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Searched
refs:mCurrentBuffer
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/renderstate/
MeshState.cpp
37
mCurrentBuffer
= mUnitQuadBuffer;
61
mCurrentBuffer
= 0;
68
ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer,
mCurrentBuffer
);
81
if (
mCurrentBuffer
!= buffer) {
83
mCurrentBuffer
= buffer;
104
if (buffer ==
mCurrentBuffer
) {
107
mCurrentBuffer
= 0;
118
if (
mCurrentBuffer
== 0
129
if (
mCurrentBuffer
== 0
MeshState.h
118
GLuint
mCurrentBuffer
;
/frameworks/native/services/surfaceflinger/DisplayHardware/
FramebufferSurface.cpp
63
mCurrentBuffer
(),
137
outBuffer =
mCurrentBuffer
;
157
mPreviousBuffer =
mCurrentBuffer
;
160
err = releaseBufferLocked(mCurrentBufferSlot,
mCurrentBuffer
,
169
mCurrentBuffer
= mSlots[mCurrentBufferSlot].mGraphicBuffer;
173
outBuffer =
mCurrentBuffer
;
228
mCurrentBuffer
, fence);
FramebufferSurface.h
85
//
mCurrentBuffer
is the current buffer or NULL to indicate that there is
87
sp<GraphicBuffer>
mCurrentBuffer
;
Completed in 63 milliseconds