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Searched
refs:mPendingRelease
(Results
1 - 3
of
3
) sorted by null
/frameworks/native/services/surfaceflinger/
SurfaceFlingerConsumer.cpp
92
err = updateAndReleaseLocked(item, &
mPendingRelease
);
196
if (!
mPendingRelease
.isPending) {
200
auto currentTexture =
mPendingRelease
.currentTexture;
204
mPendingRelease
.graphicBuffer, fence);
212
if (!
mPendingRelease
.isPending) {
218
status_t result = releaseBufferLocked(
mPendingRelease
.currentTexture,
219
mPendingRelease
.graphicBuffer,
mPendingRelease
.display,
220
mPendingRelease
.fence);
223
mPendingRelease
= PendingRelease()
[
all
...]
SurfaceFlingerConsumer.h
107
PendingRelease
mPendingRelease
;
/frameworks/av/include/media/stagefright/
MediaBuffer.h
186
&
mPendingRelease
, (int_least32_t)value, std::memory_order_seq_cst);
190
return std::atomic_load_explicit(&
mPendingRelease
, std::memory_order_seq_cst);
195
&
mPendingRelease
, (int_least32_t)value, std::memory_order_seq_cst);
212
&
mPendingRelease
, (int_least32_t)0, std::memory_order_seq_cst);
218
std::atomic_int_least32_t
mPendingRelease
;
Completed in 316 milliseconds