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    Searched refs:glGetActiveUniform (Results 1 - 25 of 177) sorted by null

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  /frameworks/native/opengl/tools/glgen/stubs/gles11/
glGetActiveUniform.java 1 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
3 public static native void glGetActiveUniform(
17 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
20 public static native void glGetActiveUniform(
29 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
31 public static native String glGetActiveUniform(
40 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
42 public static native String glGetActiveUniform(
glGetActiveUniform.cpp 1 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
85 glGetActiveUniform(
117 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
149 glGetActiveUniform(
169 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
233 glGetActiveUniform(
267 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
304 glGetActiveUniform(
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 66 {"glGetActiveUniform", (void*)glGetActiveUniform},
gl2_client_context.h 68 glGetActiveUniform_client_proc_t glGetActiveUniform;
gl2_client_context.cpp 68 glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 61 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
egluStaticES30Library.inl 96 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 61 gl->getActiveUniform = &glGetActiveUniform;
glwInitES30Direct.inl 96 gl->getActiveUniform = &glGetActiveUniform;
glwInitES31Direct.inl 108 gl->getActiveUniform = &glGetActiveUniform;
  /frameworks/native/opengl/tools/glgen/specs/gles11/
checks.spec 51 // glGetActiveUniform
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 423 ES2F_ADD_API_CASE(get_active_uniform, "Invalid glGetActiveUniform() usage",
429 glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0);
434 glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0);
440 glGetActiveUniform(program.getProgram(), 5, 0, 0, 0, 0, 0);
445 glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0);
    [all...]
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 384 glGetActiveUniform(program_, i, buffer_size, NULL, &capacity, &type, &name[0]);
711 glGetActiveUniform(program_, IndexOfUniform(var), 128, NULL, &capacity, &type, name);
762 glGetActiveUniform(program_, IndexOfUniform(var), 128, NULL, &capacity, &type, name);
837 glGetActiveUniform(program_, IndexOfUniform(var), 0, NULL, &capacity, &type, NULL);
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /external/deqp/modules/gles3/functional/
es3fNegativeStateApiTests.cpp 495 ES3F_ADD_API_CASE(get_active_uniform, "Invalid glGetActiveUniform() usage",
505 glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0);
510 glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0);
516 glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0);
521 glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0);
    [all...]
  /frameworks/rs/driver/
rsdShaderCache.cpp 206 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
  /external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp 772 ctx.glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0);
777 ctx.glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0);
783 ctx.glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0);
788 ctx.glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0);
    [all...]
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 163 public native String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 164 public native String glGetActiveUniform ( int program, int index, IntBuffer size, Buffer type );
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 164 public native String glGetActiveUniform ( int program, int index, IntBuffer size, Buffer type );
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 444 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) {
445 return GL.glGetActiveUniform(program, index, size, getPosition(size), type, getPosition(type));
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java 364 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) {
367 String name = GL20.glGetActiveUniform(program, index, 256, typeTmp);
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 359 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) {
361 String name = GL20.glGetActiveUniform(program, index, 256, size, typeTmp);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20Debug.java 547 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) {
549 String uniform = super.glGetActiveUniform(program, index, size, type);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 625 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) {
627 String result = gl20.glGetActiveUniform(program, index, size, type);

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