OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:impulseMagnitude
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSolverBody.h
164
SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar
impulseMagnitude
)
168
m_deltaLinearVelocity += linearComponent*
impulseMagnitude
*m_linearFactor;
169
m_deltaAngularVelocity += angularComponent*(
impulseMagnitude
*m_angularFactor);
173
SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar
impulseMagnitude
)
177
m_pushVelocity += linearComponent*
impulseMagnitude
*m_linearFactor;
178
m_turnVelocity += angularComponent*(
impulseMagnitude
*m_angularFactor);
255
SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar
impulseMagnitude
)
259
m_deltaLinearVelocity += linearComponent*
impulseMagnitude
*m_linearFactor;
260
m_deltaAngularVelocity += angularComponent*(
impulseMagnitude
*m_angularFactor);
btSequentialImpulseConstraintSolver.cpp
174
__m128
impulseMagnitude
= deltaImpulse;
175
body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA,
impulseMagnitude
));
176
body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128,
impulseMagnitude
));
177
body2.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB,
impulseMagnitude
));
178
body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128,
impulseMagnitude
));
231
__m128
impulseMagnitude
= deltaImpulse;
232
body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA,
impulseMagnitude
));
233
body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128,
impulseMagnitude
));
234
body2.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB,
impulseMagnitude
));
235
body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128,
impulseMagnitude
));
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
btSolverBody.java
190
public void applyImpulse(Vector3 linearComponent, Vector3 angularComponent, float
impulseMagnitude
) {
191
DynamicsJNI.btSolverBody_applyImpulse(swigCPtr, this, linearComponent, angularComponent,
impulseMagnitude
);
194
public void internalApplyPushImpulse(Vector3 linearComponent, Vector3 angularComponent, float
impulseMagnitude
) {
195
DynamicsJNI.btSolverBody_internalApplyPushImpulse(swigCPtr, this, linearComponent, angularComponent,
impulseMagnitude
);
234
public void internalApplyImpulse(Vector3 linearComponent, Vector3 angularComponent, float
impulseMagnitude
) {
235
DynamicsJNI.btSolverBody_internalApplyImpulse(swigCPtr, this, linearComponent, angularComponent,
impulseMagnitude
);
Completed in 60 milliseconds