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    Searched refs:mCurrentBufferSlot (Results 1 - 2 of 2) sorted by null

  /frameworks/native/services/surfaceflinger/DisplayHardware/
FramebufferSurface.cpp 62 mCurrentBufferSlot(-1),
152 if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT &&
153 item.mSlot != mCurrentBufferSlot) {
156 mPreviousBufferSlot = mCurrentBufferSlot;
160 err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer,
168 mCurrentBufferSlot = item.mSlot;
169 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
200 if (slotIndex == mCurrentBufferSlot) {
201 mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
226 mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT)
    [all...]
FramebufferSurface.h 83 int mCurrentBufferSlot;

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