldGeoProc.cpp | 103 fragBuilder->appendTextureLookup(args.fSamplers[0], 327 fragBuilder->appendTextureLookup(args.fSamplers[0], 570 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType); 577 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType); 583 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType); [all...] |
GrMatrixConvolutionEffect.cpp | 82 args.fSamplers[0]); 101 args.fSamplers[0]);
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GrBicubicEffect.cpp | 102 args.fSamplers[0]);
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GrConvolutionEffect.cpp | 80 fragBuilder->appendTextureLookup(args.fSamplers[0], "coord");
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GrConfigConversionEffect.cpp | 34 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
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GrTextureDomain.cpp | 203 args.fSamplers[0],
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/external/skia/src/effects/ |
SkTableColorFilter.cpp | 439 fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str()); 444 fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str()); 449 fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str()); 454 fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
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SkColorCubeFilter.cpp | 280 fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords1); 282 fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords2);
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SkPerlinNoiseShader.cpp | 681 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(), 692 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(), 717 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), 729 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), 745 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), 757 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(), [all...] |
SkAlphaThresholdFilter.cpp | 182 fragBuilder->appendTextureLookup(args.fSamplers[0], "coord"); 185 fragBuilder->appendTextureLookup(args.fSamplers[1], "mask_coord");
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GrCircleBlurFragmentProcessor.cpp | 67 fragBuilder->appendTextureLookup(args.fSamplers[0], "vec2(dist, 0.5)");
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/external/skia/experimental/SkPerlinNoiseShader2/ |
SkPerlinNoiseShader2.cpp | [all...] |
/external/skia/src/effects/gradients/ |
SkSweepGradient.cpp | 225 args.fSamplers);
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SkTwoPointConicalGradient_gpu.cpp | 283 args.fSamplers); 557 args.fSamplers); 748 args.fSamplers); [all...] |
/external/skia/src/core/ |
SkLightingShader.cpp | 208 fragBuilder->appendTextureLookupAndModulate(args.fInputColor, args.fSamplers[0], 214 fragBuilder->appendTextureLookup(args.fSamplers[1],
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