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    Searched refs:mPendingRelease (Results 1 - 3 of 3) sorted by null

  /frameworks/native/services/surfaceflinger/
SurfaceFlingerConsumer.cpp 92 err = updateAndReleaseLocked(item, &mPendingRelease);
196 if (!mPendingRelease.isPending) {
200 auto currentTexture = mPendingRelease.currentTexture;
204 mPendingRelease.graphicBuffer, fence);
212 if (!mPendingRelease.isPending) {
218 status_t result = releaseBufferLocked(mPendingRelease.currentTexture,
219 mPendingRelease.graphicBuffer, mPendingRelease.display,
220 mPendingRelease.fence);
223 mPendingRelease = PendingRelease()
    [all...]
SurfaceFlingerConsumer.h 107 PendingRelease mPendingRelease;
  /frameworks/av/include/media/stagefright/
MediaBuffer.h 186 &mPendingRelease, (int_least32_t)value, std::memory_order_seq_cst);
190 return std::atomic_load_explicit(&mPendingRelease, std::memory_order_seq_cst);
195 &mPendingRelease, (int_least32_t)value, std::memory_order_seq_cst);
212 &mPendingRelease, (int_least32_t)0, std::memory_order_seq_cst);
218 std::atomic_int_least32_t mPendingRelease;

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