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Searched
refs:mCurrentBufferSlot
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/services/surfaceflinger/DisplayHardware/
FramebufferSurface.cpp
62
mCurrentBufferSlot
(-1),
152
if (
mCurrentBufferSlot
!= BufferQueue::INVALID_BUFFER_SLOT &&
153
item.mSlot !=
mCurrentBufferSlot
) {
156
mPreviousBufferSlot =
mCurrentBufferSlot
;
160
err = releaseBufferLocked(
mCurrentBufferSlot
, mCurrentBuffer,
168
mCurrentBufferSlot
= item.mSlot;
169
mCurrentBuffer = mSlots[
mCurrentBufferSlot
].mGraphicBuffer;
200
if (slotIndex ==
mCurrentBufferSlot
) {
201
mCurrentBufferSlot
= BufferQueue::INVALID_BUFFER_SLOT;
226
mCurrentBufferSlot
!= BufferQueue::INVALID_BUFFER_SLOT)
[
all
...]
FramebufferSurface.h
83
int
mCurrentBufferSlot
;
Completed in 135 milliseconds