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    Searched refs:impulseMagnitude (Results 1 - 3 of 3) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSolverBody.h 164 SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
168 m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
169 m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
173 SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
177 m_pushVelocity += linearComponent*impulseMagnitude*m_linearFactor;
178 m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
255 SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
259 m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
260 m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
btSequentialImpulseConstraintSolver.cpp 174 __m128 impulseMagnitude = deltaImpulse;
175 body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
176 body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
177 body2.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
178 body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
231 __m128 impulseMagnitude = deltaImpulse;
232 body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
233 body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
234 body2.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
235 body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
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  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
btSolverBody.java 190 public void applyImpulse(Vector3 linearComponent, Vector3 angularComponent, float impulseMagnitude) {
191 DynamicsJNI.btSolverBody_applyImpulse(swigCPtr, this, linearComponent, angularComponent, impulseMagnitude);
194 public void internalApplyPushImpulse(Vector3 linearComponent, Vector3 angularComponent, float impulseMagnitude) {
195 DynamicsJNI.btSolverBody_internalApplyPushImpulse(swigCPtr, this, linearComponent, angularComponent, impulseMagnitude);
234 public void internalApplyImpulse(Vector3 linearComponent, Vector3 angularComponent, float impulseMagnitude) {
235 DynamicsJNI.btSolverBody_internalApplyImpulse(swigCPtr, this, linearComponent, angularComponent, impulseMagnitude);

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